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Skill Discussions

 
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+5's not being recognised? Training problems

Author
Tsunami Sue
Sovet-Union
Ferrata Victrix
#1 - 2012-12-06 17:48:47 UTC
Hi apologies if this has been mentioned before i've done quick glance, cant see anything...

Anyone else having issues just after a clone jump?
I jumped into my +5's just now...

I noticed my Skill time go UP by a considerable amount. (like a week)

Also when i pause the skill, it shows...

Paused:
32d 19h 48m

then when i restart the skill...
40d 21h 31m

!!!!! eeek.

I've tried logging and changing ships, no help.

just a warning really. i've put in a petition, hope to get this sorted ASAP, Fighters 5 is long enough already :(
Tsunami Sue
Sovet-Union
Ferrata Victrix
#2 - 2012-12-06 17:58:49 UTC
Ok nothing to see here... (fixed now)

On waiting 15mins then pausing/unpausing about 3 times, it's showing the correct time left to train. Weird :)

Snow Axe
Republic Military School
Minmatar Republic
#3 - 2012-12-07 00:54:27 UTC
Same thing happens to me. Jumped from one +3 set to another +3 set, skill training time jumps up a couple of days (17 days to 19 days).

Tried with other skills, same thing. It shows the proper shorter time when you add it to the queue, but as soon as you hit apply, it jumps to the higher time. Looks like once the queue is started it's ignoring implants post-clone jump.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Dorian Wylde
Imperial Academy
Amarr Empire
#4 - 2012-12-07 06:06:50 UTC
Make sure you put up a bug report about it, try to be as detailed as possible so they can nail down what happened and hopefully fix it.
NEOTANK
Caldari Provisions
Caldari State
#5 - 2012-12-07 13:29:49 UTC
ı have the same problem ... ı just jump clone +2 implant to +4 impalnt and now my skill takes much more time .. when ı click paused say "11d 6h" then click to apply says "13d15h" and in +2 implant was 12days
Feer Truelight
#6 - 2012-12-07 17:03:31 UTC
So what fixed it? Nothing? Or is it still buggy?

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Roger Dew
TOILET'DUCK PRODUCTIONS
#7 - 2012-12-08 16:42:07 UTC
I've been getting this problem too, if I relog then apply skill training it fixes itself, just seems there's a few bugs around jump cloning at the moment.
Wapu Kashuken
Serenity Rising LLC
Controlled Chaos
#8 - 2012-12-09 06:10:17 UTC
I've had this problem every time I've jumped. I've sent a petition and this is their reply:

Although as this display issue should now have been fixed with the patch:
"In some cases skills were not being applied directly after clone jumping. This has now been fixed."

http://community.eveonline.com/updates/patchnotes.asp

Please clear your queue and reapply your skill training. I am sorry for your inconvenience.



So... apparently they haven't fixed this since it has happened again. So great we get mandated rebalancing and new ships. Would be nice if these ass-clowns would start with fixing what was actually broken first.
Hrothgar Nilsson
#9 - 2012-12-09 07:17:59 UTC  |  Edited by: Hrothgar Nilsson
Have also been getting this problem. I'm currently training Battlecruisers 5.

My high-sec clone has +3 perception, +3 willpower implants. Same as null-sec clone.

Before jumping, 16 days <1 hour until finished.

Jump into my null-sec clone. Gets bumped up to 17 days 22+ hours.

Pausing, unpausing changes the time left back and forth between the two. Did that a few more times and seems to be fixed.

http://i.imgur.com/sydLj.png
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#10 - 2012-12-09 13:10:50 UTC
I think I might understand what's going on, did you all try and jump into +5's but didn't/get an error that clone would be destroyed sometime before this happened?

What happened to me is I tried jumping into my +5 set from LG Halo's (+2), it gave me message that to do so I would have to destroy a jumpclone. I thought this odd as my +5's are in another region of space as where I was but decided to play it safe and not jump. When I re-continued my training que several hours were taken off it as if I had jumped into my +5's but was still in the Halo's.

The next day I jumped into my LG Crystals (+2 as well, same as the halo's) and training time went back up by a few hours as if I'd jumped out of the +5's. What I think happened is when I first tried to jump into the +5's the game changed my attributes to that while I didn't actually jump. This was corrected the next time I actually clone jumped.
Arec Bardwin
#11 - 2012-12-09 16:16:16 UTC
Clone jumping and attribute implants definitely buggy atm. Relogging/pause/apply seems to be a valid workaround.
Hrothgar Nilsson
#12 - 2012-12-09 21:19:26 UTC
Idicious Lightbane wrote:
I think I might understand what's going on, did you all try and jump into +5's but didn't/get an error that clone would be destroyed sometime before this happened?

Nope.

Training: Battlecruisers
Primary Attribute: Perception
Secondary Attribute: Willpower

Dodixie clone: +3 perception, +3 willpower, +3 intelligence, +3 memory
Null clone: +3 perception, +3 willpower

Before jump: 16 days, <1 hour left
After jump: 17 days, ~22 hours left

Pause: 16 days, <1 hour left
Unpause: 17 days, ~22 hours left
Pause: 16 days, <1 hour left
Unpause: 17 days, ~22 hours left
Pause: 16 days, <1 hour left
Unpause: 17 days, ~22 hours left
Pause: 16 days, <1 hour left
Unpause: 16 days, <1 hour left (finally sorted itself out)
Misanth
RABBLE RABBLE RABBLE
#13 - 2012-12-10 05:46:22 UTC
1) Paused skill training. Clonejumped.
2) Activated skill training.
3) Entered ship, jumped three systems, bought six new skillbooks.
4) Injected new skillbooks, removed current skill training from queue and added the new skills. Closed skill queue.
5) Opened up skillqueue and now it has reverted to the skill I was training before I added the recent new skills.
6) Relogged.
7) Removed current skill training from queue and added the new skills I injected before relog. Closed skill queue.

At that point it worked. So, session change did not help. Trying to close, re-open queue, and repeatedly add/remove skills didn't. Relogging was the only way to solve it.

AFK-cloaking in a system near you.

Mallak Azaria
Caldari Provisions
Caldari State
#14 - 2012-12-10 08:59:19 UTC
Tsunami Sue wrote:
Hi apologies if this has been mentioned before i've done quick glance, cant see anything...

Anyone else having issues just after a clone jump?
I jumped into my +5's just now...

I noticed my Skill time go UP by a considerable amount. (like a week)

Also when i pause the skill, it shows...

Paused:
32d 19h 48m

then when i restart the skill...
40d 21h 31m

!!!!! eeek.

I've tried logging and changing ships, no help.

just a warning really. i've put in a petition, hope to get this sorted ASAP, Fighters 5 is long enough already :(


This happened to me a few months back on an alt, training Fighter Bombers 5. It had 6 hours to go, I paused to jump to another clone & when i started it again it jumped back to it's original time of 38 days. 6 hours later I heard 'skill training complete' so I didn't worry about it. I would say report it as a bug.

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Matthew97
#15 - 2012-12-10 13:38:39 UTC
Current fix is to clear cache. (GM Petition)

Another way is to start training after the JC, pause and then re-start again (So 2 re-starts) should fix it (not guaranteed). (What I found helped while waiting for petition)

Also re-logging might help but not sure.