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Dominix for PvE L3's-L5's

Author
I544CJON35 Aldent
Incursion Omega
Cosmos Origins
#1 - 2011-10-21 21:24:58 UTC
The reason why I'm wanting a BS anyway is because I regularly go into L4-L5 with some RL friends. I myself haven't gotten that far, can only do L2's (L3's soon). And even though its ugly (Blink) I'm liking the Dominix.

I've been messing with eft and here is what I have for a Dominix:
http://dl.dropbox.com/u/12226204/Uploads/Images/L3%20Dominix.PNG
(Based on current skills I have, not completely ready, but that's why I'm here asking questions.)

The only thing I can't decide on is the adaptive nano. I could put in a Damage Control II, but doesn't that negatively affect the repairing ability of the repair mod? I get basically the same resistance percentages, slightly higher with the DC II, but I get a 20,000 ehp bonus with the DC II. Should I go with that?
Zhilia Mann
Tide Way Out Productions
#2 - 2011-10-21 21:34:41 UTC
I544CJON35 Aldent wrote:
I could put in a Damage Control II, but doesn't that negatively affect the repairing ability of the repair mod?


Umm. No. Not sure where you got that idea.

I544CJON35 Aldent wrote:
I get basically the same resistance percentages, slightly higher with the DC II, but I get a 20,000 ehp bonus with the DC II. Should I go with that?


Probably. There's much to be done with that fit though. Hard to say exactly what we're working with without knowing some skills, but at the very least: what drones are you using?

Also: L3s, L4s, and L5s (if even a good idea to attempt) require very different fitting approaches. It's a little hard to give specific advice with that much range.
I544CJON35 Aldent
Incursion Omega
Cosmos Origins
#3 - 2011-10-21 21:43:00 UTC  |  Edited by: I544CJON35 Aldent
Zhilia Mann wrote:
I544CJON35 Aldent wrote:
I could put in a Damage Control II, but doesn't that negatively affect the repairing ability of the repair mod?


Umm. No. Not sure where you got that idea.

I544CJON35 Aldent wrote:
I get basically the same resistance percentages, slightly higher with the DC II, but I get a 20,000 ehp bonus with the DC II. Should I go with that?


Probably. There's much to be done with that fit though. Hard to say exactly what we're working with without knowing some skills, but at the very least: what drones are you using?

Also: L3s, L4s, and L5s (if even a good idea to attempt) require very different fitting approaches. It's a little hard to give specific advice with that much range.

Okay, My mistake. I'll put the DC II on then.

Lets start with L3's. For those I'd use Hammerhead I's, and the current setup I have in the pic (just updated). The hardeners I'd definitely swap back and forth based on missions. And what skills would you like to know about?
Zillam Reynardine
Stargazer Holdings
#4 - 2011-10-21 21:56:28 UTC
>not capstable
>not even 400hps tank
>guns, but not even 400dps
>no sentries
>no light drones
Your fitting makes me weep.

This is capable of taking on pretty much any L4 mission solo (and, by extension, anything below), as long as there's no NOS (the disadvantage of running an active tank). Not sure about L5s, I've never run those.

Notes:
- It looks like an omnitank fit, and for the most part it is (>500hps vs. kin/therm and >400hps vs. em/therm), but for more fearsome Angel missions (e.g., Angel Extravaganza), I'd recommending fitting appropriate hardeners.
- The 250mm is for drawing aggro, not for killing with.
- Swap Hobgoblins for Warriors when fighting Angels.
- Wardens for anything beyond 40km.
- Gardes for anything between 15km and 40km.
- Hammers for cruiser-sized and bigger inside of 15km, and Hobs/Warriors for frigates.
- You can, in theory, ditch the salvagers and tractors for more gun, but it's not really sustainable unless you get a CR8/CC8/both (depending on your skills; even an All 5 needs either a CR8 or a CC8 to be capstable with a full rack of gun).
I544CJON35 Aldent
Incursion Omega
Cosmos Origins
#5 - 2011-10-21 22:17:13 UTC
Zillam Reynardine wrote:
>not capstable
>not even 400hps tank
>guns, but not even 400dps
>no sentries
>no light drones
Your fitting makes me weep.

I'm working on these Smile

Zillam Reynardine wrote:
This is capable of taking on pretty much any L4 mission solo (and, by extension, anything below), as long as there's no NOS (the disadvantage of running an active tank). Not sure about L5s, I've never run those.

Notes:
- It looks like an omnitank fit, and for the most part it is (>500hps vs. kin/therm and >400hps vs. em/therm), but for more fearsome Angel missions (e.g., Angel Extravaganza), I'd recommending fitting appropriate hardeners.
- The 250mm is for drawing aggro, not for killing with.
- Swap Hobgoblins for Warriors when fighting Angels.
- Wardens for anything beyond 40km.
- Gardes for anything between 15km and 40km.
- Hammers for cruiser-sized and bigger inside of 15km, and Hobs/Warriors for frigates.
- You can, in theory, ditch the salvagers and tractors for more gun, but it's not really sustainable unless you get a CR8/CC8/both (depending on your skills; even an All 5 needs either a CR8 or a CC8 to be capstable with a full rack of gun).

So you recommend ditching the guns and going full time drones. That sounds fine, I'll just need to make sure I focus on those skills. I'm about a week away from T1 Wardens.

I'm still a ways off I know. But thanks for the input. Any other ideas?

Zhilia Mann
Tide Way Out Productions
#6 - 2011-10-21 22:19:40 UTC
L3s? I'd do something like this:

[Dominix, L3s]
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

Cap Recharger II
Drone Navigation Computer I
Drone Navigation Computer I
Cap Recharger II
Cap Recharger II

Dual 250mm Railgun II, Caldari Navy Antimatter Charge L
Dual 250mm Railgun II, Caldari Navy Antimatter Charge L
Dual 250mm Railgun II, Caldari Navy Antimatter Charge L
Dual 250mm Railgun II, Caldari Navy Antimatter Charge L
Dual 250mm Railgun II, Caldari Navy Antimatter Charge L
Dual 250mm Railgun II, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5

Downgrade to named on, well, everything. The T2 drones are a pretty huge part of making this work right though.

You may find the large guns aren't adding anything. If so, I'd drop to medium autocannons (and swap the MFS for gyros).

If you need an AB, well, put one on. Fitting is loose enough that it should accommodate without any additional changes, though it will kill your cap stability.

In general, this is a pretty forgiving fit for L3s. For L4s, I'd start playing with different rigs and slowly adjusting your tank/gank ratio as I've gone through before -- say, here. She's an incredibly versatile ship; find the fit that works best for you and then work towards a better one from there.
I544CJON35 Aldent
Incursion Omega
Cosmos Origins
#7 - 2011-10-21 22:34:40 UTC
Thanks, I'll check those out.
Zhilia Mann
Tide Way Out Productions
#8 - 2011-10-21 22:42:56 UTC
Two last things you probably don't know but should:


  1. To export from EFT, hit the down arrow thing next to the ship and select "Copy to Clipboard". Then simply paste it where you want it.
  2. To import into EFT, copy a valid fit and open EFT (or just bring it to the foreground if already open). It imports automagically.
Zillam Reynardine
Stargazer Holdings
#9 - 2011-10-22 00:28:15 UTC
I544CJON35 Aldent wrote:

So you recommend ditching the guns and going full time drones. That sounds fine, I'll just need to make sure I focus on those skills. I'm about a week away from T1 Wardens.

Nah, I recommend learning everything. But as far as prioritizing goes, for a Domi, guns... aren't really a priority, IMO. At least, not currently. Maybe after the hybrid rebalance, they'll be more viable. (For the record, I've got ~24m SP, and I primarily run L4s for my income, and I still don't have Large Hybrids trained. In fact, the only Large weapon class I do have trained is Projectiles.)

That said, it is possible to fly that Dominix fit with guns. It's just that Dominix's roomy drone bay and skill bonuses make it a better droneboat than a gunboat. If you don't have sentries yet, it's possible to do L2s and L3s with just the Hammers and Hobs. (Technically it's possible to do L4s with just those, it's just really, really slow because you'll have really low DPS, which means you'll need to supplement with gunfire, and Hybrids are... kind of ******, if your targets are too close and are moving.)

Plus, if you train up your drones and train up Heavy Assault Ships, this gets you into an Ishtar, which is an even better droneboat than the Dominix. It doesn't omnitank very well (though it's more than fine if you fit appropriate hardeners for whatever you're fighting), but it does more damage with drones and it can passively shieldtank. Also faster, so you can speedtank better than the Domi.
David Grogan
University of Caille
Gallente Federation
#10 - 2011-10-22 00:52:34 UTC  |  Edited by: David Grogan
I544CJON35 Aldent wrote:
The reason why I'm wanting a BS anyway is because I regularly go into L4-L5 with some RL friends. I myself haven't gotten that far, can only do L2's (L3's soon). And even though its ugly (Blink) I'm liking the Dominix.

I've been messing with eft and here is what I have for a Dominix:
http://dl.dropbox.com/u/12226204/Uploads/Images/L3%20Dominix.PNG
(Based on current skills I have, not completely ready, but that's why I'm here asking questions.)

The only thing I can't decide on is the adaptive nano. I could put in a Damage Control II, but doesn't that negatively affect the repairing ability of the repair mod? I get basically the same resistance percentages, slightly higher with the DC II, but I get a 20,000 ehp bonus with the DC II. Should I go with that?


dont use those meta 0 t1 hardeners...they are crap ... use N-type hardeners until u can use the t2 hardeners

u could drop one cap recharger II for a drone omidirection link (makes drones do more dps) and replace the meta 0 cap relay for a meta 4 or t2 cap relay

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Onictus
Federal Navy Academy
Gallente Federation
#11 - 2011-10-22 06:01:40 UTC  |  Edited by: Onictus
Well you have the idea.....but damn bro, you are WAY underskilled.

Right now what you have is a really big, slow crappy tracking myrm. The only advantage that fit has over an even marginally fit double repper Myrmidon is that you can carry a metric **** load of drones (before I got Sentry II trained up I used to carry a drone for every occasion).....and still bust out my Domi(s) its a fun ship...in PvE and PvP as well as being VERY forgiving because it can fit a goofy strong tank.

The advantage of the Myrmi over that Domi
1) sig radius, that hull moves a whopping 123m/s with navigation V, as such, and being a battle ship, EVERYTHING hits the crap out of it.
3) Speed a double repper Myrm has extra slots for utility webs, painters, and AB....a 10mn AB myrm with all armor rigs goes faster than a CCC rigged Domi with a faction afterburner, perfect nav skills and low grade snakes.
3) 250mm rails suck ...but not as much as dual-250s are going to in level 3s. Without a couple TEs or a scripted TC you can'thit cruisers witih guns under 20km if they are in orbit...and you can't out run them to get the transversal down,you have to rely on ogre Is....that are going to take forever to kill frigs, because you are missing a pair of omni-directional tracking links that every Domi should have by default.
4) Wait till you see the price on large rigs, I was pleasantly surprised rig a domi for less than 40 mil the other day.
5) the Myrm has a repair bonus that allows it to tank level 4s easily, its downfall (again) being that it takes forever.....but you can also use projectiles since the myrm has no turret bonus and make it a lot easier to get cap stable.


So far as that fit goes, lose the nano-pump for a another CCC, and try to make room for an omni..perferably two,and a drone link augmentor. I've run near every available level 4 with a three slot tank, so two primary damage one secondary...all hardeners and dual reppers.

Don't recall trying it before I had at least a T2 tank thought.....but if you must, faction hardeners aren't that expensive, and if you don't have better than 70% resists those reppers are going to have a hard time keeping up.
Zillam Reynardine
Stargazer Holdings
#12 - 2011-10-24 21:26:15 UTC
Onictus wrote:
1) sig radius, that hull moves a whopping 123m/s with navigation V, as such, and being a battle ship, EVERYTHING hits the crap out of it.
3) Speed a double repper Myrm has extra slots for utility webs, painters, and AB....a 10mn AB myrm with all armor rigs goes faster than a CCC rigged Domi with a faction afterburner, perfect nav skills and low grade snakes.
3) 250mm rails suck ...but not as much as dual-250s are going to in level 3s. Without a couple TEs or a scripted TC you can'thit cruisers witih guns under 20km if they are in orbit...and you can't out run them to get the transversal down,you have to rely on ogre Is....that are going to take forever to kill frigs, because you are missing a pair of omni-directional tracking links that every Domi should have by default.
4) Wait till you see the price on large rigs, I was pleasantly surprised rig a domi for less than 40 mil the other day.
5) the Myrm has a repair bonus that allows it to tank level 4s easily, its downfall (again) being that it takes forever.....but you can also use projectiles since the myrm has no turret bonus and make it a lot easier to get cap stable.

1) Bah. Domi with 2xT2 LARs and proper hardeners can tank any L4.

2) Movement doesn't matter~ Poke the pocket, drop drones, set to aggressive, AFK for half an hour.

3) Well, hybrids suck overall. Here's hoping that CCP's "rebalance" actually fixes this.

4) Buh? You rig Domis at 40m? 2xLCCC I is 12m about, 1xLarge Sentry Damage Aug I is 9m. There you go, PVE rigged Domi for 21m.

5) Yup.
mxzf
Shovel Bros
#13 - 2011-10-24 21:35:36 UTC
David Grogan wrote:

dont use those meta 0 t1 hardeners...they are crap ... use N-type hardeners until u can use the t2 hardeners


Have you tried reading the stats of armor hardeners (or shield for that matter, it's the same thing)?

The only difference between meta 0 and meta 4 hardeners is cap use and CPU requirements. If you're cap-stable and can fit it, meta 0 works just as good as meta 4. The only change is when you get to T2+ hardeners, then you start getting better resists (and faction ones give the same resists as T1/2 ones, depending on the factions. The only way to get better resists than T2 is with DED or Officer hardeners).