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Worlds Collide Sansha/Angels, HOW do you do this ?

Author
Kiteo Hatto
The Scope
Gallente Federation
#41 - 2012-12-07 13:28:26 UTC
Elistea wrote:
Kiteo Hatto wrote:
What are your mids like ? I've been itching to put a web on it for a while but never "really" needed it because stuff died before it got close.


Kiteo Hatto wrote:
What are your mids like ? I've been itching to put a web on it for a while but never "really" needed it because stuff died before it got close.


My fit is:

HI
4x Tachyon Beam Laser II
Drone Link Augmentor I
Salvager I
Tractor Beam

MED
True Shansha Statis Webifier
2x Tracking Computer II with tracking speed script
4th slot is optional (Sebo/AB/Cap RechargerII/another Web)

LOW
3x Imerial Navy Heatsink
2X anti-faction T2 hardeners
Damage Control II
Corpus X-type Large Armor Repairer

You will need 5% PG implant to fit both deadspace rep and tachs. May be a bit expensive but is worth it.
In sansha part webs may not be necessary, u will definitely need em in Angel part tho.
I always pack one even when i dont need them in some missions.


Hmmm, we have pretty much the same fit apart from web, DC and DLA.
I use 2 cap rechargers instead of web, TE instead of DC and another tractor beam instead of DLA.
Elistea
BLUE Regiment.
#42 - 2012-12-07 13:36:17 UTC
Kiteo Hatto wrote:
Hmmm, we have pretty much the same fit apart from web, DC and DLA.
I use 2 cap rechargers instead of web, TE instead of DC and another tractor beam instead of DLA.


Yea im lazy from nature. thats why use DCU and T2 CCC rigs. = mby less DPS but at least i can use med slots for tracking instead of cap namagement.
Kiteo Hatto
The Scope
Gallente Federation
#43 - 2012-12-07 13:40:42 UTC
Elistea wrote:
Kiteo Hatto wrote:
Hmmm, we have pretty much the same fit apart from web, DC and DLA.
I use 2 cap rechargers instead of web, TE instead of DC and another tractor beam instead of DLA.


Yea im lazy from nature. thats why use DCU and T2 CCC rigs. = mby less DPS but at least i can use med slots for tracking instead of cap namagement.


Have you tested which gives you more resists, DC or EANM ? Im going to go and try your setup as i also got t2 ccc's :D
Elistea
BLUE Regiment.
#44 - 2012-12-07 13:43:10 UTC
Kiteo Hatto wrote:
Elistea wrote:
Kiteo Hatto wrote:
Hmmm, we have pretty much the same fit apart from web, DC and DLA.
I use 2 cap rechargers instead of web, TE instead of DC and another tractor beam instead of DLA.


Yea im lazy from nature. thats why use DCU and T2 CCC rigs. = mby less DPS but at least i can use med slots for tracking instead of cap namagement.


Have you tested which gives you more resists, DC or EANM ? Im going to go and try your setup as i also got t2 ccc's :D


Definitely EANM and by far.
Elistea
BLUE Regiment.
#45 - 2012-12-07 13:45:44 UTC
Also if u wanna go for EANM u just need to have one of the A-typesCool
Kiteo Hatto
The Scope
Gallente Federation
#46 - 2012-12-07 13:57:29 UTC
Elistea wrote:
Also if u wanna go for EANM u just need to have one of the A-typesCool

Oh its going to be a hell of a tight fit.
Elistea
BLUE Regiment.
#47 - 2012-12-07 14:00:39 UTC
Yea 99,7% PG usage with 5% PG implant and perfect skills. Little bit easier on CPU side
Kiteo Hatto
The Scope
Gallente Federation
#48 - 2012-12-07 14:31:28 UTC
Elistea wrote:
Yea 99,7% PG usage with 5% PG implant and perfect skills. Little bit easier on CPU side

Hmmmm, 81/82 resists with EANM but 12m cap vs 76/78 resists but stable.....both with a web and 1 cap recharger.
Elistea
BLUE Regiment.
#49 - 2012-12-07 15:44:22 UTC
U dont need to be fully cap stable. 5-6 min of cap is enough. Ofc u have to micromanage a bit.
bbb2020
Carebears with Attitude
#50 - 2012-12-07 21:46:23 UTC
Even though this mission is hard i don't think it has anything to do with the "hole room agro bug".
The last time I lost a ship in a mission was a few month back in the Guristas/Angel version where the Angle room got the better of me and i'm pretty sure i got full room agro even then.
The ship was a lol fit drake (speed and damage fit) with no real tank but it had done the rest of the mission so i thought; why not...
Subsequently i took a 1000dps tanking drake in there and it could just hold on long enough to finish it.

To me the trick in this and other missions, is to get as much load of my tank as quick as possible. That means killing what can be killed the quickest first. For me thats BCs and cruisers. A BC wil do about 75% damage of a BS but I can kill 3 or 4 in the time it takes me to kill one BS. Cruisers is about the same and they do like 60% the damage of a BS.

Of course i don't have to be thinking to much about tracking and dampening in a missile boat so I usually leave the frigates and destroyers for last.

One thing i found though, through a mistake, was that when you land in the room, your only a few K away from an acceleration gates. I accidently clicked on it and when i was near enough, I got slingshooted out off there, even though I was webbed and scrammed. Could save a pure soul one day.
decaneos
Casalt Corp
CAStabouts
#51 - 2012-12-23 12:03:52 UTC
Ive noticed now that you no longer get agro from the other groups unless you launch drones in which case they will attack the drones with out hesitation, however! i have also noticed that if you gain a distance of above 50km from these groups then you can launch your sentrys with out fear of agroing the whole room in the process, hope this helps some people.
Rain6637
GoonWaffe
Goonswarm Federation
#52 - 2012-12-25 01:41:22 UTC  |  Edited by: Rain6637
ah. so OP, this is why it seemed like you dislike me. this thread explains everything. you're mad that your turret marauders got owned by sansha/angels WC. that explains you.
Sammybear
Pyke Syndicate
Solyaris Chtonium
#53 - 2012-12-25 02:10:27 UTC
Rain6637 wrote:
ah. so OP, this is why it seemed like you dislike me. this thread explains everything. you're mad that your turret marauders got owned by sansha/angels WC. that explains you.


not commenting on your seeming problem with him/his with you, but during the full room aggro bug, most people had trouble in this mission, and lots of multi-billion isk fits popped in it. Hell, i almost lost a pricey mach the first go, as I was unaware of the full room aggro bug, went back with a smartbomb and laid waste to the mission :D
Kiteo Hatto
The Scope
Gallente Federation
#54 - 2012-12-25 07:08:25 UTC  |  Edited by: Kiteo Hatto
Rain6637 wrote:
ah. so OP, this is why it seemed like you dislike me. this thread explains everything. you're mad that your turret marauders got owned by sansha/angels WC. that explains you.


You would have died if you tried doing that mission with 1 toon(turret based), but you never had any REAL issues with anything since you like playing with what....5 of your toons now ? Think i just have a hatred for multiboxing people telling single toon people how easy everything is.

Also, im pretty sure i made this thread before i came across you....
Funky Lazers
Funk Freakers
#55 - 2012-12-25 08:16:45 UTC
Kiteo Hatto wrote:
Rain6637 wrote:
ah. so OP, this is why it seemed like you dislike me. this thread explains everything. you're mad that your turret marauders got owned by sansha/angels WC. that explains you.


You would have died if you tried doing that mission with 1 toon(turret based), but you never had any REAL issues with anything since you like playing with what....5 of your toons now ? Think i just have a hatred for multiboxing people telling single toon people how easy everything is.

Also, im pretty sure i made this thread before i came across you....


Awww man, don't feed the troll.
I'm pretty sure he is Adapted and you can't beat him!

Whatever.

Sasha Vykos
Orphans of Perdition
#56 - 2012-12-25 10:43:21 UTC
This mission seems fixed now, I got it yesterday and fit a micro jump drive as a precaution, since last time this mission came up I almost got owned.

As soon as I hit the second room I jumped, only one pocket agro'd me. After that it was easy to clear in my Rattle.

3rd room I got no agro from the other 2 spawns.

Took no time at all to go through both the Guristas and Serpentis mobs.

People who say drone boats are broken just aren't trying.


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