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[DRAFT] Ship fuel: cost to travel, limit travel distance

Author
Karim alRashid
Starboard.
#1 - 2011-09-28 12:49:28 UTC  |  Edited by: Karim alRashid
This is a somewhat rough idea, still not quite thought out to the status of a proposal.

tl;dr

Ships require fuel to warp, industrial and T1 frigs require very little fuel, battleships require lots of fuel.




The long story


A. The goal is to:

  • encourage solo and small numbers, equivalently, discourage blobs
  • encourage use of small and T1 ships, equivalently, discourage large and T2 ships


The main idea for achieving this is limiting ship travel distance,
for combat ships
. A single solar system can support the daily
activities of a limited number of pilots (exception: mission running
hubs), so people tend to spread out, however the easy travel allows
the blob to form quickly and go anywhere. I expect making travel hard
(for combat ships) to act as a force, which tends to keep the people
spread out - for any given group, it would be easier to attack them
with small numbers and it would be easier for them to attack with
small numbers - because the blob would be slow and costly to form and
move.

The concrete mechanism to achieving these goals is introducing ship
fuel
.

In order to be able to warp, a ship requires a certain amount of
fuel per AU, stored in a separate fuel bay, in addition to the
capacitor. In the absence of fuel, a ship can still warp, but at a
greatly reduced warp speed, something in the ballpark of twenty times
slower (this is so we don't create an avalanche of stuck
petitions). Shuttle and rookie ships do not require fuel. The fuel
bay is separate from the cargo hold.

Game balance is affected by modifying two variables.

  • one variable is the volume of the fuel bay, which determines the
  • maximum distance a ship can travel without refueling. The guiding
    principle behind fuel bay volume is that harmless ships travel
    long distances, dangerous ships travel short distances.
  • second variable is the fuel consumption per AU, for each ship
  • class and for each ship within a class, again, harmless ships are
    cheap to deploy, dangerous ships are costly to deploy.

(without picking too much on what is harmless and what is dangerous)

Taking into account the fuel consumption and fuel bay volume, here
are some tentative distances for different classes of ships, with base
distance traveled without refueling being 1000AU:

  1. T1/T2 industrial ships, (jump) freighters, mining barges, Orca, Rorqual - 100%, 1000 AU
  2. Covops (not bombers), T1 non-faction frigs and destroyers - 70%, 700 AU
  3. T1 non-faction cruisers and battlecruisers - 50%, 500 AU
  4. T2 frigs, faction frigs, T2 destroyers - 33%, 330AU
  5. Force recons and bombers - 25%, 250 AU
  6. Combat recons, HACs, Fleet command ships, faction cruisers, heavy interdictors, logistics,
  7. strategic cruisers - 15%, 150 AU
  8. Field command ships, Battleships - 10%, 100 AU


Numbers are tentative. The goal is for T1 frigs to be able to travel
across a region and back, while battleships to be limited to 4-5
average systems without refueling (may need tweaking some systems' radii),
harmless ships travel much, dangerous ships travel little.

B. Nature of the fuel

It would be preferable to have an wholly different kind of fuel,
rather then reusing ice products, because increasing their demand will
affect negatively other venues. Comedy option - NPC good, sold only
for AUR. Seriously, probably a new planet commodity would be a good
idea.

C. Fuel tanker class ship

A new class of ships is created under Advanced Industrial Ships -
"Tankers". Their role is to accompany fleets and refuel combat ships.
They have a large fuel bay and it is possible for other ships to
refuel from tankers in space. It is not possible to refuel ships by
any means other than from tanker fuel bays and personal or corporate
station hangars, specifically it is not possible to refuel a ship from
any ship cargo hold or non-tanker fuel bay.

Two new ships are created for each races - Blockade Runner Tanker
and Deep Space Tanker, based on the existing transport ship hulls,
with the cargo hold bonus changed to fuel bay bonus.

The base fuel bay volume is subject to game balance, with the goal
for a single Blockade Runner Tanker to be able to increase the
effective range of a 3-4 cruiser hulls to the next class and a single
Deep Space Tanker to be able to increase the effective range of 3-4
battleship hulls to the next class (BS class range to HAC class range,
T1 cruiser range to T1 frig range).


That's all for now

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Karim alRashid
Starboard.
#2 - 2011-09-29 09:58:30 UTC
Hello? Anybody here? Big smile

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

DeBingJos
Sebiestor Tribe
Minmatar Republic
#3 - 2011-09-29 11:51:36 UTC
+1 I like your idea.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Sor'Ral
Ascendance Of New Eden
Workers Trade Federation
#4 - 2011-10-16 14:29:13 UTC


Hmmmm ...... ok I'm no expert ... but will take a stab ...

IMO, if only large ships are limited in travel, won't you simply end up with the same old Blobs, just made up of smaller ships?

Since there is no "intervening terrain" possible in EVE, and you can basically cyno or JB across entire territories, there's no reason to split your forces .... the advantage will always go to whoever can cyno in the biggest blob ... splitting your fleets to "protect your flanks" or protect assets just doesn't make sense unless you have some sort of mechanic that creates limited travel routes, bottlenecks, opportunities to "cross the Alps with elephants" or for a small force of Spartans to detain an entire Syrian army, etc., etc.

These types of engagements would be very cool to have ... but EVE currently lacks the mechanics to make such engagements make sense .... not saying I know how they could do it either .... warp travel makes it difficult ...
Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2011-10-16 21:52:47 UTC
Didn't you post this in another thread with like 50 people almost immediately responding VERY negatively, it's a bad idea, stop posting it, your not gonna get a different outcome just by asking in a different thread.

on related: too much imbalance with power projection, amkes large-scale warfare nearly impossible and manpower too intensive to allow smaller alliances to even have a chance of pushing into a larger alliance's space because of lack of manpower and isk to fund the larger ship's travel.

and NO they COULDNT "warp at a slower speed" because that woudl give the IMMEASURABLY larger allaicne time to wtfpwn gank them
Tribalist
Aliastra
Gallente Federation
#6 - 2011-10-17 14:10:17 UTC
This is not the worst Idea I have ever heard... But its a strong second.

Space ships have Fuel requirements.. its called Cap, when you initiate a warp it drains your cap.

To implement a fuel requirment to warp, is to implement maintanence when firing your guns or mining lasers. What happens to those people in low or null sec who have to travel 23 jumps between stations? I have to call a buddy and escort so I don't run out of fuel and haveto abandon my ship? every undock is a CTA?

Sir, I name thee Moron! Return to thy Village and bother us no more!

Now before you all say I'm mean .. look at his point B. - "Sold only for AUR" Thats right he wants everyone to pay *more* real mony to fly the ships we pay real money to fly.

Ok I was wrong.. this *is* the worst Idea I have ever heard.

- Tribe

Hey CSM - I'm still waiting for my Towel. We have walking in stations and no F'ing towels? WTF, why do we have you around?
DeBingJos
Sebiestor Tribe
Minmatar Republic
#7 - 2011-10-17 14:14:23 UTC
Tribalist wrote:
This is not the worst Idea I have ever heard... But its a strong second.

Space ships have Fuel requirements.. its called Cap, when you initiate a warp it drains your cap.

To implement a fuel requirment to warp, is to implement maintanence when firing your guns or mining lasers. What happens to those people in low or null sec who have to travel 23 jumps between stations? I have to call a buddy and escort so I don't run out of fuel and haveto abandon my ship? every undock is a CTA?

Sir, I name thee Moron! Return to thy Village and bother us no more!

Now before you all say I'm mean .. look at his point B. - "Sold only for AUR" Thats right he wants everyone to pay *more* real mony to fly the ships we pay real money to fly.

Ok I was wrong.. this *is* the worst Idea I have ever heard.

- Tribe

Hey CSM - I'm still waiting for my Towel. We have walking in stations and no F'ing towels? WTF, why do we have you around?


His point B stated 'Comedy option' so I think he was not totally serious. Roll

And yes, you should have fuel problems if you want to travel 23 jumps in nullsec in a region you don't have dockingrights.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Akara Ito
Phalanx Solutions
#8 - 2011-10-18 01:03:26 UTC
DeBingJos wrote:
Tribalist wrote:
This is not the worst Idea I have ever heard... But its a strong second.

Space ships have Fuel requirements.. its called Cap, when you initiate a warp it drains your cap.

To implement a fuel requirment to warp, is to implement maintanence when firing your guns or mining lasers. What happens to those people in low or null sec who have to travel 23 jumps between stations? I have to call a buddy and escort so I don't run out of fuel and haveto abandon my ship? every undock is a CTA?

Sir, I name thee Moron! Return to thy Village and bother us no more!

Now before you all say I'm mean .. look at his point B. - "Sold only for AUR" Thats right he wants everyone to pay *more* real mony to fly the ships we pay real money to fly.

Ok I was wrong.. this *is* the worst Idea I have ever heard.

- Tribe

Hey CSM - I'm still waiting for my Towel. We have walking in stations and no F'ing towels? WTF, why do we have you around?


His point B stated 'Comedy option' so I think he was not totally serious. Roll

And yes, you should have fuel problems if you want to travel 23 jumps in nullsec in a region you don't have dockingrights.


Yeah, to make deep null regions even more save.
Where is my negrep button, WHERE?
KrakizBad
Section 8.
#9 - 2011-10-18 05:10:41 UTC
As my home is well over 20 jumps into null, I support this idea. Once implemented I can rest assured that I will never see roamers and no one will ever invade. Roll
Karim alRashid
Starboard.
#10 - 2011-10-18 11:56:19 UTC  |  Edited by: Karim alRashid
Nariya Kentaya wrote:
Didn't you post this in another thread with like 50 people almost immediately responding VERY negatively, it's a bad idea, stop posting it, your not gonna get a different outcome just by asking in a different thread.


Hey, dumbfuck, look at the dates. Are you feeling stupid now? Of course, you were like this all of your life.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Karim alRashid
Starboard.
#11 - 2011-10-18 11:58:35 UTC
Tribalist wrote:

Sir, I name thee Moron! Return to thy Village and bother us no more!


You can go bang you head in your captain quarters wall, stupid ********.


.|.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

DeBingJos
Sebiestor Tribe
Minmatar Republic
#12 - 2011-10-18 12:14:04 UTC
KrakizBad wrote:
As my home is well over 20 jumps into null, I support this idea. Once implemented I can rest assured that I will never see roamers and no one will ever invade. Roll


You won't see roamers from 20+ jumps alway, that is true. However you should be more worried about your neighbours, they are close by.

Conflicts will be smaller and local to the area.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Karim alRashid
Starboard.
#13 - 2011-10-18 12:28:28 UTC
This topic is obsolete.
The new one, which contain a bit discussion and the same disproportional amount of flaming, trolling and general asshatery, is here:

https://forums.eveonline.com/default.aspx?g=posts&t=15966&find=unread

The new topic is also old and has run its course.

Requesting DEVs/GMs/MODs to lock this topic and biomass Nariya Kentaya and Tribalist characters, they were worthless scum anyway. Twisted

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Akara Ito
Phalanx Solutions
#14 - 2011-10-18 12:38:56 UTC
DeBingJos wrote:
KrakizBad wrote:
As my home is well over 20 jumps into null, I support this idea. Once implemented I can rest assured that I will never see roamers and no one will ever invade. Roll


You won't see roamers from 20+ jumps alway, that is true. However you should be more worried about your neighbours, they are close by.

Conflicts will be smaller and local to the area.


Dont you think an alliance that fueled 500+ POS in the past would be able to manage a few fuel trucks for fleets ?.
Everybody would harden up and do this, and goddamn hate CCP for it as it doesnt change anything for large alliances and blocks but fucks up every logistic dude from Stain to Branch
Karim alRashid
Starboard.
#15 - 2011-10-18 12:42:29 UTC
ell ooooh ell

It's funny when people show how they have read only the tl;dr part. Twisted

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Botleten
Perkone
Caldari State
#16 - 2011-10-18 18:25:38 UTC
I would only support this idea if the fuel needed was oxygen isotopes.
Weaselior
GoonWaffe
Goonswarm Federation
#17 - 2011-10-19 00:00:45 UTC
holy **** is this ever a terrible idea

it does nothing but force "blobs"

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#18 - 2011-10-19 00:10:51 UTC
you can't move ships anywhere without a logistics backbone, you make a hella logistics backbone and only use it for massive ops

this is an enormous benefit for the defender who can bring anyone they want

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Dielax
Aliastra
Gallente Federation
#19 - 2011-10-22 01:20:59 UTC
the length of time it takes to get anywhere is payment enough.

If I have to pay isk to buy stuff to travel.........





rage quit.