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Drone Issues: A Summary of the Problem

Author
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#81 - 2012-12-06 13:45:07 UTC  |  Edited by: Jame Jarl Retief
Robertina Bering wrote:
Jame Jarl Retief wrote:
1st click - left-click to open "Drones in Bay" to see which group I want to launch.
2nd click - right-click on the group I want to open contextual menu.
3rd click - left-click to launch drones.
4th click - send drones to attack target, if already aggressed (can be done with a hotkey too).
5th click - left-click to open "Drones in Space" to see the hitpoints/shields of the drones.


1st click - RMB, on the group
2nd click - LMB, launch drones
3rd key hit (yes, i'm using shortcuts) - ONLY if you want to force launched drones to attack certain target

I don't see the point of being bored of that and can't imagine other way to simplify these drone operations.
Mind if i ask you to explain your vision of simple-and-useful way to launch and use drones?


You don't see a group at first. All you see is "Drones in Bay (X)" and "Dones in Space". No groups. After you expand Drones in Bay, then you see the groups to RMB on. Worse, if you haven't done grouping yet (first time undock), you just see a mess of different drones in your bay, and no groups. If it's a new ship, that's the first thing you have to do when you get into space. And if you are attacked before this is completed (at undock), you are at a severe disadvantage.

And following your plan, after the 3rd keypress, you don't see drone hitpoints, until you expand "Drones in Space (5)". That's another click.

But even assuming everything you said is correct, and it takes just 2 clicks (ideally). Add to that one more click to fire turrets. That's a total of 3 clicks MINIMUM. Now, compare it to a ship without drones, and without split weapons. How many clicks to bring 100% of its DPS to bear? 1 click! In other words, a drone boat user still has to work 3x more to bring his weapons into combat. So, my offer stands, if you think this is balanced I'll be happy to trade my 1x PLEX for your 3x PLEX.

My vision of drones would be to make them a viable choice. Plain and simple. Including equivalent mechanic to overheating, mods, implants, rigs (currently there are no damage rigs for drones, except sentries, and sentries don't benefit from racial specialization skills), etc. As for the UI? It'll have to be completely torn down and rebuilt. Basically drones would work like other combat modules and you'd be able to group them like turrets, but unlike turrets you'll be able to mix different sizes and types. For example if flight one is bound to F1 and consists of 2H, 2M and 1 L, that's what will launch from your bay if you press F1. If drone loss occurs, pressing F1 again will send a replacement drone, of appropriate size, from your drone bay to attack the group's current target. If no replacement of appropriate size is available, downsize one size down and replace. Same with launching groups - if group is 2H, 2M and 1L, but only 3H and 2L are available, it would launch that automatically.

If you press F2, which can be bound to flight number two, this automatically tells group one to return AND launches flight 2 without waiting for group 1 to return (drones are smart enough to return to the ship without wasting bandwidth, using a homing beacon). And either Shift+F(x) or whatever to make drones return, since we can't overheat them it's not too bad.

This would be the first step. The second step would be to turn drones into missile-like weapon system. That is, they can no longer be targeted manually, but can be defended against with smartbombs or a new module "Drone Defense Screen" or something like that, which would function as Defender Missiles module does, only be specific to drones. That way, if you feel you need it, you sacrifice a utility high (or more than one) to fit that. And if you don't feel you need it and run into a drone boat? Well, that was your choice. Risk vs Reward. As a side effect, drones will have no HP to watch any more, and would get "used up" with time - similar to laser T2 crystals, they would basically become ammo.

And this would be just the tip of the iceberg. A lot more would be needed. Change to the AI so that drones don't split damage and stay on target. Aggressive drones should engage a target even if aggression is already ongoing when they launch, AND if target pops and no new command is given they should either automatically return, or engage nearest target doing damage. Personally I wouldn't mind automatic return to bay. Signatures of drones need to be looked at (uniform 100 sig radius for all races is bull), other stats need to be looked at too. Etc., etc.

But there's lots of possible approaches to what can be done with drones. They could add 5 module slots (drone 1, drone 2, etc.) and give the option to control each drone separately, or group them together. Grouping them would create a "tower" of shield/armor/hull, and clicking any of those brings that drone back and immediately launches a "fresh" replacement if one is available. A new module gets added - drone bay repair - which will repair drones in bay when active. And increase drone travel speed 500%. That way, drones will require tons of micromanagement, but you'd seldom lose any if you play "whack a mole" well enough.

Another possibility? Evasive maneuvers! Manual option that sets a drone into "evasion" mode. Cuts its DPS 70%, but makes it impervious to all damage but a smartbomb's. Also, depending on race, drones of the same size would orbit at various distances. That is, Gallente would fly close/blasters, Caldari would fly far/missiles/rails. So Caldari drones would be more likely to avoid a smartbomber, at cost of DPS.
iskflakes
#82 - 2012-12-06 13:53:32 UTC
The drone code is nearly 10 years old now. Probably time for a revamp if you ask me, and it would also help if those new officer DCUs got fixed so they actually did something. To all you crying highsec missioners: You need to adapt because CCP won't be fixing drones for a long time.

-

Robertina Bering
Doomheim
#83 - 2012-12-06 14:49:55 UTC
Jame Jarl Retief wrote:
But even assuming everything you said is correct, and it takes just 2 clicks (ideally). Add to that one more click to fire turrets. That's a total of 3 clicks MINIMUM. Now, compare it to a ship without drones, and without split weapons. How many clicks to bring 100% of its DPS to bear? 1 click!



Erm... What happens if you're going to switch a target? Yes, you have to click (disable turrets) + click (choose a new target) + click (activate turrets). Ah, and you have to do a lot of clicks to swap your ammo type/force turrets to recharge and so on :)
Another little fact about drones: they not always attack. You can set them to guard your friend, right? Another clicks.
So?

i'm sorry but your new vision of how to interact with drones is a bit too complicated and ignores some facts.
And please, don't put everything you would like to say in one large heap. We didnt talk about "ah-i-cant-see-drones-hp". It's not about launch-and-control, it's about stats -- a very different story.

And yes, i agree with an idea of pre-expanded list of drones. But you have to do it only once. Why are you talking about that in weird way "it-happens-every-f**king-time"? :)

No offence, man :)
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#84 - 2012-12-06 15:36:47 UTC
Robertina Bering wrote:
Jame Jarl Retief wrote:
But even assuming everything you said is correct, and it takes just 2 clicks (ideally). Add to that one more click to fire turrets. That's a total of 3 clicks MINIMUM. Now, compare it to a ship without drones, and without split weapons. How many clicks to bring 100% of its DPS to bear? 1 click!



Erm... What happens if you're going to switch a target? Yes, you have to click (disable turrets) + click (choose a new target) + click (activate turrets). Ah, and you have to do a lot of clicks to swap your ammo type/force turrets to recharge and so on :)
Another little fact about drones: they not always attack. You can set them to guard your friend, right? Another clicks.
So?


Well, whatever you do on a turret/missile boat, you still do on a drone boat. PLUS drones. There's no "drones only" subcap. They either have the same turrets (Tristan, Algos, Vexor, Myrm, Domi on Gallente arsenal alone) on top of drones. Or missiles on top of drones (Gila and Rattlesnake for Gallente/Caldari alone). Or they have EWAR (Arbitrator) that have to be managed as turrets.

My point is, all the stuff you just said, still applies to a drone boat. PLUS drone management on top of that. Which is monumentally unfair.

Clicks take time. There's also precise cursor movement between those clicks (does you no good to click "Show Info", which is right next to "Launch Drones" in the contextual menu. It's much harder than hitting F1 and firing all turrets. And lest we forget, because drone boats are so "easy", they also get 1 less slot in their layout compared to other ships of the same size/type. Isn't that nice?

Quote:
i'm sorry but your new vision of how to interact with drones is a bit too complicated and ignores some facts.
And please, don't put everything you would like to say in one large heap. We didnt talk about "ah-i-cant-see-drones-hp". It's not about launch-and-control, it's about stats -- a very different story.


Not being able to see drone HP immediately as they launch without an extra click is kind of a big deal right now with the new AI. Not being able to see drone HP before launching the drone (so you don't know what state it is in, how much damage it took) is also kind of a big deal right now. And not being able to tell your drones are being locked until they actually start taking damage (by which time it is often too late to do anything about it) is also a big deal. All of these are drone UI problems.

If my vision is no good, that's fine. I'm sure CCP can come up with a much better solution. I'm pretty sure at this point anything would be better than current state. Heck, if they just remove drones from the game altogether and just refund the SP and re-tool all those drone boats into something more useful, I'd take that as well.

Quote:
And yes, i agree with an idea of pre-expanded list of drones. But you have to do it only once. Why are you talking about that in weird way "it-happens-every-f**king-time"? :)


If you are flying the same ship? Sure. If you are flying different ships (newly fitted) or with a new drone configuration, yes, it happens every f**king time. The game's UI doesn't know which drones are supposed to go into which group, unless you already assigned that. If it's a new ship you never flew before, both drones in bay and drones in space windows start closed (last time I looked, maybe they changed it this patch and I didn't notice?)

But like I said, following your "best case" scenario, it still takes 2 clicks + 1 for turrets, resulting in 3x more clicks than a non-drone ship without a split weapon system. Which, once again, is monumentally unfair. And I once again extend my offer to trade you my 1x PLEX for your 3x PLEX, if you think 1 == 3.


baltec1
Bat Country
Pandemic Horde
#85 - 2012-12-06 16:00:34 UTC
Are people seriously whining about something that takes 2-3 seconds of single didget clicking in a roundabout whine about how they can no longer launch drones and not pay attention to them?
FluffyDice
Kronos Research
#86 - 2012-12-06 16:17:43 UTC
EVE IS DEAD GUYS. ITS ALL GOTTEN TOO HARD. ABANDON SHIP.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#87 - 2012-12-06 17:18:17 UTC  |  Edited by: Jame Jarl Retief
baltec1 wrote:
Are people seriously whining about something that takes 2-3 seconds of single didget clicking in a roundabout whine about how they can no longer launch drones and not pay attention to them?


Try to think about it a little bit.

Q: Can drones be launched with keyboard?
A: No, they can't.

Q: Can turrets/missiles be fired with keyboard?
A: Yes, they can.

This alone should be enough to an intelligent human being to realize that this is a serious issue. If I have to take mouse pointer off of overview, drag it to drone window, and do "single digit clicking" (which is less than 10, thank god for that at least, but I assume you would be fine with 9 clicks?), while the other guy could be doing it with a single keypress and without taking the mouse off of wherever it needs to be? From overview to spamming D-scan to whatever? I mean, it's fairly simple: can you do D-scan AND launch and operate drones at the same time? No you can't. Can you launch missiles and operate D-scan at the same time? Yes, you can.

And you think this is fair, balanced, dandy?

And the whole "launch drones and don't pay attention" is a huge croc anyway. There's a handful of situations where this was ever viable. And pay attention to what, anyway? You can't tell if your drones are being targeted, or have EWAR applied to them (unless you target each drone each time you launch). Your first indication of drones pulling aggro is drone shields going down. If the drone is far away, it's likely death, even if you are paying attention. If it is far away AND webbed, it is certain death, even if you are paying attention. And "don't send drones far" is not a valid argument - otherwise why have Drone Link modules and Drone Navigation modules? Both are designed to send drones far.

Is there a way to deal with the current situation? Yes, absolutely! Just fit EWAR (TP seems to work wonderfully), or RR, or something like that. And your drones will never pull aggro. IN FACT, I would say it's EASIER to AFK in a drone boat now, with the new AI, than with the old AI! With the new AI, all you need is to deploy drones and TP a target, and all ships will attack you. Heck, you can juggle aggro now. You can send drones somewhere far away (furthest enemy), turn EWAR off, and see all the ships peel off of you and go after the drones. Shoot them as they burn away. Then turn TP back on. It works. I can "adapt".

But is it an IMPROVEMENT? I don't think so. In may ways, the AI in this game (if it can be called that) is dumber than Doom I.
Ruuku hou-ou
Konflict ZERO
#88 - 2012-12-06 17:40:10 UTC
The same people who are whining about the new npc AI are the same people who were moaning about ninja salvager's and the like. I personally don't think the new AI is that bad, the only problem I see is the clunky and outdated drone UI.

Bottom line, adapt or die

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#89 - 2012-12-06 17:49:28 UTC  |  Edited by: Jame Jarl Retief
Ruuku hou-ou wrote:
The same people who are whining about the new npc AI are the same people who were moaning about ninja salvager's and the like.


In a way, they're right. Ninja salvaging is an idiotic mechanic. I always felt that way, regardless of everything else. Wrecks don't occur in nature, they're created by players. A player who creates a wreck should have rights to both loot and salvage. It makes sense. In fact, when I talk to people who are just starting in EVE, most of them don't even realize that's how it works - all of them assume that loot and salvage are protected. It's just logical.

Though personally I don't care - been a very long time since I salvaged anything. But just from common sense point of view, it should both be both or neither, not 50/50. I'd be fine with it either way. But having only loot protected and salvage not is counter-intuitive. Always has been.
Jenn aSide
Worthless Carebears
The Initiative.
#90 - 2012-12-06 17:57:01 UTC
Ruuku hou-ou wrote:
The same people who are whining about the new npc AI are the same people who were moaning about ninja salvager's and the like. I personally don't think the new AI is that bad, the only problem I see is the clunky and outdated drone UI.

Bottom line, adapt or die



This is of course false. I have a problem with this whoe new AI thing (again, it was done out of order, content restructuring and drone user interface reworking should have come 1st), but ninja slavaging and the like are totally cool with me.

I'm exploiting the hell out of the new "smarter" (lol) AI. I went from dual boxing a mach and tengu and not using drones (for a grand paper total of 1900 dps) to dual boxing Mach/Rattlesnake with 9 sentry drones between them for (on paper again of course) 2200 dps. The target painter and Nos on my mach insure than I keep aggro right where I want it.

Just because you benefit from (or can adapt to) a change doesn't make it a good change. I like being able to use my 'Snake, but would have prefered it if CCP hadn't made some content (like a few missions, and anoms like Forlorn Hubs) more annoying to the point we have to generally avoid them.

I experimented with a solo Mach in a forlorn hub and even with big dps and 2 ewar modules active i couldn't keep my light drones alive long enough to kill scramming frigs, barely made it out alive.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#91 - 2012-12-06 18:05:47 UTC
The only thing that needs to be changed is the drone UI, and their behavior (focus fire really doesn't work now does it?)

Karash Amerius Operative, Sutoka