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Corporations Killing Orca and other Indies

Author
ShahFluffers
Ice Fire Warriors
#21 - 2012-12-06 18:21:53 UTC
Don't see the point in changing this mechanic. It's fine as is.
AnJuan Jackson
Red Star Trading Corporation
#22 - 2012-12-06 18:24:29 UTC
ShahFluffers wrote:
Don't see the point in changing this mechanic. It's fine as is.



I'll bite, why is that?
ShahFluffers
Ice Fire Warriors
#23 - 2012-12-06 19:14:54 UTC
AnJuan Jackson wrote:
ShahFluffers wrote:
Don't see the point in changing this mechanic. It's fine as is.



I'll bite, why is that?

Do I really need to give an explanation? If so, then this is better suited for the F&I forums than the Assembly Hall. I'm simply expressing my "yey" or "ney" vote here.
AnJuan Jackson
Red Star Trading Corporation
#24 - 2012-12-06 22:47:32 UTC
I wasn't asking for a vote, this topic is entirely for discussion. If you don't feel like stating your views, that's fine, but that is why this thread is here.
Jint Hikaru
OffWorld Exploration Inc
#25 - 2012-12-07 12:49:02 UTC
AnJuan Jackson wrote:
I wasn't asking for a vote, this topic is entirely for discussion. If you don't feel like stating your views, that's fine, but that is why this thread is here.


I think he quite clearly stated his views. I happen to agree with him.


I think a good point was made earlier in theis thread:
Quote:
Furthermore, if you truly believe these ships to be of such value, why don't YOU step up and keep it safe?

Examples:
a.) If it is so valuable, then why don't you have protection for it? Escort it with a Blackbird or Falcon or even a griffin so it can "get away". You could even store these ships inside the ship maintenance array, and have your corp mates switch to them if you get attacked.


Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

AnJuan Jackson
Red Star Trading Corporation
#26 - 2012-12-07 21:19:05 UTC  |  Edited by: AnJuan Jackson
I still think your average battleship will take an Orca down in aprox. 40-55 seconds. Meaning, protection is moot coming from anyone in your corp who would only have to lightly tank the BS to kill it.

I still maintain there is no way to effectively stop people from abusing it. Even if he pays with his ship, he's still going to get an Orca kill. And that assumes a bunch of miners even have the skills to take him on with the "protection" they'll be flying. He'll probably just shoot all of them down too.

But, I realize I'm in the minority on this topic. I doubt I'm going to see any change made to this despite no compelling argument to keep the loophole or any real way to prevent its abuse.

Edit: I also believe the other poster simply stating "I think the mechanic is fine the way it is." Isn't as helpful to stating your view when they offer none of the reasons why they supported it. At least Jint quoted examples.
Corian Teranos
Deep Core Mining Inc.
Caldari State
#27 - 2012-12-07 22:12:20 UTC
you can always place a bounty on them :/ not supported it has been this way forever
AnJuan Jackson
Red Star Trading Corporation
#28 - 2012-12-07 22:16:20 UTC
Corian Teranos wrote:
you can always place a bounty on them :/ not supported it has been this way forever



That's my point, everyone seems to be in favor of having to go through pointless work arounds for a mechanic that shouldn't exist... but are just used to it always being there.

And don't get me started on the bounties in retribution. Everyone in the universe has a bounty for talking in local chat or looking the wrong way at someone. Mostly meaningless.
ShahFluffers
Ice Fire Warriors
#29 - 2012-12-07 22:19:54 UTC
AnJuan Jackson wrote:
I still maintain there is no way to effectively stop people from abusing it.

Get a corpmate to fly a Blackbird. Even if the hostile corpie is fitted to the brim with ECCM, a Blackbird fitted entirely with ECM is going to land a jam cycle against a single target.

AnJuan Jackson wrote:
Even if he pays with his ship, he's still going to get an Orca kill. And that assumes a bunch of miners even have the skills to take him on with the "protection" they'll be flying. He'll probably just shoot all of them down too.

If your combat abilities are really that lacking, then the plan should not be to "take him down" but to stall him so everyone else can get away safely. Then kick him from corp.

AnJuan Jackson wrote:
I doubt I'm going to see any change made to this despite no compelling argument to keep the loophole or any real way to prevent its abuse.

There is no abuse. It's your corp and your assets. YOU are supposed protect it. Not the game.

Beyond this... being in a corp has always been about "tradeoffs." Creating a corp give you the ability to set up a corp hanger and a POS... but you open yourself up to War Decs. You have the capacity to let in who you want, when you want and no one can force you to do otherwise... but that means that those you do allow in gain the ability to be hostile towards you if they so wish (which actually encourages people to be nice to each other, lest someone in corp gets mad and decides to do something about it).
Gizznitt Malikite
Agony Unleashed
Agony Empire
#30 - 2012-12-07 23:08:13 UTC
AnJuan Jackson wrote:
I still think your average battleship will take an Orca down in aprox. 40-55 seconds. Meaning, protection is moot coming from anyone in your corp who would only have to lightly tank the BS to kill it.


This statement makes no sense....

While the time to down an Orca (40-60s) is reasonable, given a gank fit BS and a completely untanked (no dcu) Orca. I don't understand what is moot?

I realize that understanding what is happening and reacting takes a few seconds, but getting a corp mate to uncloak in a falcon and jam a BS, getting a corpmate to switch to the griffin and jam that ship doesn't take 40 seconds... (unless you are afk). I think I understand now... for some reason you think you need to kill the BS to save the Orca... this is not the case, you only need to Jam the BS so the orca can get away....

AnJuan Jackson wrote:
I still maintain there is no way to effectively stop people from abusing it. Even if he pays with his ship, he's still going to get an Orca kill. And that assumes a bunch of miners even have the skills to take him on with the "protection" they'll be flying. He'll probably just shoot all of them down too.


Miner's don't need to take out the BS first and foremost.... They could all release EC drones (the orca too) and have them jam out the BS.... You only need to initially get away and then you can regroup and decide how to deal with the "rotten apple". As ShahFluffers pointed out, that should be your strategy....

AnJuan Jackson wrote:
But, I realize I'm in the minority on this topic. I doubt I'm going to see any change made to this despite no compelling argument to keep the loophole or any real way to prevent its abuse.


You know, you first asked: "Perhaps someone can explain why this is perfectly acceptable or how one might avoid this kind of abuse."
I posted several reasons why it is useful... which you completely ignored....
I posted several ways you can protect yourself... which you completely ignored...
I then asked you extremely pertinent questions as to "why this should be changed"....

And your only response was essentially: EvE laws, and hence it's mechanics, should enforce morally and economically fair behavior... which is a fluff answer... You haven't presented a compelling argument as to why it's a problem. Sure, you've posted that some people have suffered losses do to this mechanic... but so what.... but people suffer losses do to Scamming, Corp Thievery, Suicide Ganking, Piracy, Extortion, and much and more... and CCP has a long history of not only allowing that behavior, but promote it in their game.

And look, Shah Fluffers just posted another reason to allow in-corp aggresssion...

So, why don't you take a step back and focus:
Explain how the situation is unmanageable? And more precisely, explain why the ways you can currently protect yourself are inadequate.


AnJuan Jackson
Red Star Trading Corporation
#31 - 2012-12-07 23:48:23 UTC  |  Edited by: AnJuan Jackson
I'll take these one by one I suppose.

Gizznitt Malikite wrote:
AnJuan Jackson wrote:
I still think your average battleship will take an Orca down in aprox. 40-55 seconds. Meaning, protection is moot coming from anyone in your corp who would only have to lightly tank the BS to kill it.


This statement makes no sense....

While the time to down an Orca (40-60s) is reasonable, given a gank fit BS and a completely untanked (no dcu) Orca. I don't understand what is moot?

I realize that understanding what is happening and reacting takes a few seconds, but getting a corp mate to uncloak in a falcon and jam a BS, getting a corpmate to switch to the griffin and jam that ship doesn't take 40 seconds... (unless you are afk). I think I understand now... for some reason you think you need to kill the BS to save the Orca... this is not the case, you only need to Jam the BS so the orca can get away....


This tactic is a possibility, Albeit a remote possibility. You are suggesting that upon seeing a Battleship warp into our asteroid field (or on top of us if they merit a fleet invite), we will have time to switch ships? I find it unlikely, considering they are piloting freaking mining barges, it will take them at least 20 seconds to get back to a station. If we kept them inside the Orca, this would involve ejecting from their ships and trying to switch as quickly as possible to the already drowning Orca. Even if they respond immediately to this, which is unlikely high sec miners will be adrenaline pumped and watching every second with their hands on the ejection button ready to go, I still doubt this plan will work.

I'll go further more, I have never seen Orcas use in such a way, ever. Small scale or large. Doesn't seem like a realistic job for an abuse that will only occur a -very- small percentage of the time.

Perhaps already having a ECM boat there for the soul purpose of ratting and guarding could be, but I doubt a small operation would merit the loyalty or attention of such a guard, and would most likely get a BS to do the plan he was supposed to prevent. In all honesty, why shouldn't we? We need him there to prevent this from happening, admitting he is the only thing stopping anyone in Corp from doing this... why wouldn't he do it himself again?

Gizznitt Malikite wrote:
AnJuan Jackson wrote:
I still maintain there is no way to effectively stop people from abusing it. Even if he pays with his ship, he's still going to get an Orca kill. And that assumes a bunch of miners even have the skills to take him on with the "protection" they'll be flying. He'll probably just shoot all of them down too.


Miner's don't need to take out the BS first and foremost.... They could all release EC drones (the orca too) and have them jam out the BS.... You only need to initially get away and then you can regroup and decide how to deal with the "rotten apple". As ShahFluffers pointed out, that should be your strategy....


ECM drones are a better option and likely to be held by the Orca pilot as well as potentially other miners. I approve of this option and will implement it on the off chance I ever get in this situation. They aren't going to be 100% effective, but its better than nothing.

Gizznitt Malikite wrote:

You know, you first asked: "Perhaps someone can explain why this is perfectly acceptable or how one might avoid this kind of abuse."
I posted several reasons why it is useful... which you completely ignored....
I posted several ways you can protect yourself... which you completely ignored...
I then asked you extremely pertinent questions as to "why this should be changed"....

And your only response was essentially: EvE laws, and hence it's mechanics, should enforce morally and economically fair behavior... which is a fluff answer... You haven't presented a compelling argument as to why it's a problem. Sure, you've posted that some people have suffered losses do to this mechanic... but so what.... but people suffer losses do to Scamming, Corp Thievery, Suicide Ganking, Piracy, Extortion, and much and more... and CCP has a long history of not only allowing that behavior, but promote it in their game.

And look, Shah Fluffers just posted another reason to allow in-corp aggresssion...

So, why don't you take a step back and focus:
Explain how the situation is unmanageable? And more precisely, explain why the ways you can currently protect yourself are inadequate.


If I am ignoring these suggestions it is because they:

- Don't justify the need to continue working around a mechanic that serves no one. There are a lot of ways to get revenge in the galaxy, Corp killing doesn't need to be one of them.
- Are not realistic or defeat having the system. Having multiple Corporations to maintain safety? The system should not be so terrible I need to have multiple corporations. The fact anyone does this is a cry for reform.
- Convey that despite all the other ways pilots can expect loss in the universe, this one should be kept too.

I am not crying that the universe is a harsh place, I expect it to be. However this mechanic in Corporations is one that does not need to exist and easily rectified. There must be countless other ways to "get back" at a corporation you hated. Maybe join another one, try to take it down any other way. But allowing free kills on Industrials just before getting kicked from Corp is stupid.

You will keep listing them I'm sure but I think everything said so far comes down to "Well.. we like it that way. Hasn't hurt us so far. Learn to live with it."

I'm speaking up for those that don't want to keep working around this for little reason.
Cyprus Black
School of Applied Knowledge
Caldari State
#32 - 2012-12-08 02:51:43 UTC  |  Edited by: Cyprus Black
AnJuan Jackson wrote:
I would like anyone who has thoughts on how Corporation members killing another Corp members Orca or other high priced industry ship is "Combat mechanics working as intended." I understand corporation members allowed to engage in combat, perhaps for practice or what have you. But A disgruntled corporation members getting a free Orca kill or taking out a mining fleet? And nothing you can do except hold the memory hard in your heart and never talk to other players? This type of behavior kills relationships with other players.

Though I have never lost an Orca, I have seen examples of this kind of abuse and find it disturbing that there is nothing to really be done except forget about recruiting for corporations. Perhaps someone can explain why this is perfectly acceptable or how one might avoid this kind of abuse.

And yes, it is abuse. Scoring free kills because of a "Lolz, you let me in your corp" gets around the mystical ever watchful eye of CONCORD.

I would think CONCORD would respond to non-combat vessels in distress... or why bother having them in the first place?


Edit: I might add, with the new safety feature, the excuse of friendly fire accidently Concording them shouldn't be a problem anymore.

As a pilot who actively ganks corpmate orcas and other ships, I disagree with any change to the current system.

Everytime I gank a corpmate, it's always in highsec and their ships always have little or no defenses. No corpmates standing by in combat ships, no offensive drones, no ewar, no reps, no logistics. Nothing. Your ships are fitted and designed to yield maximum mining efficiency and minimal defense.

You highsec miners just assume you're safe in highsec so you neglect even the most basic precautions. An Orca fitted with an ECM module or ECM drones would've haulted my assault easily. Offensive drones could have driven me away in sufficient quantity.

Inviting a brand new corp member to a mining fleet with multiple Orcas on the field is a bad call. In several instances I was even told which pilots were in Orcas and which ones to warp to zero. New members should be on a probationary status. You shouldn't straight up invite new members to your fleet within the first ten seconds of them joining.

Run background checks. I make little attempt to hide my intentions and actions. A simple 5 minute check would've reveled to any CEO what shenanigans I'm up to. Even as I write this, I'm looking for another naive highsec mining corp to join, gank and hold hostage. If you're a CEO of a highsec mining corp I'm trying to join and you somehow miss this posting, then you deserve to get ganked.

There was only one case where my attempts to gank a mining fleet were thwarted. Multiple hulks and Orcas were in the belt, but there was also a PvP fitted Domi. The Domi was there to take care of belt rats, offer remote reps, salvage, and most importantly deploy combat drones. His T2 heavies tore my hurricane to shreds and I escaped at 20% hull.

TL;DR - You're not safe in highsec and you're not safe from your own corpmates. Prepare accordingly.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

AnJuan Jackson
Red Star Trading Corporation
#33 - 2012-12-08 03:14:22 UTC
Cyprus Black wrote:
AnJuan Jackson wrote:
I would like anyone who has thoughts on how Corporation members killing another Corp members Orca or other high priced industry ship is "Combat mechanics working as intended." I understand corporation members allowed to engage in combat, perhaps for practice or what have you. But A disgruntled corporation members getting a free Orca kill or taking out a mining fleet? And nothing you can do except hold the memory hard in your heart and never talk to other players? This type of behavior kills relationships with other players.

Though I have never lost an Orca, I have seen examples of this kind of abuse and find it disturbing that there is nothing to really be done except forget about recruiting for corporations. Perhaps someone can explain why this is perfectly acceptable or how one might avoid this kind of abuse.

And yes, it is abuse. Scoring free kills because of a "Lolz, you let me in your corp" gets around the mystical ever watchful eye of CONCORD.

I would think CONCORD would respond to non-combat vessels in distress... or why bother having them in the first place?


Edit: I might add, with the new safety feature, the excuse of friendly fire accidently Concording them shouldn't be a problem anymore.

As a pilot who actively ganks corpmate orcas and other ships, I disagree with any change to the current system.

Everytime I gank a corpmate, it's always in highsec and their ships always have little or no defenses. No corpmates standing by in combat ships, no offensive drones, no ewar, no reps, no logistics. Nothing. Your ships are fitted and designed to yield maximum mining efficiency and minimal defense.

You highsec miners just assume you're safe in highsec so you neglect even the most basic precautions. An Orca fitted with an ECM module or ECM drones would've haulted my assault easily. Offensive drones could have driven me away in sufficient quantity.

Inviting a brand new corp member to a mining fleet with multiple Orcas on the field is a bad call. In several instances I was even told which pilots were in Orcas and which ones to warp to zero. New members should be on a probationary status. You shouldn't straight up invite new members to your fleet within the first ten seconds of them joining.

Run background checks. I make little attempt to hide my intentions and actions. A simple 5 minute check would've reveled to any CEO what shenanigans I'm up to. Even as I write this, I'm looking for another naive highsec mining corp to join, gank and hold hostage. If you're a CEO of a highsec mining corp I'm trying to join and you somehow miss this posting, then you deserve to get ganked.

There was only one case where my attempts to gank a mining fleet were thwarted. Multiple hulks and Orcas were in the belt, but there was also a PvP fitted Domi. The Domi was there to take care of belt rats, offer remote reps, salvage, and most importantly deploy combat drones. His T2 heavies tore my hurricane to shreds and I escaped at 20% hull.

TL;DR - You're not safe in highsec and you're not safe from your own corpmates. Prepare accordingly.




First post all week that's meant anything to me. Thank you for your input.

Though I've never lost an Orca, and I still think the mechanic should be changed, at least someone's experiences might help shape recruitment policy.
Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#34 - 2012-12-08 04:02:39 UTC
Maybe corporation members shouldn't be allowed to shoot each-other in highsec, still stands that regardless of where you go risk can happen.

Furthermore if they gunning for you, if you run the corp, boot them, if you not, quit. Play with people you trust, once you got captials period, and don't have a alt account (or lazy, want to save time) and use others cyno chars in corp or alliance it is all trust, if the person I know cynos me into a hostile POS with gank fleet, that is my problem, and not ccps.

Freedom is the name of the game, security and morality are gotten with smart decisions. Personally I only trust people who have been in a corp for a year to 6 months for cynoing.
Cyprus Black
School of Applied Knowledge
Caldari State
#35 - 2012-12-08 04:10:25 UTC
AnJuan Jackson wrote:

First post all week that's meant anything to me. Thank you for your input.

Though I've never lost an Orca, and I still think the mechanic should be changed, at least someone's experiences might help shape recruitment policy.

I disagree with your assessment of the situation, yet am willing to discuss it rationally and without trolling or petty insults.

I can't tell you why every highsec corpmate ganker does it, only why I do it. Their motivations are as many as the bricks in the wall. I do it because it's easy. I tried the lowsec piracy thing and found nobody for weeks. I was lucky to find a viable target, even luckier if I managed to land on the same grid as him. Those instances are extremely rare.

Predators go to where their prey is. They follow their food source. If there's nobody left in lowsec and the prey all moved to highsec, then that's where the predators go.

To further compound things, even after two "revamps", wardec mechanics are still just as broken as when they started. So how do you initiate a fight in highsec? There's can baiting, suicide ganking, wardecs, and there's corpmate on corpmate ganking. That's about it.

-Can baiting is pretty much gone. Sometimes you'll see it happen in mission sites when ninja salvagers steal loot. Jetcan mining is all but completely gone.
-Suicide ganking is very prevalent because the cost of your own ship is often outweighed by the cost of your targets ship and/or cargo.
-Wardecs are still broken because the aggressed corp simply joins DecShield, sheds off the wardec, quits the alliance and is back to business as usual. It's incredibly difficult and expensive to get a wardec to stick to your opponent when they can so easily evade it.

So what's left? Corpmate violence. It's the one sure method of PvP in highsec that isn't broken. It's becoming ever more common because other methods of highsec PvP are broken or obsolete. It's far cheaper than initiating a wardec over and over. It's cheaper than losing your ship to Concord. The griefer has the element of surprise and knows exactly what he's going up against.

If you really want to cut down the corpmate ganking, CCP would have to revamp the wardec mechanics a third time and this time needs to put someone else in charge. The employee who's in charge of wardec mechanics carries the pre-incarna attitude of thinking he knows everything and doesn't have to listen to anyone.

Then CCP would have to revamp lowsec to bring it purpose. Lowsec as it stands now has almost the same rewards as highsec yet it's risk is far higher. Lowsec is worthless to industry and mining corporations, prime targets for piracy. If the industry/mining corps won't go into lowsec, what reason do pirates have to stay?

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

AnJuan Jackson
Red Star Trading Corporation
#36 - 2012-12-08 04:11:19 UTC
Sephiroth CloneIIV wrote:
Maybe corporation members shouldn't be allowed to shoot each-other in highsec, still stands that regardless of where you go risk can happen.

Furthermore if they gunning for you, if you run the corp, boot them, if you not, quit. Play with people you trust, once you got captials period, and don't have a alt account (or lazy, want to save time) and use others cyno chars in corp or alliance it is all trust, if the person I know cynos me into a hostile POS with gank fleet, that is my problem, and not ccps.

Freedom is the name of the game, security and morality are gotten with smart decisions. Personally I only trust people who have been in a corp for a year to 6 months for cynoing.



That was one of my main points, is that this only really comes into play in High Sec anyway. A lot of major Orca losses occur in Null during wars and greedy miners, I'm just trying to improve life for smaller time High-Sec Corps.

But, I'm starting to see that this will have little impact on me. Living in Sov space and any Corporation I manage in the future will most likely be out there.

Keep posting thoughts as people like. Despite my arguments, I'm glad as many people took interest as they have.
Cyprus Black
School of Applied Knowledge
Caldari State
#37 - 2012-12-08 04:19:31 UTC  |  Edited by: Cyprus Black
To further iterate, Orcas can field some amazing tanking power if the pilot wished to. Before the nerf, I fought against an Orca that used dual ASB's and I could not break his tank. Since his cargohold was massive, I'd run out of ammo long before he ran out of cap charges.

Even with the nerf to ASB's, they can still tank pretty well. It's just that highsec pilots don't feel the need to do so. They're under the delusion that they're safe and untouchable. My autocannons disagree.

An Orca with several ECM modules in the mid slots can easily shut down a corpmate ganker. Hell, even fielding five ECM drones may do the trick. They can keep me off of his back long enough for him to align and warp away or call for aid.

A standard mining fleet of 5 to 20 members can easily tear apart a lone corp ganker if they were all at their keyboard and they all carried combat drones. 20 members each with 5 combat drones equals one hundred drones on one target. Very few ships can withstand that kind of pummeling.

The underlying problem isn't players unable to deal with this thread. It's that they're unwilling or too naive.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Mallak Azaria
Caldari Provisions
Caldari State
#38 - 2012-12-08 06:38:35 UTC
The counter to this is more stringent recruiting methods.

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Humuhumunukunukuapua'a
Asteroid Farm Unlimited
Goonswarm Federation
#39 - 2012-12-08 09:35:01 UTC
Works as intended. Be careful who you trust and who you **** off. Same thng as making a guy a director, then crying if he takes your stuff after you **** him off. You trusted them...your fault, not ccps.
AnJuan Jackson
Red Star Trading Corporation
#40 - 2012-12-08 16:49:59 UTC
Humuhumunukunukuapua'a wrote:
Works as intended. Be careful who you trust and who you **** off. Same thng as making a guy a director, then crying if he takes your stuff after you **** him off. You trusted them...your fault, not ccps.



Though true, I was not complaining about all possible trust issues. Just one mechanic that I think should be fixed.