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Solving the "freighter" problem. Once and for all

Author
Sheynan
Lighting the blight
#21 - 2012-12-04 22:54:02 UTC
The "increased ease of ganking" is still a myth.

Before the T3s there were BS with the same dps but with insurance payouts, nothing has changed. Except for emergent gameplay.
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2012-12-04 23:10:32 UTC
Souisa wrote:
It just doesent make sense to add a new ship with static values. The static values or rather no fitting options is the problem to begin with


u know why freighters with fittings doesnt work. i told u. the fact that in order to make it work u had to change the volume of caps, introduce new modules and all the other **** we had to go through in ur thread should tell u that it is MUCH simpler to just make a new ship.

however, that was for a smaller freighter which would help bridge the gap between typical indies and freighters. dunno about a tanky freighter tho.

for the OP:
since ur using the indies as an example, the tanky freighter would also need to be T2. and its bonuses would also match-ish.
so a velocity and cargo bonus (cause u dnt want the tanky freighter warping before the typical one)

and then resist and HP bonuses etc. probably with alot of HP taken from structure and put into shield or armour compared to T1 freighters.

this is probably ur best chance for getting a tanky freighter.

i'd still say scouts, webs etc are better for ganks tho

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Minty Moon
#23 - 2012-12-04 23:12:58 UTC
Sheynan wrote:
The "increased ease of ganking" is still a myth.

Before the T3s there were BS with the same dps but with insurance payouts, nothing has changed. Except for emergent gameplay.


Yes you had BS's, and now you have a cheaper variation that is quicker to train into and does higher alpha damage

Souisa wrote:
In what way has ganking become easier?


See above


Mag's
Azn Empire
#24 - 2012-12-04 23:21:42 UTC
Minty Moon wrote:
Sheynan wrote:
The "increased ease of ganking" is still a myth.

Before the T3s there were BS with the same dps but with insurance payouts, nothing has changed. Except for emergent gameplay.


Yes you had BS's, and now you have a cheaper variation that is quicker to train into and does higher alpha damage
You see the training time is negligible and the alpha is pretty much on par with certain BS. The cost is also not an argument that holds water, due to the insurance change.

That's why I believe he's calling it a myth.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Minty Moon
#25 - 2012-12-05 03:08:18 UTC
Mag's wrote:
Minty Moon wrote:
Sheynan wrote:
The "increased ease of ganking" is still a myth.

Before the T3s there were BS with the same dps but with insurance payouts, nothing has changed. Except for emergent gameplay.


Yes you had BS's, and now you have a cheaper variation that is quicker to train into and does higher alpha damage
You see the training time is negligible and the alpha is pretty much on par with certain BS. The cost is also not an argument that holds water, due to the insurance change.

That's why I believe he's calling it a myth.


The cost makes a difference regardless of insurance. As what a fitted tornado is what 90mil? a BS goes up to what 150-200mil? Need six or 7 of those thats a difference in savings of about 250-300 mil per a gank going with tornado. Thats more isk risked for the pirates if the drops are too small. Having cheaper ships does let them go for lesser targets or simply increase the rewards as they need less of a drop to merely break even.

Battlecruiser is also a x6 training time as compared to a x8 to BS as you dont need lvl 5 though, you are getting the most bang for your buck and time using the tier 3

As for alpha it does make a difference. Tornado has 8 turret hardpoints no bonus to damage. Tempest has 6 hardpoints and a 5% bonus to damage meaning you can use a tornado at BC I and do more damage than the Tempest at BS I The tornado is also 40mil cheaper about. You could go up to a maelstrom and get the 8 hardpoints and 5% damage bonus getting greater alpha then the tornado, but your looking at a 200+mil investment in a single ship youre going to lose

See Tier 3's have made it cheaper and quicker to set up ganks
Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2012-12-05 03:28:13 UTC
Minty Moon wrote:
Mag's wrote:
Minty Moon wrote:
Sheynan wrote:
The "increased ease of ganking" is still a myth.

Before the T3s there were BS with the same dps but with insurance payouts, nothing has changed. Except for emergent gameplay.


Yes you had BS's, and now you have a cheaper variation that is quicker to train into and does higher alpha damage
You see the training time is negligible and the alpha is pretty much on par with certain BS. The cost is also not an argument that holds water, due to the insurance change.

That's why I believe he's calling it a myth.


The cost makes a difference regardless of insurance. As what a fitted tornado is what 90mil? a BS goes up to what 150-200mil? Need six or 7 of those thats a difference in savings of about 250-300 mil per a gank going with tornado. Thats more isk risked for the pirates if the drops are too small. Having cheaper ships does let them go for lesser targets or simply increase the rewards as they need less of a drop to merely break even.

Battlecruiser is also a x6 training time as compared to a x8 to BS as you dont need lvl 5 though, you are getting the most bang for your buck and time using the tier 3

As for alpha it does make a difference. Tornado has 8 turret hardpoints no bonus to damage. Tempest has 6 hardpoints and a 5% bonus to damage meaning you can use a tornado at BC I and do more damage than the Tempest at BS I The tornado is also 40mil cheaper about. You could go up to a maelstrom and get the 8 hardpoints and 5% damage bonus getting greater alpha then the tornado, but your looking at a 200+mil investment in a single ship youre going to lose

See Tier 3's have made it cheaper and quicker to set up ganks


just to clarify:

fitted nado's go for closer to 150 mil, or a gank fit would be 120ish.
also, a tornado always has more alpha than a tempest. even at BS level 5.
the mael has the same RoF bonus as the nado, so it also has the same alpha as the nado.

if it REALLY is about the money, then why dnt u carry less valuable loads when u transport. that way u wont be profitable to gankers and they'll leave u alone, right?. like ive said in another thread, i afk haul everywhere and ive never been ganked.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2012-12-05 04:08:45 UTC

i support a hauler / freighter / t2 maybe orca variant hull that hauls around 200km3
offers some fitting options, is possibly mostly shield tank, or Armour tank, and would have the end result of similar or more ehp
than current freighters.

orca hull sans mining foreman and m barge skills would be ideal and easy.

comes with some form of ability to move fitted battle ship(s) has some kind of reduction in sig size per level, or increase in agility / resistance bonuses
Tarn Kugisa
Kugisa Dynamics
#28 - 2012-12-05 04:39:19 UTC  |  Edited by: Tarn Kugisa
give freighters one (1) low slot, and only enough fitting for a DCU
problem solved

or give freighters base hull resists.

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Minty Moon
#29 - 2012-12-05 04:58:46 UTC
Daichi Yamato wrote:



just to clarify:

fitted nado's go for closer to 150 mil, or a gank fit would be 120ish.
also, a tornado always has more alpha than a tempest. even at BS level 5.
the mael has the same RoF bonus as the nado, so it also has the same alpha as the nado.


so you proved my point that since introduction of tier 3's its essentially cheaper and more efficient to gank

Daichi Yamato wrote:

if it REALLY is about the money, then why dnt u carry less valuable loads when u transport. that way u wont be profitable to gankers and they'll leave u alone, right?. like ive said in another thread, i afk haul everywhere and ive never been ganked.


I've mentioned plenty of times in other threads crying for low slots. I'm fine with the current freighters as is. And I argue that current pilots should carry less or use in game mechanics already available to them to defend themselves.
Though having argued that. I also realize that the freighter class was missing a class.
You have standard freighters with large holds. Great for hauling large volumes of inexpensive items. I.E. Minerals
You have the JF which is great for moving around quickly with moderate loads as well as circumventing normal gates via use of its onboard jump drive.
And we have high defense freighters for moving around moderate loads of valuable cargo... Oh wait we don't. have that :p

Most people only need to haul around 2-5 billion something that can be done in multiple trips and beefing up your defenses in the ways your allowed. But a large number of people need to frequently move 10-20billion+ not something that's actually too feasible even with defense. We're missing an armored freighter class

GizzyBoy wrote:

i support a hauler / freighter / t2 maybe orca variant hull that hauls around 200km3
offers some fitting options, is possibly mostly shield tank, or Armour tank, and would have the end result of similar or more ehp
than current freighters.

orca hull sans mining foreman and m barge skills would be ideal and easy.

comes with some form of ability to move fitted battle ship(s) has some kind of reduction in sig size per level, or increase in agility / resistance bonuses

No

haulers already have t2 options. They're blockade runners and cov ops hauler. freighters do not need fitting options. They are not meant to have fitting options. Freighters are actually meant to be escorted thats why they don't have fittings

A transport ship that can move more BS's would be nice, but that's not what this thread is about and the orca ship hanager works fine for moving fitted ships.
Minty Moon
#30 - 2012-12-05 05:01:29 UTC
Tarn Kugisa wrote:
give freighters one (1) low slot, and only enough fitting for a DCU
problem solved

or give freighters base hull resists.


No, just no.

They have resists and in addition to their built in resists in shield and armor they have a 25% across the board resist against projectile ammo
ShahFluffers
Ice Fire Warriors
#31 - 2012-12-05 08:15:49 UTC
Minty Moon wrote:
Daichi Yamato wrote:



just to clarify:

fitted nado's go for closer to 150 mil, or a gank fit would be 120ish.
also, a tornado always has more alpha than a tempest. even at BS level 5.
the mael has the same RoF bonus as the nado, so it also has the same alpha as the nado.


so you proved my point that since introduction of tier 3's its essentially cheaper and more efficient to gank

Not exactly.

Back before Tier 3 battlecruisers were introduced (last year) the mineral market was quite depressed and everything was cheaper. I remember Typhoons and Armageddons going for about 70 to 80 million a ship. Maelstroms were 110 to 130 mil. And Brutixs went for about 15 to 25 mil a pop.
Add in the fact that you would also receive insurance whenever you lost a ship (regardless if it was to CONCORD or not)... it was actually cheaper back then to gank a freighter.

And... here's the best part... almost as many freighters were dying this time last year as they are dying now.

The real question everyone should be asking is... what has made this such an issue now?
Mag's
Azn Empire
#32 - 2012-12-05 08:57:59 UTC
Minty Moon wrote:
Mag's wrote:
You see the training time is negligible and the alpha is pretty much on par with certain BS. The cost is also not an argument that holds water, due to the insurance change.

That's why I believe he's calling it a myth.


The cost makes a difference regardless of insurance. As what a fitted tornado is what 90mil? a BS goes up to what 150-200mil? Need six or 7 of those thats a difference in savings of about 250-300 mil per a gank going with tornado. Thats more isk risked for the pirates if the drops are too small. Having cheaper ships does let them go for lesser targets or simply increase the rewards as they need less of a drop to merely break even.

Battlecruiser is also a x6 training time as compared to a x8 to BS as you dont need lvl 5 though, you are getting the most bang for your buck and time using the tier 3

As for alpha it does make a difference. Tornado has 8 turret hardpoints no bonus to damage. Tempest has 6 hardpoints and a 5% bonus to damage meaning you can use a tornado at BC I and do more damage than the Tempest at BS I The tornado is also 40mil cheaper about. You could go up to a maelstrom and get the 8 hardpoints and 5% damage bonus getting greater alpha then the tornado, but your looking at a 200+mil investment in a single ship youre going to lose

See Tier 3's have made it cheaper and quicker to set up ganks
Like I said, training time is negligible.

Level 4 BS 16 days 12 hours
Level 4 BC 7 Days 3 hours neither optimized.
But remember that's only for the ship, you still need all other skills including large guns etc.

Then as far as cost is concerned, you're comparing prices now and not how things where before and of course back then you got insurance payout. Now you get nothing, so it's actually more expensive.

So trainings times is 9 days more, which let's face it is nothing in Eve terms (negligible) . Alpha is the same and cost is higher. So balancing that out, means nothing has really changed.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Micheal Black
Eze Technologies
#33 - 2012-12-05 09:27:59 UTC
I would love to see a combat frieghter. Something that wouls let fit medium and low slot modules.
Sheynan
Lighting the blight
#34 - 2012-12-05 17:58:16 UTC
Minty Moon wrote:
Mag's wrote:
Minty Moon wrote:
Sheynan wrote:
The "increased ease of ganking" is still a myth.

Before the T3s there were BS with the same dps but with insurance payouts, nothing has changed. Except for emergent gameplay.


Yes you had BS's, and now you have a cheaper variation that is quicker to train into and does higher alpha damage
You see the training time is negligible and the alpha is pretty much on par with certain BS. The cost is also not an argument that holds water, due to the insurance change.

That's why I believe he's calling it a myth.


The cost makes a difference regardless of insurance. As what a fitted tornado is what 90mil? a BS goes up to what 150-200mil? Need six or 7 of those thats a difference in savings of about 250-300 mil per a gank going with tornado. Thats more isk risked for the pirates if the drops are too small. Having cheaper ships does let them go for lesser targets or simply increase the rewards as they need less of a drop to merely break even.


Tornado: 70mil
Battleship with 100% insurance: 0-10 mil
Fitting on both: ~30mil

AnJuan Jackson
Red Star Trading Corporation
#35 - 2012-12-05 18:16:17 UTC
I still think the over all need is there. Make a High Sec Freighter that can survive a gank. People who take it else where deserve what they get, but give us a way to move our cargo through "secure" space >.> Or at least with a reasonable chance of success.
Mag's
Azn Empire
#36 - 2012-12-05 19:38:03 UTC
AnJuan Jackson wrote:
I still think the over all need is there. Make a High Sec Freighter that can survive a gank. People who take it else where deserve what they get, but give us a way to move our cargo through "secure" space >.> Or at least with a reasonable chance of success.
Why should high sec freighters be ungankable?

Unless you seem to think high sec, means safe sec?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Minty Moon
#37 - 2012-12-05 20:05:57 UTC
Daichi Yamato wrote:


Not exactly.

Back before Tier 3 battlecruisers were introduced (last year) the mineral market was quite depressed and everything was cheaper. I remember Typhoons and Armageddons going for about 70 to 80 million a ship. Maelstroms were 110 to 130 mil. And Brutixs went for about 15 to 25 mil a pop.
Add in the fact that you would also receive insurance whenever you lost a ship (regardless if it was to CONCORD or not)... it was actually cheaper back then to gank a freighter.

And... here's the best part... almost as many freighters were dying this time last year as they are dying now.

The real question everyone should be asking is... what has made this such an issue now?


Ok ya i did forget to account for past costs a year ago and with insurance payouts it did make it cheaper back then. But then you have to understand that tier 3's have effectively kept the price to gank down. If it would of still been battleships even without insurance. The price would of rose proportionally with everything else. That's what i'm arguing, not that it wasn't cheaper in the past, but with the introduction of Tier 3's it has kept the cost to gank from rising proportionally with everything else. A cheaper alternative for the present time was introduced, that is all i'm saying

And yes while insurance was paid out in the past and mineral prices were down, it was cheaper to gank ships. It was also cheaper to replace freighters a year ago as well. What they've jumped from roughly 800mil to 1.4bil today?

Not really sure whats made this an issue now to be honest, but I personally was just getting massively annoyed by the "give freighters" slots threads and had like 5 of them in one day -.- Which I think is just the worst idea ever. Considering the massive re balancing and overhaul you'd need to do on each freighter since a single lowslot would potentially benefit some freighters far greater then others.
So while putting down those threads of the lowslot ideas and why they shouldnt have them. I also came to the realization that freighter class was missing a class of freighter. That even haulers have their armored variants, but freighters do not.. They have a standard variant and a stealth variant (JF being able to bypass gates) but no armored variant for its size.
For it's size its extremely thin skinned. Which makes sense, it sacrifices all that for sheer cargo room. I'm just pointing out like I said its missing its variation that sacrifices cargo room for protection.

Mag's wrote:

Level 4 BS 16 days 12 hours
Level 4 BC 7 Days 3 hours neither optimized.
But remember that's only for the ship, you still need all other skills including large guns etc.

Then as far as cost is concerned, you're comparing prices now and not how things where before and of course back then you got insurance payout. Now you get nothing, so it's actually more expensive.

So trainings times is 9 days more, which let's face it is nothing in Eve terms (negligible) . Alpha is the same and cost is higher. So balancing that out, means nothing has really changed.

Alright i'll bite training time is negligible fair enough. As for cost past V future. See above for response please^

Sheynan wrote:


Tornado: 70mil
Battleship with 100% insurance: 0-10 mil
Fitting on both: ~30mil




If you're going by insurance then tornado should be priced for insurance as well. If you're going for price of BS's before tornado's. That's aa mute point as im discussing current prices since introduction of Tier 3

Unless that BS was given to you for cheap or free it's not going to cost only 0-10mil....Roll
Drake cost 50some odd mil, I insure it for 13mil @ 100% Total hull investment now totals 63mil put into it I lose it I get 46mil back from insurance Making the drake essentially costing me 17mil I'd love to know where you're getting your numbers.
Also i'm going off current competitive rates for price to gank

AnJuan Jackson wrote:
I still think the over all need is there. Make a High Sec Freighter that can survive a gank. People who take it else where deserve what they get, but give us a way to move our cargo through "secure" space >.> Or at least with a reasonable chance of success.


A hisec freighter can survive a gank...if the gankers just didnt bring enough dps Roll Nothing should be ungankable, not even the ship i'm proposing. Your chance of success is directly determined by the value of your load and the amount you took to protect it. Also hisec isnt "secure" space its "protected" space but poorly protected with incompetent police force. But thats just because concord isnt there to hold your hands. You're responsible for your own protection and safety even in hisec

Buzzy Warstl
Quantum Flux Foundry
#38 - 2012-12-05 20:39:38 UTC
How many more EHP does a freighter really need to survive the typical highsec gank fleet?

All you need to do is outrun the slow gazelles.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Mag's
Azn Empire
#39 - 2012-12-05 21:30:03 UTC  |  Edited by: Mag's
Minty Moon wrote:
Mag's wrote:

Level 4 BS 16 days 12 hours
Level 4 BC 7 Days 3 hours neither optimized.
But remember that's only for the ship, you still need all other skills including large guns etc.

Then as far as cost is concerned, you're comparing prices now and not how things where before and of course back then you got insurance payout. Now you get nothing, so it's actually more expensive.

So trainings times is 9 days more, which let's face it is nothing in Eve terms (negligible) . Alpha is the same and cost is higher. So balancing that out, means nothing has really changed.

Alright i'll bite training time is negligible fair enough. As for cost past V future. See above for response please^

Sheynan wrote:


Tornado: 70mil
Battleship with 100% insurance: 0-10 mil
Fitting on both: ~30mil




If you're going by insurance then tornado should be priced for insurance as well. If you're going for price of BS's before tornado's. That's aa mute point as im discussing current prices since introduction of Tier 3
We are going round in circles here bud.

The basic argument was that ganking is easier and some say cheaper, due to tier 3 BC. I think we've shown this is in fact a myth. Mainly due to the fact that insurance was removed from Concord kills, around the same time tier 3 BC were introduced.
It's for this reason Sheynan didn't price the Tornado for insurance, as it would be pointless. No one who now suicide ganks, insures their ship. So that ship and all the fittings are pure loss.


  • So training time although a 9 days quicker now, is negligible. So let's say on par.
  • Cost of ganking is slightly more expensive now, if you take into account insurance mineral prices at the time we used BS's. But for arguments sake, let's say on par.
  • Damage is the same as before, depending upon which ship you used then and now. So again, on par.


This is why we call that easier and cheaper argument, a myth.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Fish Hunter
Center for Advanced Studies
Gallente Federation
#40 - 2012-12-05 23:13:09 UTC  |  Edited by: Fish Hunter
You do realize that Jump Freighters get a 10% bonus to HP per skill lvl don't you? Maybe a slight boost to JF HP is more realistic then a new fatso ship.

Charon EHP (no implants) - 180,200
Rhea EHP (no implants) - 326,300
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