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retribution patch relevance for wormhole space?

Author
LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#1 - 2012-12-04 13:40:28 UTC
Near as I can figure out, the items of note are:
- safe logout at pos actually works? no warping off upon disconnect with slight chance of being scanned down and podded before ship being removed, instead one just has to wait 30 seconds. Does this also mean no warp in upon reconnect?
- You can copy/paste dscan to chat channels and your corp/fleet members will be able to access as much info as your ship detected
- new mining barge seems well targeted for wh gas mining, although there may be some reasons to still use BC's
- if your using an orca to haul stuff to/from highsec, you should pay a little more attention to its tank. Corp hanger and general container changes too.
- No more autopiloting viators in highsec (not that this was ever OK in the first place).
- We all probably need to disable the new safety settings...or is this automatically disabled in wh space?
- Missioners frustrated with difficulty of new npc ai might decide that if they have to put in the extra effort, they minus well move to w-space? Normal NPC's have joined the anti-drone bandwagon.
Terrorfrodo
Interbus Universal
#2 - 2012-12-04 13:46:28 UTC
Logout at POS was always safe because your ship does not emergency-warp when you log off inside a force-field. It just stays put until it despawns. Anyone with at least two accounts should know Blink

Green safety setting will not affect us because you cannot do anything illegal in space where there is no law you could possibly break. There's nothing you could do in w-space that would give you a suspect or criminal flag.

.

Paikis
Vapour Holdings
#3 - 2012-12-04 14:08:24 UTC
Safe logout still has you warp back in when you log in.
Imustbecomfused
Illicit Expo
#4 - 2012-12-04 16:20:13 UTC
LuckyQuarter wrote:

- if your using an orca to haul stuff to/from highsec, you should pay a little more attention to its tank.


what do you mean? I dont see an difference in the patch notes here

http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=74000

maybe i overlooked it though.
Matt Ellis
Caldari Provisions
Caldari State
#5 - 2012-12-04 16:27:35 UTC
Imustbecomfused wrote:
LuckyQuarter wrote:

- if your using an orca to haul stuff to/from highsec, you should pay a little more attention to its tank.


what do you mean? I dont see an difference in the patch notes here

http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=74000

maybe i overlooked it though.


Orca Corp Hangars(Now called something else isnt it?) will now appear on cargo scans, ergo no hiding valuables in orca bays...
Imustbecomfused
Illicit Expo
#6 - 2012-12-04 16:46:32 UTC
Matt Ellis wrote:
Imustbecomfused wrote:
LuckyQuarter wrote:

- if your using an orca to haul stuff to/from highsec, you should pay a little more attention to its tank.


what do you mean? I dont see an difference in the patch notes here

http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=74000

maybe i overlooked it though.


Orca Corp Hangars(Now called something else isnt it?) will now appear on cargo scans, ergo no hiding valuables in orca bays...



Ahh now I thought there was a statistic change in the amount of hull or armor, mass, etc... rather than the corp hanger, which now I see where the OP was coming from. Thanks :)
chris elliot
Lazerhawks
L A Z E R H A W K S
#7 - 2012-12-04 17:22:05 UTC
Gang links and implants related to remote armor reps will no longer affect carriers in triage. Drugs will still work on local reps though.
Rroff
Antagonistic Tendencies
#8 - 2012-12-04 17:23:08 UTC
Terrorfrodo wrote:
Logout at POS was always safe because your ship does not emergency-warp when you log off inside a force-field. It just stays put until it despawns. Anyone with at least two accounts should know Blink


Yeah - exception being if you ctrl+q in warp to POS - because then even if your ship lands in POS after you disconnected it still does an ewarp after landing :S something thats nearly got people I know killed a few times when they did it with aggro.
Rroff
Antagonistic Tendencies
#9 - 2012-12-04 17:24:54 UTC
chris elliot wrote:
Gang links and implants related to remote armor reps will no longer affect carriers in triage. Drugs will still work on local reps though.


Horrible horrible change :| especially as I have the +5% in to reduce capacitor needs of remote armor reps on my capital chars. One of those things that just didn't need to be changed.
Ayeson
State War Academy
Caldari State
#10 - 2012-12-04 17:57:00 UTC
Its being rolled back

bad quoting Fozzie:

So what we're going to do is roll back this whole change as the first available patch opportunity and then go back to the drawing board to create a more complete plan to both make capital effects more understandable and ensure that the mechanics stay balanced and that we don't crush capital pilots.
chris elliot
Lazerhawks
L A Z E R H A W K S
#11 - 2012-12-04 18:01:48 UTC
Ayeson wrote:
Its being rolled back

bad quoting Fozzie:

So what we're going to do is roll back this whole change as the first available patch opportunity and then go back to the drawing board to create a more complete plan to both make capital effects more understandable and ensure that the mechanics stay balanced and that we don't crush capital pilots.


Baahhhh, he had not written that yet at the time of my posting. What?
DJ P0N-3
Table Flippendeavors
#12 - 2012-12-04 19:27:06 UTC
CHA divisions now have a hard limit of 1000 stacks each. If you're already over, then you can't put anything in there or put back something you've taken out. Word on the street is that if one division is over, all divisions will refuse to accept new items, but I've only seen one post about that.
Angsty Teenager
Broski North
#13 - 2012-12-04 20:05:56 UTC
With regard the thread about the capital remote reps, I read there that local cap reps are not, and have never been affected by gang links. I was not aware of this, is it really true?

If it is, I guess I'm stupid for taking EFT at face value, ugh.
Rroff
Antagonistic Tendencies
#14 - 2012-12-04 21:15:54 UTC
Local capital repair modules have never been affected by ganglinks no - but unless your using a very out-dated version of EFT it shows it right - the local defense goes up a bit because (the appropriate) ganglinks still increase the resists on a capital.
Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2012-12-04 21:25:50 UTC
POS PWs do not clear on session change. best patch ever :)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Angsty Teenager
Broski North
#16 - 2012-12-04 21:36:25 UTC
Rroff wrote:
Local capital repair modules have never been affected by ganglinks no - but unless your using a very out-dated version of EFT it shows it right - the local defense goes up a bit because (the appropriate) ganglinks still increase the resists on a capital.


Yea you are right, I guess I just never noticed.
Messoroz
AQUILA INC
Verge of Collapse
#17 - 2012-12-04 22:58:11 UTC
LuckyQuarter wrote:
Near as I can figure out, the items of note are:
- You can copy/paste dscan to chat channels and your corp/fleet members will be able to access as much info as your ship detected



LOL, this has been implemented and ingame for the past 5 months.
chris elliot
Lazerhawks
L A Z E R H A W K S
#18 - 2012-12-05 09:20:00 UTC
Here is a fun one we figured out today.

When decloaking a hicter you must now wait 10 seconds before you can activate a bubble.

Dicters however suffer no such retardedness.

Before you could bubble up immediately on the hicters.





Side note, has anyone figure out how to turn off that fking beeping sound this crimewatch garbage makes all the damn time? Turning off the ridiculously distracting UI garbage wasn't too hard but the sound one eludes me still.
Terrorfrodo
Interbus Universal
#19 - 2012-12-05 10:29:25 UTC
chris elliot wrote:
Here is a fun one we figured out today.

When decloaking a hicter you must now wait 10 seconds before you can activate a bubble.

So is this a bug or another stealth nerf?

.

Matt Ellis
Caldari Provisions
Caldari State
#20 - 2012-12-05 10:46:54 UTC
Jack Miton wrote:
POS PWs do not clear on session change. best patch ever :)


Not just session change.. On freaking Log Off too! Now for some REALLY random passwords that CANNOT be guessed! Haha Loving it!

Now, the test is whether it keeps said passwords after downtime...
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