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Back to T3 ejections - so intended or not?

Author
Unsuccessful At Everything
The Troll Bridge
#61 - 2012-12-05 21:39:29 UTC
Gizznitt Malikite wrote:


Op.... grow up.... CCP didn't LIE... and you should man up and delete your childish rabble rousing topic...


This wont happen. As long as ships cost isk, and ships can die, and isk can be lost, somone will always be there to sound the siren on the Waaaaaambulance.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Shmoogle Kuni Osukami
Perkone
Caldari State
#62 - 2012-12-05 21:55:08 UTC
MisterAl tt1 wrote:
but here is a three-year old devblog


A lot can change in 3 years.
Kagumichan
Ministry of War
Amarr Empire
#63 - 2012-12-05 21:59:57 UTC  |  Edited by: Kagumichan
Do not fly a ship you cannot afford to lose, Eve rule number 1. That applies to skills too, not just isk.
The skill loss on T3's was designed so they would happen. The big expensive awesome ship is designed to have a drawback adding an element of risk to piloting it. People were ejecting before it popped, which removed that risk element, so CCP have fixed that and put the risk back in.
Ayn Randy
Home For Pugs
#64 - 2012-12-05 22:05:57 UTC
So ive had this happen to me once or twice where a pilot ejects and warps off leaving the ship and saving his Pod/Skillpoints...

Everyone screams stop shooting and we get a free tech 3 :)
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#65 - 2012-12-05 22:08:22 UTC
James Amril-Kesh wrote:
Emu Meo wrote:
Exactly, dont fly them if you cant take the loss, I completely agree.

Why are you for people not flying and getting stuff blown up?

Emu Meo wrote:
As for the consequence that this now means we wont see 30 man blob fleets of T3 cruisers,,,,, is that meant to be a bad thing?

No, it won't, because unless your FC happens to be Makalu Zarya your T3 cruisers are actually pretty safe in a blob, and if you were going to die you wouldn't have time to eject with or without the weapons timer changes in Retribution.

It's the solo T3 pilots you'll be seeing less of.



Much of this. But then we have to start explaining to some people when you get volleyed in some fleet battle it's not about 1 or 2 k dmg incoming but more of 20K+ so this changes absolutely nothing for T3 fleets and the fact T3 fleet pilots are used to loose that SP and prepared to do it again.

Now for the solo guy James is absolutely right, many players new they could avoid the SP loss and at some point even if they haven't lost one yet this announcement might have an effect on their future ship choices, which is silly you tell me, but this is more like to happen.

removed inappropriate ASCII art signature - CCP Eterne

Verushka Atreides
Pator Tech School
Minmatar Republic
#66 - 2012-12-05 22:37:46 UTC
There is more impact to this then just the sp loss in T3's.

For W-space, we don't have the convenience of simply getting podded and waking up in an ultra safe station 2 jumps away.

Being able to eject and get your pod out of a conflict is pretty damn important.

But no, no foresight was put into the implications this change would have on wspace. Given that we use T3's extensively, are the supplier of the materials to make T3's (which inevitably will be less popular now thus dropping in value) and have the most to lose of anyone by being podded.

This was a direct nerf to Wormholes.



Shylari Avada
Hedion University
Amarr Empire
#67 - 2012-12-06 11:16:45 UTC  |  Edited by: Shylari Avada
Borlag Crendraven wrote:

I don't think you can even find a proteus fit so bad that it would be outperformed by the Diemost :P Ditto for Legion vs Zealot, Loki vs Vagabond and Tengu vs whatsitsname.


I wasn't so much comparing the effectiveness of T3s vs. HACs but moreso the new revamped T1 cruisers that are almost better in every way with a worse resist profile (30m fitted vs a 200-300m fitted) than HACs which with the new tiericide changes will hopefully getting love in the not so distant future. T3's while I enjoy flying them, can compliment HAC doctrines well, but only in limited niche roles.

In NullSec with no learning implants, losing a SS skill level doesn't bother me at all; I imagine most Wormhole Dwellers feel the same, and if you're living in Empire space, complaining about skill point loss in your +5 clone, I don't think anyone gives a toss about your opinion.

Verushka Atreides wrote:
There is more impact to this then just the sp loss in T3's.

For W-space, we don't have the convenience of simply getting podded and waking up in an ultra safe station 2 jumps away. Being able to eject and get your pod out of a conflict is pretty damn important.


This is what happens when changes are implemented with no regard to how it affects other areas of game play. The only thing you can really do to prevent it is to shoot down bad ideas on features and discussions and talk to your favorite devs on Twitter (which seems to be a better and more interactive field for constructive feedback).

The second part of that typically requires you to be more knowledgeable than an actual dev, in a polite manner without sounding like a raging idiot, so 90% of the people here should probably not try it- but if you can back up your argument with game knowledge, mechanics and sound reasoning the devs are pretty receptive to your ideas.


Sergeant Acht Scultz wrote:
Now for the solo guy James is absolutely right, many players new they could avoid the SP loss and at some point even if they haven't lost one yet this announcement might have an effect on their future ship choices, which is silly you tell me, but this is more like to happen.


This isn't a solo game.

If that's the playstyle you enjoy, by all means have at it. Just stop crying and whining all over the damn place when you are having a difficult time fighting 'ze blob'. Regardless of how you choose to play, the skill point loss is level across the board, and the only people actually slighted by this are Wormhole Dwellers.
Borlag Crendraven
The Scope
Gallente Federation
#68 - 2012-12-06 11:21:30 UTC
Shylari Avada wrote:
Borlag Crendraven wrote:

I don't think you can even find a proteus fit so bad that it would be outperformed by the Diemost :P Ditto for Legion vs Zealot, Loki vs Vagabond and Tengu vs whatsitsname.


I wasn't so much comparing the effectiveness of T3s vs. HACs but moreso the new revamped T1 cruisers that are almost better in every way with a worse resist profile (30m fitted vs a 200-300m fitted) than HACs which with the new tiericide changes will hopefully getting love in the not so distant future. T3's while I enjoy flying them, can compliment HAC doctrines well, but only in limited niche roles.

In NullSec with no learning implants, losing a SS skill level doesn't bother me at all; I imagine most Wormhole Dwellers feel the same, and if you're living in Empire space, complaining about skill point loss in your +5 clone, I don't think anyone gives a toss about your opinion.


Ah that I agree with, was actually looking at Thorax fits just last night and wondering if there'd be a single reason to look at the Deimos anymore. Didn't find any, the Thorax outperforms the Deimos in absolutely everything that matters currently.

It's not really about losing "a" skill level, but multiple ones. T3's are our bread and butter boats here in wormholes and we use them for pvp and pve all the same. All it takes is a little bit of bad luck and you might be looking at what I had just few months back; 3 proteus losses within one week, 2 of which happened just 6 hours apart. I'm fine with the losses, that's not really the issue, but being forced to hold flying them for 1-1½ weeks just to get efficient with them again? That's just silly.

And yes, even back then I solved the issue by flying Arazus and Astartes for awhile.
Shylari Avada
Hedion University
Amarr Empire
#69 - 2012-12-06 11:26:18 UTC
Borlag Crendraven wrote:

It's not really about losing "a" skill level, but multiple ones. T3's are our bread and butter boats here in wormholes and we use them for pvp and pve all the same. All it takes is a little bit of bad luck and you might be looking at what I had just few months back; 3 proteus losses within one week, 2 of which happened just 6 hours apart. I'm fine with the losses, that's not really the issue, but being forced to hold flying them for 1-1½ weeks just to get efficient with them again? That's just silly.

And yes, even back then I solved the issue by flying Arazus and Astartes for awhile.


While I don't currently reside on 'Theorycraft' Mountain, I understand the stress of level 5 subsystems for WH life due to PvE/PvP within a single ship class, but that being said, have SS skills at 4 (for the modicum of time it takes to get them back to 5) only marginally effects the efficiency of the ship. The only exception to this might be the Proteus Engineering SS Skill if you have bad support skills.

Borlag Crendraven
The Scope
Gallente Federation
#70 - 2012-12-06 11:32:34 UTC
Shylari Avada wrote:
Borlag Crendraven wrote:

It's not really about losing "a" skill level, but multiple ones. T3's are our bread and butter boats here in wormholes and we use them for pvp and pve all the same. All it takes is a little bit of bad luck and you might be looking at what I had just few months back; 3 proteus losses within one week, 2 of which happened just 6 hours apart. I'm fine with the losses, that's not really the issue, but being forced to hold flying them for 1-1½ weeks just to get efficient with them again? That's just silly.

And yes, even back then I solved the issue by flying Arazus and Astartes for awhile.


While I don't currently reside on 'Theorycraft' Mountain, I understand the stress of level 5 subsystems for WH life due to PvE/PvP within a single ship class, but that being said, have SS skills at 4 (for the modicum of time it takes to get them back to 5) only marginally effects the efficiency of the ship. The only exception to this might be the Proteus Engineering SS Skill if you have bad support skills.



Well, to be honest it's not the proteus that has trouble fitting everything. Unless I'd be going for the troll fit Proteus with 670k ehp neut-proof tank, it'd easily have enough PG to fit mwd, full rack of guns and a t2 plate on top of it. The prolem used to be much bigger with the legion, where max skills and a hardwire was required to even think of fitting those. With the proteus it has been the electronics sub that has caused more issues for us anal retentive guys who rely on 20km+ scram ranges with 3 point strength.
Proletariat Tingtango
Viziam
Amarr Empire
#71 - 2012-12-06 11:41:37 UTC
The vision for a game can change over the years, and the desirability of certain mechanics wax and wane internally. This isn't even some phenomenon unique to EVE. Dig up developer blogs and posts over the course of any long running MMO and you'll find a ton of contradictions and hypocrisy.

The bottom line is, minds change and CCP isn't oath-bound to stick to their original plans. Deal with it. T3 fleets freaking sucked anyway.

Inquisitor Kitchner
The Executives
#72 - 2012-12-06 13:21:08 UTC
Proletariat Tingtango wrote:

The bottom line is, minds change and CCP isn't oath-bound to stick to their original plans. Deal with it. T3 fleets freaking sucked anyway.




Not empty quoting

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Andski
Science and Trade Institute
Caldari State
#73 - 2012-12-06 14:18:41 UTC
"abloobloobloo they took away the ability to put my T3 in an orca in range of a hisec gate whenever the fight isn't 100% in my favor"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Borlag Crendraven
The Scope
Gallente Federation
#74 - 2012-12-06 14:21:16 UTC
Andski wrote:
"abloobloobloo they took away the ability to put my T3 in an orca in range of a hisec gate whenever the fight isn't 100% in my favor"


Way to miss the point yet again Andski. If you want to prevent scooping of ships to safety, how about having a timer on the ship itself that prevents scooping for x amount of time when agressed. This wouldn't prevent saving your pod, it wouldn't prevent trying to avoid skillpoint loss at the expense of your opponent getting a free boat. In short, it'd be a win win situation for everyone involved.

I guess that's too much to ask, just like reading comprehension.
March rabbit
Aliastra
Gallente Federation
#75 - 2012-12-06 14:25:59 UTC
MisterAl tt1 wrote:
pussenheels, I cannot stand being lied to.

you are have never been outside of your basement do you?

Lie-ing is pretty normal in this World (and i mean RL not some online game). Just get used to it and learn to detect. Nothing interesting

The Mittani: "the inappropriate drunked joke"