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CSM7 Dec Summit Topic - Improvements on Bounty Hunting

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#21 - 2012-12-07 13:44:37 UTC
Frying Doom wrote:
Malcanis wrote:
Frying Doom wrote:
I would like to see bounties on applicable by characters over 5 mill SP

EvE is a place for consequences, not a place for cowards using disposable alts.


But what about all these new players that we're constantly being told are instantly griefed as soon as they log in?

Well maybe anything below a certain point should not be able to take part in the bounty system. 5 mill SP for instance, EvEs point where you are counted as a citisen and able to show in statistics.


I find your lack of faith in our new players disturbing. I oppose this regressive policy of assigning second-class citizen status to low-SP players.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Wolf TheFallen
The Fallening Deafening Silence Syndicate
#22 - 2012-12-07 15:10:45 UTC
Seleene wrote:
Instead of having a "LIKE" button, I just want to be able to place bounties on people through the forums. Cool


Now that is awsome, To hell with "Like" or "Thumbs up"... Eve gets a Bounty Button Cool
Sizeof Void
Ninja Suicide Squadron
#23 - 2012-12-08 07:29:03 UTC
My feedback:

1. Bounties should only be placed on players with negative sec status.

2. A bounty should come with a persistent Suspect flag, making it legal to shoot players with bounties in high sec.

3. Outlaws (sec status -5.0 or lower) with a bounty should be legal to pod in high and low sec, without incurring a sec status penalty.

4. No bounties on new players under, say, a month old.

Before you troll - yeah, I think life should be much harder for the -5 (and lower) players. After all, aren't the -10 outlaws among the best and most elite PVPers in the game? The high sec carebears need some (major) handicap, in order to compete.
Lolmer
Merciless Reckoning
#24 - 2012-12-08 18:54:17 UTC
Akrasjel Lanate wrote:
Elzon1 wrote:
When will we be able to place bounties on individual objects (SBU's, IHUB's, POS's, etc.)?

From the Retribution patch notes:

Quote:
Bounty is now claimed on anything that generates a Kill Report. This includes, ships, pods and structures.


Full here: http://community.eveonline.com/updates/patchnotes.asp


That's not his question, or at least how I understand it. Right now we can place bounties on individual people we want punished, or a group (corp) or larger group (alliance), but what if, say, we want a specific POS removed because it's annoying us? Or a POCO has a high tax on it and we'd like someone else to remove it, but don't want to go directly hire a merc corp. Bounties! Get enough smaller groups together annoyed about a specific item (e.g. that high-tax POCO) with bounties and ideally and eventually "someone" would "take care of it" for you.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#25 - 2012-12-08 19:23:46 UTC  |  Edited by: Grey Stormshadow
Fix the bounty hunting by limiting kill right activation to corporation/fleet instead of being free for all.

Then fix how the kill rights are handed out.

Currently lowsec pirates can blackmail you, destroy your ship, leave your pod intact and return to hisec like nothing happened = Man can kill you in alley, steal your wallet and next day come brag about it to your local corner bar.

In hisec if someone steals 1 trit from jetcan - "victim" gets tradeable kill right = Man steals cookie from you and your army shoot him into head 25 days later for doing that.edit: false info... this actually yields only suspect flag.

It would be better so, that in hisec only actions which cause concord intervention would yield tradeable kill right which you can sell forward to bounty hunters. Smaller crime than that would only turn aggressor red to your fleet/corp for 15 mins or so.edit: ...and because of the misunderstanding above - this is in order already. All good in hisec.

In lowsec tradeable kill right would yield from ship kill, but not from shooting someones ship. This would fix it so, that if pirates ransom you and let you go, you don't get tradeable kill right. However if they shoot your ship dead (even after you paid your ransoms) u get it. edit: obviously this rule would not apply to legal (wars, fw) targets in lowsec either.

In other words give pirates more grey area to maneuver in hisec and more consequences in lowsec.

By doing all of the above you actually would give some corporations change to become real bounty hunters and make living out of it.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Malcanis
Vanishing Point.
The Initiative.
#26 - 2012-12-08 19:59:22 UTC
Sizeof Void wrote:
My feedback:

1. Bounties should only be placed on players with negative sec status.

2. A bounty should come with a persistent Suspect flag, making it legal to shoot players with bounties in high sec.

3. Outlaws (sec status -5.0 or lower) with a bounty should be legal to pod in high and low sec, without incurring a sec status penalty.

4. No bounties on new players under, say, a month old.

Before you troll - yeah, I think life should be much harder for the -5 (and lower) players. After all, aren't the -10 outlaws among the best and most elite PVPers in the game? The high sec carebears need some (major) handicap, in order to compete.


So if i repeatedly suicide gank you, scam you, bump you, steal your cans, salvage your wrecks, steal from your corp, awox your ships over and over and over you should have no recourse as long as I keep my sec above 0? (

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alekseyev Karrde
Noir.
Shadow Cartel
#27 - 2012-12-10 23:39:55 UTC
Malcanis wrote:
Sizeof Void wrote:
My feedback:

1. Bounties should only be placed on players with negative sec status.

2. A bounty should come with a persistent Suspect flag, making it legal to shoot players with bounties in high sec.

3. Outlaws (sec status -5.0 or lower) with a bounty should be legal to pod in high and low sec, without incurring a sec status penalty.

4. No bounties on new players under, say, a month old.

Before you troll - yeah, I think life should be much harder for the -5 (and lower) players. After all, aren't the -10 outlaws among the best and most elite PVPers in the game? The high sec carebears need some (major) handicap, in order to compete.


So if i repeatedly suicide gank you, scam you, bump you, steal your cans, salvage your wrecks, steal from your corp, awox your ships over and over and over you should have no recourse as long as I keep my sec above 0? (

pwned

Alek the Kidnapper, Hero of the CSM

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