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Eurogamer: CCP reveals master plan to make famously impenetrable MMO accessible

First post
Author
RomeStar
Caldari Provisions
Caldari State
#61 - 2012-12-05 18:55:09 UTC
Malcanis wrote:
Krixtal Icefluxor wrote:
RomeStar wrote:



I would tell you where to stick your goon talking points but then I would be banned again.



Funny is it not how we get banned and goons rarely do.

Happened to me twice so far.......



Maybe it's because you get mad when publically available facts show that you're talking nonsense and break the forum's rules?



CSM break forum rules everyday do you see them banned? I have proof if required.

Signatured removed, CCP Phantom

Natsett Amuinn
Caldari Provisions
Caldari State
#62 - 2012-12-05 19:01:37 UTC
CCP Soundwave wrote:


This will be done under the tagline of "easily getting information to make hard choices". The gameplay of EVE won't be easier, but the UI will be better than a 90s cellphone.

Does this mean I have to wait 6 months to a year for you guys to give the UI some semblance of a brain again?

You know,
Like making input fields the focus of my scroll wheel, when it's a box I intentially make appear on my screen, that appears away from my cursor, and has an input field smaller then the post button on these forums?

Something that used to happen two days ago.
Probably a good thing Retribution was a 2012 release.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#63 - 2012-12-05 19:08:23 UTC
RomeStar wrote:
Malcanis wrote:
At around this stage they should be looking for a corp that's focused on their interests and getting ready to really engage with the "multiplayer" facet of EVE.


Seriously that is freaking funny. This game has some of the most evil, corrupt, back stabbing ruthless people in the world playing it (God I love it) and you expect it too draw in new players really? All I can think about is "Thank you sir may I have another".

And a new players is going to drop another sub for the goons something forums + stick around after the fiurst corp who recruited that newb kicks him from the corp and locks all his crap in a station in null yeah this game is really new player friendly LOL.


I would tell you where to stick your goon talking points but then I would be banned again.


Do us all a favour and shut up, the adults are talking here.

The way I see it its like this. You are never going to keep every player who tries this game, there will always be people who for whatever reason dont like the game and decide not to carry on, but it sure doesnt hurt to actually invest in teaching and encouraging newbies. Its not just about giving them tools and knowledge they need but also about demonstrating that yes you can have an impact as a newbie, no matter how small it is.

Lets take an example of this, heres a battle we had with eve uni around the end of last month that i think demonstrates this perfectly. Notice the amount of frigates, destroyers, T1 cruisers and other random small stuff on eve unis side, for a lot of those guys this was their first ever taste of pvp and they got a hell of a show, double digit numbers of capital ships, massed faction and pirate battleships for them to shoot and two huge fleets beating the snot out of each other. EvE Uni killed over ten and a half billion iskies worth of our stuff and over half of them were in ships you can train to fly and fit in less than two weeks. Bullshit can new players not accomplish anything, especially when more experienced people take the time to support them properly.


Pirates - The Invisible Fist of Darwin

you're welcome

Aditu Riraille
Federal Navy Academy
Gallente Federation
#64 - 2012-12-05 19:08:26 UTC
RomeStar wrote:
Well you are either an alt or you have picked up the forums rather fast but when you learn that all you are is target practice the first year you play and then quit can I have your stuff?


Nope, not an alt.

So, what's with the attitude? One new player (*gasp*) acts like they get EVE and all you can say is basically, "you won't last, just like all the rest"? As a friend of mine is fond of saying.... Nice, very nice.

"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time." T. S. Eliot   

Tippia
Sunshine and Lollipops
#65 - 2012-12-05 19:29:02 UTC
RomeStar wrote:
CSM break forum rules everyday do you see them banned? I have proof if required.
That would be required, yes.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#66 - 2012-12-05 19:54:20 UTC
Tippia wrote:
The only problem is that the NPC corp chats -- the newbie schools and the newbie chat in particular -- are full of, if you'll pardon my french, connards who fill the poor newbies' heads with idiotic brainvomit such as "train everything to V" or "you can't PvP before 15M SP" or "get a battleship ASAP".

If those 'tards could get a few more punches in their gentleman/lady areas until they shut up, the appeal would become far more readily apparent.


You are right to a degree. But if you are going to go punching 'tards in their gentleman/lady areas, you HAVE to start with CCP! And i don't imagine it'll go well. Big smile

Why? Well, because with the UI currently in the game, they do as good a job of scaring away newbies as anyone. Let me explain.

When a newbie gets into EVE, what is the first question he asks? What do I want to be? This is especially true for people coming from other MMOs, where the very first thing you typically do is select your class - tank, healer, ranged dps, melee dps, what have you. Well, what happens when a new player decides "I want to run missions"? First question he asks is, what is the best ship to run missions in? The answer to that is what, to a new player? A marauder! In the skill description it basically says that marauders are purpose-built mission ships capable of salvaging on the go. Sounds perfect, right?

OK, so what does the newbie do? He clicks on "Requirements" tab. And what does that say? For a new player? 200-ish days just to be able to pilot it? Give or take? What does a new player do? Say "lol, eff that!" and walks off. And that's the first and the last time that person will ever play EVE Online. Now, perhaps this is not the type of person CCP wants as a customer. Maybe, an argument can certainly be made for that. But then what are they doing trying to attract new players with these interviews? The game has been around for nearly 10 years. Those who wanted to try it, tried it and wrote it off as ludicrous. They're not coming back until some serious changes are made. Changes CCP doesn't seem to be prepared to do, and changes that the old hands (which probably includes me now as well) are not willing to tolerate, since we lose a luxurious SP advantage over the newer players. And it IS an advantage - 3% here, 5% there. Not much, but spread over 20 skills, it adds up.
Ranger 1
Ranger Corp
Vae. Victis.
#67 - 2012-12-05 19:57:13 UTC
Tippia wrote:
Holy One wrote:
The problem isn't the game has no appeal, its that once you start asking people to pay 120e before they can really play it (a year or so of subs and skill training) it loses that appeal.
Well, the solution to that problem is to report people who spread that kind of nonsense as newbie griefers.

EVE can be played "for real" from day 1. It takes maybe a month worth of skill training before you get a good assortment of tools and skills to build on for some more specialised tasks. The only problem is that the NPC corp chats -- the newbie schools and the newbie chat in particular -- are full of, if you'll pardon my french, connards who fill the poor newbies' heads with idiotic brainvomit such as "train everything to V" or "you can't PvP before 15M SP" or "get a battleship ASAP".

If those 'tards could get a few more punches in their gentleman/lady areas until they shut up, the appeal would become far more readily apparent.

That is actually one of the best applications of the bounty system I can think of. If anyone in the game deserves a bounty on their heads for the crap they spew, it's fools like that spreading their line of "you can't play EvE until" nonsense.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#68 - 2012-12-05 20:00:32 UTC
Jame Jarl Retief wrote:
Tippia wrote:
The only problem is that the NPC corp chats -- the newbie schools and the newbie chat in particular -- are full of, if you'll pardon my french, connards who fill the poor newbies' heads with idiotic brainvomit such as "train everything to V" or "you can't PvP before 15M SP" or "get a battleship ASAP".

If those 'tards could get a few more punches in their gentleman/lady areas until they shut up, the appeal would become far more readily apparent.


You are right to a degree. But if you are going to go punching 'tards in their gentleman/lady areas, you HAVE to start with CCP! And i don't imagine it'll go well. Big smile

Why? Well, because with the UI currently in the game, they do as good a job of scaring away newbies as anyone. Let me explain.

When a newbie gets into EVE, what is the first question he asks? What do I want to be? This is especially true for people coming from other MMOs, where the very first thing you typically do is select your class - tank, healer, ranged dps, melee dps, what have you. Well, what happens when a new player decides "I want to run missions"? First question he asks is, what is the best ship to run missions in? The answer to that is what, to a new player? A marauder! In the skill description it basically says that marauders are purpose-built mission ships capable of salvaging on the go. Sounds perfect, right?

OK, so what does the newbie do? He clicks on "Requirements" tab. And what does that say? For a new player? 200-ish days just to be able to pilot it? Give or take? What does a new player do? Say "lol, eff that!" and walks off. And that's the first and the last time that person will ever play EVE Online. Now, perhaps this is not the type of person CCP wants as a customer. Maybe, an argument can certainly be made for that. But then what are they doing trying to attract new players with these interviews? The game has been around for nearly 10 years. Those who wanted to try it, tried it and wrote it off as ludicrous. They're not coming back until some serious changes are made. Changes CCP doesn't seem to be prepared to do, and changes that the old hands (which probably includes me now as well) are not willing to tolerate, since we lose a luxurious SP advantage over the newer players. And it IS an advantage - 3% here, 5% there. Not much, but spread over 20 skills, it adds up.


Alternatively, as far as mission running goes, they could do the highly recommended tutorials and learn otherwise. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Malcanis
Vanishing Point.
The Initiative.
#69 - 2012-12-05 20:28:20 UTC
Holy One wrote:
Tippia wrote:
Nick Bete wrote:
Please explain to me how a day old newbie who can barely fit guns, navigate the UI, set up an overview properly, etc can be "useful" or get anything meaningful out of the game.
Ask the Goons. They do it on a regular basis.

From what I've heard: you have him run the tutorials while the application goes through. You explain to him how clones work, and deathclone-jump him to your home system. You give him a link to a ready-made newbie overview and explain to him how to import it. You explain roughly what the settings do and how the tabs differ from each other (and you give him a link to the wiki explaining it). You then throw every rank-1 and -2 skillbook at him, with the ships and equipment to go with it, give him an idea what to train and in what order (while at the same time explaining the concept of prerequisites and how to read them off the info sheet when, inevitably, he'll try something in the wrong order). With his new frigate and small guns (im)properly fitted, you run of to explode somewhere.

What he gets out of it is a community and some instant action that ends in hilarious misfortune and a complete lack of the “come back in a year” stigma that makes people quit early or get into the game too late. What usefulness you get out of it is that you now have a new member that will log in tomorrow for more fun; who has figured out that asking question doesn't hurt, nor does the loss of a ship; and who might actually listen to further advice since the first things you said were reasonably sensible. One day, because you did all that stuff at the very beginning (at pretty much zero cost, for the miserly gits out there) that guy will get the infinipoint on that enemy titan; hear the rumour of the CSAA being ready to spit out a new ship; gate in the entire fleet when it is most needed; valiantly go green on his triage module to get the job done just in time.

Quote:
As bad as the guys who say it takes a year to get the needed skills to play the game people like you and Malcanis need to stop spreading the opposite line of "instant usefulness".
The problem is, though, that we're not saying anything about instant usefulness (beyond the use of having N+1 members in your group). We're saying that it's 100% incorrect that it need take [random ridiculously long time] before you can do stuff in the game — something that holds true for anything you want to try your hand at except maybe capital ships (and there's an argument to be made why this is actually a good thing in that one case). We're saying that the whole “train to V before doing X” philosophy is toxic to new players, when the reality of the situation (courtesy of the brilliant skill system) is more along the lines of “if you want to try X, start to train to I and then see if it's something you like… it takes all of 15 minutes”. Incidentally, 15 minutes is a good amount of time to look through various wikis, blogs, and community websites to get a hang of what you're about to do…

We're also saying that, when properly cared for, a new player will only ever become more “useful” over time, but that will only happen if you make him understand that even from day 1, he can come along and play rather than sit and mope in some miserable Caldari Navy station and just watch the SP slowly tick by while waiting to get his CNR (or whatever he's been tricked into believing the ultimate ISK ship is these days).


Thats all very well thought out, but the reality is the server pop is peaking at 40k and is down to 25 the day after the expansion. 25k.


TQ is at 43,344 logged in right now.

Anything else you'd like to be wrong about?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ranger 1
Ranger Corp
Vae. Victis.
#70 - 2012-12-05 20:37:18 UTC
I would say that's pretty much game, set, and match.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dorian Wylde
Imperial Academy
Amarr Empire
#71 - 2012-12-05 20:58:59 UTC
Lipbite wrote:
TL;DR no new content, more UI and debugs based "expansions"



Expansions that have always been, and will always be, FREE.

So seriously, whine more about free improvements to the product you're using.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#72 - 2012-12-05 21:02:26 UTC
Dorian Wylde wrote:
Lipbite wrote:
TL;DR no new content, more UI and debugs based "expansions"



Expansions that have always been, and will always be, FREE.

So seriously, whine more about free improvements to the product you're using.


Nope.

Expansions that we do indeed pay for the development for even with a PLEX.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Malcanis
Vanishing Point.
The Initiative.
#73 - 2012-12-05 21:15:02 UTC
Krixtal Icefluxor wrote:
Dorian Wylde wrote:
Lipbite wrote:
TL;DR no new content, more UI and debugs based "expansions"



Expansions that have always been, and will always be, FREE.

So seriously, whine more about free improvements to the product you're using.


Nope.

Expansions that we do indeed pay for the development for even with a PLEX.


When you get paid each month do you think of that money as your boss's money when you spend it? Do you expect him to have a say in what you spend your pay on?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Krixtal Icefluxor
INLAND EMPIRE Galactic
#74 - 2012-12-05 21:31:36 UTC
Malcanis wrote:
Krixtal Icefluxor wrote:
Dorian Wylde wrote:
Lipbite wrote:
TL;DR no new content, more UI and debugs based "expansions"



Expansions that have always been, and will always be, FREE.

So seriously, whine more about free improvements to the product you're using.


Nope.

Expansions that we do indeed pay for the development for even with a PLEX.


When you get paid each month do you think of that money as your boss's money when you spend it? Do you expect him to have a say in what you spend your pay on?



No. And what is wrong with you that you think only of idiotic questions, that frankly make no sense.

But I certainly can vote with my payday money when deciding on gameplay.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#75 - 2012-12-05 21:32:55 UTC
By the way, I find it hilarious and revealing how those I put huge bounties on suddenly stop posting.

It's fun watchng lower organic lifeforms squirm when reality slaps them across the face.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Dorian Wylde
Imperial Academy
Amarr Empire
#76 - 2012-12-05 21:39:52 UTC
Krixtal Icefluxor wrote:
Dorian Wylde wrote:
Lipbite wrote:
TL;DR no new content, more UI and debugs based "expansions"



Expansions that have always been, and will always be, FREE.

So seriously, whine more about free improvements to the product you're using.


Nope.

Expansions that we do indeed pay for the development for even with a PLEX.



You're paying a regular monthly fee for access to the game, just like so many other MMO's.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#77 - 2012-12-05 21:45:09 UTC
Dorian Wylde wrote:
Krixtal Icefluxor wrote:
Dorian Wylde wrote:
Lipbite wrote:
TL;DR no new content, more UI and debugs based "expansions"



Expansions that have always been, and will always be, FREE.

So seriously, whine more about free improvements to the product you're using.


Nope.

Expansions that we do indeed pay for the development for even with a PLEX.



You're paying a regular monthly fee for access to the game, just like so many other MMO's.



I you think that Zero Icelandic Krona are spent from player subscriptions for game development, you have the largest set of Reality Blinders imaginable.

God help us all in this New Uneducated World Order.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Tippia
Sunshine and Lollipops
#78 - 2012-12-05 21:45:37 UTC
Krixtal Icefluxor wrote:
Malcanis wrote:
When you get paid each month do you think of that money as your boss's money when you spend it? Do you expect him to have a say in what you spend your pay on?
No.
So when you give CCP money to get this EVE thingamajig they offer, why do you presume to have a say in what they do with it? If they choose to throw in expansions at no extra cost, why do you get to say that they're not doing that at all?
Malcanis
Vanishing Point.
The Initiative.
#79 - 2012-12-05 21:47:09 UTC
Apparently I have forgotten the old proverb about teaching a pig to dance.

My bad.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Krixtal Icefluxor
INLAND EMPIRE Galactic
#80 - 2012-12-05 21:48:15 UTC
Tippia wrote:
, why do you presume to have a say in what they do with it? If they choose to throw in expansions at no extra cost,



This is the Key.

The Development Costs are self-inclusive with the Subscription.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882