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Wardec Greifing (The other side of the coin)

Author
Sinooko
Tharumec
Gespenster Kompanie
#1 - 2012-12-05 07:50:32 UTC
Starting a corporation for new players is extremely difficult and frustrating aspect of Eve Online currently.

I started my corporation a short while ago because I enjoy all the administrative duties that come with organizing a large group of gamers. I also enjoy teaching new players all the intricacies of Eve Online. I have been having a grand time talking to new players, bringing them into a corporation, and teaching them all I know. They are a good natured bunch who are a great deal of fun to play the game with. Then there came the first wardec. Standard set-up. The enemy only engaged when they had a clear advantage. They are unwilling to risk a fair fight. Another issue is with faction warfare. An incident occurred when a rupture from an opposing faction was camping the Couster station killing new faction warfare players as they undocked. Why weren’t the station guns shooting him? Why was he able to dock? Are we at war with the faction or not? I was under the impression that faction warfare was a good place for new players to start PvP right away. Clearly I was mistaken.

Wardecs are hugely in favor of the declaring corporation. They have the ships and ISK prepared. They can receive help from neutrals any time and if they are any good they have them prepared as well. They can hide in a station all day and for whatever reason they have no problem not actually playing the game. They disrupt a corporations ability to make ISK, to buy new ships, and to enjoy the game. They are only doing it because they can grief easy targets without risk. This ruins the fun for those new players. My people's first taste of eve includes getting 20million ISK worth of stuff from starter missions. Meeting a neat group of people who are fun to play with, and then losing everything they have to greifers and being unable to play the game they just spent hard earned money on. The only reason they stuck around was because I promised them it wasn't always like this and that Eve was actually a really fun game. I am now under wardec from 2 other corporations and I have egg on my face. I can't hire anyone to help, I have no reason to trust that they will help.

For the faction warfare end of things I recommend the solution of making faction police more responsive to enemy faction attacks in system. Also by making gate guns, and station guns fire on hostile factions in highsec, and refusing docking rights to hostile factions in highsec. For the wardec end of things I recommend an exponential increase in the cost of wardeccing corps with new, active, players. Killing a room full of kittens with a baseball bat isn't sport.

The biggest thing that eve has going for it is the sandbox PvP, but if I can't keep things stable long enough for new players to get a good handle on the PvE aspects of Eve then how are my members supposed to get to a point where they can enjoy the best part of Eve?
ShahFluffers
Ice Fire Warriors
#2 - 2012-12-05 08:40:11 UTC  |  Edited by: ShahFluffers
Sinooko wrote:
Wardecs are hugely in favor of the declaring corporation. They have the ships and ISK prepared.

And? So should you. You're playing in a virtual dystopia where the economy is based on warfare. You should expect war to come knocking on your door at a moment's notice.

Sinooko wrote:
They can receive help from neutrals any time and if they are any good they have them prepared as well. They can hide in a station all day and for whatever reason they have no problem not actually playing the game.

Interesting fact... if a neutral gives remote repairs to a person you are at war with... you can shoot them.

Always count on your enemy bringing back-up in some form or another. If it's logi you are having issues with, bring energy neutralizers. It it is off-grid-boosters... bring Ewar.

Also... the tricks to getting rid of an annoying wardec is to...
- bore the attackers (i.e. do nothing)
- make the war unprofitable (i.e. kill their expensive ships and make the war expensive for them)
- contact them directly and see if you can work out a deal (often, they just want a "fun fight"... so give them one on the condition that they drop the dec)


Sinooko wrote:
They disrupt a corporations ability to make ISK, to buy new ships, and to enjoy the game.

George... Lemmy doesn't understand the point of a War Declaration.

Sinooko wrote:
They are only doing it because they can grief easy targets without risk. This ruins the fun for those new players. ... (snip... I am now under wardec from 2 other corporations and I have egg on my face. I can't hire anyone to help, I have no reason to trust that they will help.

You can hire someone via the "Ally System." There are PLENTY of PvP corps that will gladly join in your war for free if it gives them targets.

And those corps you hire have no reason to trust you either. For all they know, you could be an alt of one of their enemies and are trying to drag them into an elaborate trap.

Sinooko wrote:
For the faction warfare end of things I recommend the solution of making faction police more responsive to enemy faction attacks in system. Also by making gate guns, and station guns fire on hostile factions in highsec, and refusing docking rights to hostile factions in highsec.

The docking denial makes sense. The rest of it though... no. Speaking as someone in FW, it's already plenty hard to kill people in enemy high-sec without dying yourself. Those that do it just have A LOT of experience doing it.

Besides... if your newbies are getting killed by a cruiser in high-sec... how well do you think they'll do in low-sec?
ShahFluffers
Ice Fire Warriors
#3 - 2012-12-05 08:50:05 UTC  |  Edited by: ShahFluffers
Sinooko wrote:
For the wardec end of things I recommend an exponential increase in the cost of wardeccing corps with new, active, players. Killing a room full of kittens with a baseball bat isn't sport.

Exploit found. Veterans create a corp full of newbie characters and use them to conduct their business in high-sec without fear of a war-dec.

Besides... what constitutes as a "newbie"?

Sinooko wrote:
The biggest thing that eve has going for it is the sandbox PvP, but if I can't keep things stable long enough for new players to get a good handle on the PvE aspects of Eve then how are my members supposed to get to a point where they can enjoy the best part of Eve?

By not doing the PvE to train for PvP? Seriously... low level PvE doesn't teach you much, if anything, about PvP or give you the opportunity to learn the mechanics that you must use to survive against another player.

A level 1 mission will not teach a newbie that you must fit a Warp Disruptor and a propulsion mod (MicroWarpdrive or Afterburner) to "tackle" someone... missions in general don't teach newbies how to speed tank, fit omni-resistances, how to evade pursuing hostiles by warping into "icon clusters," how to "get under guns,"... the list goes on.

You know what does? Actually doing it. And talking to more experienced people (who may or may not be the same people who blew you up) about what you did wrong.
Sinooko
Tharumec
Gespenster Kompanie
#4 - 2012-12-05 09:15:19 UTC
ShahFluffers wrote:
By not doing the PvE to train for PvP? Seriously... low level PvE doesn't teach you much, if anything, about PvP or give you the opportunity to learn the mechanics that you must use to survive against another player.

A level 1 mission will not teach a newbie that you must fit a Warp Disruptor and a propulsion mod (MicroWarpdrive or Afterburner) to "tackle" someone... missions in general don't teach newbies how to speed tank, fit omni-resistances, how to evade pursuing hostiles by warping into "icon clusters," how to "get under guns,"... the list goes on.

You know what does? Actually doing it. And talking to more experienced people (who may or may not be the same people who blew you up) about what you did wrong.


Let me spell it out for ya.

No PvE = no ISK making = no PvP ships.
I have no issues with these wardecs I have cash, I have experience. New players don't, and I can't cram years of experience down their throats in a matter of days. It's also is not fair to tell them, "Don't play eve for the entirety of the wardec."

You make a new corp, recruit 30 new players, and teach them for a month. I'll send some people to wardec ya and we'll see how well your people do.
ShahFluffers
Ice Fire Warriors
#5 - 2012-12-05 09:37:09 UTC  |  Edited by: ShahFluffers
Sinooko wrote:
Let me spell it out for ya.

No PvE = no ISK making = no PvP ships.

I never said that.

I wrote:
By not doing the PvE to train for PvP? Seriously... low level PvE doesn't teach you much, if anything, about PvP or give you the opportunity to learn the mechanics that you must use to survive against another player.

Bolded the important bit.

I PvE every day in some form or another. I just expect someone to blow me up around every corner and plan/fit accordingly. And honestly... most people should adopt the mentality. Even in high-sec. I'd bet hard ISK that most of the whines on the forums here would disappear.

Sinooko wrote:
I have no issues with these wardecs I have cash, I have experience. New players don't, and I can't cram years of experience down their throats in a matter of days. It's also is not fair to tell them, "Don't play eve for the entirety of the wardec."

You make a new corp, recruit 30 new players, and teach them for a month. I'll send some people to wardec ya and we'll see how well your people do.

Experience can't be taught, it must be gained. Make your newbies fight you. Or make them fight each other. To the death. Then tell them what they are doing wrong each time and reimburse them. That's what my corp leaders did back when I was a newbie.

And when we were war decced back then, many of us died. So the directors gave us all cheap gank ships, assembled us, and told us, "Primary target is _____!! Turn on everything and bumrush him!!" We (the newbies) still died... but we killed way more ISK than we lost.
Sinooko
Tharumec
Gespenster Kompanie
#6 - 2012-12-05 10:02:09 UTC
ShahFluffers wrote:
Sinooko wrote:
Let me spell it out for ya.

No PvE = no ISK making = no PvP ships.

I never said that.

I wrote:
By not doing the PvE to train for PvP? Seriously... low level PvE doesn't teach you much, if anything, about PvP or give you the opportunity to learn the mechanics that you must use to survive against another player.

Bolded the important bit.

I PvE every day in some form or another. I just expect someone to blow me up around every corner and plan/fit accordingly. And honestly... most people should adopt the mentality. Even in high-sec. I'd bet hard ISK that most of the whines on the forums here would disappear.

Sinooko wrote:
I have no issues with these wardecs I have cash, I have experience. New players don't, and I can't cram years of experience down their throats in a matter of days. It's also is not fair to tell them, "Don't play eve for the entirety of the wardec."

You make a new corp, recruit 30 new players, and teach them for a month. I'll send some people to wardec ya and we'll see how well your people do.

Experience can't be taught, it must be gained. Make your newbies fight you. Or make them fight each other. To the death. Then tell them what they are doing wrong each time and reimburse them. That's what my corp leaders did back when I was a newbie.

And when we were war decced back then, many of us died. So the directors gave us all cheap gank ships, assembled us, and told us, "Primary target is _____!! Turn on everything and bumrush him!!" We (the newbies) still died... but we killed way more ISK than we lost.


What do you do with a frigate fleet against a faction battleship that won't leave the station? What can you bring to fight roving bands of strategic cruisers? These are honest questions. On our first wardec I took our guys out to lowsec so our enemies would think twice about bringing their shiny toys, in exactly that kind of set-up, with exactly that plan in mind, but the enemy did not come. Every experience I have ever had with wardecs is that if a fight looks even slightly fair your opponent will not show up. They will wait until they know hey have an easy kill. With a corp full of new players they are pretty much guaranteed some easy kills.
ShahFluffers
Ice Fire Warriors
#7 - 2012-12-05 11:48:51 UTC  |  Edited by: ShahFluffers
Sinooko wrote:
What do you do with a frigate fleet against a faction battleship that won't leave the station?

If the person hugs a station...
- don't engage. Just fly away.
- get Ewar. A lot of Ewar. ECM specifically. Energy Neutralizers work well too.

If the person is sniping at range...
- get probes. Probe the person. Make him/her feel unsafe using that shiny ship.
- get Ewar (again). Damps work perfectly in this situation. A single Celestis can frustrate the efforts of a single sniper.
- fly into the next system. Set up fast tackle and DPS on the other side. Grab the guy when he/she jumps through.

Sinooko wrote:
What can you bring to fight roving bands of strategic cruisers?

Use Ewar. I know I sound like a broken record... but few people war dec EVE University (possibly the one corp with the largest concentration of newbies in the game) for a reason; it's because they blob people with ******* DOZENS of Blackbirds and Griffins.
They literally make every fight as frustrating as possible to make it not worthwhile to engage them.

Sinooko wrote:
Every experience I have ever had with wardecs is that if a fight looks even slightly fair your opponent will not show up.

So use that to your advantage.

If you don't want your enemy to engage, make it look like you are ready to spring a trap (I recommend a Procurer).
If you want your enemy to engage, make it look like you have less than you really have (ex. get one of the more "experienced" newbies into a battleship, super tank it, bait in a system, and "save" the newbie when he/she has the hostile locked down).

Sinooko wrote:
They will wait until they know hey have an easy kill. With a corp full of new players they are pretty much guaranteed some easy kills.

And there is no problem with this. If given the choice, everyone, everywhere will take the easiest route to victory. I'll kill someone if it's "easy" the same way someone else will kill me if it's easy for them. Hell... I'm sure even the famous carebear Chribba would blow someone up if he knew his chances for victory were high and no one would come after him.

Look... if you feel you're in a bad position and you don't have the ability to climb out of it no matter what you do, then it's probably a better idea to just scrap the corp altogether and save yourself the angst.

A proper corporation in EVE is not like a "guild" in other games. It's not just a banding of multiple pilots under the same banner or cause. It's effectively a declaration that you're ready to play with the "big boys." It says that you are confident in your abilities and can hold your own. A corp gives you the ability to do things and have perks that you cannot have by yourself... but the tradeoff is that you are opened up to the hostilities of others.
Sinooko
Tharumec
Gespenster Kompanie
#8 - 2012-12-05 16:09:57 UTC
Here I thought the only attention I was going to get was trolls, thank you.
Abyssum Invocat
Yet Another Tax Haven
#9 - 2012-12-05 17:10:59 UTC
Sinooko wrote:
Starting a corporation for new players is extremely difficult and frustrating aspect of Eve Online currently.

I started my corporation a short while ago because I enjoy all the administrative duties that come with organizing a large group of gamers. I also enjoy teaching new players all the intricacies of Eve Online. I have been having a grand time talking to new players, bringing them into a corporation, and teaching them all I know. They are a good natured bunch who are a great deal of fun to play the game with. Then there came the first wardec. Standard set-up. The enemy only engaged when they had a clear advantage. They are unwilling to risk a fair fight. Another issue is with faction warfare. An incident occurred when a rupture from an opposing faction was camping the Couster station killing new faction warfare players as they undocked. Why weren’t the station guns shooting him? Why was he able to dock? Are we at war with the faction or not? I was under the impression that faction warfare was a good place for new players to start PvP right away. Clearly I was mistaken.

Wardecs are hugely in favor of the declaring corporation. They have the ships and ISK prepared. They can receive help from neutrals any time and if they are any good they have them prepared as well. They can hide in a station all day and for whatever reason they have no problem not actually playing the game. They disrupt a corporations ability to make ISK, to buy new ships, and to enjoy the game. They are only doing it because they can grief easy targets without risk. This ruins the fun for those new players. My people's first taste of eve includes getting 20million ISK worth of stuff from starter missions. Meeting a neat group of people who are fun to play with, and then losing everything they have to greifers and being unable to play the game they just spent hard earned money on. The only reason they stuck around was because I promised them it wasn't always like this and that Eve was actually a really fun game. I am now under wardec from 2 other corporations and I have egg on my face. I can't hire anyone to help, I have no reason to trust that they will help.

For the faction warfare end of things I recommend the solution of making faction police more responsive to enemy faction attacks in system. Also by making gate guns, and station guns fire on hostile factions in highsec, and refusing docking rights to hostile factions in highsec. For the wardec end of things I recommend an exponential increase in the cost of wardeccing corps with new, active, players. Killing a room full of kittens with a baseball bat isn't sport.

The biggest thing that eve has going for it is the sandbox PvP, but if I can't keep things stable long enough for new players to get a good handle on the PvE aspects of Eve then how are my members supposed to get to a point where they can enjoy the best part of Eve?

I could go down this point by point but it would be laborious to point out the obvious for an extended period of time. So you get this instead: HTFU, there are dozens of options available to combat your enemy so fight for what you have or dock up, it makes no difference to me.
Commander Ted
Caldari Provisions
Caldari State
#10 - 2012-12-05 18:14:15 UTC  |  Edited by: Commander Ted
Just put all your pilots in blackbirds and jam your enemies giving them massive blue balls. Such a tactic will frustrate your enemies making them hopefully find you to be bad targets. Have your corp stay together and always be ready at any given moment to outnumber your foes. If they don't kill anything you win and they go home bored and will find someone else to pick on. If they start stacking ECCM modules and implants do something else to frustrate them without being able to kill you. Also you can bring more blackbirds. If your members don't want to be all in one spot say to bad.

Put blackbirds cloaked in all your missions (falcons preferably but you can fit a reg cloak on a blackbird)! Blackbirds at all of your mining ops! Then when they have to much ECCM get celestises and damp them for all I care!


If you want your noobs to mine only let them do it in one system if at all and designate someone to keep a watch out on all the entrance gates, preferably with a cloaked ship or noob account not in corp. If you run missions have someone scout whenever you jump through a gate and do it in a system with as few entrances as possible. Be wary of log off traps, the griefers will log off on a stargate you are likely to use and have a scout look for one of your members come by, then they all log on at once and kill him. I should know, I war dec nublets all the time.
Also you can hire your own mercenaries.

People who wardecs are like bullies, we keep going for the person who gives us a good response. If you just don't reply and have no interest in fighting back with your feeble resources we will get bored.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2012-12-05 21:04:19 UTC
Sinooko wrote:

What do you do with a frigate fleet against a faction battleship that won't leave the station?


A faction BS on station? You ignore it... it can't catch frigates, especially in empire space.... Use griffins to jam him out, use insta-undocks to come and go from station safely.... use tactics to evade him until he is vulnerable..... Also, 20 frigates, especially now that there are RR frigates, can run LvL 4 missions very entertainingly!!!

Sinooko wrote:

What can you bring to fight roving bands of strategic cruisers?


A 30 man gang of frigates is EXTREMELY powerful.... It won't beat a 30 man T3 gang, but it will destroy a 5-10 man T3 gang... Learn to utilize EWAR, learn to coordinate your attacks, and have fun doing it...

Sinooko wrote:

Every experience I have ever had with wardecs is that if a fight looks even slightly fair your opponent will not show up. They will wait until they know hey have an easy kill. With a corp full of new players they are pretty much guaranteed some easy kills.


So blueball them.... if they don't get easy kills, they will eventually leave you alone... Run from them, move your base of operations... don't engage until you have the "advantage". Utilize Allies to help you out. Utilize Neutral Alts to mess with them too... there are TONs of options... you need to step up and lead.... In all seriousness, PM if you have PvP questions... Agony's PvP-University teaches PvP to the general EvE populace, and our introduction class (PvP-Basic) is all about utilizing frigates to have great fights. We take 30-100 man frigate gangs into nullsec with everyone one of our classes and smash them into "organized" gangs of BS's and T3's and logistics.... and we often win the battles because a large number of frigates is EXTREMELY potent... even if they are individually fragile.

Sinooko wrote:

These are honest questions. On our first wardec I took our guys out to lowsec so our enemies would think twice about bringing their shiny toys, in exactly that kind of set-up, with exactly that plan in mind, but the enemy did not come.


So right here, you have found a way to evade the war dec situation... In lowsec, there are Level 1-4 agents, there are good plexes, there is mining if that's your thing, there are S&I facilities you can access.. Sure, you have to be weary of pirates and the like, but that's part of EvE's landscape...

In all seriousness... Adapt... you may not get to play exactly like you want, but these "intrusions" into your gameplay should be seen as an opportunity to take your corp in a new direction...
TheGunslinger42
All Web Investigations
#12 - 2012-12-06 08:39:37 UTC
Sinooko wrote:
Starting a corporation for new players is extremely difficult and frustrating aspect of Eve Online currently.

I started my corporation a short while ago because I enjoy all the administrative duties that come with organizing a large group of gamers. I also enjoy teaching new players all the intricacies of Eve Online. I have been having a grand time talking to new players, bringing them into a corporation, and teaching them all I know. They are a good natured bunch who are a great deal of fun to play the game with. Then there came the first wardec. Standard set-up. The enemy only engaged when they had a clear advantage. They are unwilling to risk a fair fight. Another issue is with faction warfare. An incident occurred when a rupture from an opposing faction was camping the Couster station killing new faction warfare players as they undocked. Why weren’t the station guns shooting him? Why was he able to dock? Are we at war with the faction or not? I was under the impression that faction warfare was a good place for new players to start PvP right away. Clearly I was mistaken.

Wardecs are hugely in favor of the declaring corporation. They have the ships and ISK prepared. They can receive help from neutrals any time and if they are any good they have them prepared as well. They can hide in a station all day and for whatever reason they have no problem not actually playing the game. They disrupt a corporations ability to make ISK, to buy new ships, and to enjoy the game. They are only doing it because they can grief easy targets without risk. This ruins the fun for those new players. My people's first taste of eve includes getting 20million ISK worth of stuff from starter missions. Meeting a neat group of people who are fun to play with, and then losing everything they have to greifers and being unable to play the game they just spent hard earned money on. The only reason they stuck around was because I promised them it wasn't always like this and that Eve was actually a really fun game. I am now under wardec from 2 other corporations and I have egg on my face. I can't hire anyone to help, I have no reason to trust that they will help.

For the faction warfare end of things I recommend the solution of making faction police more responsive to enemy faction attacks in system. Also by making gate guns, and station guns fire on hostile factions in highsec, and refusing docking rights to hostile factions in highsec. For the wardec end of things I recommend an exponential increase in the cost of wardeccing corps with new, active, players. Killing a room full of kittens with a baseball bat isn't sport.

The biggest thing that eve has going for it is the sandbox PvP, but if I can't keep things stable long enough for new players to get a good handle on the PvE aspects of Eve then how are my members supposed to get to a point where they can enjoy the best part of Eve?


lmao what a load of delicious tears! Pro-tip: The last few updates have done nothing but swing the wardec mechanics far, far in favour of the defender. If you're still so terrible you can't deal with it then tough luck bro. You lose at EVE.
Reppyk
The Black Shell
#13 - 2012-12-06 09:41:03 UTC
> Complaining about wardecs and booh-hoo.

Remember that these guys, "griefers", are taking time and isks to create a story in your sandbox. The "carebears" that just want to mine and rat in peace ? Nothing but NPCs.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

TheGunslinger42
All Web Investigations
#14 - 2012-12-06 13:11:49 UTC
Reppyk wrote:
> Complaining about wardecs and booh-hoo.

Remember that these guys, "griefers", are taking time and isks to create a story in your sandbox. The "carebears" that just want to mine and rat in peace ? Nothing but NPCs.


Worse than NPCs. NPCs don't cry and demand CCP further limit the scope of the game
Lexar Mundi
Imperial Shipment
Amarr Empire
#15 - 2012-12-06 19:40:32 UTC
Sinooko wrote:
Starting a corporation for new players is extremely difficult and frustrating aspect of Eve Online currently.

I started my corporation a short while ago because I enjoy all the administrative duties that come with organizing a large group of gamers. I also enjoy teaching new players all the intricacies of Eve Online. I have been having a grand time talking to new players, bringing them into a corporation, and teaching them all I know. They are a good natured bunch who are a great deal of fun to play the game with. Then there came the first wardec. Standard set-up. The enemy only engaged when they had a clear advantage. They are unwilling to risk a fair fight. Another issue is with faction warfare. An incident occurred when a rupture from an opposing faction was camping the Couster station killing new faction warfare players as they undocked. Why weren’t the station guns shooting him? Why was he able to dock? Are we at war with the faction or not? I was under the impression that faction warfare was a good place for new players to start PvP right away. Clearly I was mistaken.

Wardecs are hugely in favor of the declaring corporation. They have the ships and ISK prepared. They can receive help from neutrals any time and if they are any good they have them prepared as well. They can hide in a station all day and for whatever reason they have no problem not actually playing the game. They disrupt a corporations ability to make ISK, to buy new ships, and to enjoy the game. They are only doing it because they can grief easy targets without risk. This ruins the fun for those new players. My people's first taste of eve includes getting 20million ISK worth of stuff from starter missions. Meeting a neat group of people who are fun to play with, and then losing everything they have to greifers and being unable to play the game they just spent hard earned money on. The only reason they stuck around was because I promised them it wasn't always like this and that Eve was actually a really fun game. I am now under wardec from 2 other corporations and I have egg on my face. I can't hire anyone to help, I have no reason to trust that they will help.

For the faction warfare end of things I recommend the solution of making faction police more responsive to enemy faction attacks in system. Also by making gate guns, and station guns fire on hostile factions in highsec, and refusing docking rights to hostile factions in highsec. For the wardec end of things I recommend an exponential increase in the cost of wardeccing corps with new, active, players. Killing a room full of kittens with a baseball bat isn't sport.

The biggest thing that eve has going for it is the sandbox PvP, but if I can't keep things stable long enough for new players to get a good handle on the PvE aspects of Eve then how are my members supposed to get to a point where they can enjoy the best part of Eve?


you complain about war decs yet you put your noobies in a constant state of war with FW...... ummmmm

ok
ian Aurgnet
Steele Corp.
#16 - 2012-12-08 18:59:07 UTC
you all forget one very valid point if you lose all the noobs u like any extra income for ccp and if they cant get more people it will cause them to stagnate and possibly shutdown
Sinooko
Tharumec
Gespenster Kompanie
#17 - 2012-12-08 19:22:13 UTC
Here's the thought process.

Goal 1, locate and recruit new players.

Goal 2, Grow the corp and teach the players.

Goal 3, initiate somewhat controlled PvP where they can earn their ISK, build their ships, and learn advanced PvP through trial and error.

Goal 4, after growing the corp to a substantial size with most characters over 6 months old and plenty of PvP experiencing under their belts, seek out a nullsec alliance.

This goal is unattainable. As previously stated we have been plagued with wardecs. The new players can't do their PvE so they run out of ships, so they make alts or don't log in at all.

My options from here.
Drop out of faction warfare, and/or tell everyone who can't deal with the war to drop out of corp.

Dystopian future or not this is just a game. Everyone here started as a green nublet flying about in space going ooh ah to the all the pretty colors. We all made bad fits, we all slogged through missions. We all were at a time when we had no idea what we were doing and were prone to mistakes. The problem new players have here is veteran players who enjoy taking advantage of the new player's ignorance. These new players aren't likely to hit the forums before they quit Eve and look for something else. I have made their case, I'm going back to shooting stuff.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#18 - 2012-12-09 07:17:45 UTC
Getting blown to bits is part of the experience.

I do it a lot personally.

BYDI recruitment closed-ish