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CSM7 Dec Summit Topic - EVE UI

First post
Author
Talis Mahn
Aliastra
Gallente Federation
#21 - 2012-12-06 19:27:52 UTC
I use 2 monitors on my system. One with Eve client, the other for everything else.

What I'd like to see is a way to move panels like the chat, IGB, etc. out of the main window off onto the other monitor. Pull them off the main window very much like most graphics programs allow you to move the toolboxes around.

That would do wonders cutting down the clutter

One of the rare Linux Eve players

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#22 - 2012-12-08 19:36:49 UTC
Pay attention to sound in contexts of people who use 2 or more clients. It should be noted what effects/ambient sounds/music should be audible when client is minimized or not the active client.

In other words make your sound guys play with 2 clients for a day, switch their characters around and do various tasks. Then give them time to fix what is broken now.

People also might want to listen winamp during eve experience without the need to turn eve music volume down from eve options every time they choose to do it. Mute button to neocom anyone? Wasn't that quite obvious after removing the jukebox control panel and setting it to permanent play mode.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Rytell Tybat
Doomheim
#23 - 2012-12-10 17:02:11 UTC
Complete UI overhaul.

While some of the changes in Retribution were an improvement, the UI is dated, immersion breaking, and functionally handicapped. The new UI should add functionality, immersion, and improve gameplay.

One example of adding new gameplay might be with a new drone UI. Managing drones should not be dependent on right clicking and selecting commands from menus. Add buttons that allow for direct commands, as well as an easier way of grouping drones on the fly.

Add the ability to reveal other ship piloting UI elements. Some of the same elements that are in the ship fitting window should be easily accessible while piloting in combat (i.e. sig radius, sensor strength, etc.). From a lore standpoint shouldn't a pod pilot be able to quickly bring up a diagnostic screen that would show Electronics or Engineering System status? Dashboard like items instead of the goofy ship fitting window that takes up 1/3 of your screen would add to the feeling of "piloting" a ship.

Also, please redesign the basic HUD. At the very least controlling your ship speed should be more accurate and interesting (presets?).

A HUD more along these lines would at least have more of a Sci Fi feel to it:
Iron Man HUD


Bonus suggestion:
If the Ui were completely redesigned, one other suggestion would be to eventually have a different UI skin for each empire. The default UI skin would be dependent on either, pilot race or ship origin (i.e. Vexor = Gallente UI skin). Changing the UI skin could be done with Aurum. More immersion + cash for CCP!
Alx Warlord
The Scope
Gallente Federation
#24 - 2012-12-10 17:30:49 UTC
Well, my comment on this goes especially to The new POS UI, The POS need REVAMP and need a construction UI as you guys mentioned in the last letter and meeting minutes.... please, make it happen.

And also when we look at a ship, the camera returns focus to your ship when it explodes ( but before you see the explosion) can you please ask a 3 seconds delay?
Cygnet Lythanea
World Welfare Works Association
#25 - 2012-12-11 21:14:07 UTC
Alx Warlord wrote:
Well, my comment on this goes especially to The new POS UI, The POS need REVAMP and need a construction UI as you guys mentioned in the last letter and meeting minutes.... please, make it happen.



POS overhaul, yes. and PLEASE RESTORE THE JUKEBOX TO THE UI.
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