These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Solving the "freighter" problem. Once and for all

Author
Minty Moon
#1 - 2012-12-04 21:38:48 UTC  |  Edited by: Minty Moon
Edit 12/5/2012

Fish Hunter wrote:
You do realize that Jump Freighters get a 10% bonus to HP per skill lvl don't you? Maybe a slight boost to JF HP is more realistic then a new fatso ship.

Charon EHP (no implants) - 180,200
Rhea EHP (no implants) - 326,300


Actually you know honestly I missed that. I checked the base HP for JF's so they were similar to standard and just assumed they only got bonus to cargo and jump fuel.

Thank you for pointing that out. Actually you made my topic now a mute point.

I inputed an ark with high grade implants, boosts, and pulled out 514.1k EHP at lvl V and still not using a armored warfare link implant for booster

So effectively JF's cover both a quick logistics role for high volumes and an armored role for high volumes


~~~~~~~~~~~~~~
So JF's actually fill the role I originally thought was lacking in the freighter class's.

So for those lazy few(alot)
Buy a jump freighter if you want to haul more expensive crap.

and if you're too cheap to buy a stronger freighter, that's your own damn fault, stop yo whining

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Well not once and for all everyone will always complain the moment the other side figures out how to pop it.


But here

Haulers came along in need of hauling small to moderate sums of items
T2 haulers emerged to solve security issues with hauling pricey items and with hauling in more dangerous territory
Blockades were given scan immunity to help fight against the ever vigilant eye of the pirate menace

Freighters came about as a need to haul massive quantities of items.
Jump freighters came about as a need to haul massive quantities of items deep into dangerous territory or to evade dangerous territory safely

Now the empires have become the most dangerous territory for transport. And whats one to do? Freighters are too specialized and fragile to adjust for weaponry or defense on its hull without sacrificing the need for that massive cargo bay.
And big brother wont let you cyno your JF around hisec to safely transport cargo

So what's one to do while still staying true to the freighter class? without getting into complex fittings and balancing issues in regards to developing the hauler class with fitting slots and rigs.

Quite simple, as corporations have a need to transport large sums of highly valuable cargo, and with the advent of new combat technology that pirate factions have obtained to efficiently assault on the transport ships in empire. A new class of advanced freighter is needed to be developed to keep up with the times.
We have the standard class
We have the Jump freighter class

Now we need the Armored Class. Trading cargo space for increased defensive protection. The armored class is slower and more cumbersome than its sisters. But what it lacks in hauling capacity and speed it makes up for in sheer armored resistance (or shield depending on the race :p)

Stats:
Build cost close to JF (just to get an idea of the cost of obtaining one)
Cargo hold as well, close to JF

Racial freighter skill
5% bonus to ship agility per skill level

Armored Freighter skill
5% bonus to both armor (or shield depending on race) hp and 5% to velocity per skill level
Souisa
Subhypersonics
#2 - 2012-12-04 21:41:57 UTC
You forgot to mention what the problem is

o/

Mag's
Azn Empire
#3 - 2012-12-04 21:43:35 UTC
Yea I agree. I said in the red frog whine fest thread, that it would most likely be a cargo cap of around 200,000m3.

As with current freighters, it probably won't have fitting options and have a few other drawbacks.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#4 - 2012-12-04 21:45:30 UTC  |  Edited by: Mag's
Souisa wrote:
You forgot to mention what the problem is
My guess is the laziness of many pilots and their inability to understand why the current freighters cannot have fitting options.

That and of course a freighter that fills the gap, in between the current ship formats

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Souisa
Subhypersonics
#5 - 2012-12-04 21:46:54 UTC
It will happen :)

o/

Mag's
Azn Empire
#6 - 2012-12-04 21:48:22 UTC
Souisa wrote:
It will happen :)
Much like you proving me wrong..... like I said, I'll wait. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Minty Moon
#7 - 2012-12-04 21:49:07 UTC
Souisa wrote:
You forgot to mention what the problem is


ypu forgot to read more carefully

Minty Moon wrote:
, and with the advent of new combat technology that pirate factions have obtained to efficiently assault on the transport ships in empire. A new class of advanced freighter is needed to be developed to keep up with the times.


For those that lack imagination, to translate. Tier 3's have made heavy alpha damage cheaper and easier to obtain. They are used on haulers that were not designed when this threat was present (though CCP did add slight defense to them to cope)
And rather then remake haulers with slots. Which i hate the idea of haulers having slots. Since the hulls aren't meant t be customized. I proposed a new advanced armor class to keep inline with the spirit of the freighter class
Souisa
Subhypersonics
#8 - 2012-12-04 21:49:32 UTC
Mag's wrote:
Souisa wrote:
It will happen :)
Much like you proving me wrong..... like I said, I'll wait. Blink


What?

o/

Souisa
Subhypersonics
#9 - 2012-12-04 21:50:10 UTC
Minty Moon wrote:
Souisa wrote:
You forgot to mention what the problem is


ypu forgot to read more carefully

Minty Moon wrote:
, and with the advent of new combat technology that pirate factions have obtained to efficiently assault on the transport ships in empire. A new class of advanced freighter is needed to be developed to keep up with the times.


For those that lack imagination, to translate. Tier 3's have made heavy alpha damage cheaper and easier to obtain. They are used on haulers that were not designed when this threat was present (though CCP did add slight defense to them to cope)
And rather then remake haulers with slots. Which i hate the idea of haulers having slots. Since the hulls aren't meant t be customized. I proposed a new advanced armor class to keep inline with the spirit of the freighter class


And you forgot to spell check

o/

Mag's
Azn Empire
#10 - 2012-12-04 21:52:39 UTC
Souisa wrote:
Mag's wrote:
Souisa wrote:
It will happen :)
Much like you proving me wrong..... like I said, I'll wait. Blink


What?
For you to understand that, you'd have to actually read your own thread. ShockedStraight

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Souisa
Subhypersonics
#11 - 2012-12-04 21:53:30 UTC  |  Edited by: Souisa
I have several threads

o/

Minty Moon
#12 - 2012-12-04 21:53:56 UTC
Mag's wrote:
Yea I agree. I said in the red frog whine fest thread, that it would most likely be a cargo cap of around 200,000m3.

As with current freighters, it probably won't have fitting options and have a few other drawbacks.


Ah you already thought up this? My mistake. ^.^

I got tired of reading through that thread when people seemed keen to ignore the fact that I proved you could increase a freighters EHP by close to 100k with current in game mechanics already in place. Or they just complained that it "cost too much" or "required outside help" -.-
Mag's
Azn Empire
#13 - 2012-12-04 21:54:30 UTC
Souisa wrote:
I have several threads
About freighter fittings and still able to post in them?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#14 - 2012-12-04 21:56:38 UTC
Minty Moon wrote:
Mag's wrote:
Yea I agree. I said in the red frog whine fest thread, that it would most likely be a cargo cap of around 200,000m3.

As with current freighters, it probably won't have fitting options and have a few other drawbacks.


Ah you already thought up this? My mistake. ^.^

I got tired of reading through that thread when people seemed keen to ignore the fact that I proved you could increase a freighters EHP by close to 100k with current in game mechanics already in place. Or they just complained that it "cost too much" or "required outside help" -.-
Nah mate no mistake. I think you're onto something here.

Mine was more a passing remark to the red frog guy. His reply was that we already had that ship and it's called an Orca. But we all know it doesn't carry that much, oh well.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Katran Luftschreck
Royal Ammatar Engineering Corps
#15 - 2012-12-04 21:59:26 UTC
I've always liked the idea of just giving freighters module slots like any other ship. Let the captain chose if he wants more cargo or more tank, just like the rest of the industrials.

http://youtu.be/t0q2F8NsYQ0

Crimeo Khamsi
Viziam
Amarr Empire
#16 - 2012-12-04 21:59:48 UTC
How much do you plan on bumping up the EHP?
Minty Moon
#17 - 2012-12-04 22:13:14 UTC
Crimeo Khamsi wrote:
How much do you plan on bumping up the EHP?



Haven't really figured that specific out yet. The cost to build one would be significant as I mentioned. So I would imagine it would compare to the materials needed to make it.
As it would cost close to 5-6 times the cost of its standard counter part
I would like to imagine its EHP starts at min double current base class. Though merely doubling it wouldnt relate to its cost so probably slightly more.

I'm a bit advocate on also freighters requiring assistance to haul large expensive items. So I would like to stay away from potentially making these ungankable with external assistance. Main reason why I hesitate to set anything like that in "stone"

I am up for suggestions. For modifications and stats.

Though obviously will outright turn down anything that says "give it a slot" :p Freighter class should not have slots
Souisa
Subhypersonics
#18 - 2012-12-04 22:25:01 UTC
It just doesent make sense to add a new ship with static values. The static values or rather no fitting options is the problem to begin with

o/

Crimeo Khamsi
Viziam
Amarr Empire
#19 - 2012-12-04 22:35:28 UTC
Souisa wrote:
It just doesent make sense to add a new ship with static values. The static values or rather no fitting options is the problem to begin with

No, the increased ease of ganking is (if anything) the problem. That's what every single person who complains about this complains about.

I haven't seen a single thread with people saying "freighters are broken because they need more agility."
Souisa
Subhypersonics
#20 - 2012-12-04 22:36:11 UTC
In what way has ganking become easier?

o/

123Next page