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new player and lvl 1 missions

First post
Author
Bat Zona
#1 - 2012-12-08 07:58:08 UTC
Anyone else have problem with new character and lvl 1 security missions?
Few seconds after i am entering mission pocket ALL npc pirates are targeting me.How can new player survive it?
I dont think that "new npc ai" means that new player have to mine ore or to make delivery mission for a week , until he'll get skill to be able to stand against full pocket agro.
Remiel Pollard
Aliastra
Gallente Federation
#2 - 2012-12-08 08:03:00 UTC
Bat Zona wrote:
Anyone else have problem with new character and lvl 1 security missions?
Few seconds after i am entering mission pocket ALL npc pirates are targeting me.How can new player survive it?
I dont think that "new npc ai" means that new player have to mine ore or to make delivery mission for a week , until he'll get skill to be able to stand against full pocket agro.


If you are new, and not just an alt, you should probably see about getting some help with fitting and making a skill plan. Level 1 missions are incredibly easy with a destroyer or a combat frigate. I would suggest looking up EFT (EVE Fitting Tool) and EVEMON for skills. And probably see what corps are around that are new-player friendly who run missions a lot.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

baltec1
Bat Country
Pandemic Horde
#3 - 2012-12-08 08:05:03 UTC
What ship are you flying and how is it fitted?
Boudacca Sangrere
Caldari Provisions
Caldari State
#4 - 2012-12-08 08:08:20 UTC
Granted, I have been stuck in the hospital for a couple weeks now and have not had a chance to experience the new expansion with its improved Rat AI.... BUT:

Do ALL the tutorial missions. ALL of them. Not only will you get a pretty decent idea of all the different careers in EvE, but also earn a surprising amount of ISK, skill books and ships. Most notably, a shiny new destroyer (!). With it, most level 1 missions should be easy.

Pro tip. Read up on the missions. Know what resistances to have and which damage type to use. THAT will make a huge difference. Rat specific shield (or armor) hardeners make a huge difference.

Welcome to EvE btw. Smile


B.


P.S. being bored in the hospital means that I also have ample time to answer all your questions should you have any. So don't be shy.
Bat Zona
#5 - 2012-12-08 08:15:27 UTC
it is an alt, my third account actually.
the problem is that now all the npc in a pocket agro when you enter a pocket, not like it was before.

Just think about it. Somebody want to try Eve Online. He made his trial account. He made trial missions, which are very easy. He went to npc corp station, got his first lvl 1 mission. Entered mission pocket and got 10 pirates npc on him. Boom, he is i a capsule now :)
New suscriber... ?
Vaerah Vahrokha
Vahrokh Consulting
#6 - 2012-12-08 08:20:53 UTC
Bat Zona wrote:
it is an alt, my third account actually.
the problem is that now all the npc in a pocket agro when you enter a pocket, not like it was before.

Just think about it. Somebody want to try Eve Online. He made his trial account. He made trial missions, which are very easy. He went to npc corp station, got his first lvl 1 mission. Entered mission pocket and got 10 pirates npc on him. Boom, he is i a capsule now :)
New suscriber... ?


Someone decided it was super smart implementing Sleepers NPCs AI without checking the consequences on missions.
Now, if this will be like the other CCP implementations (see i.e. inventory), we'll have to wait many many months and slowly get it fixed to the point it's still worse than the original thing but it's playable at last.
Terazul
The Scope
Gallente Federation
#7 - 2012-12-08 08:26:13 UTC
Yep, CCP did NOT think this through even remotely.

The enormous difference in numbers and, consequently, firepower between mission sites and sleeper sites should have been taken into account before implementing such an unnecessary change.
Mars Theran
Foreign Interloper
#8 - 2012-12-08 08:32:04 UTC
Suggest you run the Business Tutorial first, then maybe Industrial, and Exploration, then move on to the basic Military. That gives you some time to accumulate assets and train skills for the missions.

Honestly, they agro'd me right away before Retribution, for the most part, when I tried it; saved the others for after Retribution. On a new Character as well, though it will have Destroyers 5 trained shortly. Smile ..might as well take advantage of it, and it can't hurt the character.

It was nice being able to pull missions before and control agro, but that's the past for now. Maybe they'll adjust it later to scale with the level of the missions, or maybe we'll get lucky and they'll revamp the whole thing to have less, more PvP oriented and capable opponents.

Haven't tried level 1 Missions for Corps either; should be interesting when I do.
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Mars Theran
Foreign Interloper
#9 - 2012-12-08 08:34:34 UTC  |  Edited by: Mars Theran
Terazul wrote:
Yep, CCP did NOT think this through even remotely.

The enormous difference in numbers and, consequently, firepower between mission sites and sleeper sites should have been taken into account before implementing such an unnecessary change.


A single Sleeper is somewhat more dangerous than a mission rat, or even a dozen of them with comparable ship types. Once you start working on higher class Wormholes, the Sleepers aren't exactly small in number either. Don't honestly know much about the lower class ones as I never did much in less than C3, and not much at all in either C3 or C4.

Using the new Destroyers for Level 1 missions should actually work well. The Amarr has a good Drone capacity and the Gallente has good Bandwidth. Level 1 Frigs shouldn't have much effect on them if you have Destroyer 3-4 and decent base Drone skills.

The Minmatar should be good to, as a Speed oriented missile boat. Just get an AB and see how it works. Not sure about the Caldari, but I assume it can get a decent Regen and Resist tank and has good missile or rocket use.
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Dinsdale Pirannha
Pirannha Corp
#10 - 2012-12-08 08:34:47 UTC
Bat Zona wrote:
it is an alt, my third account actually.
the problem is that now all the npc in a pocket agro when you enter a pocket, not like it was before.

Just think about it. Somebody want to try Eve Online. He made his trial account. He made trial missions, which are very easy. He went to npc corp station, got his first lvl 1 mission. Entered mission pocket and got 10 pirates npc on him. Boom, he is i a capsule now :)
New suscriber... ?


Please listen to all the null sec players.
They are the only ones who truly understand all aspects of the game.
That includes of course running high sec missions.

Oh, and keep in mind that null sec players never ever lie on the forums.
So when they tell you that it is you, the new player, or new char, that is the problem, believe them.
It could never ever be a hugely broken game mechanic.

BTW, I encourage you to read the dev blog where Fox Four, the designer of the new AI, states quite clearly that the current AI release this week has a defect that must be fixed . When that defect is fixed, the NPC's will not go after just the 1st release of your drones as they do now, but all waves, at any time.

I look forward to when this defect is fixed.
That will even more so, and I quote CCP Fox Four here "make the PvE more engaging".
Remiel Pollard
Aliastra
Gallente Federation
#11 - 2012-12-08 08:36:19 UTC
Bat Zona wrote:
it is an alt, my third account actually.
the problem is that now all the npc in a pocket agro when you enter a pocket, not like it was before.

Just think about it. Somebody want to try Eve Online. He made his trial account. He made trial missions, which are very easy. He went to npc corp station, got his first lvl 1 mission. Entered mission pocket and got 10 pirates npc on him. Boom, he is i a capsule now :)
New suscriber... ?


I did the SoE Epic Arc solo first thing out of tutorials. Level one missions are not that hard that they won't learn something by failing them, preparing them for next time.

But honestly, maybe it's the cynic in everyone rubbing off on me, but this just seems like a stealthed "complaining about mission ai" thread.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Bat Zona
#12 - 2012-12-08 08:37:12 UTC
Mars Theran wrote:

Haven't tried level 1 Missions for Corps either; should be interesting when I do.


Just try any of "pocketed" missions and tell me how it was :)


Remiel Pollard
Aliastra
Gallente Federation
#13 - 2012-12-08 08:38:00 UTC
Mars Theran wrote:
Suggest you run the Business Tutorial first, then maybe Industrial, and Exploration, then move on to the basic Military. That gives you some time to accumulate assets and train skills for the missions.

Honestly, they agro'd me right away before Retribution, for the most part, when I tried it; saved the others for after Retribution. On a new Character as well, though it will have Destroyers 5 trained shortly. Smile ..might as well take advantage of it, and it can't hurt the character.

It was nice being able to pull missions before and control agro, but that's the past for now. Maybe they'll adjust it later to scale with the level of the missions, or maybe we'll get lucky and they'll revamp the whole thing to have less, more PvP oriented and capable opponents.

Haven't tried level 1 Missions for Corps either; should be interesting when I do.


I would run industrials first - you get a free Venture. And we've all seen how capable they are in combat Lol

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Bat Zona
#14 - 2012-12-08 08:44:52 UTC
one more surprise from new npc AI.
lvl 1 mission - "Fair Play", part 5

after dealing with pirates Concord atacked me :) , lucky me was already aligned to stations ,,
Jorma Morkkis
State War Academy
Caldari State
#15 - 2012-12-08 08:45:30 UTC  |  Edited by: Jorma Morkkis
Vaerah Vahrokha wrote:
Bat Zona wrote:
it is an alt, my third account actually.
the problem is that now all the npc in a pocket agro when you enter a pocket, not like it was before.

Just think about it. Somebody want to try Eve Online. He made his trial account. He made trial missions, which are very easy. He went to npc corp station, got his first lvl 1 mission. Entered mission pocket and got 10 pirates npc on him. Boom, he is i a capsule now :)
New suscriber... ?


Someone decided it was super smart implementing Sleepers NPCs AI without checking the consequences on missions.
Now, if this will be like the other CCP implementations (see i.e. inventory), we'll have to wait many many months and slowly get it fixed to the point it's still worse than the original thing but it's playable at last.


First of all it's not Sleeper AI.
Only negative thing I've noticed has been in this game always: constant Sansha TD. Because of it now all turret ships are next to useless against Sanshas, especially in level 4 The Blockade where you will get constantly TD'd by 6+ elite cruisers in second wave.
Terazul
The Scope
Gallente Federation
#16 - 2012-12-08 08:51:23 UTC
Mars Theran wrote:
Terazul wrote:
Yep, CCP did NOT think this through even remotely.

The enormous difference in numbers and, consequently, firepower between mission sites and sleeper sites should have been taken into account before implementing such an unnecessary change.


A single Sleeper is somewhat more dangerous than a mission rat, or even a dozen of them with comparable ship types. Once you start working on higher class Wormholes, the Sleepers aren't exactly small in number either. Don't honestly know much about the lower class ones as I never did much in less than C3, and not much at all in either C3 or C4.

Sure, but those smaller numbers make the aggro considerably easier to manage, AND they do not spam E-War the way mission rats do. Oh, and they're more rewarding to kill than mission rats.

In fact, the E-War spamming in particular makes some missions completely impossible to solo, in addition to the entire pocket aggroing right off the bat. This is not a good thing.
Bat Zona
#17 - 2012-12-08 08:54:18 UTC
Jorma Morkkis wrote:
[quote=Vaerah Vahrokha][quote=Bat Zona]
First of all it's not Sleeper AI.
Only negative thing I've noticed has been in this game always: constant Sansha TD. Because of it now all turret ships are next to useless against Sanshas, especially in level 4 The Blockade where you will get constantly TD'd by 6+ elite cruisers in second wave.


I dont have any problem with my older character and his lvl 4 missions.
It is even better that all npc are gathering around from the begining of the battle, much easier to salvage :)

in this topic we are talking about lvl 1 missions after last patch, just try it with new char.

it is like discussing a book without even reading it...
ISD TYPE40
Imperial Shipment
Amarr Empire
#18 - 2012-12-08 08:56:45 UTC
Thread has been cleaned for breaches of the following rules:

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Mars Theran
Foreign Interloper
#19 - 2012-12-08 09:33:02 UTC
Bat Zona wrote:
Mars Theran wrote:

Haven't tried level 1 Missions for Corps either; should be interesting when I do.


Just try any of "pocketed" missions and tell me how it was :)




http://i.imgur.com/qDfBe.jpg

A little tough, but not so bad. Ship damage was 5100 ISK, which was easily covered by the Mission Reward.

The character has 555,033 SP (39 skills), and I haven't transferred anything to him except some skill books. ..not counting the unfinished Destroyers 5 skill which has some 8 days left on it. I haven't paused and restarted it, so it hasn't been accounted for, but doesn't provide any benefit either.

I've also only done the Business and Basic Military tutorials, so aside from not actually being able to afford some of the skills I've injected, (Social, Anchoring, etc..), his primary fit and ship is available through the tutorials.

Of course, it was a lot of Drones, but it was only Drones, and I did have to put some distance on with the AB to give myself time to reload the Cap Booster and rep a few cycles before going back in. Did a Slow orbit of a wreck so they'd all come within range and I wouldn't miss so much with them ending up to far away from my ACs while I was trying to maneuver.

Even with the standard orbit my locks were dropping range to quick, which is why I dropped it to what you see there in the pic. Awkward, but doable, and it actually wasn't required for that mission.

Of course, I also have a level of familiarity many new players won't. Smile
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Bat Zona
#20 - 2012-12-08 09:38:13 UTC  |  Edited by: Bat Zona
Mars Theran wrote:

The character has 555,033 SP (39 skills)
:)

and

Bat Zona wrote:

I dont think that "new npc ai" means that new player have to mine ore or to make delivery mission for a week , until he'll get skill to be able to stand against full pocket agro.


555k sp is 4 or 5 days of "doing nothing"?

edit: 2700 point per hour (with implants +5) . 555k sp = 9 days :))
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