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EVE New Citizens Q&A

 
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Weapon Specialization question

Author
Count of MonteCylon
Anti-Pirate Enforcement
#1 - 2012-12-06 09:13:21 UTC
If you train in a skill like "small blaster specialization", does the damage bonus apply when you use a tech I small blaster or only when you use a tech II small blaster?

For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places. -- Ephesians 6:12

Destination SkillQueue
Doomheim
#2 - 2012-12-06 09:16:35 UTC
Quote:
"2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization."


Does tech I blasters require small blaster specialization? They don't, so the bonus doesn't apply to them.
Doddy
Excidium.
#3 - 2012-12-06 12:52:37 UTC
The above is correct. There is no real reason to use t1 once you can use t2 anyway.
Aptenodytes
Reckless Abandon
#4 - 2012-12-06 13:01:36 UTC
Doddy wrote:
The above is correct. There is no real reason to use t1 once you can use t2 anyway.

Apart from price, availability, and fitting requirements.
Azirapheal
Hansa Mining og Industri
#5 - 2012-12-06 13:11:38 UTC
The specialisations only apply to tech two weaponry, as a rule of thumb, if it is listed as a requirement for that tier, you benefit.

best named and t1 are only really worth it for price/fitting requirements tbh, i certainly will not be swapping my tachyon 2's for the t1 version though...
Doddy
Excidium.
#6 - 2012-12-06 14:31:44 UTC
Aptenodytes wrote:
Doddy wrote:
The above is correct. There is no real reason to use t1 once you can use t2 anyway.

Apart from price, availability, and fitting requirements.


Indeed, no real reason.
Merouk Baas
#7 - 2012-12-06 14:37:48 UTC
Regarding T2 weaponry, the differences between T1 meta 4 and T2 seem small, but they get multiplied by the various extra skills, the special ammo, etc., and you end up with a noticeable increase in DPS.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#8 - 2012-12-06 16:09:44 UTC
Aptenodytes wrote:
Doddy wrote:
The above is correct. There is no real reason to use t1 once you can use t2 anyway.

Apart from price, availability, and fitting requirements.


For price Jita
For availability Jita (or get friends to buy in jita and move them for you)
For fitting learn to fit better
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-12-06 16:21:55 UTC
TheBlueMonkey wrote:
Aptenodytes wrote:
Doddy wrote:
The above is correct. There is no real reason to use t1 once you can use t2 anyway.

Apart from price, availability, and fitting requirements.


For price Jita
For availability Jita (or get friends to buy in jita and move them for you)
For fitting learn to fit better


Or use the Frogs (Red / Black / Blue Frog) to move it for you....

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Kahega Amielden
Rifterlings
#10 - 2012-12-06 16:22:07 UTC  |  Edited by: Kahega Amielden
Quote:
Regarding T2 weaponry, the differences between T1 meta 4 and T2 seem small, but they get multiplied by the various extra skills, the special ammo, etc., and you end up with a noticeable increase in DPS.


No, not "Etc". There is t2 ammo (which may or may not be useful depending on the weapon type and the situation) and the one specialization skill.

Quote:
For price Jita
For availability Jita (or get friends to buy in jita and move them for you)
For fitting learn to fit better


Jita does not magically make t2 mods as cheap as t1 mods, not everyone lives in jita, and I bet you never bothered training up engineering and electronics, right? After all if you need engineering and electronics to fit something then you just need to fit better.




That said, the specialization skill, if trained to IV, is a pretty significant bonus and many weapon systems (lasers, projectiles especially) benefit hugely from t2 ammo in common situations, so t2 weapons are usually a good call unless you're very limited on cash or are explicitly flying something disposable.
Aptenodytes
Reckless Abandon
#11 - 2012-12-06 16:23:38 UTC
TheBlueMonkey wrote:
For price Jita

This is new players forum. Many new players can't afford Jita prices for T2 items. T2 guns are often 1 mil+, whereas meta 3 or 4 are 100k or less. It might be pocket change to you, but to a new player fitting a destroyer with 7 guns, that is a hell of a lot of ISK. Not having the ISK is a very real reason for newbies to stick to meta guns.

TheBlueMonkey wrote:
For fitting learn to fit better

Again, new players forum. Most new players have electronics and engineering 3, and no weapon upgrades etc. So fitting constraints are much tighter, and cpu/pg is a very real reason for sticking to meta.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#12 - 2012-12-06 17:02:18 UTC
Aptenodytes wrote:
TheBlueMonkey wrote:
For price Jita

This is new players forum. Many new players can't afford Jita prices for T2 items. T2 guns are often 1 mil+, whereas meta 3 or 4 are 100k or less. It might be pocket change to you, but to a new player fitting a destroyer with 7 guns, that is a hell of a lot of ISK. Not having the ISK is a very real reason for newbies to stick to meta guns.

TheBlueMonkey wrote:
For fitting learn to fit better

Again, new players forum. Most new players have electronics and engineering 3, and no weapon upgrades etc. So fitting constraints are much tighter, and cpu/pg is a very real reason for sticking to meta.


You used valid arguments, that's cheating ¬¬

I should probably remember where I'm posting rather than just blurting out my brain dumps.
That said,

Most of the time you'll get the cheapest stuff in jita (unless you put up buy orders in random regions)

As for skills, get the core skills up, and pick up T2 guns when you can.

The core generic skills are about the most important in the game and will often help you a hell of a lot more than specializations.

that a better answer?
Ronix Aideron
Zymurgy Corp.
#13 - 2012-12-06 17:14:38 UTC
What is the definition of a new player? I started at the end of September and I have access to T2 modules and guns. Price I can see and sometime fitting can be a challenge with some skills not to level five but, in my mind that just tells you how to adjust your training plan.

Start the day off slow and taper off from there.

http://eveboard.com/pilot/Ronix_Aideron

ShahFluffers
Ice Fire Warriors
#14 - 2012-12-06 19:21:57 UTC
Ronix Aideron wrote:
What is the definition of a new player?

More derp... less herp. Blink
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2012-12-06 20:36:50 UTC
Aptenodytes wrote:
TheBlueMonkey wrote:
For price Jita

This is new players forum. Many new players can't afford Jita prices for T2 items. T2 guns are often 1 mil+, whereas meta 3 or 4 are 100k or less. It might be pocket change to you, but to a new player fitting a destroyer with 7 guns, that is a hell of a lot of ISK. Not having the ISK is a very real reason for newbies to stick to meta guns.

TheBlueMonkey wrote:
For fitting learn to fit better

Again, new players forum. Most new players have electronics and engineering 3, and no weapon upgrades etc. So fitting constraints are much tighter, and cpu/pg is a very real reason for sticking to meta.


And which is why I stress to get those core skills up before you train for T2 guns...that training is useless if you can't fit them to your ship.

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Help channel: Help chat - Reloaded

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