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Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution

First post First post
Author
Weaselior
GoonWaffe
Goonswarm Federation
#321 - 2012-12-05 01:04:08 UTC
hoep you enjoy your bounty

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Riikard Thexder
ThexCorp Pty-Ltd
Cup Of ConKrete.
#322 - 2012-12-05 04:20:25 UTC
Dusicka wrote:

Of course there must be some adjustments to the current system, so it cannot be exploitable (like I will put bounty on this shiny jump freighter and I can kill it). I think that bounty can be put only on players which did some bad thing to me. Based on "after an action there is an reaction" law. Like this:

  • Hey! You killed my ship/pod! I will put bounty on you head, have fun with bounty hunters!
  • You stole from my container! I will leave the dirty work for bounty hunters!
  • You think that you can rob our corporation and leave free? No way, now the whole universe will be looking after you!

Simply said: If someone gets aggro then I can put bounty on him for duration of that aggression or if I'm director of corporation I can put bounty on any member of my corporation (or former members which left corporation 1 day ago).

Overall I think that current bounty rewarding system is a good step, but the whole bounty hunting system needs more improvements in way of attacking people which have bounty on their head in hisec.



I think it should just be like a small individual war dec, that way boh parties get notification that they are 'at war' for the next week, so if they are stupid enuff to go out in thier frighter during the week then to bad, you wouldnt do this while war dec'd.



Can only do a bounty dec on people whom have bounty and it is a less cost then a war dec because it is against 1 person (or multiple if you delcare hunting multiple targets) coz really, if you dont like someone that was in a player corp you could just war dec the corp to get a peice of them.
But this if limited if you are in a small corp and they are large etc.


This way a player can be in a corp and have a bounty, a bounty hunter can declare intent to hunt them, if thier corp mates help them eg RR etc, then they will also become a legal target of bounty hunter (for 15minutes) (which strenghens CCPs 'about the company you keep')


Both parties get 24h notice so you cant just catch them in the shinny frieghter, and you can blow them up till your hearts content for a week or till thier bounty runs out (in this case hostilities cease straight away)
Lolmer
Merciless Reckoning
#323 - 2012-12-05 05:48:33 UTC
I was going to reply to http://adharkhorin.com/2012/12/kill-right-scamming/ that CONCORD takes the cost when selling a kill right, but none of the Dev Blogs nor even http://wiki.eveonline.com/en/wiki/Kill_rights#Selling_and_buying_kill_rights mentions *who* gets the money. Please correct http://wiki.eveonline.com/en/wiki/Kill_rights#Selling_and_buying_kill_rights with who gets the money when a kill right being sold is activated.
Nyla Skin
Caldari Provisions
Caldari State
#324 - 2012-12-05 09:57:15 UTC
CCP SoniClover wrote:

Yes, this is true. We did have a design for allowing the owner of the kill right even more control over the availability, with multiple price points. For instance, he could make it available to everyone for X amount, to corp A for Y amount and his own corp for Z amount. But the UI complexity on this was something we decided to wait upon implementing.


Did it occur to you someone might be trying to abuse it for scamming people?

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#325 - 2012-12-05 17:56:28 UTC
Someone correct me if I am wrong but here is an example:

P1: Oh neautral afk in a belt *kills neutral but does not pod*

P2: Oh now I can activate kill right for the next month and anyone anywhere anytime can shoot you

P1: Well CCP ****** this up.

Can someone explain to me why pvp in low sec would ever happen again now that you can put a kill right on anyone who shoots you if your neutral and for the next month everywhere they go they can be killed.

Wormholes worst badass | Checkout my Wormhole blog

James Amril-Kesh
Viziam
Amarr Empire
#326 - 2012-12-05 17:58:00 UTC
Jezza McWaffle wrote:
Someone correct me if I am wrong but here is an example:

P1: Oh neautral afk in a belt *kills neutral but does not pod*

P2: Oh now I can activate kill right for the next month and anyone anywhere anytime can shoot you

P1: Well CCP ****** this up.

Can someone explain to me why pvp in low sec would ever happen again now that you can put a kill right on anyone who shoots you if your neutral and for the next month everywhere they go they can be killed.

Because you don't get kill rights in lowsec unless your pod is aggressed.

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#327 - 2012-12-05 18:02:00 UTC
If you web or point a pod, you generate a killright, the new system is frontloading instead of waiting for you to actually kill someone.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#328 - 2012-12-05 18:02:25 UTC
Guess CCP didn't cancel out old kill rights then... Since I have 3 on me all of them from agressing a neutral ship. yay.

Wormholes worst badass | Checkout my Wormhole blog

Lord Zim
Gallente Federation
#329 - 2012-12-05 18:05:40 UTC
Of course they didn't.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tost Reim
Aliastra
#330 - 2012-12-05 18:29:19 UTC
Jezza McWaffle wrote:
Someone correct me if I am wrong but here is an example:

P1: Oh neautral afk in a belt *kills neutral but does not pod*

P2: Oh now I can activate kill right for the next month and anyone anywhere anytime can shoot you

P1: Well CCP ****** this up.

Can someone explain to me why pvp in low sec would ever happen again now that you can put a kill right on anyone who shoots you if your neutral and for the next month everywhere they go they can be killed.



Well the first reason there will be pvp in low sec would be to ... Oh I don't know... Kill the people with bounties on their heads (since that is indeed what you are crying about). Also, isn't a system that promotes conflict something that would encourage pvp? Honestly the only thing that I see in your post is crying about how CCP gave people tools to indirectly pvp (which pvp is indeed what you people have been crying about for quite a while).
Cordo Draken
ABOS Industrial Enterprises
#331 - 2012-12-05 18:49:29 UTC
Lolmer wrote:
I was going to reply to http://adharkhorin.com/2012/12/kill-right-scamming/ that CONCORD takes the cost when selling a kill right, but none of the Dev Blogs nor even http://wiki.eveonline.com/en/wiki/Kill_rights#Selling_and_buying_kill_rights mentions *who* gets the money. Please correct http://wiki.eveonline.com/en/wiki/Kill_rights#Selling_and_buying_kill_rights with who gets the money when a kill right being sold is activated.


Yeah, I was trying to find Any literature on this important piece of info. Since SoniClover was vague on this, anyone test this out to verify who gets the isk? Are Killrights an ISK sink or have new value to the owner?

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

youaredumb
Reportable Offensive Name
Goonswarm Federation
#332 - 2012-12-06 01:42:46 UTC
Tiberius StarGazer wrote:
As a total carebear who likes mining and making things who, up until last week was about to give up on this game because I felt that I would never be able to get revenge against all those who have wronged me (check my kill board, there is been a few) I took a good look into this and rubbed my dirty miners hands together.

At last a way I can get my own back.

So today I sold my kill rights, all of them, for a small fee and a few hours after doing so, a notification popped up saying a kill right had been completed.

I checked the kill boards.

My loss, 50m, their loss, 58m.

Victory.

Shortly after members of the pirate corp, threatened to come and find me and kill me. My simple reply, I have deep pockets, for every kill you make on me, I will add as a bounty on your corp, every kill right I will sell.

You will have to lose 5 x my loss for wronging me.

I swear, I could almost taste the pirate tears... Or is that carebear tears?

I have never, in all of my game time in eve, felt like I had actually "won" but now I had. So much so I sent the people on the kill mail a thankyou email and some extra ISK with encouragement to keep up the good work.

Oh revenge is so sweet.


I recommend you sell the kill rights at 50m + so you can make even more money.
CCP SoniClover
C C P
C C P Alliance
#333 - 2012-12-06 11:31:35 UTC
Cordo Draken wrote:
Lolmer wrote:
I was going to reply to http://adharkhorin.com/2012/12/kill-right-scamming/ that CONCORD takes the cost when selling a kill right, but none of the Dev Blogs nor even http://wiki.eveonline.com/en/wiki/Kill_rights#Selling_and_buying_kill_rights mentions *who* gets the money. Please correct http://wiki.eveonline.com/en/wiki/Kill_rights#Selling_and_buying_kill_rights with who gets the money when a kill right being sold is activated.


Yeah, I was trying to find Any literature on this important piece of info. Since SoniClover was vague on this, anyone test this out to verify who gets the isk? Are Killrights an ISK sink or have new value to the owner?


Sorry for being vague on this, that was unintentional. The ISK goes to the owner of the kill right, not to Concord. I´ll look into getting the wiki updated to be more clear.
Integra Arkanheld
Andorra Paradis Fiscal
#334 - 2012-12-06 13:05:17 UTC
The bounty system is bad.
Player C Carebear fly an industrial with cargo, and is killed by player P Pirate.
P takes 20M in loot, looses 5M in a small ship.
C looses 50M of his ship and cargo+ 10M extra to put a bounty on P.
P puts also 10M on C.
P has WON 20-5-10=5M
C has LOST 50+10=60M

P continue playing at PVP as normal even with the bounty, making money.
C can no longer use an industrial as a suicide attacker would make 10M(20% of 50)+20M(normal cargo dropped) loosing a small ship. He becomes a very good target. And not only he cannot play like before, but he also has lost a LOT.

I think that players should only be able to put bounties on players on which they have killrights.
James Amril-Kesh
Viziam
Amarr Empire
#335 - 2012-12-06 13:06:18 UTC
Does bounty payout include or exclude dropped modules?

Enjoying the rain today? ;)

Cordo Draken
ABOS Industrial Enterprises
#336 - 2012-12-06 20:24:14 UTC
CCP SoniClover wrote:
Cordo Draken wrote:
Lolmer wrote:
I was going to reply to http://adharkhorin.com/2012/12/kill-right-scamming/ that CONCORD takes the cost when selling a kill right, but none of the Dev Blogs nor even http://wiki.eveonline.com/en/wiki/Kill_rights#Selling_and_buying_kill_rights mentions *who* gets the money. Please correct http://wiki.eveonline.com/en/wiki/Kill_rights#Selling_and_buying_kill_rights with who gets the money when a kill right being sold is activated.


Yeah, I was trying to find Any literature on this important piece of info. Since SoniClover was vague on this, anyone test this out to verify who gets the isk? Are Killrights an ISK sink or have new value to the owner?


Sorry for being vague on this, that was unintentional. The ISK goes to the owner of the kill right, not to Concord. I´ll look into getting the wiki updated to be more clear.


Thank you Sir. This explains the 500 mil activation costs for Killrights on an Ibis floating outside Jita 4-4. The new scam.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Cayle Deteis
Free Mansons of EVE
#337 - 2012-12-08 11:30:34 UTC
Can you explain the new Bounty system logic?
Everyone putting bounty to anyone.
wtf logic is that?
I thought bounties are consequence of illegal actions, (like killrights)
instead
Could you find yourself with a bounty upon your head (as many pilot since expansion experienced).
Issue is not the prize but why is allowed.
I think there is a need of fixing that.
Security status and crime actions must be connected with this.
Not an open bounty system.....It's crazy
DeMichael Crimson
Republic University
Minmatar Republic
#338 - 2012-12-10 21:45:56 UTC
Cayle Deteis wrote:
Can you explain the new Bounty system logic?
Everyone putting bounty to anyone.
wtf logic is that?
I thought bounties are consequence of illegal actions, (like killrights)
instead
Could you find yourself with a bounty upon your head (as many pilot since expansion experienced).
Issue is not the prize but why is allowed.
I think there is a need of fixing that.
Security status and crime actions must be connected with this.
Not an open bounty system.....It's crazy


Yeah, what she said.



Actually what I'd like to know is how can some assh....., er, character with negative security status be able to place a 100 mill bounty on my character that has +5.85 security status?

I worked long and hard to get that status which shows I'm a law abiding citizen of this community. Now it doesn't mean jackshit anymore. Thanks a lot.

Due to the continuous hunting / attacks by players looking to collect bounty pay and since the bounty payout is only 20% of said bounty based on ship / equipment loss or whatever the hell it is, my game play will now be constantly interrupted and no longer fun.

I am not a happy camper at all. I'm tired of people trying to force me to play this game their way. I did not join this game expressly for PvP, Factional Warfare, Corp/Alliance wars or to be a Pirate. I had plenty of that action from playing the mmo game - Dark Space. I joined this game to be an engineer doing exploration, invention and production while being able to travel anywhere at any time.

This whole bounty system is nothing more than an open invitation to grief players out of this game. Especially since a player in a large corp/alliance, due to having a much larger wallet, can constantly keep placing and or raising a bounty on a smaller player/corp/alliance, as well as entice or get more hunters in action.

Lately the past few expansions have done nothing except take large steps towards Eve Online becoming Grief Online.


DMC
Riikard Thexder
ThexCorp Pty-Ltd
Cup Of ConKrete.
#339 - 2012-12-10 23:05:50 UTC
DeMichael Crimson wrote:
Cayle Deteis wrote:
Can you explain the new Bounty system logic?
Everyone putting bounty to anyone.
wtf logic is that?
I thought bounties are consequence of illegal actions, (like killrights)
instead
Could you find yourself with a bounty upon your head (as many pilot since expansion experienced).
Issue is not the prize but why is allowed.
I think there is a need of fixing that.
Security status and crime actions must be connected with this.
Not an open bounty system.....It's crazy


Yeah, what she said.



Actually what I'd like to know is how can some assh....., er, character with negative security status be able to place a 100 mill bounty on my character that has +5.85 security status?

I worked long and hard to get that status which shows I'm a law abiding citizen of this community. Now it doesn't mean jackshit anymore. Thanks a lot.

Due to the continuous hunting / attacks by players looking to collect bounty pay and since the bounty payout is only 20% of said bounty based on ship / equipment loss or whatever the hell it is, my game play will now be constantly interrupted and no longer fun.

I am not a happy camper at all. I'm tired of people trying to force me to play this game their way. I did not join this game expressly for PvP, Factional Warfare, Corp/Alliance wars or to be a Pirate. I had plenty of that action from playing the mmo game - Dark Space. I joined this game to be an engineer doing exploration, invention and production while being able to travel anywhere at any time.

This whole bounty system is nothing more than an open invitation to grief players out of this game. Especially since a player in a large corp/alliance, due to having a much larger wallet, can constantly keep placing and or raising a bounty on a smaller player/corp/alliance, as well as entice or get more hunters in action.

Lately the past few expansions have done nothing except take large steps towards Eve Online becoming Grief Online.


DMC



Unless you have done something wrong then placing the bounty on you is not going to affect you in any way, no one can kill you just because you have a bounty on your head (tho they can still suicide gank you but they could of done that anyway)
You can only get killed if someone has a kill right on you which by the sound of your occupation is doubtfull
Your post sounds like an unnessesary cry, the bounty system for you has changed nothing.
Cordo Draken
ABOS Industrial Enterprises
#340 - 2012-12-11 02:55:45 UTC
Riikard Thexder wrote:
DeMichael Crimson wrote:
Cayle Deteis wrote:
Can you explain the new Bounty system logic?
Everyone putting bounty to anyone.
wtf logic is that?
I thought bounties are consequence of illegal actions, (like killrights)
instead
Could you find yourself with a bounty upon your head (as many pilot since expansion experienced).
Issue is not the prize but why is allowed.
I think there is a need of fixing that.
Security status and crime actions must be connected with this.
Not an open bounty system.....It's crazy


Yeah, what she said.



Actually what I'd like to know is how can some assh....., er, character with negative security status be able to place a 100 mill bounty on my character that has +5.85 security status?

I worked long and hard to get that status which shows I'm a law abiding citizen of this community. Now it doesn't mean jackshit anymore. Thanks a lot.

Due to the continuous hunting / attacks by players looking to collect bounty pay and since the bounty payout is only 20% of said bounty based on ship / equipment loss or whatever the hell it is, my game play will now be constantly interrupted and no longer fun.

I am not a happy camper at all. I'm tired of people trying to force me to play this game their way. I did not join this game expressly for PvP, Factional Warfare, Corp/Alliance wars or to be a Pirate. I had plenty of that action from playing the mmo game - Dark Space. I joined this game to be an engineer doing exploration, invention and production while being able to travel anywhere at any time.

This whole bounty system is nothing more than an open invitation to grief players out of this game. Especially since a player in a large corp/alliance, due to having a much larger wallet, can constantly keep placing and or raising a bounty on a smaller player/corp/alliance, as well as entice or get more hunters in action.

Lately the past few expansions have done nothing except take large steps towards Eve Online becoming Grief Online.


DMC



Unless you have done something wrong then placing the bounty on you is not going to affect you in any way, no one can kill you just because you have a bounty on your head (tho they can still suicide gank you but they could of done that anyway)
You can only get killed if someone has a kill right on you which by the sound of your occupation is doubtfull
Your post sounds like an unnessesary cry, the bounty system for you has changed nothing.


Yeah, this is Correct. I think the common misconception here is that a Bounty = You did something bad. This is not true. The Bounty system is open because it acts as a form of enticement towards your demise. I.E. I someone ticks you off, you can now raise the Enticement for someone to take action against said person. Did you get scammed? Well you won't get a Killright for that, but now you can put ISK on their head so maybe one day they'll get War Decced, caught in unsecure space, or flat out Suicide ganked cause that guy caused enough grief on others that the pooled bounty on his head made it worth it for someone to take action for you.

Bounties = Retribution; now I know I've seen that word used somewhere just recently Blink

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 