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Drones are wet paper bags now

First post
Author
Jake Warbird
Republic Military School
Minmatar Republic
#41 - 2012-12-05 09:51:39 UTC
Konrad Kane wrote:

Top tip - switch ships.

Agreed. Don't like losing drones? Instead of whining on here, spend a few days to train into something else that isn't a droneboat.
Louis deGuerre
The Dark Tribe
#42 - 2012-12-05 10:02:12 UTC
Jake Warbird wrote:
Konrad Kane wrote:

Top tip - switch ships.

Agreed. Don't like losing drones? Instead of whining on here, spend a few days to train into something else that isn't a droneboat.


All the new players who have put all their skillpoints into Drones and Gallente are just going to love that bit of advice.
It is just terrible fail to make a complete race of ships mostly useless at missions in one go.
Most other ships that rely on drones to take out frigates are useless as well.

So CCP basically says, stop solo L4 mission or GTFO. This has overshot the get-rid-of-AFK-missioning by a mile.
Adjusting PVE mechanics dramatically but NOT adjusting missions to compensate is just terrible. I suspect a lot of casual highsec players will just say **** it play something else instead.
Rammes lol
Federal Navy Academy
Gallente Federation
#43 - 2012-12-05 10:14:02 UTC
lets just adapt to the new system it makes it intresting now

If you find yourself in a fair fight in EvE your tactics suck!!!

Konrad Kane
#44 - 2012-12-05 10:21:31 UTC
Louis deGuerre wrote:

All the new players who have put all their skillpoints into Drones and Gallente are just going to love that bit of advice.


My ratting alt has max drone skills, I'm not delighted I'm now going to have to dock up his boat until the drone UI gets buffed. However; practically speaking you'll have to bounce to a new setup or spend all day raging. CCP aren't going to change this for a while, so do something else.
coolzero
Garoun Investment Bank
Gallente Federation
#45 - 2012-12-05 10:24:33 UTC
Tarn Kugisa wrote:
sentries



good luck trying to shoot anything with sentrys within 4km range......
Remiel Pollard
Aliastra
Gallente Federation
#46 - 2012-12-05 10:30:01 UTC
Louis deGuerre wrote:
Jake Warbird wrote:
Konrad Kane wrote:

Top tip - switch ships.

Agreed. Don't like losing drones? Instead of whining on here, spend a few days to train into something else that isn't a droneboat.


All the new players who have put all their skillpoints into Drones and Gallente are just going to love that bit of advice.
It is just terrible fail to make a complete race of ships mostly useless at missions in one go.
Most other ships that rely on drones to take out frigates are useless as well.

So CCP basically says, stop solo L4 mission or GTFO. This has overshot the get-rid-of-AFK-missioning by a mile.
Adjusting PVE mechanics dramatically but NOT adjusting missions to compensate is just terrible. I suspect a lot of casual highsec players will just say **** it play something else instead.


Good, this would be a better game without the casuals. Good riddance to them. And if you really think that drone boats have been nerfed to obseletion, all that means is you're doing it wrong. Because all my newly refit drone boats are working as intended.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Yuri Wayfare
Suddenly Ninjas
Tear Extraction And Reclamation Service
#47 - 2012-12-05 10:31:39 UTC
So no more AFK drone boats in missions - any mission runner we come across (well, except bots) will be ass-in-chair, hands-on-keyboard!

I AM SO HAPPY!

"Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk

Be careful what you wish for.

Yim Sei
Perkone
Caldari State
#48 - 2012-12-05 10:33:26 UTC
Well I have an alt who has great drone skills and will admit not had chance to try the new mechanics for PvP yet but personally love the idea of making the game more interesting.

I have been guilty in the past of Dominix AFK L4 missioning and yes its an income (but was never great even with loot and salvage).

I would have been happier to see the offset of the addition of mission time or split of mission rewards (if you now need to fleet up) with some kind of recompense ..maybe slightly higher bounties, salvage or loot.

If, as certain posters seem to say, the possibility of solo L4s is dimninishing then that will effect the economy and push more of the less hardcore or newer players to purchase plex instead.

I love this game and really want to believe the best of CCP but I keep getting the nagging feeling that the abundant nerfs dressed up as 'new exciting content' are mainly cutting a large wedge of players from their income - which in turn is feeling more and more like turning this game into pay to play through plex.

Ive always thought that endgame is being able to sub your accounts through your hard work in game. I feel this is being stealthily removed.

Please prove to me I am wrong and revive my trust in CCP

Post with my main? This is my main - I just overtrain and overplay my alts.

AndromacheDarkstar
Caldari Provisions
Caldari State
#49 - 2012-12-05 10:36:24 UTC
Darkmus Zay wrote:
I partially agree, my issue is how fast cruisers change target to drones.
sometimes it's nearly instant and you can risk having to recall and put out drones 4 to 6 times, before you can focus down anything without interruption.

This change is putting a HUGE nerf on all drone based ratting platforms, like sentry carriers..


Its almost as if the AI is actually being intelligent and providing a challenge, even trying to defend itself. What you want is a game that uses AS, maybe you will cope then
Trilic
Aliastra
Gallente Federation
#50 - 2012-12-05 10:40:59 UTC
I think one of the issues here is that.. How the hell is it more realistic that a NPC can not only target, shoot, and hit my small ass speedy drone.. better then I can hit there frigates or cruisers. I just dont get it.
Souisa
WESCORP 2.0
#51 - 2012-12-05 10:47:40 UTC
does anyone know why they changed the rat ai?

o/

Konrad Kane
#52 - 2012-12-05 10:55:29 UTC
I'm waiting for the post when someone tackles a ratter and gets killed by the npc rats. That's going to be a golden post :)
Tarn Kugisa
Kugisa Dynamics
#53 - 2012-12-05 11:03:38 UTC
coolzero wrote:
Tarn Kugisa wrote:
sentries



good luck trying to shoot anything with sentrys within 4km range......


within 4KM?
webs+garde's
how did you not know that?

or, I don't know, actually use guns?

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Opera Noir
Ministry of War
Amarr Empire
#54 - 2012-12-05 11:40:08 UTC
So the missions have gotten a more challenging AI and all everyone does is whine? Challenge makes a better game. To me it simply sounds like its more like PvP now, in that of course the AI is going to target vulnerable assets.

CCP made it pretty clear when they released Sleepers and Wormholes that they were testing this AI to eventually extend it to the rest of the game. You had YEARS to get prepared for it.
Malcanis
Vanishing Point.
The Initiative.
#55 - 2012-12-05 12:08:24 UTC
Sahjahn wrote:
+1

It is a bit rediculous at the minute, try running level 5s, fighters dieing also in seconds as 20 BS and 20 BC instantly target and unleash hell, the frigates scramming and webbing them mean you've no chance to recall them so they die.

I really hope CCP reconsiders this and allows us to use drones/fighters in missions again.


Level 5s were never intended to be solo content.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#56 - 2012-12-05 12:09:25 UTC
Souisa wrote:
does anyone know why they changed the rat ai?


because even the bots were getting bored

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cambion Andedare
Federal Navy Academy
Gallente Federation
#57 - 2012-12-05 12:30:45 UTC  |  Edited by: Cambion Andedare
Opera Noir wrote:
So the missions have gotten a more challenging AI and all everyone does is whine? Challenge makes a better game..

Making something challenging makes indeed a better game. However, making something more tedious doesn not.
Opera Noir wrote:
To me it simply sounds like its more like PvP now, in that of course the AI is going to target vulnerable assets..

Yes, and getting ganked in PvP by 20 ships when you warp in somewhere is sooo much fun...
If they want missions to be more like PvP, they should design new missions and make those use the new AI, while letting the old missions keep the old AI and phasing out the old missions as soon as they have enough new/redesigned ones.

A relatively quick fix would be to lower drones in price, and give droneboats extra drone space (buth not bandwith), so they can used as ammunition.
Funky Lazers
Funk Freakers
#58 - 2012-12-05 12:46:39 UTC
Cambion Andedare wrote:
Opera Noir wrote:
So the missions have gotten a more challenging AI and all everyone does is whine? Challenge makes a better game..

Making something challenging makes indeed a better game. However, making something more tedious doesn not.
Opera Noir wrote:
To me it simply sounds like its more like PvP now, in that of course the AI is going to target vulnerable assets..

Yes, and getting ganked in PvP by 20 ships when you warp in somewhere is sooo much fun...
If they want missions to be more like PvP, they should design new missions and make those use the new AI, while letting the old missions keep the old AI and phasing out the old missions as soon as they have enough new/redesigned ones.

A relatively quick fix would be to lower drones in price, and give droneboats extra drone space (buth not bandwith), so they can used as ammunition.


Very true.

The new system is not challenging at all. It's more like a waste of time.

The thing is why T2 drones have T1 resists and die almost instantly?!


Moreover why Rats use some unknown weapons? I mean they hit drones, they can hit you within 5km radius with their Arties or Rails with a high velocity.
Why Rats use some super special weapons that we can't have?

I'd be perfectly fine with the new AI system if drones can stand more then 1-2 shots and have proper T2 resists (If the drones are T2).

Whatever.

Alavaria Fera
GoonWaffe
#59 - 2012-12-05 12:49:47 UTC
Cambion Andedare wrote:
Opera Noir wrote:
To me it simply sounds like its more like PvP now, in that of course the AI is going to target vulnerable assets..

Yes, and getting ganked in PvP by 20 ships when you warp in somewhere is sooo much fun....

Op success.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dasola
New Edens Freeports
#60 - 2012-12-05 13:24:21 UTC
Bing Khagah wrote:

"2. If you literally only ever relied on drones to complete a mission you were doing it wrong anyway."

So they weren't a primary weapon system?

"fyi people who run wspace sites have dealt with this for 3 years and they seem to be getting by ok "

Their content was designed from the ground up with this AI in mind. Missions were not.


Kill missions are not that different from running in wh site to kill sleepers and salvage their blood to build those pesky tech3 ships... And i have newer used drones as primary weapons myself, more like auxiliary support to help kill those pesky frigates that are way too small for battleship size guns anyways..

Not to mention 0.0 anomalies running, fly to signature, kill everything, very very sleeper styleish, expcept in regular space and no omnidamage comeing in...

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...