These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

How come null is so empty

First post
Author
Akirei Scytale
Okami Syndicate
#41 - 2012-12-08 11:40:15 UTC
Tian Jade wrote:
Abdiel Kavash wrote:
We call that "survival of the fittest".


I call it poor game design. 3 or 4 years ago a lot people were warning that this would eventually happen. About survival of the fittest, well it is more survival of the ones best adapted to this CCP created mess.


That is literally how "survival of the fittest" works. Nature is not logical, it is completely random. The ones that survive are the ones best suited to adapting to those random, nonsensical changes.
Darvaleth Sigma
Imperial Security Hegemony
#42 - 2012-12-08 11:43:17 UTC
Dinsdale Pirannha wrote:
Two words: "Dynamic sec status".


Your grasp of mathematics is astounding. Please, share more of your brilliant genius with us.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Irya Boone
The Scope
#43 - 2012-12-08 12:36:12 UTC
because real pvp is against miners in high sec


indeed

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Harland White
Adventurer's Guild
#44 - 2012-12-08 12:47:17 UTC
Josef Djugashvilis wrote:
Stealth nerf hi-sec even more thread detected.


This.

By their fruit you will recognize them.

ISD TYPE40
Imperial Shipment
Amarr Empire
#45 - 2012-12-08 12:57:17 UTC
Off topic, non EVE related posts removed as per rules:

Forum Rules wrote:


24. Off-topic posting is not allowed.

Off-topic posts are not prohibited but should be posted within reason. Excessive off-topic posts that derail a thread may result in the thread being locked.



Please stay on topic, thank you - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Malcanis
Vanishing Point.
The Initiative.
#46 - 2012-12-08 13:26:20 UTC
Dinsdale Pirannha wrote:
Malcanis wrote:
[

So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?

Or did I misunderstand and you want 0.0 to become completely uninhabited?


I see that Test has added another 1% growth this week, up to 10.500 members.
Goons are a paltry 8600 members.
Yeah, null sec alliances are just fading away right now.

What this would do is force null sec players to actively explore all of null sec on an ongoing basis.
And heavily industrialized zones are inherently more safe.

The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe.
You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo).

And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up.
Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources.

Just like nations do today.

I am not saying that there is a finite amount of resources in the game.
I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null.


So again, you're going from one contradictory talking point to another:

Is 0.0 a dull, safe blueland, peaceful and orderly, or is it a bleak, uninhabited Alaska?

Which problem are you trying to solve with your idea? Explain how your idea will solve it? Because at the moment you're saying that "If we make holding sov even more of a pain in the ass and even less rewarding than it is, more people will want it, and the problem that I haven't explicitly identified will be solved in some unexplained way! Because I say so!"

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jawas
The Scope
Gallente Federation
#47 - 2012-12-08 13:35:38 UTC
Because everyone in nullsec is in highsec right now placing silly bounties on noobs and industrials simply because they can.
Scatim Helicon
State War Academy
Caldari State
#48 - 2012-12-08 13:46:05 UTC
Jawas wrote:
Because everyone in nullsec is in highsec right now on their mission running and mining alts, and have been for years

Fixed.

Every time you post a WiS thread, Hilmar strangles a kitten.

Doc Severide
Doomheim
#49 - 2012-12-08 14:22:42 UTC
The sad thing here is I don't think any of this is ever going to change. The die is cast, this is what people are used to. For CCP to try to change this people would just flip out.

I'd love to move back to Null but just trying to get into a corp is way more trouble than it's worth the requirements are simply idiotic with API checks and 30 pages of questions.

I can still have fun in High Sec...
Malphilos
State War Academy
Caldari State
#50 - 2012-12-08 14:39:06 UTC
Malcanis wrote:
So again, you're going from one contradictory talking point to another:

Is 0.0 a dull, safe blueland, peaceful and orderly, or is it a bleak, uninhabited Alaska?


Just as a matter of reason, those points aren't even remotely contradictory.

I think the idea is not that making Sov holding more difficult will make more people want to do it, but rather that making the difficulty of holding scale more sharply will leave less desirable areas open for smaller entities who do want to try it but find the risk excessive. It won't work of course. People are going to blob, in or out of the game because that's the strategy that works.

This idea is the flip side of the same jealousy driven dope-think which insists that making highsec suck more will encourage people to go to null. But nonetheless, I believe you misunderstand the idea.
Gibbo3771
AQUILA INC
Verge of Collapse
#51 - 2012-12-08 14:41:26 UTC
I am not going to say that the current state of 0.0 is fine, I will however say it is not all empty. You just have no idea how to get fights, I live in WH space and as you can imagine, the exits we get are all over new eden which also includes the completely over run carebear regions of insmother/drone lands.

I still get fights, I might go 15 jumps until I find that fight, I might have to leave that region, go to a home system or even head for an entry choke point, I still get a fight.

The problem does not lie with nullsec in regards to this thread, its the OP's lack of experience and knowledge of how to bend the locals into engaging you, my favourite way is to kill a carebear then sit on the station forcing everything to dock, hang around long enough and **** happens.
K1netic
Doomheim
#52 - 2012-12-08 14:57:54 UTC
Akirei Scytale wrote:

Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/

first world problems. next time don't bring 5 alliances? oh wait... you can't take **** without them.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#53 - 2012-12-08 15:23:32 UTC
...wha null sec... nulll... nu...lll... nope never heard of it... null sec huh? sounds kind of like it should be empty.... annulled sec... does it have something to do with marriage, I heard someone named Eve was involved... *derp*
Akirei Scytale
Okami Syndicate
#54 - 2012-12-08 15:51:32 UTC
K1netic wrote:
Akirei Scytale wrote:

Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/

first world problems. next time don't bring 5 alliances? oh wait... you can't take **** without them.


He was talking about corps within alliances maintaining their own ownership of structures even when leaving.

Most alliances have a lot of freaking corps.
Jonathan Malcom
Center for Advanced Studies
Gallente Federation
#55 - 2012-12-08 15:58:56 UTC
K1netic wrote:
Akirei Scytale wrote:

Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/

first world problems. next time don't bring 5 alliances? oh wait... you can't take **** without them.


Your bitterness is showing.
Azrael Dinn
Imperial Mechanics
#56 - 2012-12-08 15:59:12 UTC
Making pvp more interesting and worth more might get things up and running in dull... i mean null land.

And no I have no idea how to do it cause I don't do pvp that much. It's not something I generaly like in this game Cool

After centuries of debating and justifying... Break Cloaks tm

Akirei Scytale
Okami Syndicate
#57 - 2012-12-08 16:02:46 UTC
Azrael Dinn wrote:
Making pvp more interesting and worth more might get things up and running in dull... i mean null land.

And no I have no idea how to do it cause I don't do pvp that much. It's not something I generaly like in this game Cool


Did no one read the CCP statistics I linked?
Nylith Empyreal
Sutar Rein
#58 - 2012-12-08 16:10:30 UTC
In regards to what someone earlier said, a feudal system for nullsec would be kinda cool with individual corps owning particular systems etc banding / disbanding as needed. Let us pray this pos revamp inspires more.

Who's the more foolish the fool or the fool who replies to him?

Natsett Amuinn
Caldari Provisions
Caldari State
#59 - 2012-12-08 16:11:13 UTC
Imports Plus wrote:
Probably because its more worthwhile, appropriate, advantageous, advisable, beneficial, convenient, desirable, effective, feasible, judicious, meet, opportune, practicable, practical, pragmatic, profitable, prudent, seasonable, suitable, tactical, timely, useful, utilitarian and wise to live in high sec.

After the technetium nerf there is nothing worth fighting for/over in 0.0

Nothing of value at all

Not to mention CCP just released the data that showed that the mining buff had an impact on the amount of afk and bot miners in high sec.

They cut the legs out from under null sec industry by driving down the value of some high end minerals.
CCP is breaking an already broken null industry, even more, by making it safer in high sec.

All the data clearly indicates that it is the high sec guys that are trying to break EVE, not us.
I'm sure we'll see 700k+ subs in a couple of months, and 70k concurent users on a regular basis, all because high sec got safer. nevermind how it hurts the rest of the game.
Sal Landry
School of Applied Knowledge
Caldari State
#60 - 2012-12-08 16:31:15 UTC
Natsett Amuinn wrote:
Not to mention CCP just released the data that showed that the mining buff had an impact on the amount of afk and bot miners in high sec.

They cut the legs out from under null sec industry by driving down the value of some high end minerals.
CCP is breaking an already broken null industry, even more, by making it safer in high sec.

All the data clearly indicates that it is the high sec guys that are trying to break EVE, not us.
I'm sure we'll see 700k+ subs in a couple of months, and 70k concurent users on a regular basis, all because high sec got safer. nevermind how it hurts the rest of the game.


How exactly are highsec miners driving down the price of high end minerals? Do you think highsec miners get mercoxit / zydrine / megacyte?