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Hurricane and Scout-Cheetah Skill plans

Author
Ki're Suahien
The Scope
Gallente Federation
#1 - 2011-10-21 00:11:32 UTC  |  Edited by: Ki're Suahien
So I'm a newish player just doing some research into which style of play I want to take. So I've been looking through EVEmon trying to come up with a few things.

The hurricane would be mostly for ratting in nullsec. The cheetah would be for scanning/probing/scouting in fleet pvp, and just general scanning for plexes in PvE.

Cheetah: The plan here would be to train through Minmatar Frigate V and then remap heavily into Intelligence.

Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Frigate IV
Minmatar Frigate V
Afterburner I
Afterburner II
Afterburner III
High Speed Maneuvering I
Energy Grid Upgrades I
Energy Grid Upgrades II
Electronics Upgrades I
Electronics Upgrades II
Electronic Warfare I
Hull Upgrades I
Hull Upgrades II
Energy Grid Upgrades III
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Electronics IV
Electronics V
Astrometrics I
Astrometrics II
Cloaking I
Covert Ops I
Cloaking II
Cloaking III
Cloaking IV
Covert Ops II
High Speed Maneuvering II
High Speed Maneuvering III
Covert Ops III
Covert Ops IV
Cynosural Field Theory I
Cynosural Field Theory II
Cynosural Field Theory III
Cynosural Field Theory IV
Cynosural Field Theory V


Posting Hurricane on next post.
Ki're Suahien
The Scope
Gallente Federation
#2 - 2011-10-21 00:17:47 UTC
I realized that I posted the Cheetah plan from a fresh character accidentally, but that's ok since I don't know most of those skills anyways. On this character I have a few things trained already towards a hurricane.

Hurricane:
Spaceship Command IV
Battlecruisers I
Battlecruisers II
Medium Projectile Turret I
Medium Projectile Turret II
Medium Projectile Turret III
Standard Missiles I
Shield Upgrades I
Sharpshooter I
Sharpshooter II
Shield Upgrades II
Jury Rigging III
Shield Rigging I
Shield Rigging II
Shield Rigging III
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Shield Upgrades III
Sharpshooter III
Weapon Upgrades IV
Energy Grid Upgrades III
Energy Grid Upgrades IV
Tactical Shield Manipulation III
Small Projectile Turret V
Small Artillery Specialization I
Small Artillery Specialization II
Small Artillery Specialization III
Tactical Shield Manipulation IV
Drones IV
Drones V
Heavy Drone Operation I
Heavy Drone Operation II
Heavy Drone Operation III
Heavy Drone Operation IV
Caldari Drone Specialization I
Caldari Drone Specialization II
Caldari Drone Specialization III
Caldari Drone Specialization IV
Medium Projectile Turret IV
Sharpshooter IV
Small Artillery Specialization IV
Medium Projectile Turret V
Medium Artillery Specialization I
Shield Upgrades IV
Shield Rigging IV
Heavy Drone Operation V
Sub Prime
Perkone
Caldari State
#3 - 2011-10-21 10:08:45 UTC
Things you want to add and remove.

- Heavy Drone Operation (Don't need Heavy Drones for a Hurricane)
+ Scout Drone Operation V (Gives you T2 light and med drones)
- Caldari Drone Specialization (Yuck, Caldari drones suck - use Gallente for PVE)
+ Minmatar & Gallente Drone Specialization II (PVP & PVE drones - maybe Amarr if you're in Sansha/Blood Space)
+ Medium Artillery Specialization IV
+ Medium Autocannon Specialization IV (You'll want both for PVP)
- Standard Missiles (Don't need)
+ Energy Emission Systems IV (You'll want to be able to neut in a Hurricane for PVP)
tofucake prime
Brutor Tribe
Minmatar Republic
#4 - 2011-10-21 15:53:31 UTC
BC 4 minimum
Zhilia Mann
Tide Way Out Productions
#5 - 2011-10-21 16:33:24 UTC
Sub Prime wrote:
Things you want to add and remove.

- Heavy Drone Operation (Don't need Heavy Drones for a Hurricane)
+ Scout Drone Operation V (Gives you T2 light and med drones)
- Caldari Drone Specialization (Yuck, Caldari drones suck - use Gallente for PVE)
+ Minmatar & Gallente Drone Specialization II (PVP & PVE drones - maybe Amarr if you're in Sansha/Blood Space)


Correct on HDO and SDO. Add DI 4 at least.

On the racials though.... Yeah, possibly nix Caldari drones. They're a lower priority than Gal/Min. But if you're cutting corners at all, do not under any circumstances train Amarr drones. Other than sentries, Gallente drones will always outperform Amarr drones against EM-weak rats. Ironically, Caldari drones will outperform Gallente drones against a much wider set (including Guristas and some Serpentis -- go figure).

Otherwise, yeah, BC 4 minimum. It's probably one of the first "long" skills I'd recommend buckling down and taking to 5 for relatively new players.
Unimaginative Guy
Dutch Squad
#6 - 2011-10-22 02:57:34 UTC
Zhilia Mann wrote:
Sub Prime wrote:
Things you want to add and remove.

- Heavy Drone Operation (Don't need Heavy Drones for a Hurricane)
+ Scout Drone Operation V (Gives you T2 light and med drones)
- Caldari Drone Specialization (Yuck, Caldari drones suck - use Gallente for PVE)
+ Minmatar & Gallente Drone Specialization II (PVP & PVE drones - maybe Amarr if you're in Sansha/Blood Space)


Correct on HDO and SDO. Add DI 4 at least.

On the racials though.... Yeah, possibly nix Caldari drones. They're a lower priority than Gal/Min. But if you're cutting corners at all, do not under any circumstances train Amarr drones. Other than sentries, Gallente drones will always outperform Amarr drones against EM-weak rats. Ironically, Caldari drones will outperform Gallente drones against a much wider set (including Guristas and some Serpentis -- go figure).

Otherwise, yeah, BC 4 minimum. It's probably one of the first "long" skills I'd recommend buckling down and taking to 5 for relatively new players.


Depends on how new for BC V...for a 4-5m sp char that can already use T2 autocannons and field a full t2 armor tank AND t2 shield tank, along with t2 neuts and t2 light drones, then Yes train it to V. If not, train other stuff to V first. You can practically fit it all in there in the time it would take to get BC V from BC IV.