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Give with one hand, take away with the other

First post
Author
Vachir Khan
Rugged Ruff and Ready
#21 - 2011-10-22 10:30:54 UTC
On one hand I agree that current suicide mechanics are "a bit silly" but on the other I will defend EVE's bloodthirsty Darwinism to the last breath.

How about bringing in a more realistic insurance idea; introduce both reduced payouts as diminishing payouts within a certain time frame. Counted from the last offence, a certain amount of time afterwards there would be lower payouts, actual numbers are open for discussion ofcourse but this is how it could look.

First concordoken: 80% payout
second within a month of last concord loss: 50%
third: 20%
fourth: 0%

That way newbies (the eternal reasoning to not remove insurance) aren't hurt much at all but repeating offenders get "blacklisted" and have a reduced payout, if they keep out of trouble for that timeframe (a month in this example) then they'll be back at step 1. Again, actual numbers or "parole time" is up for discussion but I do believe this system would work fine; taking care of the repeat offenders and giving them a "time out" unless they agree to heavier losses.
Rico Minali
Federal Navy Academy
Gallente Federation
#22 - 2011-10-22 10:33:37 UTC
Bronden Neopatus wrote:
I've been reading the fears that the new BCs will be used as the perfect suicide gankers due to their pew-pew... so that should be countered in some way.

Also lately PvP have been handed a treat that will ruin many people's living... namely implants in killmails, which mean that now there will be a serious reason to pod everyone, with or without a ransom. Good-bye piracy, btw.

That makes +2 for PvP, so I am going to suggest CCP to give a -1 to PvP to keep the fair play.

My suggestion is:

Remove insurance for concordokken ships.

That will effectively raise the cost of every ship used for suicide ganking, shiny new BCs included, and will fulfill a venerable old demand of many players who feel outraged by such a ludicrous thing as rewarding criminals for their crimes.

If someone has got the "galls" (cough, cough) to be a ganker, there is no point rewarding him for so. If being a ganker is not rewarding enough, he should stop being a ganker.

So that's it. Give PvP their shiny new ganker BCs and the implant killmails, BUT remove insurances when they are killed by the law.

Give with one hand and take away with the other, CCP.

BE FAIR.


Ganking people in hisec isnt exactly pvp, dont be all offensive towards pvpers. Taking out insurance payouts for anyone with concord on a lossmail is common sense, brought up time and again. Your post is nothing new, though the buthurt, crying manner in which you posted is fairly amusing.

Trust me, I almost know what I'm doing.

Renturu
In Glorium et Decorum
#23 - 2011-10-22 10:40:27 UTC  |  Edited by: Renturu
I've been gank'd... Meh! Get my insurance payout for the miner in which I was in. I do in some degree think there should be a penalty for ALL who willfully do stupid things and get blown up (rather a profession, or not) you gank, no or reduced insurance. Same thing is you get popped in Low/Null Sec mining solo and not paying attention. You make a stupid decision that costs your ship, why should CCP sink additional cash into this practice.

It should be equal for those who make suicidal decisions no matter the environment, suicide gank, Mining in Low Sec solo (Moron) or shoot at a protected target (station, etc.,..)

Then again, I don't have insurance and haven't for a while... not really worth it... If I cant afford to lose it, I don't use it.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Meridith Akesia
Deep Core Mining Inc.
Caldari State
#24 - 2011-10-22 10:48:37 UTC
Bronden Neopatus wrote:
Someone give me just one reason why gankers should be paid for losing a ship.


For the same reason you get paid when you lose a ship.
Adelphie
The Lone Wolves.
#25 - 2011-10-22 10:55:22 UTC
Bronden Neopatus wrote:


Also lately PvP have been handed a treat that will ruin many people's living... namely implants in killmails, which mean that now there will be a serious reason to pod everyone, with or without a ransom. Good-bye piracy, btw.

BE FAIR.


I see this as quite the opposite actually - I see it as a piracy buff.

I can now point a pod, look at their previous losses to see what implants they usually rock and ransom accordingly - where as before it was near impossible to price a pod bountry.
Cassina Lemour
Staner Industries
#26 - 2011-10-22 11:03:55 UTC  |  Edited by: Cassina Lemour
Eve is a libertarian dystopia, suicide ganking can only be justified when it is supported entirely on it's own economic merit. The current welfare model of insurance is a subsidy for the idiotic and lazy. Removing this welfare payment would require suicide ganking to pay it's own way just like other eve activities. Supporting the current system is closet communism.

Everybody gets a starter ship if they dock in pod, so real newbies are covered, if they fall foul of this in a more expensive ship then harsh lessons are best learnt early.
Bronden Neopatus
Aliastra
Gallente Federation
#27 - 2011-10-22 11:05:01 UTC
Adelphie wrote:
Bronden Neopatus wrote:


Also lately PvP have been handed a treat that will ruin many people's living... namely implants in killmails, which mean that now there will be a serious reason to pod everyone, with or without a ransom. Good-bye piracy, btw.

BE FAIR.


I see this as quite the opposite actually - I see it as a piracy buff.

I can now point a pod, look at their previous losses to see what implants they usually rock and ransom accordingly - where as before it was near impossible to price a pod bountry.


Killmail collectors will render that useless. Also, you mean that the price tag for ransom will come from failed ransoms... Lol

Currently it's hard enough to get a ransom, imagine when people begin being systematically podded just in case they were wearing a slave set...

She strutted into my office wearing a dress that clung to her like Saran Wrap to a sloppily butchered pork knuckle, bone and sinew jutting and lurching asymmetrically beneath its folds, the tightness exaggerating the granularity of the suet and causing what little palatable meat there was to sweat, its transparency the thief of imagination.

Mag's
Azn Empire
#28 - 2011-10-22 11:07:13 UTC
Cassina Lemour wrote:

Eve is a libertarian dystopia, suicide ganking can only be justified when it is supported entirely on it's own economic merit. The current welfare model of insurance is a subsidy for the idiotic and lazy. Removing this welfare payment would require suicide ganking to pay it's own way just like other eve activities. Supporting the current system is closet communism.

But lazy AFK auto piloting in flimsy ships with semi/very expensive cargo should be rewarded. amirite?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#29 - 2011-10-22 11:08:21 UTC
Bronden Neopatus wrote:
Killmail collectors will render that useless. Also, you mean that the price tag for ransom will come from failed ransoms... Lol

Currently it's hard enough to get a ransom, imagine when people begin being systematically podded just in case they were wearing a slave set...
I'd like to see the information you base this on please.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bronden Neopatus
Aliastra
Gallente Federation
#30 - 2011-10-22 11:09:54 UTC
Cassina Lemour wrote:

Eve is a libertarian dystopia, suicide ganking can only be justified when it is supported entirely on it's own economic merit. The current welfare model of insurance is a subsidy for the idiotic and lazy. Removing this welfare payment would require suicide ganking to pay it's own way just like other eve activities. Supporting the current system is closet communism.



All in all an insurance is a contract, and contracts got exceptions. I paid for my insurance so I must get it if **** happens, yet if i cause **** to happen then insurer is not obliged.

There was a time when some people made fortunes by self destructing their ships due to insurance paying more than they costed to build... currently is not that silly, fortunately, but insurance could get some work out and be nerfed or removed when ti's obviously against good sense.

She strutted into my office wearing a dress that clung to her like Saran Wrap to a sloppily butchered pork knuckle, bone and sinew jutting and lurching asymmetrically beneath its folds, the tightness exaggerating the granularity of the suet and causing what little palatable meat there was to sweat, its transparency the thief of imagination.

Cassina Lemour
Staner Industries
#31 - 2011-10-22 11:10:15 UTC
Mag's wrote:
Cassina Lemour wrote:

Eve is a libertarian dystopia, suicide ganking can only be justified when it is supported entirely on it's own economic merit. The current welfare model of insurance is a subsidy for the idiotic and lazy. Removing this welfare payment would require suicide ganking to pay it's own way just like other eve activities. Supporting the current system is closet communism.

But lazy AFK auto piloting in flimsy ships with semi/very expensive cargo should be rewarded. amirite?


No, that is Strawman fail.

"semi/very expensive cargo" makes a perfect economic target, that proves my point.

Mag's
Azn Empire
#32 - 2011-10-22 11:14:26 UTC
Cassina Lemour wrote:
Mag's wrote:
Cassina Lemour wrote:

Eve is a libertarian dystopia, suicide ganking can only be justified when it is supported entirely on it's own economic merit. The current welfare model of insurance is a subsidy for the idiotic and lazy. Removing this welfare payment would require suicide ganking to pay it's own way just like other eve activities. Supporting the current system is closet communism.

But lazy AFK auto piloting in flimsy ships with semi/very expensive cargo should be rewarded. amirite?


No, that is Strawman fail.

"semi/very expensive cargo" makes a perfect economic target, that proves my point.

Not at all. You said that the current insurance model is a subsidy for the idiotic and lazy. I was merely using the same argument in regards to the idiotic and lazy AFK APers.

Are you now saying that your argument is also fail?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bronden Neopatus
Aliastra
Gallente Federation
#33 - 2011-10-22 11:16:20 UTC
Mag's wrote:
Bronden Neopatus wrote:
Killmail collectors will render that useless. Also, you mean that the price tag for ransom will come from failed ransoms... Lol

Currently it's hard enough to get a ransom, imagine when people begin being systematically podded just in case they were wearing a slave set...
I'd like to see the information you base this on please.


It's called incentives. Currently pods have got no price tag (no "loss" in the killmail), once you put it on them, they will be collected for the price tag. Which will unbalance how ransoms are offered, accepted and honored. This is EVE, getting a ranmsom PLUS a "loss" in a killmail is better than just get the ransom and let the guy go with God knows what "loss".

Once ransoms are dishonoured enough, people will just stop acceptign them: better lose the implants and no Isk than lose ISK and then the implants on top of it. It may even reach a point where nobody takes seriously "honorable" pirates...

She strutted into my office wearing a dress that clung to her like Saran Wrap to a sloppily butchered pork knuckle, bone and sinew jutting and lurching asymmetrically beneath its folds, the tightness exaggerating the granularity of the suet and causing what little palatable meat there was to sweat, its transparency the thief of imagination.

Brooks Puuntai
Solar Nexus.
#34 - 2011-10-22 11:17:40 UTC
Its about Risk vs. Reward.

Currently there is very little risk involved with suicide ganking. Even after the insurance change you can still break even or just lose a few mil isk. From looting your own ship+insurance and thats not even including drops on the target. However the reward can be high if you pick your targets right, and even if you don't you still lose very little.

Even losing sec status isn't that much of a downside, since the Orca was released as well as using alts to dump ships in SS it makes being -5+ not even a burden.

It being a safe gaurd for new players doesn't even hold water really. When you initiate aggression you get a obvious warning stating that you will get blown up if you do this, all that needs to change is add in "This action will void any insurance". If a new player still does not heed the warning, then in all honestly they deserve to get screwed over and needs to chalk it up to another lesson learned.

Removing insurance payouts for Concord deaths won't kill the ganking profession, all it will do is cause those who wish to do it to be more picky over who they gank. Right now you can gank anything with a pulse and doesn't really effect much. Especially with how easy Isk is to get nowadays.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
#35 - 2011-10-22 11:18:59 UTC
The OPs idea was supposedly supposed to happen a while ago. I even remember seeing it in patch notes at the time. I remember this because I used to make my income from suicide ganking haulers. I also remember that in your average hauler gank on a gate, concord only rarely gets the final blow, so I always dismissed my insurance payouts.

It really should be fixed though. Insurance companies shouldn't reward illegal activities.
Mag's
Azn Empire
#36 - 2011-10-22 11:27:56 UTC  |  Edited by: Mag's
Bronden Neopatus wrote:
Mag's wrote:
Bronden Neopatus wrote:
Killmail collectors will render that useless. Also, you mean that the price tag for ransom will come from failed ransoms... Lol

Currently it's hard enough to get a ransom, imagine when people begin being systematically podded just in case they were wearing a slave set...
I'd like to see the information you base this on please.


It's called incentives. Currently pods have got no price tag (no "loss" in the killmail), once you put it on them, they will be collected for the price tag. Which will unbalance how ransoms are offered, accepted and honored. This is EVE, getting a ranmsom PLUS a "loss" in a killmail is better than just get the ransom and let the guy go with God knows what "loss".

Once ransoms are dishonoured enough, people will just stop acceptign them: better lose the implants and no Isk than lose ISK and then the implants on top of it. It may even reach a point where nobody takes seriously "honorable" pirates...
So you're making assumptions.

Many that honour ransoms, do so because that is how they make ISK. It's not sensible to kill a ransom target after a ranson is made, as it will affect income at a later date.
In this regard, an argument could be made that it may even increase ransoms and decrease pod loss if it is known what implants they tend to wear.

But there will always be those that dishonour ransoms, because they like the tears.
It's up to you to know those that honour and those that don't. Whether you pay or not, makes no difference either way.
Those that want tears will still pod you no mater what, those that want to live of honouring ransoms, will not when one is paid.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

March rabbit
Aliastra
Gallente Federation
#37 - 2011-10-22 11:29:33 UTC
Bronden Neopatus wrote:
Someone give me just one reason why gankers should be paid for losing a ship.

let me guess....

Maybe this is because "Eve players are more amateur that in other MMOs and they will leave immediately if they get some consequences for their playing style"?

I mean: whole hi-sec ideology of CONCORD, insurance, Faction Navy, etc gives attackers very easy mode while at the same time makes defence an a lot more difficult task. When 20 days old n00b can suicide kill mining ship, get money from ship back with insurance and get some money from salvage from victim wreck this is EASY MODE.

Removing insurance or (OMG!!!) setting timer for CONCORD to 0 will make gankers needed to plan attack, make some work with numbers to decide "attack or not". They will need brain.

And then they will cry, riot and unsub.

So no. Eve can't be the game when you need brain to be a ganker.Cry

The Mittani: "the inappropriate drunked joke"

Mashie Saldana
V0LTA
OnlyFleets.
#38 - 2011-10-22 11:34:28 UTC  |  Edited by: CCP Phantom
March rabbit wrote:
Removing insurance or (OMG!!!) setting timer for CONCORD to 0 will make gankers needed to plan attack, make some work with numbers to decide "attack or not". They will need brain.

And then they will cry, riot and unsub.

So no. Eve can't be the game when you need brain to be a ganker.Cry


And remember, highsec is safer, NOT safe.

Edit: Non-constructive part removed, CCP Phantom.
David Grogan
University of Caille
Gallente Federation
#39 - 2011-10-22 11:36:21 UTC
the easiest fix would be to give the basic insurance payout ONLY to players killed by concord. NO platinum insurence payouts.
With goons getting a new gankmobile aka tier 3 bc

Something CCP should consider

so far industrials have the highest risk (yes even in high sec they die too easily which is why no one wants to go to low sec or 0.0 to mine) for feck all isk (we all know mining pays crap all per hour and is the poorest paid profession in eve online)

Haulers have next to no defenses vs gankers and their alpha... maybe a sig radius reduction might help
Mining barges cannot fit a tank.... 1 mid slot + frig sized hp, pg and cpu is simply not enough: add at least 2 more mid slots
Exumers also need a buff to hp, pg and cpu + 1 more mid slot

If both mining barges and exumers are medium sized ships with medium sized sig radii its only fair to be able to fit them with medium sized modules.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

RAW23
#40 - 2011-10-22 11:46:31 UTC
Mag's wrote:
Cassina Lemour wrote:
Mag's wrote:
Cassina Lemour wrote:

Eve is a libertarian dystopia, suicide ganking can only be justified when it is supported entirely on it's own economic merit. The current welfare model of insurance is a subsidy for the idiotic and lazy. Removing this welfare payment would require suicide ganking to pay it's own way just like other eve activities. Supporting the current system is closet communism.

But lazy AFK auto piloting in flimsy ships with semi/very expensive cargo should be rewarded. amirite?


No, that is Strawman fail.

"semi/very expensive cargo" makes a perfect economic target, that proves my point.

Not at all. You said that the current insurance model is a subsidy for the idiotic and lazy. I was merely using the same argument in regards to the idiotic and lazy AFK APers.

Are you now saying that your argument is also fail?



I don't understand why suicide ganking should get its profitability topped up by CCP. If the target value is lower than the cost incurred in attacking the target, then there is no economic sense making the attack. If the only way of making certain attacks economically viable is to have a subsidy from CCP then I'm not sure those attacks should really be encouraged in the name of mindless PvP. Taking away insurance payouts wouldn't stop ganking, it would just mean that if you are ganking purely for the purposes of griefing lazy APers with worthless cargos then you will have to pay for your fun. If you attack an economically viable target then insurance won't matter and a more thoughtful approach to this form of PvP will develop.

Whilst arguments from reality are not really applicable, arguments from consistency are. Just as insurance fraud was pretty immersion breaking, so is the idea of a profession aimed at destroying ships that is propped up by the insurance industry, i.e. by the people who suffer from the destruction of ships. That aside, there is also clearly too much isk in the economy already and insurance payouts add new isk into the economy 'out of thin air' so to speak.

I don't really have an axe to grind on either side. I like the fact that suicide ganking takes place as it's one of the things that adds spice to the game for an industrialist like me (and believe me, there are few enough causes of excitement in this game for my profession). But I would like a system that makes sense and that doesn't make me cringe every time I consider the details. I would also like suicide ganking to be a less indiscriminate profession where people are encouraged to pick their targets carefully and where the gankers risk substantial losses, just as their targets do. Getting rid of insurance payouts seems to offer a lot towards making ganking more challenging and more consistent with the game world.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.