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“Warp-to-Blue” or "Warp-to-Rescue" or “Mayday, Mayday!” Navigation Option

Author
Zetura Omo
The Association
#1 - 2012-12-05 12:35:57 UTC
Now that Crimewatch has been implemented, how about a “Warp-to-Blue” or a “Mayday, Mayday!” (Icon on the HUD) feature!

This “Warp-to-Blue” option would allow anybody in your Corporation or Alliance, in system, to Warp to you without having to be in your “Fleet” or having to “Form” or “Join a Fleet” just to get to you to your location (your Navigation Computer talking to their Navigation Computer-I.F.F codes,etc…). This would work in HighSec, LowSec, NullSec and WH space through the Alliance, Corp, Fleet Chat Windows or any Chat Widow!

A public version would be a "Warp-to-Rescue" or “Mayday, Mayday!” option (your Navigation Computer broadcasting your location to “everybody” in the system). -Yes! Bad guys could use it to come help kill you. Just hope the Good guys come!

No need to create a “fleet advert” or “join a fleet” or typing in chat windows to alert someone that you need their help when seconds count! Just click an Icon!

This would allow “Gunslingers” to come to your Rescue or Destruction!

Yes! I know this would impact the “Probing-Covert Ops Ship” dynamic- but really how many times have you seen any Ship Captain on a Sci-Fi Spaceship Bridge order probes deployed when they have Long Range sensors?!!
Zetura Omo
The Association
#2 - 2012-12-05 16:20:21 UTC
For those of you who would say "Hey! Now I can warp to that Corporation Mate (or Alliance Mate) and blow him up!"
Yes, my proposal would allow you to do that! But, if you did then you would have to answer to your Corporation or Alliance Ceo and Directors and Corpmates for disciplinary actions or Sanctions.

My Post was about Warp mechanics not politics!
Otto Weston
Pod Goo Extraction Agency
#3 - 2012-12-05 17:37:26 UTC
I like it...

The Mayday could appear as a system wide beacon, any maybe you can only hit it whilst in combat as a one time thing... 'Frying out your circuits for a system wide mayday'... have to get your 'relay' repaired if you survive etc.
Everything's Air Droppable at least once.
TehCloud
Guardians of the Dodixie
#4 - 2012-12-05 17:45:50 UTC
What would happen if this was implemented?
People would warp to freighters being attacked, wait for it to die and scoop the loot. That's what I would do for sure. Maybe whoring on some killmails before Concord cleares the sky but that's about it.
That is, in HighSec.



In LowSec this might actually work but would make solo pvp even more of a burden.
In Null and WH you should be in a fleet anyway, or at least an advert. If not, you deserve to explode. :3

My Condor costs less than that module!

Zetura Omo
The Association
#5 - 2012-12-05 17:50:42 UTC
I was thinking maybe 3 settings --- Alliance, Corporation, Public!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2012-12-05 18:16:11 UTC

I think a Public Mayday option is reasonable... maybe.... I really like a public "warp to me" option that is kind-of a double edged sword, because enemies can use it just as well as friends.

However, a Corp or Alliance only Mayday lacks this "drawback" of potentially assisting hostiles... and reduces the ability of an organized marauding gang to gank some moron in a anomaly despite being outnumbered 3 to 1 in a system.

In truth, I'm leaning against this idea, unless it requires fitting a module to send out the "mayday". Sacrificing a slot on your ship to get backup is a fair trade in my opinion..
Zetura Omo
The Association
#7 - 2012-12-05 18:21:04 UTC
TehCloud wrote:
What would happen if this was implemented?
People would warp to freighters being attacked, wait for it to die and scoop the loot. That's what I would do for sure. Maybe whoring on some killmails before Concord cleares the sky but that's about it.
That is, in HighSec.



In LowSec this might actually work but would make solo pvp even more of a burden.
In Null and WH you should be in a fleet anyway, or at least an advert. If not, you deserve to explode. :3



That's fine I was thinking now matter where you are your "Mates" should be able to warp to you!

If it was a "1vs1" PVP both in Battle Gear why would you call!
On the other hand...in Null or Low every ship or asset counts toward the Alliance or Corp efforts!

Just saying that trying to look up a Fleet to join it is a precious waste of time when you could just "Warp to" the person through the Chat window to save his ship.
Buzzy Warstl
Quantum Flux Foundry
#8 - 2012-12-05 18:39:46 UTC
The problem you describe is why most war corps and alliances have standing fleets.

The solution you dismiss in the OP *is* an effective solution if you actually plan ahead and use it.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Zetura Omo
The Association
#9 - 2012-12-05 18:44:45 UTC  |  Edited by: Zetura Omo
Big smileOk! Maybe a story to make my point!

Which scenario seems better!

In a somewhat a real Universe which we are familiar with…..

On board the U.S.S. Enterprise Lieutenant Uhura receives a communication from the U.S.S. Introuble. She turns to the Captain and says “Captain! Emergency Distress call from the U.S.S Introuble. It says they are under attack by Klingons!”
“Right! Uhura send the coordinates to the Helm”
“Aye,Aye Captain.”
Captain Kirk snapped out “Red Alert! Mr. Spock Tell me about that ship! Mr. Sulu Plot a course best possible speed!” Punching the button on the arm of his Captains chair “All Hands this is the Captain! Battlestations! This is not a drill!”
Turning to the Navigator, “Mr. Sulu How long ‘till we get there!” “Sir! In just about under a minute!”
“Very Well Mr. Sulu!” “Shields Up, Ready all Weapons Mr. Chekov!”
“Aye Keptain!” the young ensign replied.
“Mr. Spock, What do you got?”
“The ship is being flanked by 3…no 5 enemy vessels.” said the Vulcan stoically.
“Very Good Mr. Spock!
“Sir! Getting messages from the the U.S.S. Hammerfist and the U.S.S. Thunderhand they signal they will be joining the fight!
“Good News for the Introuble. We won’t be alone, right Mr. Spock?!”
“Indeed Captain!” as Spock straighten up from his instrument visor.
“Checkov Target the lead Kingon ship and fire Photon Torpedoes when in range. Let’em know were here!” Kirk said with satisfaction
“My pleasure Keptain!” the Russian said with glee!


In an Eve Universe……

On board the U.S.S. Enterprise Lieutenant Uhura receives a communication from the U.S.S. Introuble. She turns to the Captain and says “Captain! Emergency Distress call from the U.S.S Introuble. It says they are under attack by Klingons!”
“Right! Uhura send the coordinates to the Helm”
“I’m sorry Captain, I can’t do that!”
Captain Kirk snapped out “What do you mean you can’t do that?”
“There is no coordinates to send!” Uhura stated.
Shifting his gaze Kirk looked at his first officier, “Spock!”
“Scanning Captain!” as the First Officer peered into his hooded instrument visor.
“I’m picking up 3…no 5 enemy vessels and the Introuble!” said the Vulcan stoically. “But the Captain has not relayed a “Fleet invitation!” he added.
“What do you mean "No Fleet invitation" Spock!?”
“Precisely, Captain! Without a Sub-Space ‘Fleet Invitation’ there is no way to reach the Introuble in time.”
“Are you telling me that we can’t find the Introuble with all these sensors and computers?”
“We could launch a shuttle and it could Launch Probes! It will take 5-10 minutes to locate the Introuble.
“That ship doesn’t have that kind of time Spock!” Kirk bellowed.
“Uhura, is there any other ships in range?”
“The U.S.S. Hammerfist and the U.S.S. Thunderhand” but they are in the same position as we are Sir!” the Communications Officer replied.
“Spock there has got to be something we can do!” quizzed Kirk
“I’m Sorry Captain there is nothing without the ‘Fleet Invitation’ to reach the Introuble in time.” As the Vulcan straighten and intoned to the Captain of the ship.
Kirk never felt so helpless as he plopped down into the Captains Chair.
Uhura’s voice drifted over the bridge as she relayed reports from the U.S.S. Introuble… “Their Shields have failed! …. There are multiple Hull breaches…. Sounds of major Structural failure….I have lost the signal!”
Spock bent over the instrument visor! “I am picking up signs of wreckage on scan! I’m Sorry Captain, the Introuble is gone!”
Kirk slams his fist onto the arm of the Captain’s Chair startling everyone on the Bridge of the U.S.S. Enterprise.

Know Which is the more plausible and realistic?? I like the Former Scenario rather then the "Limited Lack of Options" of the Later, don't you?

To Coin a Phrase " Warp-to-Blue is for You!!"
Smile
Crimeo Khamsi
Viziam
Amarr Empire
#10 - 2012-12-05 19:21:02 UTC  |  Edited by: Crimeo Khamsi
TehCloud wrote:
What would happen if this was implemented?
People would warp to freighters being attacked, wait for it to die and scoop the loot. That's what I would do for sure. Maybe whoring on some killmails before Concord cleares the sky but that's about it.
That is, in HighSec.

Eh? In what universe are you playing where you can warp to ANYWHERE in <15 seconds? There's no way this would work.

1) Freighter gets attacked. Freighter spends 5 seconds telling you about it in chat or voice.
2) Takes you 5 more seconds to pull up the mayday warp option, and click it.

By this point, the freighter is probably already blown up... just as you are beginning your warp.

3) You get there 30 seconds later, and find nothing but empty space.


Quote:
In LowSec this might actually work but would make solo pvp even more of a burden.
In Null and WH you should be in a fleet anyway, or at least an advert. If not, you deserve to explode. :3

Yes you should already have people near you, but there's no reason why that should always NEED to coincide with an official "fleet" entity in the game code. It would be much less hassle to just move in groups and not have to worry about what other reinforcements you have in some other fleet entity, or how to overlap things, or who has adverts, or whatever. You would be free to just be in a reasonable, logical fleet with people you are actually DOING stuff with, and anybody else can drop in as needed, without lots of silly windows and micromanaging.

Quote:
The problem you describe is why most war corps and alliances have standing fleets.

The solution you dismiss in the OP *is* an effective solution if you actually plan ahead and use it.

But again, why is it a good game design decision to force people to make redundant groups and manage extra windows and click more things, etc., instead of just having this be a native, automatic, built in feature of your corp/alliance?
Zetura Omo
The Association
#11 - 2012-12-06 03:20:47 UTC
Zetura Omo wrote:
Big smileOk! Maybe a story to make my point!

Which scenario seems better!

In a somewhat a real Universe which we are familiar with…..

On board the U.S.S. Enterprise Lieutenant Uhura receives a communication from the U.S.S. Introuble. She turns to the Captain and says “Captain! Emergency Distress call from the U.S.S Introuble. It says they are under attack by Klingons!”
“Right! Uhura send the coordinates to the Helm”
“Aye,Aye Captain.”
Captain Kirk snapped out “Red Alert! Mr. Spock Tell me about that ship! Mr. Sulu Plot a course best possible speed!” Punching the button on the arm of his Captains chair “All Hands this is the Captain! Battlestations! This is not a drill!”
Turning to the Navigator, “Mr. Sulu How long ‘till we get there!” “Sir! In just about under a minute!”
“Very Well Mr. Sulu!” “Shields Up, Ready all Weapons Mr. Chekov!”
“Aye Keptain!” the young ensign replied.
“Mr. Spock, What do you got?”
“The ship is being flanked by 3…no 5 enemy vessels.” said the Vulcan stoically.
“Very Good Mr. Spock!
“Sir! Getting messages from the the U.S.S. Hammerfist and the U.S.S. Thunderhand they signal they will be joining the fight!
“Good News for the Introuble. We won’t be alone, right Mr. Spock?!”
“Indeed Captain!” as Spock straighten up from his instrument visor.
“Checkov Target the lead Kingon ship and fire Photon Torpedoes when in range. Let’em know were here!” Kirk said with satisfaction
“My pleasure Keptain!” the Russian said with glee!


In an Eve Universe……

On board the U.S.S. Enterprise Lieutenant Uhura receives a communication from the U.S.S. Introuble. She turns to the Captain and says “Captain! Emergency Distress call from the U.S.S Introuble. It says they are under attack by Klingons!”
“Right! Uhura send the coordinates to the Helm”
“I’m sorry Captain, I can’t do that!”
Captain Kirk snapped out “What do you mean you can’t do that?”
“There is no coordinates to send!” Uhura stated.
Shifting his gaze Kirk looked at his first officier, “Spock!”
“Scanning Captain!” as the First Officer peered into his hooded instrument visor.
“I’m picking up 3…no 5 enemy vessels and the Introuble!” said the Vulcan stoically. “But the Captain has not relayed a “Fleet invitation!” he added.
“What do you mean "No Fleet invitation" Spock!?”
“Precisely, Captain! Without a Sub-Space ‘Fleet Invitation’ there is no way to reach the Introuble in time.”
“Are you telling me that we can’t find the Introuble with all these sensors and computers?”
“We could launch a shuttle and it could Launch Probes! It will take 5-10 minutes to locate the Introuble.
“That ship doesn’t have that kind of time Spock!” Kirk bellowed.
“Uhura, is there any other ships in range?”
“The U.S.S. Hammerfist and the U.S.S. Thunderhand” but they are in the same position as we are Sir!” the Communications Officer replied.
“Spock there has got to be something we can do!” quizzed Kirk
“I’m Sorry Captain there is nothing without the ‘Fleet Invitation’ to reach the Introuble in time.” As the Vulcan straighten and intoned to the Captain of the ship.
Kirk never felt so helpless as he plopped down into the Captains Chair.
Uhura’s voice drifted over the bridge as she relayed reports from the U.S.S. Introuble… “Their Shields have failed! …. There are multiple Hull breaches…. Sounds of major Structural failure….I have lost the signal!”
Spock bent over the instrument visor! “I am picking up signs of wreckage on scan! I’m Sorry Captain, the Introuble is gone!”
Kirk slams his fist onto the arm of the Captain’s Chair startling everyone on the Bridge of the U.S.S. Enterprise.

Know Which is the more plausible and realistic?? I like the Former Scenario rather then the "Limited Lack of Options" of the Later, don't you?

To Coin a Phrase " Warp-to-Blue is for You!!"
Smile



I hope I don't have to explain more on this! I think it is rather simple and doable.
Buzzy Warstl
Quantum Flux Foundry
#12 - 2012-12-06 04:55:05 UTC
Your assessment of the difference between EvE and Star Trek is spot on.

In EvE, if you want to have the support of others you need to agree to support them in turn.

In Star Trek terms we are a bunch of Ferengi, everything has a price in EvE.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Zetura Omo
The Association
#13 - 2012-12-08 12:00:15 UTC
Zetura Omo wrote:
Now that Crimewatch has been implemented, how about a “Warp-to-Blue” or a “Mayday, Mayday!” (Icon on the HUD) feature!

This “Warp-to-Blue” option would allow anybody in your Corporation or Alliance, in system, to Warp to you without having to be in your “Fleet” or having to “Form” or “Join a Fleet” just to get to you to your location (your Navigation Computer talking to their Navigation Computer-I.F.F codes,etc…). This would work in HighSec, LowSec, NullSec and WH space through the Alliance, Corp, Fleet Chat Windows or any Chat Widow!

A public version would be a "Warp-to-Rescue" or “Mayday, Mayday!” option (your Navigation Computer broadcasting your location to “everybody” in the system). -Yes! Bad guys could use it to come help kill you. Just hope the Good guys come!

No need to create a “fleet advert” or “join a fleet” or typing in chat windows to alert someone that you need their help when seconds count! Just click an Icon!

This would allow “Gunslingers” to come to your Rescue or Destruction!

Yes! I know this would impact the “Probing-Covert Ops Ship” dynamic- but really how many times have you seen any Ship Captain on a Sci-Fi Spaceship Bridge order probes deployed when they have Long Range sensors?!!


With Crimewatch, getting to the scene of a Crime is just as important as cleaning up after a crime!

Give Capsuleers the ability to get to Alliance Mates and Corpmates in their time of need using Alliance, Corp, Chat or Local chat channels as an additional option even when Concord is/or is not an option. Maybe more Pod Kills at the scene of the attack!
Would a Flashing Icon in the chat window be advisable?

This would allow more freedom for conflict but the chance for more spectacular stories of Battles and Rescues (the CCP Lone Wolf Video comes to mind)!

Rescues could also raise your Sec Standing with Concord!
Maybe even "Rescues" would count more with "Ratting" when the "Rats" are engaged in battle with a Capsuler's ship!

"Warp-to-Blue" and "Mayday!,Mayday!' options may would be a step to "Free Navigation" using ship systems (D-Scan Short Range Sensor) and staying within the Solar System's Boundaries to warp to anything within scanning range.
Maybe a return of "Warp-to-Probe" ability would be available.





Che Biko
Alexylva Paradox
#14 - 2012-12-09 23:00:44 UTC
Some players may also like/dislike the option for a traitorous/stupid (black-ops) fleet pilot to publicly broadcast a warp-in-point for the enemy fleet.
Crimeo Khamsi
Viziam
Amarr Empire
#15 - 2012-12-09 23:19:24 UTC
Che Biko wrote:
Some players may also like/dislike the option for a traitorous/stupid (black-ops) fleet pilot to publicly broadcast a warp-in-point for the enemy fleet.



We could make it so that the auto-warp-in option is opt-OUT instead of opt-IN.

E.g. you can set up a fleet group where everybody within it is protected from people who aren't in it warping to them. But if you're not in any group, then people in the same corp or possibly alliance or whatever can warp to you.

This would allow sensitive operations to be carried out without overly trivial spying / sabotage. But also greatly boost the convenience and viability of friendly assistance in every other context.
Felturion
Imperial Shipment
Amarr Empire
#16 - 2012-12-10 07:57:01 UTC
Che Biko wrote:
Some players may also like/dislike the option for a traitorous/stupid (black-ops) fleet pilot to publicly broadcast a warp-in-point for the enemy fleet.


Could maybe be solved with only having the public "Mayday" signal be broadcasted manually by training skills, that or only being able to start broadcasting once you are attacked by a non-fleet player maybe?

(Eye Candy) Ship names Visable on the ship Hull https://forums.eveonline.com/default.aspx?g=posts&m=2281340&#post2281340

Zetura Omo
The Association
#17 - 2012-12-13 17:49:21 UTC  |  Edited by: Zetura Omo
Che Biko wrote:
Some players may also like/dislike the option for a traitorous/stupid (black-ops) fleet pilot to publicly broadcast a warp-in-point for the enemy fleet.


This could also be done in Game just by Dropping out of Fleet, Joining the Enemy Fleet, they warp in! The Traitor/Stupid may or may not rejoin the "Victim" fleet!

The "Public Mayday, Mayday! Distress call you would have a Flashy go off on the Local or Chat plus a special effect for their ship a Flashy red Orb or something, and that person in a fleet would be severely dealt with immediately!

Three Settings "Alliance, Corporation, Public" you can select who you want to respond in a heavy populated system in your "Mayday, Mayday!" Distress call.

Also, the Concord feature that you actually have to be taking damage from a Non-War Decced Non-Fleet Member for them to respond, excluding "NPC" Ships!

No Training Skills! This Option would be for Newbies as well as Veterans! Smile