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Warfare & Tactics

 
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FW Plex button change

Author
Bienator II
madmen of the skies
#61 - 2012-12-05 22:31:45 UTC
it has nothing to do with tactics or counter tactics. What happened that something was changed what was perfectly working. Its now more boring as it was in past. You enter the plex and you know exactly what will happen. Jumping through a gate is more exciting as entering a plex since you are at least at a random point in 15k range around that gate when you decloak.

whats wrong with approaching each other in a fight?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

2manno Asp
Death By Design
#62 - 2012-12-05 22:37:20 UTC
X Gallentius wrote:
2manno Asp wrote:
Zen Guerrilla wrote:
Before the patch i would sit on the button and move into my optimal as soon as i got a ship on shortrange dscan.
Now i have to move less.
So apart from the ships allowed into plexes, nothing has changed.

Rreally? I'm curious to know how many occupied plexes have you jumped into and how it worked out.
I avoid occupied ones unless I/we have numbers for reasons stated in the OP.

Jumped into about 5. Died three times, won twice. Adapting.


well that's working as anticipated. lmk how you eventually adapt, assuming you just don't jump in. would like to know.
Taoist Dragon
Okata Syndicate
#63 - 2012-12-05 22:57:45 UTC
Bienator II wrote:
it has nothing to do with tactics or counter tactics. What happened that something was changed what was perfectly working. Its now more boring as it was in past. You enter the plex and you know exactly what will happen. Jumping through a gate is more exciting as entering a plex since you are at least at a random point in 15k range around that gate when you decloak.

whats wrong with approaching each other in a fight?



If you both want a fight thats fine.....and it won't change with the new plex mechanics. it is the same as it has been since eve went live in that respect.


only difference now is that if someone is not paying attention while plex'ing then he is more likely to get caught.....tbh i think this may still be a legacy of the gunless farmer alt season after inferno was released. In reality I don't see it changing the actual plex fights that i have had much at all.

That is the Way, the Tao.

Balance is everything.

X Gallentius
Black Eagle1
#64 - 2012-12-05 23:24:44 UTC
2manno Asp wrote:

well that's working as anticipated. lmk how you eventually adapt, assuming you just don't jump in. would like to know.

Pay me the isk in lost ships and I'll tell you. Blink
Bienator II
madmen of the skies
#65 - 2012-12-06 00:34:14 UTC
Taoist Dragon wrote:

only difference now is that if someone is not paying attention while plex'ing then he is more likely to get caught.....tbh i think this may still be a legacy of the gunless farmer alt season after inferno was released. In reality I don't see it changing the actual plex fights that i have had much at all.

just read my comment a few pages before. Thats exactly what i said. The change would have been an excellent quick-fix a few weeks after inferno shipped but serves now 0 purpose since the problem does not exist anymore.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Taoist Dragon
Okata Syndicate
#66 - 2012-12-06 02:05:27 UTC
Bienator II wrote:
Taoist Dragon wrote:

only difference now is that if someone is not paying attention while plex'ing then he is more likely to get caught.....tbh i think this may still be a legacy of the gunless farmer alt season after inferno was released. In reality I don't see it changing the actual plex fights that i have had much at all.

just read my comment a few pages before. Thats exactly what i said. The change would have been an excellent quick-fix a few weeks after inferno shipped but serves now 0 purpose since the problem does not exist anymore.


Fair enough that it may fix a problem that no longer exists. I just don't see it being an issue or change how I get fights in or around plex's tbh.

The only change it may affect is a slightly more brawling focussed wz until people realise that is doesn't change the way in which actual fights occur.

That is the Way, the Tao.

Balance is everything.

2manno Asp
Death By Design
#67 - 2012-12-06 02:34:18 UTC
well, i haven't lost as the guy starting in a plex yet.

they jump in, and oddly, they're always right where i want them.
Taoist Dragon
Okata Syndicate
#68 - 2012-12-06 02:38:26 UTC
2manno Asp wrote:
well, i haven't lost as the guy starting in a plex yet.

they jump in, and oddly, they're always right where i want them.


So what has changed from before then?

That is the Way, the Tao.

Balance is everything.

2manno Asp
Death By Design
#69 - 2012-12-06 03:28:17 UTC
Taoist Dragon wrote:
2manno Asp wrote:
well, i haven't lost as the guy starting in a plex yet.

they jump in, and oddly, they're always right where i want them.


So what has changed from before then?


you're right. i am awesome :)
Cearain
Plus 10 NV
#70 - 2012-12-06 12:37:28 UTC
2manno

Any sort of real time notification system would be preferable. Yours would be great. With the new expansion there are allot of fights but after a bit things will get stagnant again.

I generally fly brawler ships. To deal with kiters I will either use a td, mwd, or now the drones on the destroyer. I still lose ships due being kited but I have my chances. Unless they have a loki boost. The range ogbs give kiting ships makes it pretty much impossible to catch. I don't jump into condors or hookbills though they are ready made kiters and immune to the td.

Otherwise I usually just fly relatively cheap stuff and jump in.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bienator II
madmen of the skies
#71 - 2012-12-06 21:07:10 UTC  |  Edited by: Bienator II
its not really noteworthy but thats my statistic so far (algos):
- killed 3 destroyer while defending a plex (opened the plex myself, moved to optimal attack position for the setup)
- died to the first wolf after entering a non-empty plex (camped at 0 - optimal for him)

was only one short evening of soloing, only counting engagements in plexes - no noobfits involved so far.

100% success ratio for the defender. any other experiences?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

2manno Asp
Death By Design
#72 - 2012-12-07 01:52:00 UTC
i've lost only 1x as a defender. i had a jaguar into half armor with my hookbill, when ~5 others jumped in to help.

that new camera angle is fascinating /o\
Mich Farmer
24th Imperial Crusade
Amarr Empire
#73 - 2012-12-07 10:42:19 UTC  |  Edited by: Mich Farmer
If they had actually made it so that new rat spawns every 2-3 minutes, we probably would not see so many afk plexers these days. And if somebody complains about NPC's deterring pvp now....sorry guys but new NPC's are about as much of an effort as police station full of cops is for Arnie and even if plex had 5-6 of them, I dont see it affecting pvp much at all.

Previously we could easily hold the wt progress at bay. The mechanics made defending faster than attacking and needing proper boats also put attackers at risk for pirates due to no-docking, etc.

Now it's total farmville and it does not matter if we kill enemy at ratio of 10:1. Farmers will determine the outcome again and we know which side will get 99% of the farmers due to better payout. And it's exactly what CCP and Gallente want to happen. Screw the vibrant pvp possibilities, isk will be handed to their favourite militias.

Previously wt's could put system up 10% or so during our "sleep/work hours", despite having 23/7 link alts sitting on POS with public advert "Plex this system, nao!". Now we must consider ourselves lucky if they dont put it up 30% during the same time thanks to fact everyone and their dog can again farm plexes in t1 frigates.

And before you say "get your own farmers", if other side gets 75% isk from same activity, how would we achieve this feat? If you can answer it, perhaps you can also solve Israel-Palestine conflict. Should be walk in the park compared to that one.
Cearain
Plus 10 NV
#74 - 2012-12-07 14:54:45 UTC
2manno Asp wrote:
i've lost only 1x as a defender. i had a jaguar into half armor with my hookbill, when ~5 others jumped in to help.

that new camera angle is fascinating /o\



I always used to assume that the person in plex was right on the button so the fits i use to enter a plex haven't necessarilly changed. (they changed due to the changes in ships)

But when i was in the plex orbitting the button and I saw several people coming I used stay on the button, align to something away from warp in, and maybe get a fight if they didn't all come at once. Now I have to warp off if I see more than one on short scan because if they come, I know they are all going to jump right on top of me.


So for me its not a matter of win or lose more its a matter of getting fewer good fights.

I have jumped onto other people fighting and turned those fights into ganks. So yay more killmails, but I do prefer the old system were we had more good fights.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#75 - 2012-12-07 15:09:28 UTC
Mich Farmer wrote:
If they had actually made it so that new rat spawns every 2-3 minutes, we probably would not see so many afk plexers these days. And if somebody complains about NPC's deterring pvp now....sorry guys but new NPC's are about as much of an effort as police station full of cops is for Arnie and even if plex had 5-6 of them, I dont see it affecting pvp much at all.

Previously we could easily hold the wt progress at bay. The mechanics made defending faster than attacking and needing proper boats also put attackers at risk for pirates due to no-docking, etc.

Now it's total farmville and it does not matter if we kill enemy at ratio of 10:1. Farmers will determine the outcome again and we know which side will get 99% of the farmers due to better payout. And it's exactly what CCP and Gallente want to happen. Screw the vibrant pvp possibilities, isk will be handed to their favourite militias.

Previously wt's could put system up 10% or so during our "sleep/work hours", despite having 23/7 link alts sitting on POS with public advert "Plex this system, nao!". Now we must consider ourselves lucky if they dont put it up 30% during the same time thanks to fact everyone and their dog can again farm plexes in t1 frigates.

And before you say "get your own farmers", if other side gets 75% isk from same activity, how would we achieve this feat? If you can answer it, perhaps you can also solve Israel-Palestine conflict. Should be walk in the park compared to that one.



I agree occupancy is farmville. But it always has been, even when you didn't get lp and occupancy was meaningless, it still involved harvesting rats.


The weak rats are not what makes this farmville. Its the fact that most plexing is done without any pvp. I chased an incursus out of a major plex he was dplexing. The rats did decent damage to my vexor. I had to deal with the rats before I could chase the incursus.

You found the real problem with the game. No matter how many times you come in to plex the other side can just start plexing it back as soon as you leave system and unless you camp every system no one in your militia will even know.

The timer rollback won't be that great either. After I chased the incursus off he just sat off grid at a close proximity to the plex until I left. I assume he finished the defensive plex as soon as I left.

I also ran into a stealth bomber running a defensive plex. As soon as i came he cloaked. Then I am sure he waited until i left and kept running the plex. With no system that informs militias when plexes are being taken this sort of boring hide and seek plexing will remain the optimum way to plex.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

jjohnpaul xvii
Caldari Provisions
Caldari State
#76 - 2012-12-07 16:11:53 UTC  |  Edited by: jjohnpaul xvii
I struggle with the ''button changes are a nerf to kiting/fighting outnumbered'' argument in practice.

Its the exact same tactics and skill set post the change - Some ship fitting skills, some EVE ship knowledge, a tiny bit of maths, some manual piloting/situational awareness - you just start closer together which in my experience means targets are actually even more likely to haphazardly activate gate/chase after you than ever before.

See some tackle you can kill incoming amongst a blob to your plex gate? > Rejoice > Put a burn or two in > Hope they chase you > Profit.
jjohnpaul xvii
Caldari Provisions
Caldari State
#77 - 2012-12-07 16:12:19 UTC  |  Edited by: jjohnpaul xvii
Double poast - soz.
Veshta Yoshida
PIE Inc.
Khimi Harar
#78 - 2012-12-07 17:03:03 UTC
jjohnpaul xvii wrote:
I really don't get the ''button changes are a nerf to kiting/fighting outnumbered'' argument....

Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?

Before;
Brawlers essentially had to leave button in order to get that advantage as weapon range did not allow (except in rare cases) for damage much less tackle to be applied on incoming ships. This left a reasonably wide opening to get some LR ships inside regardless of what/who is inside at time of activation.
LR ships inside could easily be countered by a minimal amount of eWar by brawlers coming making offensive action using LR ships a rather defeatist approach given that defender had docking rights for easy refitting.

Now;
Brawlers are on button and on warp-in without having to move an inch. Every ship entering is subject to the maximum amount of dps afforded by any given hull size/type and due to grid load, coming out of warp and other minute delays will likely be taking said damage before they can even initiate counter-locks .. LR ships are not able to survive entry at all.
LR ships are still easily countered by a minimal amount of eWar and defender still has a huge advantage by being able to refit at will .. "but defender can just use LR ships so they are still valid!!!?!?!" I can hear you think .. errr, no. Because eWar is being revamped and we now have t1 logistics in all sizes, offensive gangs will be packing eWar in all slots not used for prop/tackle (as has been the norm since FW started really .. just more oomph with revamp) and since LR is easily countered by ...

In short: Making button synonymous with warp-in, which is for all intents and purposes what we are talking about , has effectively removed the remaining sliver of a niche LR fits had left in the eWar heavy environ of FW.

PS: Imagine what happens when/if CCP finds a solution to make active tanking competitive with buffers which are the norm for brawlers (LR generally has no tank regardless) .. dps on button/warp-in ramps up as logistics are replaced with guns making the very real problem insurmountable .. thus, better to address it sooner rather than later.

X Gallentius
Black Eagle1
#79 - 2012-12-07 18:08:52 UTC
Veshta Yoshida wrote:
Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?
Kiters win 99.99% of the time against Brawlers if they get to dictate range, with me so far?


chatgris
Quantum Cats Syndicate
Of Essence
#80 - 2012-12-07 18:22:43 UTC
As a primarily nano pilot - this change has resulted in more deaths for me.

But in the interests of balance, this makes sense. This gives brawling ships a chance, and levels the playing field so that first person in running the button has a good optimal starting range, for both brawling and nano ships.