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About afk cloakers

Author
BORG HELLinHEAVEN
Aliastra
Gallente Federation
#1 - 2012-12-06 22:31:04 UTC
Hi,

Am going to show a solution to a question i think is a big problem in this game: (not really sure if the idea is original in this forum, but it appears to be)

First:

I really have nothing against people using their cloak ship to sneak around and grab unaware people, have safe eyes for intel or any purpose a cloaker can accomplish.

The problem:

My concern is that cloak players can let the ship there in the system floating, unscanable; while they go sleep, work, play other games or anything else. This, for me, is anything different from booting! The presence of the enemies ship in a system prevents careful people to keep their business in the system afraid of a attack or hot drop, things that a active player can do (and for active players there is no problem if he can be there in his PC for 24/7). However a player can leave his account logged in and cloaked in the system playing a passive role as if he is there to control the ship, but he is not there. Its the same as booting for me.

A solution:

When a player cloak´, his ship starts to bleed a ion of some gas related to the ship race, (EX: Heliun for caldari, Xenon for galent, Radonium minmatar and Argoniun for ammar). If the ship remains x min time without warp to anywhere else in the system, that ion will accumulate to a threshold detectable by ions scan probes, so players can warp right on top of the cloaker if he goes afk or by mistake do not warp elsewhere in a given time. This way, afk cloakers can still doing his valid job while they are active and smart enough. And afk ones would be found with the probes.

The idea can be extended to find cloak fleets: when a lot of cloak ships are all together, the ion in space accumulates to the threshold limit faster, so cloak blobs would need to move faster or risk to be probed.

For EVE:

The solution i proposed intended to use current eve mechanics, new opportunities (hunt cloakers), news skills can be associated as well and prevent afk people to do passive **** (passive harassment of a system)

And, its really like StarTrek way to find things: : Spoke - deep field scans now
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2012-12-06 22:41:28 UTC  |  Edited by: Omnathious Deninard
First
Edit: try using the search feature before making a new thread about this topic again. One comes out at least once a week.

If you don't follow the rules, neither will I.

Marie Hartinez
Aries Munitions and Defense
#3 - 2012-12-06 22:43:27 UTC
*looks at calender* must be that time of year again.

This has been debated for what, since the beginning of EVE, or somewhere close to that.

If the Devs were going to change this, they would of done it long before now.

Also, HTFU, STFU, yadda yadda.

Surrender is still your slightly less painful option.

Sean Parisi
Blackrise Vanguard
#4 - 2012-12-06 22:49:16 UTC
Over exaggeration of AFK cloaker's is over exaggeration. I still don't get why so many people get ridiculously paranoid over cloakers.
Michael Loney
Skullspace Industries
#5 - 2012-12-06 23:33:16 UTC
So all I have to do is keep moving? * double click * on the middle of nowhere, go back to bed.



Zan Shiro
Doomheim
#6 - 2012-12-06 23:49:11 UTC
so I afk by the star in the system and your scanner cannot tell the difference between my ions coming off the ship and exhaust gases of that star I am chilling by.

Ashbourne
Sebiestor Tribe
Minmatar Republic
#7 - 2012-12-07 00:00:52 UTC
Does feel a bit wrong that an cloaked player can just chilled in enemy territory for hours with nothing being done about them though.

I had an idea for this too, with disposable 'chaff' bombs. You send them out like probes, they pop and for a short duration, anything that's cloaked in their AoE gives off a weak signature probes can detect.

It would be slow work that wouldn't catch out an active player unless they're careless. Not sure how they'd find and decloak them once they warp in though.
Kitt JT
True North.
#8 - 2012-12-07 01:43:54 UTC
the AFK guy isn't the problem. its the guy who is hunting, and is not afk.

the issue with cloaking isn't an issue with cloaking.

its an issue with local, and how its a perfect intelligence tool.
Nikk Narrel
Moonlit Bonsai
#9 - 2012-12-07 02:10:25 UTC
I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
ShahFluffers
Ice Fire Warriors
#10 - 2012-12-07 02:29:13 UTC
Nikk Narrel wrote:
AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.

Saving for future copy pasting.
AFK Cloaker
Matari Exodus
#11 - 2012-12-07 04:40:08 UTC
.
Omnathious Deninard
University of Caille
Gallente Federation
#12 - 2012-12-07 04:57:43 UTC
Nobody move, there is an afk cloaker in this thread.

If you don't follow the rules, neither will I.

Dawn DiDacyria
The Scope
Gallente Federation
#13 - 2012-12-07 05:10:09 UTC
I do understand the problem and agree that it is a problem.
Unfortunately I can see that there is no easy solution. Setting up conditions to stay cloaked, or to stay undetectable, will only serve to extend the current afk-macro-miner scripts to the afk-cloakers as well, and leave EVE with the same problem anyway It just will not solve anything.

Until CCP figures out a way to stop macros this problem will persist.

Cheers
Raphael Celestine
Celestine Inc.
#14 - 2012-12-07 08:46:06 UTC  |  Edited by: Raphael Celestine
This thread again. Roll

Nikk summed things up pretty well, but I'll throw in my 2c anyway.

EVE is a PvP game in a persistent world with significant consequences to losing a battle. That creates positive feedback loops in any repeated battles between the same combatants. As such, it must have options for asymmetric combat, otherwise any pretence at balance vanishes.

As things stand, AFK cloaking is the only practical form of guerilla warfare in EVE.

Potential targets in EVE fall into three main categories: Structures, PvP pilots and PvE/industry pilots. The entire point of asymmetric combat is not to fight your opponent's PvP fleets directly, which rules them out. Reinforcement timers mean that you can't kill a structure without fighting those PvP fleets, so they're out as well. That leaves PvE pilots as the primary prey of guerilla operations (as they should be).

The trouble is, current game mechanics mean that an alert PvE pilot can avoid an attack relatively easily. Between POSes and stations, he can always have an unbreachable sanctuary that is only a warp away. Local chat means that he is warned instantly when a potential attacker arrives in system, well before the newcomer is in position to threaten him. To succeed, the attacker has to locate, travel to and tackle their target faster than said target can align and dock. If the PvE pilot is prealigned, he can be completely safe within one or two seconds.

AFK cloaking allows the attacker to disrupt their opponent's PvE operations despite the fact that the defenders have near-complete control over how and when combat can occur. By putting a cloaked ship in system, they create a threat that the defender can't drive off; the opposition is then left with the difficult choice of stopping all PvE or risking an attack. (Note that the choice is still entirely in the defender's hands: if they dock up, there's nothing the cloaky pilot can do)

None of that means that it's a good way to implement an asymmetric warfare mechanic. A system that essentially relies on frustrating your targets enough to make them take a risk doesn't fit well with a game that is supposed to be fun to play for both sides, and the current dynamic of AFK cloaking combined with hot-drops tends to produce either a onesided massacre or no fight at all. There are undoubtedly other, better ways of achieving that goal - but AFK cloaking can't be removed until after one of them is implemented. If you'd like to see it go the way of the dodo, find a replacement that you think is fair to both sides and then start pestering CCP to implement it.

TLDR: AFK cloaking is a poor way of implementing guerilla warfare, but it's the only one we've got right now. If you want to get rid of it, come up with a replacement rather than just complaining.
Mag's
Azn Empire
#15 - 2012-12-07 08:51:03 UTC
Nikk Narrel has pretty much covered all the bases.

TL:DR. Local is your problem, not cloaks.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#16 - 2012-12-07 10:00:08 UTC
BORG HELLinHEAVEN wrote:
The problem:

My concern is that cloak players can let the ship there in the system floating, unscanable; while they go sleep, work, play other games or anything else. This, for me, is anything different from booting! The presence of the enemies ship in a system prevents careful people to keep their business in the system afraid of a attack or hot drop, things that a active player can do (and for active players there is no problem if he can be there in his PC for 24/7). However a player can leave his account logged in and cloaked in the system playing a passive role as if he is there to control the ship, but he is not there. Its the same as booting for me.

A solution:


This is not a problem, therefore no solution is needed.

The problem is your local channel.
Midnight Pheonix
The Corpening
#17 - 2012-12-07 10:07:24 UTC
The "Final Solution" to afk cloaking is the death of local chat and the instant intel it provides to the peons of large alliances.

You may think it's unfair that people can sit in your system all day for weeks and make you feel unsafe, I think it's unfair that NAP'd alliances can go on deployments for months and not have to worry about major losses coming from their PVE sections. Nullsec is 'supposed' to be the most dangerous area of space, not a haven for the risk averse.

HTFU and drop the sad story routine, nobody wants to hear it.
Jint Hikaru
OffWorld Exploration Inc
#18 - 2012-12-07 12:37:48 UTC
BORG HELLinHEAVEN wrote:
Hi,

Am going to show a solution to a question i think is a big problem in this game: (not really sure if the idea is original in this forum, but it appears to be)



Nope, extreamly un-original. I am presuming you made exactly ZERO attempt to search for previously posted ideas before posting this garbage.

You lack of searching leads me to believe you are a typical lazy null-bear who would rather cry on the forums than go out to try and catch the cloaker in game....


Lets take this system you are talking about, your problem is that you see someone you dont know on local, and you cant find him, so you dont want to go out mining or whatever. What about the people AFK in the station or POS..... (those people who may be a threat to a solo covert ops vessle) I notice your 'solution' does not address them. Seems a bit one sided there....

Once again another game changing idea proposed by a 2month old noob. Seriously, can we get a 6month age minimum on posting game changing ideas.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

DJ P0N-3
Table Flippendeavors
#19 - 2012-12-07 16:43:06 UTC
AFK Cloaker wrote:
.

Oh my stars and garters! Time to POS up and log out!
Nikk Narrel
Moonlit Bonsai
#20 - 2012-12-07 16:50:59 UTC
AFK Cloaker wrote:
.

People keep talking about you... do you have any other comments?
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