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New Pulse Laser sounds are underwhelming

First post
Erim Solfara
Amarr Empire
#41 - 2012-12-05 02:30:26 UTC  |  Edited by: Erim Solfara
Dual lights are the only ones I've tried so far (I'm not near any of my usual ships), but I admit, they do sound punier than the old ones, needs more aggression somehow.

I have to quote this man;

Horatius Caul wrote:
The production quality of the new weapon sounds is very good. However, I agree that the sounds themselves don't fit the feel that has been established for so long. Onomatopoeia ahead.

The lasers especially remind me of the change that was made to stargate sounds, which changed the gatefire sound from ERRRRRRRRR-BWAM to fwosh. It's a change that makes the world of EVE sound padded and soft and just... not harsh.

Pulse lasers have now gone from BA-DANG-DANG-DANG to fa-dup fa-dup, and beams have gone from FREEEEEEM to kdeshhh.

As I said I like the quality of the sounds, but I hope you can understand why this feels like quite the long jump in sheer feel of the weapons.

Projectiles and hybrids I quite like, but I haven't used them much in my career before. I especially like the blasters, but like the lasers the railguns also sound padded and fuzzy.

What he says about the sounds is pretty bang on. I still want the old ssssssss-BOOM entering warp noise back personally!
Pyre leFay
#42 - 2012-12-05 03:00:35 UTC
Erim Solfara wrote:
Dual lights are the only ones I've tried so far (I'm not near any of my usual ships), but I admit, they do sound punier than the old ones, needs more aggression somehow.

Now, this isn't my view on all guns, yet small guns should sound punier than the old sounds as an established base, and med should have the same energy as old sounds, and heavy+ should sound more powerful than old ones. All weapon sizes shouldn't sound like a doomsday. Every complaint I saw during testing was that every weapon size needed more bass. Small ships should sound small.
Katran Luftschreck
Royal Ammatar Engineering Corps
#43 - 2012-12-05 03:03:30 UTC
CCP sound devs need to be locked in a small room with a $50,000 home entertainment center playing original Star Wars at top volume until their teeth start coming loose. Y'know, for inspiration?

Drone 16
Holy Horde
#44 - 2012-12-05 03:20:24 UTC
Have to agree all of the new sounds that I have heard, particularly the lasers, are weak. I hate to say this because I know these sounds represent a team's labor of love but there it is...

It puts the peanutbutter on itself or it leaves the bonus round... - E1's greatest Hits

Wes Maggs
The Dark Space Initiative
Scary Wormhole People
#45 - 2012-12-05 03:59:06 UTC
I'm slowly dying inside while listening to the soft murmur of my Giga modal pulse lasers. My sebo is louder than they are... When I fly a ship where the guns are the size of some subcaps I want a punch to the sound. Bring back the old Apocrypha era BRRRZZZT!
Angang Ostus
Brutor Tribe
Minmatar Republic
#46 - 2012-12-05 04:17:16 UTC  |  Edited by: Angang Ostus
I'm worried cuz I just started an Amarr alt so that I could enjoy the FREEEEEEEEEEM of lasers but sounds like they've gone a whole new direction! Lasers, if they're a constant beam, should have a powerful drilling-through-your-hull sound. If they're more pew pew they should have that legit Star Warsy sound.

All I've heard so far is large artillery and AC and those are better. New large arty sound is awesome!!! But yeah I did hear the new small and medium laser sounds on Our Eve on Youtube and I had the same reaction as these guys. Seemed way too soft...light...not scary at all.
Tahna Rouspel
Amarr Empire
#47 - 2012-12-05 04:57:52 UTC
Heavy Pulse Laser are underwhelming. It makes my laser legion feel weak :(
Captain Hurrdurr
Native Freshfood
Minmatar Republic
#48 - 2012-12-05 05:01:33 UTC  |  Edited by: Captain Hurrdurr
Beam lasers don't even sound like lasers. They just sound like I put an octopus in a pot of boiling water and its squirting ink to get out.

Also, is there a way to disable the incessant beeping when my criminal countdown is counting down? I want to keep my sounds on without getting a headache, Thanks.

(Found a fix for this, Putting the UI sound to 0!)
(Edit2: Just kidding. I still get random zaps when I activate my modules against anybody offensively, and it truely is giving me a headache everytime I attack something).
Phopptimus Prime
A Blessed Bean
Pandemic Horde
#49 - 2012-12-05 05:36:47 UTC
Agree with the folks who say more bass, more Umph. The weaking of the sounds started for me (please hold the troll poo) when they got rid of the old strip miner sounds for the new annoying high treble Zzzzizzing noise they make now.

Feel free to take a look at that sound while your thinking about the others. I just wish I could get close enough to see the damn 1400's on my maelstrom let alone feel the bass one would assume you feel inside the ship as 8 turrets launch 16 Volkswagen beetle sized projectiles through somethings hull.

Old strip miner sound for reference: Old Strip Miner Sound

Mega pulse turrets maybe should go down a few octaves, more bass... Missiles should not be so snap, crackle, and pop'y.. more BOOM. I remember an old thrumming noise that now sounds like static when I turn on an armor hardener.

The sounds feel like the turrets are attached to 1/4" metal plates sitting on my garage floor, not welded to the hull of a battleship.

**says the guy with zero audio engineering experience from his cushy armchair recliner knowing nothing of which he speaks**

Dawn Harbinger
24th Imperial Crusade
Amarr Empire
#50 - 2012-12-05 05:44:08 UTC  |  Edited by: Dawn Harbinger
The sounds on beam lasers sound pretty cool to me, I haven't had a chance to try out the others...

And yes, the old pulse laser sounds were in need an improvement :)

The new sounds I have heard have been great so thank you
Tir Capital Management Group
#51 - 2012-12-05 05:46:36 UTC  |  Edited by: Bloodpetal
I like the new projectile sounds.

I don't like the new laser sounds, They sound more like a projectile PEW than a laser energy sound...

Haven't heard the hybrid sounds yet.

Where I am.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#52 - 2012-12-05 06:55:56 UTC
The new laser sounds are in fact not too bad, when I heard them the first time from NPC frigates, I liked them in an instant. They are very suitable for small laser turrets. However, when I got to know that also the medium and large turrets had the same sounds I was more like . I mean, it's really ok to give small lasers the sound of baby laser droid sidearms from Star Wars. But large weapons? It's like having Arnold Schwarzenegger talking in a warped baby voice in Terminator.

Also, the new laser impact sounds, at least Tachyons, do not sound like the scorching impact of energy weapons that melt your hull and evaporate your shields. Some of them sound more like impacting fridges fired from a projectile turret.

All in all, the sounds themselves are not bad, but they cannot be applied to every laser regardless of its size.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sphit Ker
Ministry of War
Amarr Empire
#53 - 2012-12-05 08:07:52 UTC  |  Edited by: Sphit Ker
I was quite fond of the discharge "pop" old Mega Pulse had but frankly the rest of the effect was not as cool. Now they sound a little cartoon toy-ish. I'd put the reminiscent popping of a major capacitor discharge back in. You know the sound of a camera flash charging up? The high-pitched tone that turn ultrasonic ? Slap that in after the pop. *pop* fweeeeeeee *pop* fweeeeee onomatopoeia etc

edit btw, once you zoom out a little, that muffled ambiance it turn into? I can feel the hits rumbling and shaking the hull... You nailed that part _perfectly_.

It knows what you think.

Jorma Morkkis
State War Academy
Caldari State
#54 - 2012-12-05 08:42:55 UTC  |  Edited by: Jorma Morkkis
Aralieus wrote:
I have used lasers and only lasers since birth so I have been exclusively around them for the past 3 years or so and the new sounds are indeed underwhelming. Very weak and almost immersion breaking. We are thousands of years in the future with highly advanced technology and lasers sound like a pony passed gas. Shocked

Do you mean that Harbinger sounding KA-TANK-KA-TANK-KA-TANK from 200 km away wasn't immersion breaking?
Sushi Nardieu
Immortalis Inc.
Shadow Cartel
#55 - 2012-12-05 11:32:24 UTC  |  Edited by: Sushi Nardieu
I think the new sounds are a step in the right direction. But like many opinions in this thread, they need mastering and tweaking.

a) Dreadnought guns need to be beastly. More bass. Instill the FEAR. Make me believe that is really is a capital gun. Remember that the guys on 15" laptops might enjoy sounds more than graphics.

b) I miss the hollow echo sound of medium pulse lasers. Currently medium and small pulse lasers sound too alike. No need to rollback medium pulse sounds, but make them sound more distinct.

c) Warp sound could use a better peak when you reach high acceleration.

Hope this helps

The Guns of Knowledge 

Henry Montclaire
The Scope
Gallente Federation
#56 - 2012-12-05 11:52:35 UTC
So far I've only really heard the small hybrid rails, but in that case at least . . . WAY BETTER! They sound neat and alien and interesting. The old sound was kinda unpleasant to listen to and unimpressive, but the new small rail sound is fantastic!

I'll post again when I've listened to more.
Kim Blackstone
University of Caille
Gallente Federation
#57 - 2012-12-05 12:05:50 UTC
I really like the new blaster sounds. I haven't have time to test out the rest. The old blaster sounds was my least favorite of all.
Kaine Janeway
The Scope
Gallente Federation
#58 - 2012-12-05 21:19:33 UTC
To me the laser sounds are all a bit boring and don't sound like the weapons of mass destruction these space ships carry around. I do like the new autocannon sounds, not the artillery. Blasters don't sound too convincing, but it is a good upgrade from the old ones. Rails sound better too, but lack the punch I would feel they should have, like
Karash Amerius
The Seven Shadows
Scotch And Tea.
#59 - 2012-12-05 21:43:12 UTC
Being a primary lazor user, I appreciate the understated sounds of the new laser turrets. We are going in the right direction, but I don't think we are there yet. The sounds need a bit of "oomph" so to a small finale in them.

The jetcan dropping from a wreck completely destroys the explosion sounds however...need to fix that.

Karash Amerius Operative, Sutoka

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#60 - 2012-12-05 21:45:03 UTC

lovin it!