These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
12Next page
 

CSM7 Dec Summit Topic - Corp Management

First post
Author
Two step
Aperture Harmonics
#1 - 2012-11-28 16:19:12 UTC
Does this mean the terrible corp UI might be fixed? We will find out...

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Hoarr
Caldari Provisions
Caldari State
#2 - 2012-11-28 17:18:25 UTC
Please, Baby Jesus Santa, all I want for Christmas is to have the corp management system design not be byzantine.
Hoarr
Caldari Provisions
Caldari State
#3 - 2012-11-28 17:19:41 UTC  |  Edited by: Hoarr
Please delete, accidental double post.
Kelduum Revaan
The Ebon Hawk
#4 - 2012-11-28 17:35:29 UTC
Hoarr wrote:
Please, Baby Jesus Santa, all I want for Christmas is to have the corp management system design not be byzantine.

I like the corporation management interface as it is, and am very happy with everything it does.

Everything about the above statement is a lie.

It's horrible, and needs to go. Providing two buttons (0 and 1) with which you need to create SQL queries in ASCII, by hitting the exact right sequence, with no reset button or undo, would be better than the current system.

Unfortunately, it's probably not going to be fixed for this Christmas, at least...
Frying Doom
#5 - 2012-11-28 21:18:13 UTC
Please for the love of all that is holy. Fix this crap outdated and never repaired feature

It effects the majority of people in the game (excluding those in NPC corps naturally)

Please. Please. Please. Please. Please. Please. Please. Please.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Serpentine Logic
Ministry of War
Amarr Empire
#6 - 2012-11-29 00:52:58 UTC
Roles as well, please. It's beyond unacceptable that giving someone roles to research a blueprint in a POS also gives them total omniscience over all industrial activities everywhere, by anyone using corp assets, and the ability to cancel any of those jobs.

Combat corps have very few problems recruiting new players, because a well-set up role system limits their damage. The same cannot be said for industrial corps.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#7 - 2012-11-29 10:35:51 UTC
Frying Doom wrote:
Please for the love of all that is holy. Fix this crap outdated and never repaired feature

It effects the majority of people in the game (excluding those in NPC corps naturally)

Please. Please. Please. Please. Please. Please. Please. Please.

Soon

CEO of Lanate Industries

Citizen of Solitude

Malcanis
Vanishing Point.
The Initiative.
#8 - 2012-11-29 10:57:34 UTC
The corp management system is an angry God's punishment of this world of sinners. Deliver us from our torment! Sad

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Red Frog Rufen
Red Frog Freight
Red-Frog
#9 - 2012-11-29 11:11:34 UTC
I agree completly.

roles are the biggest problems.

we need a tree of roles for everything, basically.

Myxx
The Scope
#10 - 2012-11-30 04:35:28 UTC
the current roles management system and larger corporation interface is terrible. roles are the biggest problem, how they interact with starbases (another dead horse that needs fixing) in ways that defy logic make using them utterly painful. what i want is to be able to assign specific permissions to people in such a way that for example:

they may look at hangar a in station a but not hangar a in station b, or be able to take from hangar a in station a but not hangar a in starbase b.

that is currently impossible as far as i know. it needs to be more fluid, better documented in how it actually functions, less binary in what permissions are granted with each set of rights (being able to fuel a tower also permits offlining/onlining a tower, apparently? wtf?) and overall easier to use from the ground up.
Two step
Aperture Harmonics
#11 - 2012-11-30 14:40:20 UTC
Myxx wrote:
the current roles management system and larger corporation interface is terrible. roles are the biggest problem, how they interact with starbases (another dead horse that needs fixing) in ways that defy logic make using them utterly painful. what i want is to be able to assign specific permissions to people in such a way that for example:

they may look at hangar a in station a but not hangar a in station b, or be able to take from hangar a in station a but not hangar a in starbase b.

that is currently impossible as far as i know. it needs to be more fluid, better documented in how it actually functions, less binary in what permissions are granted with each set of rights (being able to fuel a tower also permits offlining/onlining a tower, apparently? wtf?) and overall easier to use from the ground up.


You actually can do both of those examples, look into the completely obscure "based at" permissions.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

admiral root
Red Galaxy
#12 - 2012-12-01 09:31:14 UTC
Two step wrote:
Myxx wrote:
the current roles management system and larger corporation interface is terrible. roles are the biggest problem, how they interact with starbases (another dead horse that needs fixing) in ways that defy logic make using them utterly painful. what i want is to be able to assign specific permissions to people in such a way that for example:

they may look at hangar a in station a but not hangar a in station b, or be able to take from hangar a in station a but not hangar a in starbase b.

that is currently impossible as far as i know. it needs to be more fluid, better documented in how it actually functions, less binary in what permissions are granted with each set of rights (being able to fuel a tower also permits offlining/onlining a tower, apparently? wtf?) and overall easier to use from the ground up.


You actually can do both of those examples, look into the completely obscure "based at" permissions.


Can you still do it that way when stations C, D, E and F enter into things?

No, your rights end in optimal+2*falloff

Two step
Aperture Harmonics
#13 - 2012-12-01 14:22:02 UTC
admiral root wrote:
Two step wrote:
Myxx wrote:
the current roles management system and larger corporation interface is terrible. roles are the biggest problem, how they interact with starbases (another dead horse that needs fixing) in ways that defy logic make using them utterly painful. what i want is to be able to assign specific permissions to people in such a way that for example:

they may look at hangar a in station a but not hangar a in station b, or be able to take from hangar a in station a but not hangar a in starbase b.

that is currently impossible as far as i know. it needs to be more fluid, better documented in how it actually functions, less binary in what permissions are granted with each set of rights (being able to fuel a tower also permits offlining/onlining a tower, apparently? wtf?) and overall easier to use from the ground up.


You actually can do both of those examples, look into the completely obscure "based at" permissions.


Can you still do it that way when stations C, D, E and F enter into things?


You can with C, (make it your headquarters), but you cannot past there. The corp UI is already *full* of all sorts of crazy options, do you really think we need to add *more*?

I think corp management UI is basically an unsolvable problem for CCP. I would much prefer they have a greatly simplified UI in game and add CREST hooks to let the players develop a usable management UI.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Elzon1
School of Applied Knowledge
Caldari State
#14 - 2012-12-02 04:53:51 UTC
Red Frog Rufen wrote:
we need a tree of roles for everything, basically.


You heard it here first, more trees! Lol
admiral root
Red Galaxy
#15 - 2012-12-02 10:08:14 UTC
Two step wrote:
You can with C, (make it your headquarters), but you cannot past there. The corp UI is already *full* of all sorts of crazy options, do you really think we need to add *more*?


I think more options would be fine if things were organised differently. As an example, I personally find it significantly easier to assign a forum user permissions in the backend of phpbb than I do in vbulletin, because the latter, while a being the superiour forum app overall, has a nightmare ACP. I don't see corp roles and privileges being really any different than on a forum.

Think of each office or POS as a sub-forum with its own privileges per group (as with current roles by title) and per user for anything to do with access, and then overall forum roles are the same as corp-level roles; being able to rent offices, post corporate bulletins, accept applications (could also use a role for firing people, BTW) and set standings.

No, your rights end in optimal+2*falloff

Dersen Lowery
The Scope
#16 - 2012-12-04 18:32:21 UTC  |  Edited by: Dersen Lowery
Two step wrote:
I think corp management UI is basically an unsolvable problem for CCP. I would much prefer they have a greatly simplified UI in game and add CREST hooks to let the players develop a usable management UI.


The CREST idea is good, especially because it will allow CEOs and directors to do that work out-of-client, but what if CCP doesn't try to cram corporate management all into one UI?

Create a Corporation category under the EVE menu and populate it with as many discrete tools as necessary to make everything clear and accessible. Corps (and alliances) are a major feature of EVE; there's no reason to try to stuff them into a single, cluttered window.

Then, make the various tools available by right-clicking on e.g., titles in corp members' show info panes. Add a "character summary" window that consolidates all the corp information for a player into one window, and allow simple changes (add/subtract roles, medals, wallet and hangar access, etc.) to the player from that window.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Wolf TheFallen
The Fallening Deafening Silence Syndicate
#17 - 2012-12-07 15:08:08 UTC
Can i haze a working interface now plz?
AndromacheDarkstar
Caldari Provisions
Caldari State
#18 - 2012-12-07 15:57:54 UTC
There is so much wrong with the corp window as a whole it blows my mind, having to interact with it daily running a 60 man corp is challenge enough let alone running something bigger.

The awfull awfull eye melting tick box system is akin to water torture, please CCP you have been doing such a brilliant job over the last year and a bit, so much has been put right i hope to god you wave that magic wand.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#19 - 2012-12-08 19:42:40 UTC  |  Edited by: Grey Stormshadow
-> Fix the s&i roles so that someone with simple role to use corp prints for manufacturing/research will not be able to cancel entire corporations manufacturing/research jobs causing billions of isk damage as lost materials and time.

-> Restore some access roles / divisions to fleet hangar so that it is possible to give various access levels to corp members. The pilot of the capital ship should not be sorting machine who performs this task every time someone needs something.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Alx Warlord
The Scope
Gallente Federation
#20 - 2012-12-10 18:33:21 UTC  |  Edited by: Alx Warlord
Well... Try to make it simple.

As did with orca

It is impossible to do things globally, as everyone admins stuff in its own way. So Split It !
The management is NOT a tree anyway, it is a WEB!
Remember that a NASA janitor have acess to places that not even the president have....

And the biggest problems in the Corp management is ITEM management.
so:

REVAMP POS: it is the biggest problem for the inventory, now we have many structures with (many x allot) tabs spread among them... we should make it simple. 1 dockable structure with 1 x N tabs...

Then every Station and POS should have an local and single Corporation Hangar with no tabs. and IN THERE the corp manager could place Secured Station Container.

REVAMP CONTAINERS: Every Secured container should have a list of players that can open it. You should also be able to select grup of chars. (Lets says that you corp are split into "vets" and "noobs" so there would be a simple UI where you could sellect who goes to what group) and then in the can you could do: permission> corp> vets > yes and then permission>corp> noobs> no. And all problems are solved.

Then allow the corp CEO and who he really trust to have remote acess to the containers security UI.

And almost All problems solved.


But there is also the POS management roles!!

Easy, give the POS a Owner, a player that will keep the POS. and he can manage the pos Building UI and Fuel. He can give individual permission to others to acess the tabs. If the owner is the corp. then the CEO have the ownership of the POS.
12Next page