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Player Features and Ideas Discussion

 
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NON warp-capable Ships

First post
Author
BoBoZoBo
MGroup9
#1 - 2012-12-03 17:53:17 UTC
Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.

They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).

Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.

Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.

Just trowing it out there.

Primary Test Subject • SmackTalker Elite

Solutio Letum
The Scope
Gallente Federation
#2 - 2012-12-03 18:13:13 UTC
that sounds fun, it could make scramblers less of a need in pvp since no one can warp out

problem is that if you bring a ship with another ship you need to leave that ship you transported it with behind
Minty Moon
#3 - 2012-12-03 19:13:41 UTC
Solutio Letum wrote:
that sounds fun, it could make scramblers less of a need in pvp since no one can warp out

problem is that if you bring a ship with another ship you need to leave that ship you transported it with behind



not really, most ships that can transport rigged ships already have an active purpose on the battlefield so those carrying the ship wouldnt be carrying themself but for another pilot.
BoBoZoBo
MGroup9
#4 - 2012-12-03 19:14:58 UTC  |  Edited by: BoBoZoBo
Minty Moon wrote:
Solutio Letum wrote:
that sounds fun, it could make scramblers less of a need in pvp since no one can warp out problem is that if you bring a ship with another ship you need to leave that ship you transported it with behind


not really, most ships that can transport rigged ships already have an active purpose on the battlefield so those carrying the ship wouldnt be carrying themself but for another pilot.


Exactly - The idea would be that the other pilots would show up in shuttles or frigates and board from there. The SMB capable pilot would stay in their ship. Just like any other cap ship relationship.

Something different.

Primary Test Subject • SmackTalker Elite

Beta Miner
COBRA Logistics
#5 - 2012-12-03 20:42:41 UTC
I don’t know if this is a workable idea. In spite of what all the blob-bored people say (I’m one of them) fleet fights are actually pretty fluid affairs. Because of that, these ships would be little better than extra expensive POS guns. Expensive because they’d take up a bunch of resources to build and fit, but also because they take otherwise useful pilots and stick them in ships that will be stuck in one place for a fight that may range over a dozen different spots in system, if not spread over multiple systems.

Granted, you’ve stated that the mother ship will show up for the drop off/pick up. But what’s to stop the enemy and a couple sebo’d catalysts from podding your entire group of pilots as they move between their shuttles and these stationary ships? One salvo from a week old newbie can neutralize your non-warp ship. Plu they'll get a free ship out of the deal to when there is no one left to fly it away. Because of this, a few destroyer or interceptors can be delegated to stay with and prevent the stationary pilots from loading up their ships onto the carrier while the fight moves to a new grid … or just out of range.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#6 - 2012-12-03 21:11:35 UTC
+1 interesting mechanic.
Naomi Knight
Ministry of War
Amarr Empire
#7 - 2012-12-03 21:46:30 UTC
No
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-12-03 21:54:54 UTC
You're buggered if you lose the carrier then, aren't you.
BoBoZoBo
MGroup9
#9 - 2012-12-04 14:13:57 UTC
Beta Miner wrote:
But what’s to stop the enemy and a couple sebo’d catalysts from podding your entire group of pilots as they move between their shuttles and these stationary ships?


Your friends and tactical intelligence.

Solid counter argument, and I agree its dangerous, but so is most of EVE. Given the proper defense offset, sig radius and maneuverability (along with fleet suport), these ships should more than be able to withstand one salvo from a week old newb. Im not exactly taking about Skiff or Hulks here. As to being in a pod... Im not understanding why would you be in a pod? You dont need to be in a pod to board a ship in a SMB.

Definitely not for solo activities.


Naomi Knight wrote:
No

Solid contribution

Primary Test Subject • SmackTalker Elite

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#10 - 2012-12-04 15:34:46 UTC
An interesting idea, certainly. Practical, not so much...

Given that every single ship in EvE has the ability to warp, any ships that can't would very quickly be out maneuvered and become a liability to their fleet mates. A key aspect of EvE is the need to survive. Any ship that cannot GTFO is already dead.
Tommy Blue
Deep Core Mining Inc.
Caldari State
#11 - 2012-12-04 15:55:34 UTC
While it is an interesting idea, it does not become feasible for combat ships to not have warp drives UNLESS jump/boarding mechanics are changes such that multiple people can actually dock at a capital ship. Once the carrier jumps, they can undock in their warpdriveless ship, pewpew bad guys, then fly back to the carrier to get jumped out again.

While I think this system would be really cool (think of being able to drop a bunch of carriers and having them releasing a horde of 'fighers', just to pack up and leave when they are done), I believe CCP said the technical feasibility of being able to dock in another ship is very small (at least at the moment)
Beta Miner
COBRA Logistics
#12 - 2012-12-04 17:58:14 UTC
Something a carrier deploys when it jumps into a battle are called drones, something it deploys before jumping off are called POS modules. We already have lots of those.

It's just that I think a ship that can't get off grid is just too impractical. BUT ... maybe a ship that -can- warp around system, but can't use the gates or has to be delivered by carrier or titan bridge is a bit more realistic.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Hitego Luna
POCKET-ACES
#13 - 2012-12-04 20:58:05 UTC
I like this idea very much, especially having NWC ships in a multiple-player-piloted carrier. There would have to be some sort of activity inside the MPPC to keep all pilots busy while they are traveling to a new system. Maybe an in-game poker table where avatars can sit down for a "live" poker game with "tells"?
BoBoZoBo
MGroup9
#14 - 2012-12-04 22:23:13 UTC
Hitego Luna wrote:
I like this idea very much, especially having NWC ships in a multiple-player-piloted carrier. There would have to be some sort of activity inside the MPPC to keep all pilots busy while they are traveling to a new system. Maybe an in-game poker table where avatars can sit down for a "live" poker game with "tells"?


Instead of WIS we an have WICWID/WIT - LOL
Actually that would be cool, as long as you can look out the windows, visit the hangar deck.


Beta Miner wrote:
Something a carrier deploys when it jumps into a battle are called drones, something it deploys before jumping off are called POS modules. We already have lots of those.


POS modules can only be deployed at POSs which can only be deployed near moons. Fighters, I guess, but they are limited also. And we have a thing called a carrier with a SMB which is counter-intuitive to the historical definition of a carrier.

As to the payoff - I'm thinking more like mining vessels with 5-10 times the mining capability (for a specific ore) of anything out there now. Fast locking sniping ships that can hit a fast moving target at 200+km, Those kind of bonuses for the lack of warp.

I guess you could think of it as a mobile POS in a way.. if you needed to.

Yeah sure there is risk in ships with such limited mobility, but... dang...
I thought we EVE players liked risk with proper reward.

Primary Test Subject • SmackTalker Elite

Dersen Lowery
The Scope
#15 - 2012-12-04 22:35:08 UTC
So basically, you want POSes with propulsion systems, yes?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#16 - 2012-12-04 22:43:20 UTC
brainfarting this out here....

T2 tier3 battleships, no warp drive, able to cyno in highsec, can fit 1 or 2 dreadnaught sized weapons for highsec pos bashing.
AstraPardus
Earthside Mixlabs
#17 - 2012-12-04 23:09:02 UTC
I like this idea, it could be very useful for gate/station/TCU/SBU defence and/or blockade; think of some really diesel manned sentries. Good for nullsec alliances and highsec logistics corps to protect their supply lines durring wardec.

OR

Alternatively, something less diesel that can be anchored and would be unmanned, operating based on standings.
Every time I post is Pardy time! :3
Beta Miner
COBRA Logistics
#18 - 2012-12-05 19:31:09 UTC
@AstraPardus: Honestly, deep down, I really like this idea. It just has to be simple and practical ... and 'really diesel manned sentries' sounds like a heck of an idea.

Supplement your POS defenses, protect a mining op, watch a gate or wormhole.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Zanzbar
The Scope
Gallente Federation
#19 - 2012-12-05 20:51:59 UTC
I'm trying to find a reason to hate this idea but can't think of a whole lot except that it seems weird that a pod can fit a warp core onboard, but somehow something a thousand times its size goes without.

But honestly removing the warp core is a really heavy nerf and has the potential to create some balance in a lot of those ship ideas people have that would be otherwise game breaking
Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2012-12-06 03:40:30 UTC
BoBoZoBo wrote:


Instead of WIS we an have WICWID/WIT - LOL
Actually that would be cool, as long as you can look out the windows, visit the hangar deck.


this would be funny if all in the carrier could hear structure warnings and everything goes flashy red. time to gtfo, oh shi- doomsday...Sad

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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