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Dev blog: Aftermath of the Mining Barge Changes (Price Indices – October 2012)

First post
Author
Sizeof Void
Ninja Suicide Squadron
#61 - 2012-12-07 04:30:06 UTC
Mara Rinn wrote:
From the point of view of a miner, here's how the ships pan out:

  1. Skiff has a huge tank, huge ore bay, suitable for AFK mining in hostile hisec
  2. Mackinaw has a gigantic ore bay, enough tank that only the really dedicated gankers are going to attack it in hostile hisec, and folks in lowsec are going to suspect that you're bait, not just a solo miner
  3. Hulk doesn't have enough extra yield to make it worth using over a Mackinaw

Let's not forget the T1 mining barges:

The Covetor was fairly useless before the changes (due to the SP requirements being nearly the same as the Hulk) and remains fairly useless after the changes, due to the buffs to the Retriever and Procurer.

The Retriever used to have a mining efficiency of 2/3 of a Covetor. Now, it is about 83% of a max-skilled Covetor, despite the fact that the Covetor has an extra turret (which still makes no sense to me). The cargohold buff makes it perfect for AFK mining, and it even tanks better than before. Sure, it isn't a Mack, but it also costs a lot less to replace when it inevitably gets ganked - esp. if you were smart enough to stock up prior to the BPO changes, when they cost around 7-8M each.

The Procurer used to have a mining efficiency of 1/3 of a Covetor or 1/2 of a Retriever. Now, the Procurer is equal to the Retriever. The cargohold isn't as good as the Retriever, but it is still much larger than the old Covetor - so, it, too, can now be used for AFK mining. And, it has an absurd tank. Again, not quite a Skiff, but much, much cheaper - pre-buff, the Procurer cost around 2M each. Thanks to the massive oversupply, they are still available for dirt cheap prices. To add insult to injury, a Procurer with a single strip miner or ice harvester can mine as well as a Retriever with 2 strips/harvesters , so even the fitting cost is lower.

Both the Retriever and Procurer can now be used effectively for ice mining, thanks to the new cargoholds. Pre-buff - not so much, since they didn't have the turret bonuses and, even with cargo expanders, the old ships could not hold much ice.

A Retriever can still be ganked by a solo dessie (esp. since most miners fit for max efficiency, not max tank). But, I don't think you can cost effectively gank a Procurer (by which I mean ensuring that the victim suffers greater loss of ISK than the ganker). Maybe with a fleet of noob ships... but, you are certainly not going to want to use a Tornado to pop a Procurer.

And, finally, the SP requirements for getting into a T1 mining barge are pretty darn low - less than 1 week - making high sec AFK mining all that much easier for everyone.
Dave Stark
#62 - 2012-12-07 08:03:19 UTC  |  Edited by: Dave Stark
Vincent Athena wrote:
Dave stark wrote:
Vincent Athena wrote:
The large ore hold may make the Mack the king of ice mining, but not ore mining. But the Mack was the ice mining king before, so whats new? In the case of ore, its a rare high sec roid field where you can aim 2 strips at 2 roids then 24 minutes later return to a full hold. Many roids deplete in a single strip cycle. If you really want to see mineral prices go down, CCP should refactor roid fields to having fewer roids, each with more ore. That way ore can be mined like ice is mined, with little effort.

yes it does.

it takes about 2 seconds to start the lasers on a new asteroid, unless you've taken the dog for a walk or gone for a nap the mackinaw is the king at every type of mining that involves targeting floaty things in space. i dread to think how many series of tv shows i've watched while mining ore in a mackinaw while paying 0 attention to the eve client other than when i hear "asteroid depleted"

If you are watching TV with the keyboard on your lap, you are hardly AFK. Its right there, on your lap.


i'm still paying 0 attention to the game, though.

Mara Tessidar wrote:
I forgot to add: congratulations to the economist working for CCP for his smoke and mirrors abilities. The data is clearly selectively taken to show what CCP wants to say, and not what was going on.


haha, it really is.
it reminds me of the stuff i used to hand in at university to my teachers knowing full well that i'd get marks for relevant analysis (eg the mineral price graph in the dev blog) while knowing that they also wouldn't deduct any marks for missing the point entirely and analysing irrelevant things.
Remiel Pollard
Aliastra
Gallente Federation
#63 - 2012-12-07 08:45:46 UTC
Omnathious Deninard wrote:
Freezehunter wrote:
Maybe I don't understand macroeconomics, but if people have been mining so damn much compared to the past, how come **** is like 40%-60% more expensive than I remember it 2 years ago if there is such an ore surplus in the system?

Shouldn't prices be going DOWN with all these miners?

After the barge changes titanium went down about 1isk per unit, which is a lot considering. Part of the problem is that there is so much isk in circulation right now. Another thing is most of the people mining are looking for passive afk income in high sec, the system where I base out of I see around 20 afk ice miners.


With the AI improvements making level 4 missions a lot harder (aka stealth level 4 mission nerf), there should be much less isk coming onto the market. Additionally, the new bounty system is already working as a quality isk sink (unless this is just a phase that people are going through because they can).

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

GallowsCalibrator
Imperial Academy
Amarr Empire
#64 - 2012-12-07 09:33:20 UTC
Weaselior wrote:
I believe the hulk figures also show that the mining changes - which were based on max yield being the thing that miners should "pay" the most for - were misguided. What miners love - and what they're choosing - is legalized botting: with the current mackinaw setups they need about two minutes of attention per hour. It's clear these need to be rebalanced with this in mind: to get your legalized botting setup you should be the least gank-resistant, not the second-most, while hulks should have the second-most gank resistance.


Definitely agreeing with this - With the old setup configuring for AFKness would always decrease survivability and that should be the case now.

The AFKminer should be under a lot more danger to make up for this - in terms of suicideganking I'd say a ballpark of 'can be killed by a single high dps cruiser or battlecruiser in 0.5'.

And maybe throw a bit more yield bonus on the hulk because it's still suffering in that - it's themed bonus is nowhere near the scale of the other two.
James Amril-Kesh
Viziam
Amarr Empire
#65 - 2012-12-07 11:00:28 UTC  |  Edited by: James Amril-Kesh
Pre Inferno
Players: "CCP these mining barge changes are a bad idea, Mackinaw is too good seeing as it has good enough tank to avoid getting ganked meaning only the most paranoid will ever use the Skiff, the biggest ore bay, and enough yield that it's still very competitive against the Hulk for considerably less effort."
CCP: "But teiricide! Roles! Ganking was never meant to be profitable!"

Post Inferno:
Players: "Look CCP, all we see now are Mackinaws everywhere, Hulks are used FAR less than they were before and Mackinaws got a disproportionally large boost. Two Mackinaws get better yield than a Hulk + Orca with full fleet boosts, and even players in large mining fleets mine in Mackinaws often for convenience."
CCP: *silence*

Post Retribution:
CCP: "Look, players! We've evaluated the mining barge changes, and we've made this pretty graph that confirms what you said about the Mackinaw. Not only that, but we've shown that this barge change has had no significant effect on mining anywhere outside of highsec. We like the way this turned out!"
Players: "WTF, how could you possibly look at that data and say you're HAPPY with these changes?"


Switch the EHP of the Mackinaw and the Hulk. Problem fixed.

Enjoying the rain today? ;)

JamesCLK
#66 - 2012-12-07 11:25:44 UTC
James Amril-Kesh wrote:
Switch the EHP of the Mackinaw and the Hulk. Problem fixed.

More like: 'Band-aid II' applied to sucking chest wound.
Now if you'll excuse me, I'm going to go mine.
In a Kestrel... What?

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Claire Raynor
NovaGear
#67 - 2012-12-07 12:02:15 UTC
People Please - I think CCP have fixed some of the things you were talking about.

I dumped my Hulks and started Using Macks. I did this because - Although I have always used a Tank on my ships - i'm in faction warfare - see my other posts - Mining was a pain due to constant trips to the station. It's like constant trips to the toilet on a night out - irritating but necessary. The Mack's mineral hold was an epic gift - it helped make mining FUN - you know?.

A lot of people draw a connection between bigger holds and bots. Well maybe. I feel the negative connection is more likely between a bigger hold and more AFK. But what manifest itself for me was more mining - because I hated leaving my stop to go back to the station all the time. I hated even using Industrials - load them - return - dump - out to fleet - load - return - dump - etc - etc - it - isn't - fun.

Industrials were OK in the olden days - but only for limited amounts of time - I couldn't stand more than an holur of it - The Mack removed this tedium somewhat. But also made the industrial less relevant to mining operations - even a DST isn't big enough - and my Orca isn't really big enough anymore. . .

I want to mine for about 1.5 hours - typically - same as a LvL 4 mission and salvage. I don't like the constant trips to the station from the old mining.

BUT NOW. . . . Now I can use a Freighter!!!! I'm going to swap back to Hulks - really - for Mining Operations. If I'm AFKing one account whilst the others do something else I'll take a Mack. If I'm going to Lo Sec I'll take a Skiff - or I'll try this new mining frigate!

They're are all options now. A new King was crowned with the Mack - but the Hulk IS coming back for gangs. Just a shame we lost a specific Ice Ship. . .
Balder Verdandi
Wormhole Sterilization Crew
#68 - 2012-12-07 13:38:37 UTC  |  Edited by: Balder Verdandi
I have to agree with the others .... the addition of the mining frigate should also include a change, from the perspective of an industrialist, to the other mining vessels that honestly make more sense.

Procurer Changes:
BC-like tank, +1 warp strength, remove ice harvesting modules.
Add drone bay of 25 m3.
Add crystal bay of 250 m3.
Reduce ore bay to 7k m3.
Reduce middle fitting by 1
66% reduction of cap use by strip miners
Increase maneuverability.

Retriever Changes:
BS-like tank.
Add drone bay of 50 m3.
Add crystal bay of 500 m3.
Reduce ore bay to 18k m3, but keep "Mining Barge" skill bonus per level of 5% bonus to ore hold capacity.
Increase middle fitting by 2.

Covetor Changes:
BS-like tank including an additional 10k EHP on shields.
Add drone bay of 75 m3.
Add crystal bay of 500 m3.
Increase ore bay to 12k m3.
Increase middle fitting by 3.


Skiff Changes:
BC-like tank, +1 warp strength.
Add drone bay of 25 m3
Add crystal bay of 350 m3
Increase maneuverability.

Mackinaw Changes:
BS-like tank.
Add drone bay of 50 m3.
Add crystal bay of 500 m3.
Reduce ore bay to 24k m3, but keep "Mining Barge" skill bonus per level of 5% bonus to ore hold capacity.

Hulk Changes:
BS-like tank, including 15k EHP on shields.
Add drone bay of 75 m3.
Add crystal bay of 500 m3.
Increase ore bay to 20k m3, but include "Mining Barge" skill bonus per level of 5% bonus to ore hold capacity.
Strip miner boost for fleet ops of 5% on top of boost from fleet booster.
Jens Beckstrom
Free Space Initiative
#69 - 2012-12-07 13:38:37 UTC
Rengerel en Distel wrote:
Aryth wrote:
One thing I want to point out here before it gets lost in the noise. The spike in production of Procurers and Retrievers had basically nothing to do with their new usefulness. (They aren't). It had everything to do with their increased mineral costs coming in. In some cases 400%+. It was a no brainer hit.

Thank god I already cashed out half my stockpile to recover all my initial investment before this blog hit. Holla.


Yeah, people were wondering how long it was going to take before the prices return to near mineral value ... i guess now we know there's only a stockpile of 250k+ retrievers out there made at the lower cost.



Yeah unless they were reprosessed shortly after to gain free minerals.....


Hulk is broken Sad
I wont bother undocking in one again. To small ore hold compared to outputt.
Who in their rigth mind would pay atention to mining....
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#70 - 2012-12-07 14:01:17 UTC
Jens Beckstrom wrote:
Rengerel en Distel wrote:
Aryth wrote:
One thing I want to point out here before it gets lost in the noise. The spike in production of Procurers and Retrievers had basically nothing to do with their new usefulness. (They aren't). It had everything to do with their increased mineral costs coming in. In some cases 400%+. It was a no brainer hit.

Thank god I already cashed out half my stockpile to recover all my initial investment before this blog hit. Holla.


Yeah, people were wondering how long it was going to take before the prices return to near mineral value ... i guess now we know there's only a stockpile of 250k+ retrievers out there made at the lower cost.



Yeah unless they were reprosessed shortly after to gain free minerals.....


Hulk is broken Sad
I wont bother undocking in one again. To small ore hold compared to outputt.
Who in their rigth mind would pay atention to mining....



The additional materials are all 'extra materials'. You don't get them back on reprocessing.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

corestwo
Goonfleet Investment Banking
#71 - 2012-12-07 14:59:43 UTC  |  Edited by: corestwo
Vincent Athena wrote:
The large ore hold may make the Mack the king of ice mining, but not ore mining. But the Mack was the ice mining king before, so whats new? In the case of ore, its a rare high sec roid field where you can aim 2 strips at 2 roids then 24 minutes later return to a full hold. Many roids deplete in a single strip cycle. If you really want to see mineral prices go down, CCP should refactor roid fields to having fewer roids, each with more ore. That way ore can be mined like ice is mined, with little effort.



This is the worst idea I've ever read. Enjoy your idiot penalty.

Mara Tessidar wrote:
I forgot to add: congratulations to the economist working for CCP for his smoke and mirrors abilities. The data is clearly selectively taken to show what CCP wants to say, and not what was going on.

Yep!

Camios wrote:
First: if the mineral volume is increased so much in highsec, I would expect a reduction of lowend ore prices. It's not happening, so what? Is the lowend market going to crash in the next months?

Second: the fact that the most used barge is the one for AFK mining means that mining is just not fun and miners are not mining in order to chil out with friends. This is just a big lie.


This was covered already. The drone regions provided a huge amount of minerals, which allowed demand to grow very, very large. The increase in mining doesn't even come close to providing enough supply.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

disillusional
Autism Cartel
#72 - 2012-12-07 16:01:50 UTC
Claire Raynor wrote:
People Please - I think CCP have fixed some of the things you were talking about.

I dumped my Hulks and started Using Macks. I did this because - Although I have always used a Tank on my ships - i'm in faction warfare - see my other posts - Mining was a pain due to constant trips to the station. It's like constant trips to the toilet on a night out - irritating but necessary. The Mack's mineral hold was an epic gift - it helped make mining FUN - you know?.

A lot of people draw a connection between bigger holds and bots. Well maybe. I feel the negative connection is more likely between a bigger hold and more AFK. But what manifest itself for me was more mining - because I hated leaving my stop to go back to the station all the time. I hated even using Industrials - load them - return - dump - out to fleet - load - return - dump - etc - etc - it - isn't - fun.

Industrials were OK in the olden days - but only for limited amounts of time - I couldn't stand more than an holur of it - The Mack removed this tedium somewhat. But also made the industrial less relevant to mining operations - even a DST isn't big enough - and my Orca isn't really big enough anymore. . .

I want to mine for about 1.5 hours - typically - same as a LvL 4 mission and salvage. I don't like the constant trips to the station from the old mining.

BUT NOW. . . . Now I can use a Freighter!!!! I'm going to swap back to Hulks - really - for Mining Operations. If I'm AFKing one account whilst the others do something else I'll take a Mack. If I'm going to Lo Sec I'll take a Skiff - or I'll try this new mining frigate!

They're are all options now. A new King was crowned with the Mack - but the Hulk IS coming back for gangs. Just a shame we lost a specific Ice Ship. . .


Quoted for truth.
Dave Stark
#73 - 2012-12-07 16:39:43 UTC
JamesCLK wrote:
James Amril-Kesh wrote:
Switch the EHP of the Mackinaw and the Hulk. Problem fixed.

More like: 'Band-aid II' applied to sucking chest wound.
Now if you'll excuse me, I'm going to go mine.
In a Kestrel... What?


actually, it would be a viable fix. as i pointed out earlier, the mackinaw has the worst of nothing and the hulk has the worst of two "roles" therefore it's a pretty logical change that would also add a certain level of risk to afk mining by making them more vulnerable to people who want to gank afk miners.
Maul555
Xen Investments
#74 - 2012-12-07 18:46:13 UTC  |  Edited by: Maul555
These Ice numbers feel a little off... If ice prices are down only %33, then why have I had to mine twice as much? It feels like ice prices are down by 50%-66%...

But that is not the biggest problem. When is CCP going to fix the ore/mineral prices?. You guys have top tier ores that are no longer getting top tier prices. and low tier ores that are getting top tier prices. If you look into things closer, I suspect the rise in high-sec mining is a result of there being greatly reduced incentive for going out to lowsec and 0.0 to make it rich. This is also a slap in the face every time I bring my mining barge out in the wormhole to mine.

i was going to post some specific examples, but my price index site is down for some reason.
Maul555
Xen Investments
#75 - 2012-12-07 18:56:37 UTC
Zifrian wrote:
Aryth wrote:
One thing I want to point out here before it gets lost in the noise. The spike in production of Procurers and Retrievers had basically nothing to do with their new usefulness. (They aren't). It had everything to do with their increased mineral costs coming in. In some cases 400%+. It was a no brainer hit.

Thank god I already cashed out half my stockpile to recover all my initial investment before this blog hit. Holla.

That's what I thought as well. That graph isn't very useful but maybe a comparison to total market sales at that time would be helpful to see if it was just market activity

The rest of the blog is interesting though.

Why no discussion about rebalancing ores? Abcm are no longer top of the chain like they should be (yes they should be because that's how mining was designed).


Quoted For Truth
Maul555
Xen Investments
#76 - 2012-12-07 19:06:00 UTC
corestwo wrote:
It's been said, but I'm saying it again.

"Diversity"?

Really?

What we're seeing is not diversity but a 1:1 or greater replacement of hulks with mackinaws. Over time I expect hulk usage will decrease, in fact!

From the blog you seem to almost get it, if the afk mining comments are any indication, but I figure I'll spell it out.

Mining is boring.

Because mining is boring, players always gravitate to the best isk:effort ratio.

Previously to the revamps, the best ratio was the hulk, because all the ships were the same, just lower or higher yield. Therefore, the hulk was king.

Now the mackinaw is a thing. You can get like 90% of the volume for a fraction of the effort - the mackinaw unloads its cargo every twenty-ish minutes, while the hulk is every three. Sixfold drop in effort for a 10% drop in yield is a no-brainer, and the better tank is like a cherry on top.

In short, ya'll screwed up. Lately you've been, for better or worse, pretty good about addressing your screw ups. How about another look at this one?

E: I like the focus on mineral prices from August onward only. Nicely ignores the fact that pyerite, trit and isogen have all taken huge leaps earlier in the year thanks to other mistakes you've made becoming apparent.


Hey, careful there. I don't want you giving any wrong ideas to CCP... Mining is boring, but that is the way it is supposed to be. If they introduce new mouse clicks for the sake of giving us something to do, I will be royally pissed. People are taking the AFK mackinaw option because they want to, and not, specifically, because mining is boring. Please do not fix "mining is boring" with "more clicks to get mining done"... I do not need tedium to be added to boring, thank you. That would be one way to end my many years-long career as a miner.
James Amril-Kesh
Viziam
Amarr Empire
#77 - 2012-12-07 19:09:52 UTC
Maul555 wrote:
corestwo wrote:
It's been said, but I'm saying it again.

"Diversity"?

Really?

What we're seeing is not diversity but a 1:1 or greater replacement of hulks with mackinaws. Over time I expect hulk usage will decrease, in fact!

From the blog you seem to almost get it, if the afk mining comments are any indication, but I figure I'll spell it out.

Mining is boring.

Because mining is boring, players always gravitate to the best isk:effort ratio.

Previously to the revamps, the best ratio was the hulk, because all the ships were the same, just lower or higher yield. Therefore, the hulk was king.

Now the mackinaw is a thing. You can get like 90% of the volume for a fraction of the effort - the mackinaw unloads its cargo every twenty-ish minutes, while the hulk is every three. Sixfold drop in effort for a 10% drop in yield is a no-brainer, and the better tank is like a cherry on top.

In short, ya'll screwed up. Lately you've been, for better or worse, pretty good about addressing your screw ups. How about another look at this one?

E: I like the focus on mineral prices from August onward only. Nicely ignores the fact that pyerite, trit and isogen have all taken huge leaps earlier in the year thanks to other mistakes you've made becoming apparent.


Hey, careful there. I don't want you giving any wrong ideas to CCP... Mining is boring, but that is the way it is supposed to be. If they introduce new mouse clicks for the sake of giving us something to do, I will be royally pissed. People are taking the AFK mackinaw option because they want to, and not, specifically, because mining is boring. Please do not fix "mining is boring" with "more clicks to get mining done"... I do not need tedium to be added to boring, thank you. That would be one way to end my many years-long career as a miner.

Or you could just give the easiest exhumer the weakest tank, so that miners will have a choice of easy tank, convenience of ore capacity, or high yield, instead of having an extremely favorable combination centered on a single ship.

Enjoying the rain today? ;)

Dave Stark
#78 - 2012-12-07 19:18:40 UTC
Maul555 wrote:
corestwo wrote:
It's been said, but I'm saying it again.

"Diversity"?

Really?

What we're seeing is not diversity but a 1:1 or greater replacement of hulks with mackinaws. Over time I expect hulk usage will decrease, in fact!

From the blog you seem to almost get it, if the afk mining comments are any indication, but I figure I'll spell it out.

Mining is boring.

Because mining is boring, players always gravitate to the best isk:effort ratio.

Previously to the revamps, the best ratio was the hulk, because all the ships were the same, just lower or higher yield. Therefore, the hulk was king.

Now the mackinaw is a thing. You can get like 90% of the volume for a fraction of the effort - the mackinaw unloads its cargo every twenty-ish minutes, while the hulk is every three. Sixfold drop in effort for a 10% drop in yield is a no-brainer, and the better tank is like a cherry on top.

In short, ya'll screwed up. Lately you've been, for better or worse, pretty good about addressing your screw ups. How about another look at this one?

E: I like the focus on mineral prices from August onward only. Nicely ignores the fact that pyerite, trit and isogen have all taken huge leaps earlier in the year thanks to other mistakes you've made becoming apparent.


Hey, careful there. I don't want you giving any wrong ideas to CCP... Mining is boring, but that is the way it is supposed to be. If they introduce new mouse clicks for the sake of giving us something to do, I will be royally pissed. People are taking the AFK mackinaw option because they want to, and not, specifically, because mining is boring. Please do not fix "mining is boring" with "more clicks to get mining done"... I do not need tedium to be added to boring, thank you. That would be one way to end my many years-long career as a miner.


confirming i afk in a mackinaw because mining is dull as **** and i'd rather be watching dexter while getting free isk.
Maul555
Xen Investments
#79 - 2012-12-07 19:39:39 UTC
Haifisch Zahne wrote:
So, let me see if I can summarize without all the CCP Hype/FUD:

3) ***All*** gains in mining use is in high sec with afk mining ships, notably the Retriever and its big brother (wait, wasn't CCP trying to put an end to this kind of botting?)


CCP was going after automated botters. People using programs, and even fake clients, to completely automate the mining process. In essence, computers posing as actual players. There was never any intention to eliminate AFK mining by real players.
corestwo
Goonfleet Investment Banking
#80 - 2012-12-07 21:07:45 UTC  |  Edited by: corestwo
Maul555 wrote:
corestwo wrote:
It's been said, but I'm saying it again.

"Diversity"?

Really?

What we're seeing is not diversity but a 1:1 or greater replacement of hulks with mackinaws. Over time I expect hulk usage will decrease, in fact!

From the blog you seem to almost get it, if the afk mining comments are any indication, but I figure I'll spell it out.

Mining is boring.

Because mining is boring, players always gravitate to the best isk:effort ratio.

Previously to the revamps, the best ratio was the hulk, because all the ships were the same, just lower or higher yield. Therefore, the hulk was king.

Now the mackinaw is a thing. You can get like 90% of the volume for a fraction of the effort - the mackinaw unloads its cargo every twenty-ish minutes, while the hulk is every three. Sixfold drop in effort for a 10% drop in yield is a no-brainer, and the better tank is like a cherry on top.

In short, ya'll screwed up. Lately you've been, for better or worse, pretty good about addressing your screw ups. How about another look at this one?

E: I like the focus on mineral prices from August onward only. Nicely ignores the fact that pyerite, trit and isogen have all taken huge leaps earlier in the year thanks to other mistakes you've made becoming apparent.


Hey, careful there. I don't want you giving any wrong ideas to CCP... Mining is boring, but that is the way it is supposed to be. If they introduce new mouse clicks for the sake of giving us something to do, I will be royally pissed. People are taking the AFK mackinaw option because they want to, and not, specifically, because mining is boring. Please do not fix "mining is boring" with "more clicks to get mining done"... I do not need tedium to be added to boring, thank you. That would be one way to end my many years-long career as a miner.


Fine. It's been demonstrated and agreed upon that isk per effort, not isk per hour, is not what miners actually value. I'm glad you confirm this. In light of that fact, the point that the mackinaw is "broken" in that it offers six times the isk:effort ratio of the Hulk and a significantly better tank, and CCP needs to re-tweak the barges to account for isk:effort, not isk:hour, being the preferred metric. Would you agree?

If so, why not?

Additionally, if you could play an interesting minigame, that required much more attention (something more in line with what mission running requires, for example) but boosted your yield by some acceptably high degree, would you do it?

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo