These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Petition to CCP for Drone Mechanics Revamp

Author
Nomistrav
Center for Advanced Studies
Gallente Federation
#1 - 2012-12-06 14:06:41 UTC  |  Edited by: Nomistrav
EDIT: THIS HAS ABSOLUTELY NOTHING TO DO WITH THE AI CHANGES


So, here we are. This is a petition to have this moved up for the Summer 2013 Expansion.

A lot has changed in Crucible/Inferno/Retribution - the "triad expansions" of CCP fixing issues. However, it was mentioned in the dev blog "Back to the Balancing Future" that a revamp of the drone mechanics wasn't set in stone when this would be worked on:

CCP Ytterbium wrote:
Dominix: still remains a popular ship. It is fairly good, except for the drone mechanics themselves, which are terribly outdated. While we are not certain when this can be tackled, it definitely has high priority on our to-do list.


I'm not going to give some long drawn out wall of text about -why- the drone revamp needs to happen, or why it needs to be moved a bit higher on the priority list. That much is obvious to us all. Be you a null-sec pilot who relies more heavily on your turrets/missiles or care-bear mission runner in high-sec who's been impacted a bit more passionately, the drone system needs a major revamp. Then again, the POS revamp needs to happen too.

Honestly, I can't see how this would be detrimental in any way; but I've been surprised a few times in my life.

Adding the below quote in as it's a very comprehensive list that I'm too impatient to come up with myself.

Jame Jarl Retief wrote:


OK, I'll bite.

Do you feel that drone boats are just fine as they are right now?

If you feel they are fine, how do you explain the following:

-Drone boats do not appear in top #20 most used ship, nor have they to my knowledge in the past 3-5 years. They underperform in most situations, and are seldom used. Which is basically the very definition of something that needs a comprehensive review.

-Drone boats are in considerably less demand than turret and missile boats, and cheaper because supply far outshines the demand. Case in point, Navy Domi recently dropped from 500 mil to 300 mil (cheapest faction BS?).

-Drones take 2-5x more clicks to use (launch and attack and watch their HP) than firing all turrets/missiles (grouped, 1 click).

-Drones are the only weapon system without overheat mechanic to it allowing to boost its effectiveness.

-Drones are the only weapon system without appropriate rigs (there's sentry damage rigs, but no heavy/medium/light damage rigs).

-Drones are the only weapon system without appropriate implants (there's implants for turrets and missiles and scanning and mining...but not drones). This was brought up by CSM as far back as Jan '10, and still nothing.

-Sentry drones still bugged, they don't require nor benefit from racial drone specialization, when all other T2 weapons including other drones do require and benefit from such skills.

-Drones have insane stats, a heavy drone has 100 sig radius, while a ship carrying 3 of them has a sig radius of 120? And fast shield-tanked drones have the same sig radius as slow armor-tanked drones?

-Drones of T2 type have the exact same resist profile as T1, when it should be better (which could be the root cause of many current complaints).

-Ships capable of being drone boats OR turret boats are outfitted as turret boats 99% of the time, why, if drones are fine? (see Proteus)

I could go on with these issues, but there doesn't seem to be a point.

All of this working as intended? Seriously? Roll


-Drones are the only "weapon system" that is destructible by any means other than overheating.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

iskflakes
#2 - 2012-12-06 14:08:13 UTC
There are more important issues to fix, like nullsec, capital ships and POSes. A drone revamp is much needed, but not at the expense of those features.

-

Jenn aSide
Worthless Carebears
The Initiative.
#3 - 2012-12-06 14:09:17 UTC
iskflakes wrote:
There are more important issues to fix, like nullsec, capital ships and POSes. A drone revamp is much needed, but not at the expense of those features.


And of course ccp only works on 1 thing at a time....
Nomistrav
Center for Advanced Studies
Gallente Federation
#4 - 2012-12-06 14:10:07 UTC
iskflakes wrote:
There are more important issues to fix, like nullsec, capital ships and POSes. A drone revamp is much needed, but not at the expense of those features.


Disagree. Capital Ships apply to Null-sec (maybe some more hardcore low-sec) players. Drones apply to everyone - including capital ship pilots.

POSes, I'll give you that, but I did mention it in the original post.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#5 - 2012-12-06 14:10:08 UTC
a revamp is needed, not because of the recent AI change that means drones die quicker though.

also, you are aware that this is a forum post and not a petition right?
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#6 - 2012-12-06 14:11:13 UTC
Nomistrav wrote:
Capital Ships apply to Null-sec (maybe some more hardcore low-sec) players.


You rarely leave high sec don't you?
Frogmorton Greenpad
tootcorp
#7 - 2012-12-06 14:16:29 UTC
I agree.
CCP have dropped a clanger with this, although it was meant with good intention.
A few peeps will no doubt leave over this problem, and that means a loss of income for CCP.
Not a great business plan really.
A lot of players are upset about the drones, this must be sorted quickly.
I must admit I have never seen so many pod flyers upset about one item from an update, read the vibes CCP please.
iskflakes
#8 - 2012-12-06 14:19:03 UTC  |  Edited by: iskflakes
Frogmorton Greenpad wrote:

I must admit I have never seen so many pod flyers upset about one item from an update, read the vibes CCP please.


You clearly haven't been around very long.

Nomistrav wrote:
Capital Ships apply to Null-sec (maybe some more hardcore low-sec) players.


Please leave highsec sometime. Capitals and empty-nullsec are more broken than drones, which is why they're more important to fix.

Jenn aSide wrote:
iskflakes wrote:
There are more important issues to fix, like nullsec, capital ships and POSes. A drone revamp is much needed, but not at the expense of those features.


And of course ccp only works on 1 thing at a time....


I didn't say drones didn't need doing, only that it shouldn't interfere with the important things. If CCP can do all four at once, then great.

Some things I would like to see:
* Drone UI that shows drone HP without launching them
* Assignable E-war and logi drones
* Merge some redundant drone modules
* Drone implants
* Allow drone module bonuses to help fighters/bombers
* Give officer DCUs an actual bonus
* Allow moving drones from cargo to drone bay, at least for certain hulls
* Drone bay expander module/rig
* Smarter AI for things like target painting and webbing drones
* More advanced drone commands (E.g. engage support, or engage people who are warp scrambling me, tell drones to enable/disable/overheat their MWDs)
* Increased HP for all drones
* T2 fighters/bombers

-

Nomistrav
Center for Advanced Studies
Gallente Federation
#9 - 2012-12-06 14:23:11 UTC
To tack on to what iskflakes is getting at, I wouldn't mind the ability to command my drones to orbit an object, even perhaps at what distance they orbit.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

dexington
Caldari Provisions
Caldari State
#10 - 2012-12-06 14:24:21 UTC
It would be nice to be able to create groups with different type of drones.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#11 - 2012-12-06 14:24:53 UTC
Frogmorton Greenpad wrote:
I must admit I have never seen so many pod flyers upset about one item from an update, read the vibes CCP please.


Really?

Because EVERY expansion has the same result, a load of people scream about some changes that mean they can't carry on as they were before the expansion while a whole stack of others just kinda shrug and get on with ****.

Personally, I dislike that some of the old cosmos ded sites have been removed, I love those sites but I'll just adapt and do something else.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#12 - 2012-12-06 14:26:27 UTC
Signed.

Personally, I would like to see drone boats being able to launch more than 5 drones. Why? Simple: variety and balance.

Look at the Drake. It has missiles, and can launch 5 unbonused drones. This works out to about 90% of DPS of the setup coming from missiles, and 10% from drones (if that, probably lower). So a Drake can replace those drones with ECM drones, at a loss of 10% DPS, and be somewhat flexible and unpredictable.

Now look at Myrm. It has unbonused turrets, but bonused drones. Damage split is closer to 50/50. We can argue specifics later. So, if I wanted to deploy ECM drones, on a Myrm, I could do it. But it would cost me a loss of 50% of my DPS! As a result, a drone boat is theoretically more flexible, but in practice nobody in their right mind would do it, the DPS penalty is just too heavy.

Sooo, my suggestion would be to allow drone control units on subcaps. Make the cost (high slots, PG/CPU) such that you can't fit too many. But aim at allowing an average drone boat deploy between 10-15 drones. Total DPS on the ship would be the same, you'd just be losing turrets and replacing them with more drones, as an option.
Nomistrav
Center for Advanced Studies
Gallente Federation
#13 - 2012-12-06 14:29:45 UTC  |  Edited by: Nomistrav
TheBlueMonkey wrote:
Frogmorton Greenpad wrote:
I must admit I have never seen so many pod flyers upset about one item from an update, read the vibes CCP please.


Really?

Because EVERY expansion has the same result, a load of people scream about some changes that mean they can't carry on as they were before the expansion while a whole stack of others just kinda shrug and get on with ****.

Personally, I dislike that some of the old cosmos ded sites have been removed, I love those sites but I'll just adapt and do something else.


Considering that I haven't lost a single drone as a result of any new feature/fix/nerf/anything-of-or-relating to the release of Retribution... All I can say is that you're jumping to conclusions.

Get over yourself and your **** crusade. You're openly opposing a feature that has absolutely no negative attributes from it's being revamped/fixed.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

dexington
Caldari Provisions
Caldari State
#14 - 2012-12-06 14:32:12 UTC
Nomistrav wrote:
Get over yourself and your **** crusade. You're openly opposing a feature that has absolutely negative attributes from it's being revamped/fixed.


don't be to hard on him, he is still adjusting to the fact they removed his favorite DED site, he is not thinking clearly.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Nomistrav
Center for Advanced Studies
Gallente Federation
#15 - 2012-12-06 14:34:07 UTC
Jame Jarl Retief wrote:
Signed.

Personally, I would like to see drone boats being able to launch more than 5 drones. Why? Simple: variety and balance.

Look at the Drake. It has missiles, and can launch 5 unbonused drones. This works out to about 90% of DPS of the setup coming from missiles, and 10% from drones (if that, probably lower). So a Drake can replace those drones with ECM drones, at a loss of 10% DPS, and be somewhat flexible and unpredictable.

Now look at Myrm. It has unbonused turrets, but bonused drones. Damage split is closer to 50/50. We can argue specifics later. So, if I wanted to deploy ECM drones, on a Myrm, I could do it. But it would cost me a loss of 50% of my DPS! As a result, a drone boat is theoretically more flexible, but in practice nobody in their right mind would do it, the DPS penalty is just too heavy.

Sooo, my suggestion would be to allow drone control units on subcaps. Make the cost (high slots, PG/CPU) such that you can't fit too many. But aim at allowing an average drone boat deploy between 10-15 drones. Total DPS on the ship would be the same, you'd just be losing turrets and replacing them with more drones, as an option.


I wouldn't mind Drone bandwidth affecting how many drones can be deployed.

Say we have 5 Hobgoblin II drones, each costing 5 bandwidth. That's a total of 25, but if I wanted to go over that the bandwidth cost could take a penalty - say, double the bandwidth cost.

6 Drones = 35 (10 for sixth drone
7 Drones = 45
8 Drones = 55
9 Drones = 65
10 Drones = 75

This would allow the Myrmidon to field 10 Hobgoblin II's, which I wouldn't mind sacrificing a turret (or few) for the ability to do. Would actually make the Guardian Vexor worthwhile again.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Nomistrav
Center for Advanced Studies
Gallente Federation
#16 - 2012-12-06 14:35:06 UTC
dexington wrote:
Nomistrav wrote:
Get over yourself and your **** crusade. You're openly opposing a feature that has absolutely negative attributes from it's being revamped/fixed.


don't be to hard on him, he is still adjusting to the fact they removed his favorite DED site, he is not thinking clearly.


Interestingly enough, reading this revealed an error in my sentence that has been corrected. (Absolutely -no- negative attributes)

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

dexington
Caldari Provisions
Caldari State
#17 - 2012-12-06 14:41:49 UTC
Nomistrav wrote:
This would allow the Myrmidon to field 10 Hobgoblin II's, which I wouldn't mind sacrificing a turret (or few) for the ability to do. Would actually make the Guardian Vexor worthwhile again.


Did they not change drone interfacing from more drones to more damage, because it reduced the lag i large fights?, if it was changes because of technical limitations i don't think they will allow more drones.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Nomistrav
Center for Advanced Studies
Gallente Federation
#18 - 2012-12-06 14:47:13 UTC
Ahhh, I love the smell of cynicism in the morning.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Conar
My Wormhole Hurts
#19 - 2012-12-06 15:04:57 UTC
* Personally, I would like to see drone boats being able to launch more than 5 drones. Why? Simple: variety and balance *

A long, long time ago..... We could launch more then 5 drones. The servers at the time could not handle the strain.

As for this issue: I believe CCP has totally broken drone use for PVE. I'm not a big fan of AFK anything but if you can't even get your drones doing damage before you have to recall them, what is the point of even launching them?

That being said, I think if CCP does nothing... people will adapt. Example, sleepers. The ship selection and setup had to be adjusted quite a bit to even attempt to do business in wormholes. You also had to delay satisfaction in payment until you got the loot out to market. But, people adapted.

What I have not looked into... How are drone prices? Maybe I need to start making t2 bpc's again.

Conar 07
Nomistrav
Center for Advanced Studies
Gallente Federation
#20 - 2012-12-06 15:14:30 UTC
Conar wrote:
* Personally, I would like to see drone boats being able to launch more than 5 drones. Why? Simple: variety and balance *

A long, long time ago..... We could launch more then 5 drones. The servers at the time could not handle the strain.

As for this issue: I believe CCP has totally broken drone use for PVE. I'm not a big fan of AFK anything but if you can't even get your drones doing damage before you have to recall them, what is the point of even launching them?

That being said, I think if CCP does nothing... people will adapt. Example, sleepers. The ship selection and setup had to be adjusted quite a bit to even attempt to do business in wormholes. You also had to delay satisfaction in payment until you got the loot out to market. But, people adapted.

What I have not looked into... How are drone prices? Maybe I need to start making t2 bpc's again.

Conar 07


Right, but we're still facing large amounts of drones anytime a null-sec alliance wants to hit up a few sovereignty structures in a massive super-cap bash.

Soooo don't think this is an issue anymore? Maybe?

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

123Next page