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Countering Titan Bridges - EVESP

First post
Author
islador
Antigen.
#1 - 2012-12-05 19:01:45 UTC
I recently formed an alliance by the name of Sadistica Alliance. We formed with a corp we'd known for a while, and the idea was that I would finally be able to lead an alliance in the manner that I find appropriate. We got the alliance off the ground and have been busy making a name for ourselves in Aridia.

We've fought several groups over the last month, EVE Uni's Low Sec Camp, chief among them. Not because they're good, though they have killed us plenty of times, but because they're just as blood thirsty as we are. Two weeks ago Drunk & Disorderly and Lost Obsession, two notorious gallente faction warfare alliances moved into Aridia. They excel in tactics similar to Rooks & Kings, flying heavy armor tanks, usually faction battleships, and cyno'ing in triage carriers as a form of force multiplication. They also keep numerous capital alts on standby and, like most titan hugging alliances, will bridge onto anything their scouting Arazu can tackle.

They don't seem interested in good fights, merely in winning, which is a stance I can respect. Winning is something that everyone enjoys, even if victory was achieved by bridging in a horde of battleships on a 5 man BC gang.

Our encounters with DnD/FATE have raised an interesting, and often ignored edge case. There are NO counters to titan bridges in lowsec. That is, once a group has a titan, there is nothing you can do to keep them from bridging on top of anything.


Common Anti-Bridging Tactics

Now there are popular anti-bridge tactics, most commonly, popping the cyno. However many titan hugging corps and alliances bridge in heavy tank ships like vindicators or legions with cyno's fitted so that they can simply light a replacement cyno when their cloaky alt explodes. Another popular counter to popping the cyno is to jump a capital in first and light a replacement cyno with the capital itself. Due to the raw EHP of a capital ship there is very little you can do to kill a capital before the bridge fleet manages to click the "Jump through to [Cyno System]" button.

A second tactic is to scout out the hostile titan, and simply not do anything if they have a superior fleet waiting on it. While this does keep you from getting bridged on it, is equally boring for both sides.


Nullsec Anti-Bridging Tactics

Occasionally some fleet commanders will pile a bridge fleet on the edge of the POS shields to keep the titan safe. This is used as a means of keeping paranoid titan pilots from getting bumped around by blues. It also ensures that no one can bump the titan, thus making the whole fleet have to chase him to stay in bridge range. Should the bridge fleet you're trying to counter be doing this, it is possible to bomb the ships on the edge of the shields with stealth bombers.

This was carried out to great success during the CFC's war in Tenal and around 60 'welp canes' were destroyed. It was accomplished by warping a hictor to the titan's bridge fleet and bubbling up while the bombers decloaked and dropped bombs. The bubble kept the fleet from simply bridging out, or warping away, and the POS shield, which is capable of stopping bomb damage inside it, was locked to the fleet resulting in their death. Had either of the hictor or the POS shield not been configured/deployed in this fashion, the fleet would've been able to evade the bombs. For this reason many bridge fleets stay in the POS shields. Bombing a hostile fleet bridge fleet is not a regularly deployable anti-bridging tactic due to the shields ability to stop incoming AOE damage.


Titan Bridging Counters

The only counter is to find the hostile titan POS and station a cloaked dictor on it during fleet operations. This dictor can then maneuver him/herself onto the side of the POS the hostile titan is sitting at and decloak then bubble the titan. As illustrated above, bubbles will prevent a hostile fleet from jumping through the titan bridge. The bridge itself can still be activated though. The dictor can then either burn out of his bubble and warp off, or burn and recloak. Regardless of the dictor's choice, the enemy fleet must now either reposition out of the bubble, smartbomb the warp disruption probe or wait for it to decay (2 minutes). This tactic forces the enemy to react in a way often unexpected by fleet commanders and because it forces a delay in the bridge, is an effective counter to bridging.

Cynosural System Jammers (Cyno Jammers) may also be considered a counter to titan bridging. However they're really more of an area denial weapon as they do not keep the fleet from bridging in, they simply force them to bridge in one jump out from their cyno jammed destination. They also have much wider positive and negative consequences for both the owners and invaders of any system they're deployed in.


Only two counters?

Yup, there are only two counters to titan bridging in EVE and both of those counters are currently unavailable in lowsec. This means that as the game stands today, there is no way to counter titan bridges in lowsec, they're the "I Win Button" of lowsec. Be it dropping in a fully fit faction battleship fleet as DnD/FATE enjoy, or slipping a damnation into system at some far off celestial, titan bridging is an immutable advantage that wealthy pilots and alliances enjoy in lowsec. I believe it is this immutability that has lead to the prevalence of titan bridging in lowsec.


Hey now! Cyno jammers are coming to Lowsec!

That they are. However they do not appear to be included in the retribution patch notes :(. Should CCP go through with the changes listed in the forum post linked above, the cyno jammer will be able to function as a counter to titan bridges in the same manner as nullsec jammers for a limited duration. Unfortunately, they will only be available to faction warfare participants and not the general lowsec population.


More articles and stories at: http://evesp.blogspot.com/
Soulless Brutor
The Scope
Gallente Federation
#2 - 2012-12-05 19:25:10 UTC
As I might not be a fan of the titan bridge it is still a viable tactic, and it is a great way of suprising a fleet that may have run if they have seen you with scouts. To be honest the bridge only really works once after that the element of suprise is gone, once you get bridged on it should be common sense to scout around and learn were they enemy lives. You should at this point always have the titan pilot on watch list so you know when it logs in and keep eyes in system. Also check the KB of the enemy so you know what characters they use as neutral cyno bait and you can avoid them. So to answer your question easiest way to counter a titan bridge is to have intel and use common sense.Blink
islador
Antigen.
#3 - 2012-12-05 19:43:45 UTC
I never asked a question. I simply stated facts...
Mystical Might
Eclipse Pulsar
Fraternity.
#4 - 2012-12-05 20:03:07 UTC
islador wrote:
I never asked a question. I simply stated facts...


islador wrote:
There are NO counters to titan bridges in lowsec.


Your facts are wrong.
Good day.
islador
Antigen.
#5 - 2012-12-05 20:04:51 UTC
Mystical Might wrote:
islador wrote:
I never asked a question. I simply stated facts...


islador wrote:
There are NO counters to titan bridges in lowsec.


Your facts are wrong.
Good day.


YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.
SAJUK NIGARRA
Ministry of War
Amarr Empire
#6 - 2012-12-05 20:17:33 UTC
islador wrote:


YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.



1. Killing the bridged fleets detters future bridging .

2. If you would think in terms of eve and not arcade spaceship shooter, you'd find easy counters. From metagaming that fleet in to thinking someone is waiting to counterblob them, to puting an alt in that alliance and awoxing the titan or simply disbanding that alliance. Ofc all of them require time, patience and effort, but this is the way of Eve.
islador
Antigen.
#7 - 2012-12-05 20:29:36 UTC
SAJUK NIGARRA wrote:
islador wrote:


YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.



1. Killing the bridged fleets detters future bridging .

2. If you would think in terms of eve and not arcade spaceship shooter, you'd find easy counters. From metagaming that fleet in to thinking someone is waiting to counterblob them, to puting an alt in that alliance and awoxing the titan or simply disbanding that alliance. Ofc all of them require time, patience and effort, but this is the way of Eve.


Each of the points you've raised are valid deterrents to bridging, and have the potential for success, but none of them are counters to the mechanics of bridging. They are player adaptations to other player's use of titan bridges.

Players can adapt to each other, that I am NOT arguing against. I am simply saying that as long as a group has a titan there is no way to stop them from bridging with it. I do not say whether this is right or wrong, nor do I say whether I think it should change. I simply point out that within the confines of lowsec there are no counters and out in nullsec there is one counter.
chatgris
Quantum Cats Syndicate
Of Essence
#8 - 2012-12-05 20:38:58 UTC  |  Edited by: chatgris
islador wrote:
Players can adapt to each other, that I am NOT arguing against. I am simply saying that as long as a group has a titan there is no way to stop them from bridging with it.


This isn't true - FW plexes allow you to get away from hotdrop tactics, both inside and outside of the plexes, as they prevent cyno's cannot be lit. It's one of my favourite features of plexes (along with "no warping on grid" and "restricted ship sizes").

Especially inside, the most that a titan capable entity can do is light a cyno in system, then warp fleet to plex, then activate gate and warp again before they land giving you plenty of time to react.
Eternal Error
The Scope
Gallente Federation
#9 - 2012-12-05 20:39:45 UTC  |  Edited by: Eternal Error
I don't think you should be able to bridge from inside a pos.

Also, someone needs to kick DnD out of Shirshocin so that I can run through to solitude and/or Aridia unmolested.
X Gallentius
Black Eagle1
#10 - 2012-12-05 20:42:55 UTC
If you can't build it in low sec, then you shouldn't be able to field it in low sec.
islador
Antigen.
#11 - 2012-12-05 20:44:54 UTC
chatgris wrote:
islador wrote:
Players can adapt to each other, that I am NOT arguing against. I am simply saying that as long as a group has a titan there is no way to stop them from bridging with it.


This isn't true - FW plexes allow you to get away from hotdrop tactics, both inside and outside of the plexes, as they prevent cyno's cannot be lit. It's one of my favourite features of plexes (along with "no warping on grid" and "restricted ship sizes").

Especially inside, the most that a titan capable entity can do is light a cyno in system, then warp fleet to plex, then activate gate and warp again before they land giving you plenty of time to react.


FW plexes are the same as cyno jammers. They are area denial, a very intricate and downright awesome form of area denial thanks to ship restrictions and the mechanics you mentioned, but still nothing more then area denial.
Dread Operative
Main Corporation
Prisoners With Jobs
#12 - 2012-12-05 23:51:44 UTC
On the doll, show me were DnD touched you.
X Gallentius
Black Eagle1
#13 - 2012-12-05 23:58:55 UTC
Eternal Error wrote:
I don't think you should be able to bridge from inside a pos.

Also, someone needs to kick DnD out of Shirshocin so that I can run through to solitude and/or Aridia unmolested.

That would actually add "risk" to the titan hotdrop and they are too expensive for that type of "risk". Roll
Tekitha
Esshulls Retirement Club
#14 - 2012-12-06 00:24:40 UTC
honestly there are a few parts to this.

Firstly, the term "titan hugging" being used in a derogatory sense. How is sitting on a titan and bridging fights any less valid than an FC calling "jump, warp, jump, warp" a few thousand times as a means of getting a fight?

Secondly, due to the risk averseness of 99% of eve, it's almost impossible to get a large fleet engagement without the surprise factor of bridging an enemy to force an engagement. The vast majority of gangs just run when they scout anything that looks liek a challenge within 2 jumps of them.

Thirdly, Don't you think a 100+ billion isk ship and 20+ billion isk toon should afford the owner some kind of benefit?

Let me ask you a rhetorical question ... how would large Battleship + cap engagements ever happen in lowsec without the ability to titan bridge? ... Outside of pre-arranged fights (and where's the fun in that?), they wouldn't.

Basically as other people have said, the way to counter bridges is to either a) scout the enemy titan and work on the ability to actually fight and beat what you know they are gonna drop, or b) fly stuff small / fast enuff that they won't bother dropping on you (trust me, no BS fleet on a titan is gonna drop on nano BC's and below for the simple reason they know they won't catch you).

tl:dr Titans and bridging are fine, just adapt your playstyle to work around them.
SAJUK NIGARRA
Ministry of War
Amarr Empire
#15 - 2012-12-06 00:37:59 UTC
X Gallentius wrote:
If you can use it in lowsec then you should be able to build it in lowsec



See what I did there ?
X Gallentius
Black Eagle1
#16 - 2012-12-06 01:53:07 UTC
SAJUK NIGARRA wrote:
X Gallentius wrote:
If you can use it in lowsec then you should be able to build it in lowsec

See what I did there ?
I agree.
Dread Operative
Main Corporation
Prisoners With Jobs
#17 - 2012-12-06 02:24:47 UTC  |  Edited by: Dread Operative
Goddamn you United States military! How dare you be better funded and have better equipment then everyone you fight! No more tanks, body armor, air support, or drones for you! Only AK47s and suicide vests from now on! Gotta make sure it's equal!





* Devils Advocate.
Andre Vauban
Federal Defense Union
Gallente Federation
#18 - 2012-12-06 06:34:13 UTC
Tekitha wrote:
honestly there are a few parts to this.

Firstly, the term "titan hugging" being used in a derogatory sense. How is sitting on a titan and bridging fights any less valid than an FC calling "jump, warp, jump, warp" a few thousand times as a means of getting a fight?

Secondly, due to the risk averseness of 99% of eve, it's almost impossible to get a large fleet engagement without the surprise factor of bridging an enemy to force an engagement. The vast majority of gangs just run when they scout anything that looks liek a challenge within 2 jumps of them.

Thirdly, Don't you think a 100+ billion isk ship and 20+ billion isk toon should afford the owner some kind of benefit?

Let me ask you a rhetorical question ... how would large Battleship + cap engagements ever happen in lowsec without the ability to titan bridge? ... Outside of pre-arranged fights (and where's the fun in that?), they wouldn't.

Basically as other people have said, the way to counter bridges is to either a) scout the enemy titan and work on the ability to actually fight and beat what you know they are gonna drop, or b) fly stuff small / fast enuff that they won't bother dropping on you (trust me, no BS fleet on a titan is gonna drop on nano BC's and below for the simple reason they know they won't catch you).

tl:dr Titans and bridging are fine, just adapt your playstyle to work around them.


^This. There is always somebody bigger and better than you in Eve. If they want to come kill you, then you have to deal with it. How do you think we feel about CFC and HBC? We shot one of the Evoke tech moons in black rise that was being sold to CFC and we had 30+ CFC supers log on within 5 minutes. Trust me, we understand how you feel.

My only problem with Titan bridging and supers is the notion of force projection to the point that you have bored entities bridging onto everything they can anywhere in the Eve universe. People like PL can get their super fleet anywhere in Eve in a matter of minutes. If CCP can figure out a way to change the mechanics so larger groups cannot just WTF PWN smaller groups outside a reasonable sphere of influence unless the larger group really really (ie there must be some sacrifices made and this cannot be done without hours of pre-planning) wants to murder the smaller group, then I'm all for it. For example, I don't think we should be able to project power down to Aridia from black rise unless we give up our ability to project power in black rise. In our case, this is true because we don't have unlimited isk for fuel and 10's of titans online 24x7 to instantly bridge us anywhere.


.

Tsobai Hashimoto
State War Academy
Caldari State
#19 - 2012-12-06 06:40:25 UTC
islador wrote:
SAJUK NIGARRA wrote:
islador wrote:


YAY DND! Please tell me the counters then :) Bare in mind I am referring to the act of bridging itself, NOT to the bridged fleet.



1. Killing the bridged fleets detters future bridging .

2. If you would think in terms of eve and not arcade spaceship shooter, you'd find easy counters. From metagaming that fleet in to thinking someone is waiting to counterblob them, to puting an alt in that alliance and awoxing the titan or simply disbanding that alliance. Ofc all of them require time, patience and effort, but this is the way of Eve.


Players can adapt to each other, that I am NOT arguing against. I am simply saying that as long as a group has a titan there is no way to stop them from bridging with it. I do not say whether this is right or wrong, nor do I say whether I think it should change. I simply point out that within the confines of lowsec there are no counters and out in nullsec there is one counter.



Just as there is no way for you to counter me, or any of my corp/alliance from undocking in our ships.....there is no undock jammer.

You stop us from undocking by welping our ships, showing that there is no chance for us to win if we do undock, and controlling the field with power, tactics and or numbers


Have you thought about RF the Super Stage POS? Maybe you cant show up to the final timer and take it down (cuz they are gonna bring a massive fleet) but so what? RF it a few days later and keep blue balling them....is it fun? nope....but thats EVE :-P
X Gallentius
Black Eagle1
#20 - 2012-12-06 07:11:52 UTC
Dread Operative wrote:
Goddamn you United States military!.
How is anybody supposed to get main battle tank fights if you can't drop them in via parachute?
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