These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Introducing team Klang!

First post First post
Author
xNinja Bee
Spaceships Worldwide
#261 - 2012-12-04 21:56:50 UTC
First time I'm actually posting on the forums just to voice my dislike of the removal of the jukebox. It was a handy way to have all my music available while I played that didn't force me to use another program, or to minimize Eve or run it in a window, just so I can have music. I liked when I was listening to custom music and it would change when I went through a mission gate.

Summary: Bring back the jukebox!
Vaerah Vahrokha
Vahrokh Consulting
#262 - 2012-12-04 22:14:56 UTC
The new sound direction has some heavy issues for all those (basically most players) who have got more than one account:

1) The sounds play in every client and this creates an unbearable cacophony.

2) If I turn music volume to zero:

- The volume is a global setting, all the clients get the volume to zero so I hear no music at all.

- If I set the volume to zero, I won't hear the new and beautiful log in screen music as well, which for me is a really NOT wanted consequence.
For me hearing and seeing the log in screen stuff is a big part of the EvE experience, I am greatly distasted at losing it. Yet, if I restore the volume up, all the clients will sound different tunes at the same time and cause the cacophony again.


With the old jukebox I had NO problem, now I lost the jukebox and I have all these problems.

Please find a fix.
Dersen Lowery
The Scope
#263 - 2012-12-04 22:23:21 UTC
Vaerah Vahrokha wrote:
For me hearing and seeing the log in screen stuff is a big part of the EvE experience, I am greatly distasted at losing it. Yet, if I restore the volume up, all the clients will sound different tunes at the same time and cause the cacophony again.

[...]

Please find a fix.


Would this proposal do the trick for you?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Lysa Riay
Pator Tech School
Minmatar Republic
#264 - 2012-12-04 22:29:03 UTC
Klang is right :(

Please undo the atonal buzzes plops and such!

Sorry not yet heard a new sound I like or even one I have any need for!

:thumbdown

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#265 - 2012-12-04 23:12:23 UTC  |  Edited by: Grey Stormshadow
Sounds are mostly nice but unfortunately I have to disable them from all my clients. When volume slider is "on" in any client, music/ambient noise keeps playing on background even when I minimize that client. It makes it really confusing to use another client.

You also might consider the fact that sounds on all kinds of very repetitive actions get old really fast unless they are something what is barely noticeable. However sometimes even that is too much. Think about wrecks and such...

It would be nice if you could fix the sound effects and music so, that only important stuff like auto pilot notifications, warp/jump sounds, guns and warnings come from client when it is minimized. Ambient stuff and music has to be muted! Quite a few of us play with at least 2 clients all the time.

You also should give option to make the above happen from esc menu option. Some of us have clients (always maximized) in different monitors and you most likely want to disable all the non important audio from another client but not totally mute it.
Also... add mute button to startup screen (which also remembers if it is enabled or disabled). If you run more than one client you suddenly have more than one login screen also. Listening same music from many sources isn't really fun specially when that comes loud and out of sync.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Dawn Harbinger
Hedion University
Amarr Empire
#266 - 2012-12-05 00:34:23 UTC
Hey just wanted to congratulate you guys on some nice work on the audio chnages... everything from the soundscapes, to warping and awesome new laser noises, it's a huge improvement!

I'm sure there's some things to iron out but overall well done, I might have to start playing with the music on again... :)
Lupus Rexrgis
S0utherN Comfort
#267 - 2012-12-05 03:45:39 UTC  |  Edited by: Lupus Rexrgis
When I kill a rat - I get a "door clanking sound" - its incredibly annoying to have that sound play - how do I turn it off?

Its a sound that is only effected by the world level setting - and seems that regardless of how far out I zoom - it still plays at the same level.
Apparently this is the sound of a crate being created - and I &*^%#$^* HATE IT !!!
Everything else is great - awesome in fact - but this one sound that plays after I kill a rat - making me want to turn the world level volume OFF just so I can avoid it.
Can we please - please - get an option to turn this off?
I beg you.
Thomas Gore
Blackfyre Enterprise
#268 - 2012-12-05 06:37:10 UTC
Tagging in to thank you for the new sounds. The warp/jump sounds need a bit work but in general the direction is right. Now I actually feel like I'm shooting at the enemy instead of just drawing colourful lines to them.
Mara Pahrdi
The Order of Anoyia
#269 - 2012-12-05 06:51:12 UTC  |  Edited by: Mara Pahrdi
Vaerah Vahrokha wrote:
The new sound direction has some heavy issues for all those (basically most players) who have got more than one account:

1) The sounds play in every client and this creates an unbearable cacophony.

2) If I turn music volume to zero:

- The volume is a global setting, all the clients get the volume to zero so I hear no music at all.

- If I set the volume to zero, I won't hear the new and beautiful log in screen music as well, which for me is a really NOT wanted consequence.
For me hearing and seeing the log in screen stuff is a big part of the EvE experience, I am greatly distasted at losing it. Yet, if I restore the volume up, all the clients will sound different tunes at the same time and cause the cacophony again.


With the old jukebox I had NO problem, now I lost the jukebox and I have all these problems.

Please find a fix.

qft

Actually I don't like most of the sound changes by now and there are lots of them. It's really annoying and I've just been ingame a few minutes, since downloading the patch took more than 12h for me...

Same for ui changes. Add fleet hangar divisions. Guess I just have to start making a list. There are lots of good changes too, but it all comes with a grain of salt. Looks like crucible will stay my "best expansion" for at least another 6 months. 2 years in game now.

Remove standings and insurance.

Nyla Skin
Caldari Provisions
Caldari State
#270 - 2012-12-05 07:37:16 UTC  |  Edited by: Nyla Skin
Quote:
Dev Blog: Introducing team Klang!


Despite the team name, I would really appreciate if you completely removed the KLANG sound related to losing locked targets.. It is loud, annoying and completely superfluous. Also why is it louder than a destruction of a ship?

For the most part I dont like the new sound effects, particularly that KLANG, stargate airplane toilet sound, skill finishing tuba sound, and anything related to the UI in space. KLANG

And I have to say I silenced the music minutes into the game. Not only KLANG is the music same as before, now I cant choose which tunes will play, so it is technically KLANG worse in every respect. I listened to a 'combat soundtrack' in a KLANG FW site a bit, and while it was somewhat ok, its not good enough for me to KLANG care about the changes.

Removal of jukebox and forcing me to use external software for musicplaying showed its bad points with the glitch that KLANG turns my ship invisible if I alt+tab out of the game.

ps. KLANG

edit: I guess the sound is not from losing target, because I didnt have any targets locked when I keep hearing the KLANG.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Tangsu
State War Academy
Caldari State
#271 - 2012-12-05 09:58:45 UTC  |  Edited by: Tangsu
I want the Jukebox back. I read your reasoning about removing it, and frankly disagree with everything you cited as a reason.

Also, I know you (team KLANG) are proud of the music you put in, but it's a taste issue I think. You have a worldwide audience, and I personally dislike the music. One song in particular that played in one of the stations has this high-pitched jarring metronome like thing going on the entire time. Endless headache causing thing with a repetive loud TRILL. It was loud, annoying, and so I ended up turning the music completely off - permanently.

With the old Jukebox, I would switch between the Eve music and my own music as the mood struck me. I no longer have that option. It's ridiculous.

ALSO, I think your time would be and would have been MUCH BETTER SPENT on not messing with the environmental and weapon sounds, but instead really digging in and fixing and enhancing the UI Feedback (as seen from the actual GAME PLAYER's perspective, not the cool sound guru guy's perspective). This is a game with a lot of information thrown at you, and appropriate sound feedback would be welcome. Appropriate, not 'cool'.

I know you put a lot of hard work into the sound, and it's too bad it's such a disappointment.

So, in summary:
1) I want the Juke box back ASAP
2) Until then, my client's music is turned OFF
3) The UI feedback sounds need work
4) I know you put a lot of work into this patch -- too bad so much of your work irritates us
5) I want the Jukebox back ASAP (can't stress this enough)

Regards
Lupus Rexrgis
S0utherN Comfort
#272 - 2012-12-05 16:59:34 UTC
Nyla Skin wrote:
Quote:
Dev Blog: Introducing team Klang!


Despite the team name, I would really appreciate if you completely removed the KLANG sound related to losing locked targets.. It is loud, annoying and completely superfluous. Also why is it louder than a destruction of a ship?



While I really enjoy mostly everything with the new sounds - I am going to go with Nyla Skin on this one.

Be it a "clang", "hatch door closing", or a "Team KLANG" side joke - or whatever you want to call it - it completely distracts me from the game.
Regardless of where this sound comes from, or whatever triggers this sound - for the love of everything holy in the empire - PLEASE - add a simple button to remove this sound.

I have even petitioned customer support on this - receiveing no reply as of writing this post - even a simple acknowledgement that your working on resolving this would sate my lust and rage in getting this "feature" removed and/or available to be adjusted.

Thank you
Damasa Cloudwalker
Cloudwalker Enterprises
#273 - 2012-12-06 02:55:17 UTC  |  Edited by: Damasa Cloudwalker
The entire sound update that came with Retribution is absolutely horrible. I've been playing since RMR, and this is the first time I've had to turn down the master volume to 0.

The alarms, the "whoosh" warp, the steel door sound when you blow up a ship... not to mention the very underwhelming explosions...

And don't get me started on the jumpgate sound. Sounds like a wizard casting a spell at every other gate.

Horrible.

In-game sounds muted since Retribution, F10 Jumper since Odyssey

Macaya
Little Builders
#274 - 2012-12-06 05:33:57 UTC
Damasa Cloudwalker wrote:
The entire sound update that came with Retribution is absolutely horrible. I've been playing since RMR, and this is the first time I've had to turn down the master volume to 0.

The alarms, the "whoosh" warp, the steel door sound when you blow up a ship... not to mention the very underwhelming explosions...

And don't get me started on the jumpgate sound. Sounds like a wizard casting a spell at every other gate.

Horrible.


+1

The right honorable bro above is correct when he says :

"Horrible"

Cygnet Lythanea
World Welfare Works Association
#275 - 2012-12-06 22:29:59 UTC
CCP t0rfifrans you sir, are a liar. Yes, there was a mp3 player built in, and you had it locked tight. When players figured out how to mod it, CCP made it a bannable offense to alter it, leading to a massive forum shitstorm that ended in CCP giving us jukebox.

I don't know if we'll get it back before this game finally collapses from all the bad ideas CCP has spewed lately, but I for one intend to fight you over this.
Nyla Skin
Caldari Provisions
Caldari State
#276 - 2012-12-07 10:05:44 UTC  |  Edited by: Nyla Skin
Nyla Skin wrote:
KLANG.


I think I found the cause of the loud and annoying sound, its capsule entering space. I dont like that sound, X
I cant believe how loud it is even if I have camera zoomed out max.

ps I agree with the others, the retribution sound update is definitely the weakest link of the patch.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Mikaila Penshar
SISTAHs of EVE
#277 - 2012-12-07 18:34:46 UTC
New sounds are disturbing at best- please keep working on them, the effort is appreciated but the result is lackluster.

SOUND PROPOSAL- How about "theme-music" you can set for your corp, so that when three or more of you land on grid it kicks in for like a five second burst of AWESOME and OHHHhhhMYYyyyyy, for all clients on grid so your enemies can hear just how Boss yer sound is (i foresee lots of Justin Beiber tunes)
Jesspa
The Scope
Gallente Federation
#278 - 2012-12-08 14:40:50 UTC
Have you thought about asking players to contribute music? I'm sure you'd be surprised and happy with the quality that some of your fan base could come up with, especially if there was some sort of competition, and it would be very much in keeping with the community spirit of EVE.
Lupus Rexrgis
S0utherN Comfort
#279 - 2012-12-08 22:06:49 UTC
"Team KLANG"s sick joke is the worst sound addition of EVE - the damm KLANG sound - and not even a whisper of acknowledgement that it will be removed and or able to be adjusted.
Even a "where working on it" - would elevate my new disgust for the new sounds in general.
Terrorfrodo
Interbus Universal
#280 - 2012-12-10 12:06:59 UTC
I like some of the new sounds, like for skill training completed or the timers.

Some others are rather annoying and disruptive, like that loud sound when some rat is killed. At least that should be adjusted with zoom level so we only hear it if we were zoomed in on the ship/rat that exploded.

Unfortunately I also had to disable music again. I really love the new login music which is why I keep turning on music from time to time. But once in game, the ominous music playing all the time quickly gets on my nerves.

I get the reasoning for playing threatening music in nullsec and w-space. But w-space is my home, I live there, I don't feel threatened, and most of the time nothing dangerous is happening, so the music doesn't fit what's actually going on. It's like in a movie where the music suggests that something horrible will happen any moment but nothing bad actually happens.

Imho it would be better if the ominous music only plays when you are shooting something or being shot at.

.