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Missions & Complexes

 
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Stop crying about new drone AI

Author
Rengerel en Distel
#21 - 2012-12-06 19:32:15 UTC
I would like people to stop posting telling people to stop crying about the new AI.

A bit on topic, but it's not just the drone AI, it's the AI in general. Full room aggro is a verified bug, not a feature of the AI change.

With the increase in shiptoasting, the Report timer needs to be shortened.

Melina Lin
Universal Frog
#22 - 2012-12-06 19:43:10 UTC
Start crying about the old drone UI!
hehehehehe Chancel
Federal Navy Academy
Gallente Federation
#23 - 2012-12-06 20:03:09 UTC
Maximus Reborn wrote:
Like subject says.... I did missions all yesterday and today and yes I lost probably about 10 more drones then a usual day.... But I think I finished some missions faster as the whole room agroed me and they all started coming closer.


So to all those people bitching... man up and adapt to the game and how it is evolving.. or stop doing missions.



Stop crying about people crying.

hehehehehe Chancel
Federal Navy Academy
Gallente Federation
#24 - 2012-12-06 20:10:08 UTC
Maximus Reborn wrote:
starbelt stacy wrote:
Jenn aSide wrote:
Maximus Reborn wrote:
You guys are running either ****** dps/tank/ ect if you cant handle the missions. i use dual box 2 4 year old toons. Yes I have some leetsauce gear but like I said there was no change at all for me.

I fly the "Mission King" and no that isnt a tengu... If you think for a second a tengu is boss.. there is your problem... People the game evolves that is such an awesome feature. No it isnt always better for the player but sometimes it is.


I do not blitz.... I want bounties and LP, salvage is a waste of time.


Look bottom line is this.. Same **** happened when incursions came out, as well as sleepers.. people bitched and cried and said they were to hard but you know what people learned to adapt and fight them.. So quit your bitching.


This is not the same thing. Incursions and Wormholes were meant to be that way, missions and complexes weren't They should have remade the missions and complexes 1st then did this.

It's not game ending, but it's a lot of aggravation for nothing.



Maximus ---- so why not tell us what ship you were using and fittings / tactics? Roll

cos right now all i have to say is ......

Cool Story Bro!!! Lol



Are we bros... you even lift? Like I am gonna help anyone out I dont know. Do I look like a charity to you ..... I just want the bitching to stop because you sound like a bunch of women.



LOL such a tuffguy.

By the looks of it, you failed pretty hard at makeing it stop.
Anneliese Pollard
University of Caille
Gallente Federation
#25 - 2012-12-06 20:10:34 UTC
Full room aggro is allowing me to simplify my mission running.

I welcome any additional challenges CCP wants to send me.
Vas Eldryn
#26 - 2012-12-06 20:34:14 UTC  |  Edited by: Vas Eldryn
Maximus Reborn wrote:
Like subject says.... I did missions all yesterday and today and yes I lost probably about 10 more drones then a usual day.... But I think I finished some missions faster as the whole room agroed me and they all started coming closer.


So to all those people bitching... man up and adapt to the game and how it is evolving.. or stop doing missions.


why even start this thread, i mean whats it going to acomplish?

I mean we have all been told you're an ace pilot.... mainly by you, but thats what we are told.
Inkarr Hashur
Skyline Federation
#27 - 2012-12-06 20:45:50 UTC
Vas Eldryn wrote:
Maximus Reborn wrote:
Like subject says.... I did missions all yesterday and today and yes I lost probably about 10 more drones then a usual day.... But I think I finished some missions faster as the whole room agroed me and they all started coming closer.


So to all those people bitching... man up and adapt to the game and how it is evolving.. or stop doing missions.


why even start this thread, i mean whats it going to acomplish?

I mean we have all been told you're an ace pilot.... mainly by you, but thats what we are told.


All you gotta do is put up your B ISK for your Mach and you can be badass too, blitzing those missions for 5M and some LP each!
Coyote Reach
Perkone
Caldari State
#28 - 2012-12-07 02:53:16 UTC
Used target painter running V's Worked one mission( i was only on field for 4 minutes) Did Wrath of angels , painted a bs, deployed fighters. 2 firbolgs died before i could even lock them. Third made it into bay in structure. Will wait to hear more protips as my experiment was a bit more expensive than a couple t2 drones.
inutile
Saucisse et biere
#29 - 2012-12-07 16:29:00 UTC
All dual/triple boxing missions runners should know the fastest way to get money is to aggro all so i'll put that 'bug' on the + side. To bad for you solo missions runners.. don't cry too loud, it'S a confirmed bug and CCP WILL correct it.

Also, me never ever go AFK while missioning so sleepers like AI is another +.
Raping those AFK'er... Make me smile! :)

Drones?
I run the hardest lvl missions (understand LVL5) and guess what? my sentry got aggro only a few times for the past 2 billions income (not kidding, specific missions can make you billionnaire very quickly).
Must admit i didn't try lights drones (cuz sentry delivered!). NPC frig target lights so use heavy drone (with drone tracking module to speed up the process) to kill frigs.

So, after minor ajustments i resume pumping the isk almost at the same rate.

Oh and tech3 ships (Proteus for me) with its buffed ability to remote rep, attack and tank simultaneous is a winnner with the new AI!

My 2 cents
Liandri Jenquai
Doomheim
#30 - 2012-12-07 17:41:45 UTC
Maximus Reborn wrote:
starbelt stacy wrote:
Jenn aSide wrote:
Maximus Reborn wrote:
You guys are running either ****** dps/tank/ ect if you cant handle the missions. i use dual box 2 4 year old toons. Yes I have some leetsauce gear but like I said there was no change at all for me.

I fly the "Mission King" and no that isnt a tengu... If you think for a second a tengu is boss.. there is your problem... People the game evolves that is such an awesome feature. No it isnt always better for the player but sometimes it is.


I do not blitz.... I want bounties and LP, salvage is a waste of time.


Look bottom line is this.. Same **** happened when incursions came out, as well as sleepers.. people bitched and cried and said they were to hard but you know what people learned to adapt and fight them.. So quit your bitching.


This is not the same thing. Incursions and Wormholes were meant to be that way, missions and complexes weren't They should have remade the missions and complexes 1st then did this.

It's not game ending, but it's a lot of aggravation for nothing.



Maximus ---- so why not tell us what ship you were using and fittings / tactics? Roll

cos right now all i have to say is ......

Cool Story Bro!!! Lol



Are we bros... you even lift? Like I am gonna help anyone out I dont know. Do I look like a charity to you ..... I just want the bitching to stop because you sound like a bunch of women.


Not reading posts bitching about drones sounds really hard for you. Stop acting like a woman by going and looking for drama.
Bugsy VanHalen
Society of lost Souls
#31 - 2012-12-07 17:58:01 UTC  |  Edited by: Bugsy VanHalen
So it has been proven over and over that missioning with a character 3 or more years old with a DED fit faction ship missions are still easy. Well who would have thunk it?

I myself am able to complete missions easily while dual boxing flying normal T1 BS's. But all my toons have over 40 mil SP. They are even easy without multi boxing, it is just much faster that way.

The issue everyone seems to be missing is that CCP has been preaching for the last few years about reducing the learning curve, and making the game more accessible to new players. This update moves in the opposite direction while the new A.I..does not add anything for veteran players other than some frustration.

New players can not afford faction ships or faction mods, let alone DED or officer mods. So if your fit has any of that don't even bother posting. Anyone with the skills and isk to fly that does not need your advice.

Consider a new player trying to get into running level 4 missions with only 10 mil SP or less and only about 500 mil isk to spend on a mission boat. This would be a reasonable entry level for level 4 missions. A newer player should be able to complete these missions. Experienced players with shiny ships should just be able to complete them much faster.

Granted the massive agro and increased DPS many level 4 missions have shown since the update has been verified as a bug. But what did they think was going to happen? If you make NPC's smarter should you not expect them to do a better job of applying damage?

This new A.I. is based on sleeper A.I. which means they will not only switch targets from an unbreakable tank to your drones, but assist each other coordinating attacks with e-war, spider tanking, staying out of Smartbomb range, etc. Basically not only are they harder to kill but will be able to more effectively apply their own damage. Missions can still be done but are more challenging and will take longer. Which brings us to the real reason for this change.

Missions taking longer effectively reduces isk/hr of mission runners. Sure almost every veteran mission runner can easily adapt and continue to run missions. But what is your isk/hr now compared to before? If you averaged 60mil/hr before I bet you are pushing it to do 40mil/hr now. Many players are so involved in the effects this update has had on whether or not they can still run missions, the ones who can have completely overlooked the massive isk/hr nerf they have just received.

A 20-30% reduction in the isk/hr of mission runners is a massive reduction in the isk faucet pouring new isk into the game economy. Selling loot drops, tags, and salvage only causes isk to change hands. But NPC bounties brings new isk into the game. Making missions take longer was not the right way to reduce this isk faucet. But it was a clever way of hiding this nerf to the isk faucet without hurting the null sec dwellers. Reduce the isk/hr of high sec mission runners while the isk faucet reduction will benefit the null sec dwellers. I believe this was the real reason for this change.
Mokanor Lenak
Republic University
Minmatar Republic
#32 - 2012-12-07 18:41:47 UTC
I have to say this thread is hilarious.

I never knew mission runners can turn "leet" WoW style on others, just because they don't fly a mach / don't fly 3B ship / don't have 40+ million skill points toon.

L4 missions at least were meant to be run by pretty new toons, a few million skill points toons, mostly with T1 ships learning to manage aggro and triggers.
L4 missions were not meant to be flown by only only "leet" pirate or T2 ships with insanely expensive fits.
L4 missions were not meant to pop you where you stand 15 seconds from entering the dead-space unless you are aligned and run for your life the moment you landed on grid.

This is the issue. People with such "cool" gear like "L2P" WoW style, where they forget that this issue is seriously crippling new players. The learning curve went from L1->L4 pretty straight forward and pretty linear, to L1->L3 linear, and than a HUGE jump in the learning curve and skills needed to even survive a mission, let alone complete it.

The change was too much. CCP just want 5 steps forward with the NPC AI with the intention to take 1 step back if things go to hell, instead of going 1 or 2 steps forward and see how it goes, and maybe crank up the AI a bit in case its too easy.
Currently NPC AI is almost as similar to sleepers AI, which is too much in my opinion.
Mokanor Lenak
Republic University
Minmatar Republic
#33 - 2012-12-07 18:46:31 UTC
Bugsy VanHalen wrote:

Making missions take longer was not the right way to reduce this isk faucet. But it was a clever way of hiding this nerf to the isk faucet without hurting the null sec dwellers. Reduce the isk/hr of high sec mission runners while the isk faucet reduction will benefit the null sec dwellers. I believe this was the real reason for this change.


I don't think mission runners were any real issue as an isk faucet.

The ISK is only decent, not "omg billions of ISK falling into my lap just by pressing F1". It was pretty easy, but not a faucet.
The people who AFK mission, didn't do as much ISK/Hour anyway, and the people who farm missions in 2-3B isk ships, would barely be hurt by the change if at all once the triggers on the buggy missions get fixed.
Jenn aSide
Soul Machines
The Initiative.
#34 - 2012-12-07 18:57:34 UTC
Bugsy VanHalen wrote:
But it was a clever way of hiding this nerf to the isk faucet without hurting the null sec dwellers. Reduce the isk/hr of high sec mission runners while the isk faucet reduction will benefit the null sec dwellers. I believe this was the real reason for this change.


Sigh, you do alright to you run completely off the rails like everyone else who is prejudiced against null sec.

You do know that null PVE content got affected the same way right? Why high sec people want to always turn this into some damn

If you just look at this forum you see people taking about how screwed up this change makes a lot of null sec complexes and space (such as sansha and blood raider null with the TD stuff going on, or how DED plexes are wildly unbalanced with aggro switching rats etc). I myself have posted about the problems with multi spawning anoms like Forlon Hub You can find people talking about losing FIGHTERS in low sec lvl 5s.

This change wasn't some grand conspiracy to screw high sec or low end SP players, it was probably a well intentioned byut poorly implemented mistake by developers who really do want to improve PVE. Try to keep that in mind.
starbelt stacy
State War Academy
Caldari State
#35 - 2012-12-07 21:37:29 UTC
Maximus Reborn wrote:

Are we bros... you even lift? Like I am gonna help anyone out I dont know. Do I look like a charity to you ..... I just want the bitching to stop because you sound like a bunch of women.



looks like you were just trolling .. and the only person i see whining like a pro is peeps like yourself ,,,, ironic isnt it?

you should still post up your pro tips so we can all lol at you. Big smile
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#36 - 2012-12-07 21:38:04 UTC
Mokanor Lenak wrote:

L4 missions at least were meant to be run by pretty new toons, a few million skill points toons, mostly with T1 ships learning to manage aggro and triggers.


I don´t agree on this,
L4 missions are pretty much endgame concerning this part of the game and should NOT be able to run within two months from creating a toon.
Frankly, I am tired of hearing boasting like "I am 3 months old and I run L4s in a Drake". Or "I fly I Rattlesnake, I do all my L4 missions AFK".
That last one, at least, has been dealt with.

Don´t get me wrong, while no one wants L4s only to be doable with superleet stuff, a bit more challenge is very welcome.


But no matter, since this is apparently a bug, this thread is moot anyway.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Lugalzagezi666
#37 - 2012-12-07 21:53:55 UTC
New npc AI is not a bug. Neither it is challenging. It is just PITA of micromanaging drones via terrible drone UI.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#38 - 2012-12-07 22:14:58 UTC
Lugalzagezi666 wrote:
New npc AI is not a bug. Neither it is challenging. It is just PITA of micromanaging drones via terrible drone UI.


I didn´t mean the NPC AI but the full room aggro, should have made myself clearer. yes.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Rhaetic
Black Ice Consortium
#39 - 2012-12-07 22:28:58 UTC
Posting to confirm that the new NPC AI certainly makes life hard for a new (or newly-returned) player like myself.

The problem isn't so much the drones (though that certainly requires much more micro than what seems reasonable most of the time) but the fact that whole rooms aggro you as soon as you aggro one enemy. As someone with 7mil SP and a Tier 1-fit Maelstrom, I simply cannot manage that kind of aggro in many of the missions.

The ones that A-gate you directly into the fray are the worst. Now you have the initial pull -- that's right on top of you, possibly with Frigs that you need to kill with drones -- AND you have the other pulls bearing down on you.

It would be nice to not have to manage my drones so much, though what I would really like to see is a more intuitive drone control UI. However, the full-room aggro has pretty much made Level 4's inaccessible to a relatively new player like myself.
Flurk Hellbron
Science and Trade Institute
Caldari State
#40 - 2012-12-07 23:12:45 UTC
If L IV missions are to hard for you, stick with the L III's.