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The Killright system stinks and here's why.

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Vincent Athena
Photosynth
#21 - 2012-12-07 17:40:38 UTC
Caliph Muhammed wrote:
Vincent Athena wrote:
No one bothered to fraps it. I did see the KM, so I believe it did happen. The 4 ships that killed the freighter could not have done it if it was a suicide gank (insufficient dps to drop a freighter at Jita before CONCORD calls), so the freighter must have been a valid target.

One oddity: The freighter dropped a battleship, tritanium and pyerite. Before it could be recovered a Jita vulture salvaged the wreck. The cans that were left were yellow, and could not be recovered without the freighter doing the recovery becoming a suspect. Is this the intent? I thought what was dropped by a suspect was free for all. Note that the wreck was not yellow, it was the can left after the salvage that was yellow.
Edit: There is no way to hide the fact that I have a purchasable killright on me from me. It shows on the overview, as it must so other players can know about it giving them the opportunity to activate it. If I have any doubt, all I need to is ask a friend if I show up on the overview as having a purchasable killright.

So Caliph, how do you propose this information be hidden from the target so there is absolutely no way for him to know about it?


Make the transfer of killrights completely discrete between two parties. The victim and their hired Retribution. No warnings to the original aggressor, no notifications. Nothing. The killright expires on the date it would normally expire, basically as normal but the killmail is transfered from one persons record to the hired gun/corp. The original aggressor maintains the same level of knowledge they had before which is that they've killed an innocent and could face retaliation. They'd just lack the knowlegde of how or when that will come. They would have the original date of course to know when they are in the clear.

As such the original aggressor could more safely fly knowing the entire EVE universe can't activate their public killright on a whim. Which would result in increased likelyhood of the aggressor flying something worth killing while at the same time giving more ability for the bounty hunters to carefully plan and execute the Retribution.

Maybe make killrights like corporate shares, a physical object in which only one can exist per incident. It can be sold to the individual or the corporation alliance and is good until its expired or redeemed.


What if I want to make the party I sell the killright to be the entirety of Eve? Or are you proposing the sandbox have yet another wall built into it? The way I see it the best way for me to get retribution is to maximize the number of people who can give it. I dont want to be limited to a single other person. For all I know his computer will die, along with my chances for retribution.

Also right now I can limit the sale of killrights to one other person, corp or alliance. In that case the target will not have an easy way to tell the killright has been sold until suddenly hes a target.

Oh, and that freighter kill got mentioned in another thread: https://forums.eveonline.com/default.aspx?g=posts&t=179977&find=unread

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Caliph Muhammed
Perkone
Caldari State
#22 - 2012-12-07 17:52:46 UTC  |  Edited by: Caliph Muhammed
Vincent Athena wrote:

What if I want to make the party I sell the killright to be the entirety of Eve? Or are you proposing the sandbox have yet another wall built into it? The way I see it the best way for me to get retribution is to maximize the number of people who can give it. I dont want to be limited to a single other person. For all I know his computer will die, along with my chances for retribution.[/b]
Also right now I can limit the sale of killrights to one other person, corp or alliance. In that case the target will not have an easy way to tell the killright has been sold until suddenly hes a target.


I think adding the absurdity you're suggesting which sadly is exactly what they did, makes for lame gameplay. How far do you want to take it? Why shouldn't the whole of EVE have access to the kill mail with or without your permission? Are you trying to impose another wall in the sandbox?

You do realize the ease at which a target can tell if they have a killright made purchaseable currently correct? It sounds as if you don't.
Mars Theran
Foreign Interloper
#23 - 2012-12-07 18:56:37 UTC
CCP Punkturis wrote:
Caliph Muhammed wrote:
Theres no guarentee a killright purchased can be claimed. Not through any mechanic the purchaser has to do with. (IE pvp skill)

It requires an activation to use which immediately notifies the target of who activated it. The activation lasts for 15 minutes. On top of the amateur local intel chat you now have a second form of free intel in a system advertised to bring new life to pvp. The double fail safe of local chat and the notification means almost all of the potential fights that could happen won't. The act of Retribution will be one of so rare occurence as to be almost non existent. Ill back up my claim. Someone drop a few billion bounty on me. You'll never ever get one killmail that was directly linked to someone exacting your revenge. You may eventually reward someone who happened to kill me in a fleet battle. But thats hardly Retribution now is it?


when someone activates a kill right on you the suspect timer starts ticking and there's a subtle notify saying "Kill right activated on you. You can temporarily be attacked without CONCORD intervention."

only to explain why you're now a suspect

it doesn't tell you who activated it, so I'm not sure where you're going with this.

people just have to make sure not to activate a kill right on someone where and when they can quickly dock or escape


I think you mean "can't." Smile ..but yes, about what I was thinking. Get in range pop the top and plug 'em. Doesn't get much simpler than that. Of course, this means you have to be fit for good scan res or have a passive targeter to drop a lock so you don't need to wait for it.

..figured those things must be there for some reason; too bad they still gimp fits. Shouldn't they be a high slot module? What?

I always thought so; there aren't enough high slot modules. Smile
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Renier Gaden
Immortal Guides
#24 - 2012-12-07 19:19:34 UTC
Activate the kill right while you are locking them and before you point them.
Vincent Athena
Photosynth
#25 - 2012-12-07 19:28:13 UTC
Renier Gaden wrote:
Activate the kill right while you are locking them and before you point them.

Passive targeters with an alpha strike fleet anyone? You got a good chance of catching people who are trying to scam killrights that way. Its almost like setting up a gank fleet: Kill the target fast before the opportunity goes away. Except you will not be losing a ship to CONCORD.

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Grath Telkin
Amok.
Goonswarm Federation
#26 - 2012-12-07 19:40:56 UTC
Haha yesterday he was ranting about how this was the worst system in the world because it was so easily scamable but insisted that it wasn't him that got scammed.

Now today we find that it probably was him that got scammed buying a killright for 120 million that he couldn't cash in on, and he's all a blooo bloo bloo about not being able to high sec pvp the way he wants.

This guy is a priceless well of crying and fits of rage.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#27 - 2012-12-07 19:48:41 UTC

Upon thinking about it, I think it would be neat if you were oblivious to the state of a killright. While I believe you should be informed that someone has killrights on you, I think it would be interesting if you don't know whether those killrights are publicly purchasable. Then there's a better chance of you getting caught with your pants down, which is reasonable.

Btw, I'm stating this as someone that has quite a few killrights on me at the moment... not as some highsec killright hunter.
Mara Tessidar
Perkone
Caldari State
#28 - 2012-12-07 23:59:52 UTC
This guy is clearly right and we should go back to the old way of doing things where the target is not informed that someone is hunting them.* However, it should also be that only the person who died can hunt them, instead of this "wolololol we'll let everyone in highsec target them" crap. Or, you could keep that suspect flag, and make CONCORD response times slower. But I guess Punkturis knows that someone who was dumb enough to get suicide ganked is probably too dumb to kill the person who got them, so they are allowed to enlist ~300,000 other pilots to help them settle a personal feud. Sounds good to me.


*no we shouldn't.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#29 - 2012-12-08 00:24:42 UTC  |  Edited by: Destiny Corrupted
Nova Fox wrote:
People for Years have whined for sell-able kill rights.

Now they have it.

Sell-able, not buy-able.

Mirima Thurander wrote:
Say your clocked 10km from a target, the moment you purchase the kill right he gets A pop up.

If he's in something he doesn't want to lose he will immediately run away.



Or if its a scam to start with buying the kill right is the scam, aka u shoot your friend he sets the kill right to 20million
Them moment the kill right is activated u safe up for 15 mins.



The point he's making is why warn them there fixing to get there face shot off.

Because giving a warning in a system that suddenly flags a person to every single other player in the game is a rational decision. You can remove that warning the day that attacking a suspect brings in CONCORD and results in a security penalty. Fair is fair.

I mean, really? As overpowering as the suspect flag is, you want people to have it without even knowing they have it?

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Mars Theran
Foreign Interloper
#30 - 2012-12-08 00:29:50 UTC  |  Edited by: Mars Theran
Caliph Muhammed wrote:
Vincent Athena wrote:
Yesterday some friends saw a freighter undock from Jita with a buyable kill right. Neither the freighter or the kill right still exist.

Oops.


Fraps or it didn't happen. That being said though, how often is that going to occur? 99% of the time its going to be a game of chase the guy with the killright in his frigate until he's killed and the killmail no longer exists. Because with a 15 minute window of opportunity the chance of any real preparation and catching of people off guard and in something worthwhile Retributing against isn't going to happen.

Im sure the most inane of the playerbase will fall but you won't catch any real target thats knows the game with this system.

The whole design of the killright system, letting the target know by hook or crook he has a purchaseable killright as opposed to just a killright as the old system did is completely nullifying the whole purpose of the feature.


EVE is a lot smaller in some respects than you think it is. Check Corp, check internet for member list, add to watch list, observe online times, check killboards, (if active), for areas of operation and times, compare with online times, track target through locator agent in remaining time, move into area and observe activities...

Not that you don't still have an available killright, but one might pop up, or you might be the one to have it and you could simply stalk the character and make it available at the right time.

Not that any of that is guaranteed to work, but it really shouldn't be anyway.

edit: I really should click on one of these bountied characters and see what is available sometime, or maybe waste my time hanging out in Rens or something and see what is happening now.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#31 - 2012-12-08 00:30:00 UTC  |  Edited by: Destiny Corrupted
Caliph Muhammed wrote:
Why have a 15 minute timer and a notice at all? If you attacked and killed someone that earned a killright and the expansion pack is meant to allow Retribution for those acts why are these systems in place?

Retribution shouldn't mean a guaranteed kill as long as you're willing to hit a single button. You should still have to work for it.

Caliph Muhammed wrote:
We wanted the option to buy or accept a killright, and complete discretion in how and where we dealt with the target. No warnings, no timers, just stalk and engage.

If kill rights didn't result in suspect flags, but instead limited engagements between bounty hunters and targets, this would indeed be the optimal solution. It's the one we begged CCP to implement for years, and especially in the months leading up to Retribution's release.

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Tyberius Franklin
Federal Navy Academy
Gallente Federation
#32 - 2012-12-08 00:41:19 UTC
Destiny Corrupted wrote:
Nova Fox wrote:
People for Years have whined for sell-able kill rights.

Now they have it.

Sell-able, not buy-able.

This confuses me. In order for something to be sell-able by one person does it not have to be buy-able by someone else?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#33 - 2012-12-08 00:50:16 UTC
Tyberius Franklin wrote:
Destiny Corrupted wrote:
Nova Fox wrote:
People for Years have whined for sell-able kill rights.

Now they have it.

Sell-able, not buy-able.

This confuses me. In order for something to be sell-able by one person does it not have to be buy-able by someone else?

I can see how my language makes that a bit ambiguous. What I meant to imply was that kill right services should be sell-able from the bounty hunter's point of view. As in, the bounty hunter sells his services to the victim, instead of the victim charging the bounty hunter money for the privilege of going after the perp, or in this case, the privilege of activating a suspect flag on the perp so that the bounty hunter technically doesn't even need to risk his own neck in the process. Uh, lol.

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Tyberius Franklin
Federal Navy Academy
Gallente Federation
#34 - 2012-12-08 00:55:14 UTC
Destiny Corrupted wrote:
Tyberius Franklin wrote:
Destiny Corrupted wrote:
Nova Fox wrote:
People for Years have whined for sell-able kill rights.

Now they have it.

Sell-able, not buy-able.

This confuses me. In order for something to be sell-able by one person does it not have to be buy-able by someone else?

I can see how my language makes that a bit ambiguous. What I meant to imply was that kill right services should be sell-able from the bounty hunter's point of view. As in, the bounty hunter sells his services to the victim, instead of the victim charging the bounty hunter money for the privilege of going after the perp, or in this case, the privilege of activating a suspect flag on the perp so that the bounty hunter technically doesn't even need to risk his own neck in the process. Uh, lol.

Ah, I see. That makes more sense, but doesn't that market become a bit redundant in the presence of a working bounty system.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#35 - 2012-12-08 01:06:48 UTC  |  Edited by: Destiny Corrupted
CCP was simply driven to retain the bears by allowing them to recoup some of their losses via selling kill rights. In theory, a proper bounty-hunting system would plug many holes in EVE's gameplay, such as the ability to legally go after NPC-corped perps, which the war declaration mechanic doesn't allow for. What we got instead is a doubling-up of what already existed, in the form of the suspect flag, which is nothing more than a pseudo-CONCORD event.

We are (were?) a dedicated high-sec/WH mercenary corporation. Before Inferno so terribly screwed up the war system, when people got hurt, they paid us to go after the bad guys. Sometimes bad guys paid us to go after good guys, bad versus bad, good versus good, etc. All in relative terms of course, but you get the idea. The system was clunky, but it worked. Most things could be accomplished though good old negotiation and a war declaration. Now, that's gone. It's been replaced by a faceless ally system, in which people opt to just open up their wars for free allies (most of which are hub campers looking for more targets, and never actively seek the enemy), and the new kill rights system, which is about as authentic of a bounty-hunting experience as I am an authentic Irishman.

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Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#36 - 2012-12-08 01:17:59 UTC
Kill rights, are not just produced out of thin air. They are generated based on a persons choice of action against another player.


That is when the person should get their warning.


People should also know by now that the kill rights can be sold.


So, the person who has the kill right against them is warned when the kill right is generated, not activated so they still get their fair warning and remove the 15 min window and just make it last until fulfilled.


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Aliastra
Gallente Federation
#37 - 2012-12-08 01:29:30 UTC
What I find quite ironic is how you like to tell everyone that what they're saying is "just their opinion" but you yourself state things like "you are in fact an idiot" without any evidence to prove that it is a fact. Did you know that even geniuses are capable of absent-minded mistakes? Einstein frequently forgot to pay his rent, and was always short on money as a result. He couldn't always afford tobacco, so he used to pick up cigarette butts off the street to fill his pipe with the left-over tobacco.

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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#38 - 2012-12-08 01:45:22 UTC
I'm pretty sure that what he wants is an instant 30-day suspect flag the second a crime is committed. Read that last sentence especially.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

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Caliph Muhammed
Perkone
Caldari State
#39 - 2012-12-08 01:50:54 UTC  |  Edited by: Caliph Muhammed
I'm not sure. But I guess the issue for me is having everything tied to a suspect flag. I don't think killrights should be. Yeah you can gain an immediate suspect flag per normal actions that generate one but Retribution shouldn't be implicitly tied to that flag permanently. You weren't a criminal/suspect before this change after you earned a killright once the timer ran out. You were free to roam around as you saw fit but had the chance to run in to a guy who could attack you freely in revenge. That system was good. It just needed an option for the pilot to sell that revenge to a person equipped to handle it.

The new system sucks for both parties. Its going to stagnate pvp. No one operating in hisec is going to run around in anything worth killing with a public gank one click away. Okay maybe the inane will but anyone worth their salt would know better. If I kill you tonight I assure you, you won't catch me in a bling ship for thirty days. Anyone who would is either incredibly foolish or rich enough to not care. Actually I could personally im sitting on half a dozen tengus but i'd still opt for not giving the target the satisfaction.

That dynamic would change if I couldn't tell if you had made the killright purchaseable and if I knew that it wasn't accessible with one click to the entire EVE universe. The level of absurdity in that isn't worth detailing. Anyone that can read and write and put a coherent sentence together can see the difference. (not you DC, in general, i'm quite fond of your posts, one of the 25 worthwhile I mentioned previously)
Vaal Erit
Science and Trade Institute
Caldari State
#40 - 2012-12-08 02:03:28 UTC
I think someone should be notified when kill rights are made available to X people for Y amount of isk. This is in the game and informs the target (me!) of what can happen.

I see no reason why a player should be notified again when someone activates kill rights. I know the dangers of flying around with kill rights on me. I got a mail describing what can happen. I don't need any more notifications.

CCP Punkturis post is one of the worst I've read. If I can just activate kill rights seconds before attacking so the target gets no notification then why add in notifications to begin with. It's useless. That is horrible horrible game design.