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Missions & Complexes

 
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Drones are now useless in Missions

Author
Anneliese Pollard
University of Caille
Gallente Federation
#41 - 2012-12-04 18:07:58 UTC
Here's what I think.

Make a high module that allows the capsuleer to extend their tank out to the drone. The drones now have survivability, but at a cost of losing some tank on your ship. The amount changes based on drone size.

Thoughts?
Annunaki soldier
Perkone
Caldari State
#42 - 2012-12-04 18:11:22 UTC
i would like that. It might help but if it is a high slot . That way it could help also some drone ships to pvp

Ride hard, live with passion 

Dztrgovac
#43 - 2012-12-04 18:44:04 UTC
Considering how many of suggestions would break drones in PVP, while drones in total need a major rework, simplest solution would be to have mission, belt and exploration rats (only the ones with changed AI) target drones less and give up on them after couple scoop redeploy cycles.

Ruuku hou-ou
Konflict ZERO
#44 - 2012-12-04 18:44:30 UTC
I cant believe that CCP would change the AI's in this radical way without first fixing the totally inept drone interface.

C'mon CCP priority's.
Shin'mai
Garoun Investment Bank
Gallente Federation
#45 - 2012-12-04 18:45:23 UTC
Corillion wrote:
Just wanted to provide some feedback on the drones situ. I've run my first 2 missions since the update and so far have lost 5 Hammerhead II's, despite recalling drones as soon as they take damage.

Understandably CCP wants to provide players with more interaction and challenge in the game, however the hatred of drones by NPCs is just ridiculous. Thank god I don't fly a drone boat.

The NPC aggression towards drones needs to fixed pronto.

As a side note, recommend speculating on tech II drones in the mean time, prices will be shooting up!


Same experience here. Has completely killed game play for me. Really really disappointed Cry
Bloody Wench
#46 - 2012-12-04 18:51:48 UTC
WTF is wrong with all you people?

Sensor boosters and remote reps, I mean WTF!?!?
You should thank your lucky stars they aren't neuting YET.

I ran an ishtar just now for an hour and other than a brain fart during damsel in distress haven't lost a drone.

Train your drone support skills!

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Anneliese Pollard
University of Caille
Gallente Federation
#47 - 2012-12-04 19:02:09 UTC
Bloody Wench wrote:
WTF is wrong with all you people?

Sensor boosters and remote reps, I mean WTF!?!?
You should thank your lucky stars they aren't neuting YET.

I ran an ishtar just now for an hour and other than a brain fart during damsel in distress haven't lost a drone.

Train your drone support skills!


Haven't tried my hand just yet on this. I still like my idea. Drone Defense Augmentor: Provides additional HP to drones currently deployed at the cost of reducing HP on your ship.

I'm not saying remote reps don't have their uses, but that takes up a target slot. With BSes and the slow lock time on frigs anyways, it might become a minor issue.

Keep in mind I'm not at home yet to test out this new AI just yet.

Nelran Estemaire
No Spoon Inc
#48 - 2012-12-04 19:04:13 UTC
Theres a reason to train drone durability now :)
Anneliese Pollard
University of Caille
Gallente Federation
#49 - 2012-12-04 19:07:34 UTC
Nelran Estemaire wrote:
Theres a reason to train drone durability now :)


I have drone durability maxed. It helps very little tbh.
Nelran Estemaire
No Spoon Inc
#50 - 2012-12-04 19:13:00 UTC
Well, then im just gonna pass on what ive been adviced, might worth noting ive only used drones in complexes related to exploration today: Use ewar, such as webs or TPs , that should have a higher prio than drones in this new AI
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#51 - 2012-12-04 19:26:19 UTC
Syn Fatelyng wrote:
Jame Jarl Retief wrote:
people who PvE don't really care about choosing strongest/optimal/most efficient ship/weapon system/etc.
There is so much wrong with this statement, I'm fumbling at how to express my emotions when his face is so physically far from my fist.


Nothing wrong with the statement. Nothing at all. Not everyone plays the same way.

I know plenty of guys (those who usually hang out in Missions channel to chat) who really don't care about ISK/hr, their PvE fits are very inefficient cap-stable semi-AFK fits. And while running missions they chat, watch videos, do other stuff. Lots of people do that.

In fact, I myself spent some time doing more or less that too. I just needed some low/no-stress gameplay. EVE was actually superior to every other MMO out there, because it's the only one where you can farm semi-AFK, no other MMO I know of allows that. As such, my fit had just 2 requirements - cap stable and huge tank so I could at any point in any mission walk away for 20+ minutes and not come back to a capsule.
Anneliese Pollard
University of Caille
Gallente Federation
#52 - 2012-12-04 19:51:48 UTC
Jame Jarl Retief wrote:
Nothing wrong with the statement. Nothing at all. Not everyone plays the same way.

I know plenty of guys (those who usually hang out in Missions channel to chat) who really don't care about ISK/hr, their PvE fits are very inefficient cap-stable semi-AFK fits. And while running missions they chat, watch videos, do other stuff. Lots of people do that.

In fact, I myself spent some time doing more or less that too. I just needed some low/no-stress gameplay. EVE was actually superior to every other MMO out there, because it's the only one where you can farm semi-AFK, no other MMO I know of allows that. As such, my fit had just 2 requirements - cap stable and huge tank so I could at any point in any mission walk away for 20+ minutes and not come back to a capsule.


For me, I may need to get up for 10 mins to take care of my kiddos. That's just where I am at right now. Eve gave me the ability to train while offline and play a game in order to unwind. For thrills - PVP was always there. The mission running gave a modest, yet sufficient income to do so. I often took advantage of this. I really hope that it isn't as bad as everyone is saying.

Mund Richard
#53 - 2012-12-04 20:52:55 UTC
Kara Books wrote:
Solution is very simple, Make drones Extremely cheep to manufacture (20K for small T2) etc.

Tada!

Don't forget to change how packaging them works!
Currently, ogres are 25m3 unpacked, 25m3 packed, 100m3 sig
Cruisers? 10.000m3 packed, over 100.000m3 unpacked, signature below 100m3.

Yupp, makes totally sense that the tiny drone has a larger sig, and cannot be packed well.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Mund Richard
#54 - 2012-12-04 20:55:23 UTC
Jame Jarl Retief wrote:
Syn Fatelyng wrote:
Jame Jarl Retief wrote:
people who PvE don't really care about choosing strongest/optimal/most efficient ship/weapon system/etc.
There is so much wrong with this statement, I'm fumbling at how to express my emotions when his face is so physically far from my fist.


Nothing wrong with the statement. Nothing at all. Not everyone plays the same way.

And I know many people (including myself) who want to PvE as little as possible, while having certain cash aims, and as such try to make as much isk an hour as possible, and outright ENJOYING trying to come up with new ways to suit their style of play, which may be completely different than each other's.
My experiences don't prove anything of EVE's player base though, many people are not crazy enough to look up all the things.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

MisterNick
The Sagan Clan
#55 - 2012-12-04 21:21:53 UTC
Solution no. 2 - This one admittedly only really works on proper drone boats.

Let frigs get to <5km, release Ogres.

With an omni or (preferably) two, they have the tracking to near enough instapop frigs, they're tough enough to survive a while and then you can scoop them back up since they're still right next to you.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Kithran
#56 - 2012-12-04 21:37:22 UTC
Bloody Wench wrote:
WTF is wrong with all you people?

Sensor boosters and remote reps, I mean WTF!?!?
You should thank your lucky stars they aren't neuting YET.

I ran an ishtar just now for an hour and other than a brain fart during damsel in distress haven't lost a drone.

Train your drone support skills!


Try a BS that can't hit drones that start in close - I've just done stop the thief - you have two lots of frigates in that, one lot that start at range so can be killed, the other lot that spawn close enough to be under your guns by the time you lock. I lost one drone to those frigs despite recalling as soon as I saw them taking damage (which was also the point they were just yellow boxing me).

I have reasonable support skills - interfacing V, sharpshooting IV, Navigation IV, Durability admittedly only III however that should not mean a t2 drone dies that quickly - its missing 10% of the possible maximum hitpoints but no different from having just taken a bit of damage already.

Kithran


Ferroli Saken
Antfarm Collective
#57 - 2012-12-04 21:37:31 UTC
Got in today, and ran my first mission (Unauthorized Military Presence: Blood Angels) in my Apocalypse, lost 5 light drones, and 2 mediums very very quickly, and ultimately had to warp out because the frigs got too close to shoot. When i warped back in, i just vaporized all the frigs at range in a few seconds.

That's all well and good for that ship, but i'm not going to be able to do that with my CNR's cruise missiles. I absolutely need drones in order to deal damage to frigates, but when drones die as quickly as they do now, it's useless. I won't be flying my CNR in any mission with scramblers until something is done about this terrible update...

CCP, did you even play this update before implementing it? It seriously puts a dampener on my play.
Ferroli Saken
Antfarm Collective
#58 - 2012-12-04 21:37:41 UTC  |  Edited by: Ferroli Saken
Dangit.... accidentally re-posted lol
Aducat Ragnarson
Blootered Bastards
#59 - 2012-12-04 21:54:29 UTC
Instead of bitching about the changes, how about the mission runners read up on the sleeper AI a little bit?
Just one single web on your BS will create enough aggro, (if you activate it on something of course) that your drones will only be targeted very seldomly. For full drone boats, just use sentries and one rr mod in the highlot which will generate enough aggro.
For BS it just means that you have to keep your drones in and only launch them if you really need to kill off the frigs that are close; close enough for a web.
Annunaki soldier
Perkone
Caldari State
#60 - 2012-12-04 22:14:54 UTC
Bloody Wench wrote:
WTF is wrong with all you people?

Sensor boosters and remote reps, I mean WTF!?!?
You should thank your lucky stars they aren't neuting YET.

I ran an ishtar just now for an hour and other than a brain fart during damsel in distress haven't lost a drone.

Train your drone support skills!


You do understand that using sentries inside a drone horde , that sentry sometimes goes armor from full. Not all doing level 4 you know. And when you have a lot of rats on pocket the chances multiply to have agro. That also mess your gameplay and efficiency.
But at the momment it is very annoying to scoup that many times

Ride hard, live with passion