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Get rid of Tiers

Author
Jejju
Brutor Tribe
Minmatar Republic
#1 - 2011-10-22 09:45:57 UTC  |  Edited by: Jejju
The idea of the Tornado and its counterparts sounds interesting, if difficult to balance. However, it is depressing that you are taling about it as a tier 3 battlecruiser. Doesn't everyone accept that tiers are a bad idea?

The idea of tiers is to have a set of ships that are designed to be slightly less powerful and slightly cheaper. Tier 1 battlecruisers include the Cyclone and the Ferox. Tier 2 battlecruisers include the Hurricane and the Drake. The problem is that people are very rarely going to use tier 1 ships. Why use a bad ship, when there is a better version. We know that cost isn't a good balancing technique, this is particularly true when the cost difference is only 10-20% (after insurance, rigged and t2 fitted). CCP knows the exact statistics on how few people fly tier 1 ships, but we all know that you rarely see Feroxes and Cyclones, particularly compared to the tier 2 BCs.

Why deliberately design a ship to be weak and therefore unusable? Why not get rid of tiers and make all battlecruisers different, but equally powerful? (Same for battleships.) If the Cyclone was buffed, then it would be a viable alternative to the Hurricane for solo or very small gangs. People would have more ships to use, a greater choice of tactics and a wider variety of opponents.

Tiers just seem like a bad idea. Am I missing something? It would be a bit of a waste of time if these new tier 3 BCs just made the tier 2 ones obsolete and we still only really had 4 useful ships.
Tres Farmer
Gallente Federation Intelligence Service
#2 - 2011-10-22 09:49:26 UTC
I have a Déjà vu I think..

PS: and I can't be bothered to search the F&I forums for you.
Oxeu
Perkone
Caldari State
#3 - 2011-10-22 11:02:51 UTC
Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)

So I see no sense in your reasoning.
Tanya Powers
Doomheim
#4 - 2011-10-22 11:10:01 UTC  |  Edited by: Tanya Powers
Jejju wrote:
The idea of the Tornado and its counterparts sounds interesting, if difficult to balance. However, it is depressing that you are taling about it as a tier 3 battlecruiser. Doesn't everyone accept that tiers are a bad idea?

The idea of tiers is to have a set of ships that are designed to be slightly less powerful and slightly cheaper. Tier 1 battlecruisers include the Cyclone and the Ferox. Tier 2 battlecruisers include the Hurricane and the Drake. The problem is that people are very rarely going to use tier 1 ships. Why use a bad ship, when there is a better version. We know that cost isn't a good balancing technique, this is particularly true when the cost difference is only 10-20% (after insurance, rigged and t2 fitted). CCP knows the exact statistics on how few people fly tier 1 ships, but we all know that you rarely see Feroxes and Cyclones, particularly compared to the tier 2 BCs.

Why deliberately design a ship to be weak and therefore unusable? Why not get rid of tiers and make all battlecruisers different, but equally powerful? (Same for battleships.) If the Cyclone was buffed, then it would be a viable alternative to the Hurricane for solo or very small gangs. People would have more ships to use, a greater choice of tactics and a wider variety of opponents.

Tiers just seem like a bad idea. Am I missing something? It would be a bit of a waste of time if these new tier 3 BCs just made the tier 2 ones obsolete and we still only really had 4 useful ships.



+1

I'll have to change my cane for tornado, but since he'll have enough pg and cap for high end turrets, I'll just try some fit active tank on it, med autos (no tracking issues and almost same dps than big ones), at tackle distance this option might be viable in some cases rather than large guns missing/half hitting

Also: nice targets for cynabals in roaming gangs Twisted
Phyress
Isumi Industries
#5 - 2011-10-22 13:02:26 UTC
I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked.
Dorian Wylde
Imperial Academy
Amarr Empire
#6 - 2011-10-22 13:11:19 UTC
Oxeu wrote:
Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)

So I see no sense in your reasoning.



You see no sense in making the dozens of frigates that have zero use because of terrible slot layouts, a direct result of the tier system, actually useful?
DarkAegix
Center for Advanced Studies
Gallente Federation
#7 - 2011-10-22 13:15:19 UTC
HA! The OP thinks that the Ferox is a ship!
It's actually a self-contained way of converting minerals into ISK using the insurance system.
Logical Chaos
Very Italian People
The Initiative.
#8 - 2011-10-22 13:48:12 UTC
Tbh its not 100% true.

For example: Cyclone and Hurricane. Both are used because the Cyclone allows you to go active tank. And thats a different playstyle.

Same goes for Gallente: Brutix and Myrm. Both offer different styles (Facemelting DPS Glasscannon or active tank vs Drone Boat with active tank)

For Caldari and Amarr thats not true though. Ferox sux ass because Hybrids suck ass. And the bonuses suck aswell. And the Amarr T1 BC is only viable as massive brick. But because everybody knows its a Brick no one (or few) will fall for it being used as bait.

So I would strongly recommend to rework some T1 BCs before making T3 BCs.
Tanya Powers
Doomheim
#9 - 2011-10-22 14:19:00 UTC
Logical Chaos wrote:
Tbh its not 100% true.

For example: Cyclone and Hurricane. Both are used because the Cyclone allows you to go active tank. And thats a different playstyle.

Same goes for Gallente: Brutix and Myrm. Both offer different styles (Facemelting DPS Glasscannon or active tank vs Drone Boat with active tank)

For Caldari and Amarr thats not true though. Ferox sux ass because Hybrids suck ass. And the bonuses suck aswell. And the Amarr T1 BC is only viable as massive brick. But because everybody knows its a Brick no one (or few) will fall for it being used as bait.

So I would strongly recommend to rework some T1 BCs before making T3 BCs.



In the same post you say Brutix is facemelting glass canon dps AND Hybrids suxx.

While the first statement is wrong, the second is right.
Erim Solfara
House of Solfara
#10 - 2011-10-22 16:30:58 UTC  |  Edited by: Erim Solfara
I've been mulling over this again since the announcement of the new bruisers. My thoughts are that the tier system does have some noteworthy merit to new players, but is far too pervasive at the moment, so I would suggest this change.

The starting point for balancing ships should be that all ships in a class are equally potent, albeit with their own specialities in that class. For instance, the Omen and Maller should be similarly useful, with the use of either depending on choice of gank or tank.

Secondly, once a class has approximately 3 ships in it, it should then be considered that a stepping stone into that class is required, and a low tier option or two should be added.So using Amarr cruisers as the example, once the Maller, Omen, and Abitrator are balanced against each other, the Augoror would remain low-tier and low-cost.

Frigates (again, Amarr for simplicity), would have the Punisher, Inquisitor, and the Crucifier at the top, with equal potential. Beneath them would be the Magnate, Executioner, and Tormentor.
You'd have three viable combat options for older players, with their roles intact, an entry-level combat frigate (Executioner) as an upgrade for the burgeoning combat pilot, and similar entry-level ships for two other professions.


This is a well populated ship class, so it works out nicely. What about when the class has alot fewer ships in it?

Let's take battlecruisers as an example; currently we have tier 1s and tier 2s, and essentially, tier 1s are useless as the training time and cost difference between them for anything other than a very cash-strapped and rushing new player is meaningless.

With the new 'logic', you would assume the class didn't have enough ships to warrant a low tier option (cruisers basically serve the bruisers in this way anyway), and balance them accordingly.
Omnathious Deninard
University of Caille
Gallente Federation
#11 - 2011-10-22 16:50:01 UTC
Phyress wrote:
I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked.


Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships.

If you don't follow the rules, neither will I.

Max Von Sydow
24th Imperial Crusade
Amarr Empire
#12 - 2011-10-22 16:55:19 UTC
Omnathious Deninard wrote:
Phyress wrote:
I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked.


Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships.


Maybe so, but look at the T1 versions and you will see the problem, ie the procurer. There is currently no reason to use the procurer at all since it can be outmined by almost anything, is as slow as the bigger mining barges and since it takes just a few hours to get to mining barges lvl 3 everyone just skips the procurer and use the retriever instead.
Erim Solfara
House of Solfara
#13 - 2011-10-22 17:17:01 UTC
Max Von Sydow wrote:
Omnathious Deninard wrote:
Phyress wrote:
I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked.


Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships.


Maybe so, but look at the T1 versions and you will see the problem, ie the procurer. There is currently no reason to use the procurer at all since it can be outmined by almost anything, is as slow as the bigger mining barges and since it takes just a few hours to get to mining barges lvl 3 everyone just skips the procurer and use the retriever instead.



Which is why it should either be the token stepping stone into the barge class, or balanced to be worth using. Applying relative specialisations amongst the ships isn't a bad idea if they're all equally potent at their jobs.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#14 - 2011-10-22 17:34:02 UTC
+1. I support the elimination of tiering. It results in far too many hulls that are completely useless, even though they have a unique and viable concept.

Lets look at the t1 amarr frigates just cause I am most familiar with them.

Executioner: Very fast, cheap, low damage. Role as fast tackle. Unusable due to inadequate slots and PG/CPU
Crucifier: EWAR and fleet support. Unusable due to inadequate EHP and PG.
Inquisitor: High DPS with damage type selection. The only amarr frigate with these two traits. Unusable due to inadequate PG.
Punisher: Moderate DPS high tank. Has tier 3 fitting space. Coincidentally, is the only amarr t1 frig ever flown.

Notice a theme there? Lets get those alternate roles up and attractive, add variety and interest to the game and pvp tactics- all you gotta do is update the stupid tiering thing.
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#15 - 2011-10-22 17:35:25 UTC
Erim Solfara wrote:
Max Von Sydow wrote:
Omnathious Deninard wrote:
Phyress wrote:
I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked.


Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships.


Maybe so, but look at the T1 versions and you will see the problem, ie the procurer. There is currently no reason to use the procurer at all since it can be outmined by almost anything, is as slow as the bigger mining barges and since it takes just a few hours to get to mining barges lvl 3 everyone just skips the procurer and use the retriever instead.



Which is why it should either be the token stepping stone into the barge class, or balanced to be worth using. Applying relative specialisations amongst the ships isn't a bad idea if they're all equally potent at their jobs.


Well if anything they could make the procurer faster, more agile and maybe even give it more warp strength so it could be used as a ninja miner for those that want to. But there are other ships than just mining barges and BCs that need some balancing. the T1 frigates for example really need some balancing, I mean, the atron, condor, slasher and executioner only have 2 mids, and the slasher and condor only have 1 low, if they could at least get 3 mids each they could be somewhat useful as tackle but right now they're just slightly better than the rookieships.
Erim Solfara
House of Solfara
#16 - 2011-10-22 17:35:35 UTC
Ines Tegator wrote:
+1. I support the elimination of tiering. It results in far too many hulls that are completely useless, even though they have a unique and viable concept.

Lets look at the t1 amarr frigates just cause I am most familiar with them.

Executioner: Very fast, cheap, low damage. Role as fast tackle. Unusable due to inadequate slots and PG/CPU
Crucifier: EWAR and fleet support. Unusable due to inadequate EHP and PG.
Inquisitor: High DPS with damage type selection. The only amarr frigate with these two traits. Unusable due to inadequate PG.
Punisher: Moderate DPS high tank. Has tier 3 fitting space. Coincidentally, is the only amarr t1 frig ever flown.

Notice a theme there? Lets get those alternate roles up and attractive, add variety and interest to the game and pvp tactics- all you gotta do is update the stupid tiering thing.



Thoughts on my suggestion a few posts up? Just asking cos of the amarr frigs being mentioned.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#17 - 2011-10-22 17:37:45 UTC
Logical Chaos wrote:
And the Amarr T1 BC is only viable as massive brick. But because everybody knows its a Brick no one (or few) will fall for it being used as bait.

So I would strongly recommend to rework some T1 BCs before making T3 BCs.


Take the Proph and Harby into EFT and fit both for the biggest tank you can. The Harby will win, because of more slots and more PG. Don't let common wisdom fool you, the Harby outclasses the tier 1 in every way simply due to the increased space.

Strongly support bolded comment BTW.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#18 - 2011-10-22 17:42:43 UTC
Erim Solfara wrote:


Thoughts on my suggestion a few posts up? Just asking cos of the amarr frigs being mentioned.


I missed that post somehow. I agree with your bolded principles; I hadn't categorized the details quite like that but your description and justification makes perfect sense.
Erim Solfara
House of Solfara
#19 - 2011-10-22 17:51:46 UTC
Ines Tegator wrote:
Erim Solfara wrote:


Thoughts on my suggestion a few posts up? Just asking cos of the amarr frigs being mentioned.


I missed that post somehow. I agree with your bolded principles; I hadn't categorized the details quite like that but your description and justification makes perfect sense.


Quite alright, I rarely read every single post in a thread.

The battlecruisers are the really sad part about the tier system for me, I was playing when the prophecy was new, and to see it so utterly forgotten because of the new battlecruiser which is just better makes me really sad.

I'd love to fly a ferox too, but I can't convince myself to bother right now with the state of affairs as they are. (Ferox arguably has an even stronger case for level balance because of the duality of Caldari weapon systems).
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#20 - 2011-10-22 18:41:33 UTC
Agreed that BC's are in the worst shape. Frigates second, cruisers 3rd. BS's are mostly OK, since the bottom tier ships can still be given useful fittings and are arguably balanced by the lower cost, which at the BS price level is significant. Fixing hybrids will by default fix the BS balance that currently exist imo (Rokh, mega, hype). BC's only have one useful hull per race, frigates the same, although not quite to the same level of disparity. Cruisers have 1 or 2 out of 4 options per race and are workable, but definately need attention.

I'll speak to the Amarr cruisers; Arbitrator needs a hair more PG (although it's currently one of the best ships in the lineup so very little is needed; I'd really just like the option of using medium guns), omen needs a full 10% more PG, maller needs a flight of light drones. Auguror is the redheaded step child; perhaps throw a dps bonus in there somewhere to make it an entry tier as you described. That should square it up for amarr. For BC's, the Proph needs about 10% more cap and PG buffed to just below Harby levels. Simply being able to fit larger guns will bring it's DPS high enough to be worth flying.

Other races I won't comment on due to lack of piloting experience.
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