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Capital Remote Armor Rep stealth nerf?

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#1 - 2012-12-04 17:12:17 UTC  |  Edited by: ISD Praetoxx
Changing capital remote armor reps so they're no longer affected by fleet boosting is something that should absolutely have been in the patch notes and discussed with players prior to deployment. However, neither was done.

Neither of these were done, however. The modules were nerfed without any mention of it whatsoever.
This is absolutely unacceptable, CCP. You must reverse these changes.

Enjoying the rain today? ;)

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#2 - 2012-12-04 17:16:25 UTC
Maybe it's a bug? There's always tons of bugs in every expansion.
James Amril-Kesh
Viziam
Amarr Empire
#3 - 2012-12-04 17:17:29 UTC
Jame Jarl Retief wrote:
Maybe it's a bug? There's always tons of bugs in every expansion.

Nope.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#4 - 2012-12-04 17:17:36 UTC
James Amril-Kesh wrote:
You must reverse these changes.
They might when they rejigger the way skills work and ensure that it works the same for shield transfers.

As it is, this just makes the two balanced.
James Amril-Kesh
Viziam
Amarr Empire
#5 - 2012-12-04 17:19:55 UTC
Tippia wrote:
James Amril-Kesh wrote:
You must reverse these changes.
They might when they rejigger the way skills work and ensure that it works the same for shield transfers.

As it is, this just makes the two balanced.

Not really, because shield transfers repair as soon as the module is activated, whereas the remote armor repair only works at the end of the cycle.

Enjoying the rain today? ;)

Tiberious Thessalonia
True Slave Foundations
#6 - 2012-12-04 17:21:18 UTC
James Amril-Kesh wrote:
Tippia wrote:
James Amril-Kesh wrote:
You must reverse these changes.
They might when they rejigger the way skills work and ensure that it works the same for shield transfers.

As it is, this just makes the two balanced.

Not really, because shield transfers repair as soon as the module is activated, whereas the remote armor repair only works at the end of the cycle.


This is always how armor and shield reps have worked though?
batowarrior
GoonWaffe
Goonswarm Federation
#7 - 2012-12-04 17:22:40 UTC
Just need to learn to adjust.
James Amril-Kesh
Viziam
Amarr Empire
#8 - 2012-12-04 17:23:14 UTC
Tiberious Thessalonia wrote:
James Amril-Kesh wrote:
Tippia wrote:
James Amril-Kesh wrote:
You must reverse these changes.
They might when they rejigger the way skills work and ensure that it works the same for shield transfers.

As it is, this just makes the two balanced.

Not really, because shield transfers repair as soon as the module is activated, whereas the remote armor repair only works at the end of the cycle.


This is always how armor and shield reps have worked though?

I know that. My point is that the fleet boosting made up for this because it reduced cycle time. Now it takes longer for reps to land.

I get that the capital remote shield rep was broken. That doesn't mean that they should break the remote armor rep too before they could fix the shield.

Enjoying the rain today? ;)

Skippermonkey
Deep Core Mining Inc.
Caldari State
#9 - 2012-12-04 17:29:34 UTC
stop crying about overdue fixes

i think you should get used to the phrase 'working as intended'

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

ISD Praetoxx
Imperial Shipment
Amarr Empire
#10 - 2012-12-04 17:29:39 UTC  |  Edited by: ISD Praetoxx
I deleted my initial response as I had replied to the OP before the evidence was posted later on. After looking through the evidence I found this quote from CCP Fozzie.

CCP Fozzie wrote:
Yup the implications of the change were not spelled out very clearly, we should have put a lot more explanation into the note. What it means is that no modules or skills will affect the capital remote assistance mods unless they are explicitly programmed to. So that applies to gang mods, rigs, implants, and skills.


It certainly seems that this change may have been missed off the patch notes.

I have edited the thread title to fit in-line with what the OP is about.

-ISD Praetoxx

ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#11 - 2012-12-04 17:30:56 UTC
Oh the tears Roll

CEO of Lanate Industries

Citizen of Solitude

CCP Fozzie
C C P
C C P Alliance
#12 - 2012-12-04 17:52:03 UTC
Partially quoting my response to another thread about this topic:

CCP Fozzie wrote:
So here's the deal.

The change was made as a defect response to a defect that contained incorrect information, and although I brought up some concerns when it was initially reported (as did the CSM, most notably Two Step), I did not dig deep enough and we let an imbalanced change hit TQ.

So what we're going to do is roll back this whole change as the first available patch opportunity and then go back to the drawing board to create a more complete plan to both make capital effects more understandable and ensure that the mechanics stay balanced and that we don't crush capital pilots.

We'll keep you updated, and once again I'm very sorry.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

fukier
Gallente Federation
#13 - 2012-12-04 17:58:05 UTC
James Amril-Kesh wrote:
Changing capital remote armor reps so they're no longer affected by fleet boosting is something that should absolutely have been in the patch notes and discussed with players prior to deployment. However, neither was done.

Neither of these were done, however. The modules were nerfed without any mention of it whatsoever.
This is absolutely unacceptable, CCP. You must reverse these changes.



You say this as if its a bad thing...

Cap armor ,rr is op anyways... Hopefully more sc will die now...
At the end of the game both the pawn and the Queen go in the same box.
fukier
Gallente Federation
#14 - 2012-12-04 18:00:35 UTC
CCP Fozzie wrote:
Partially quoting my response to another thread about this topic:

CCP Fozzie wrote:
So here's the deal.

The change was made as a defect response to a defect that contained incorrect information, and although I brought up some concerns when it was initially reported (as did the CSM, most notably Two Step), I did not dig deep enough and we let an imbalanced change hit TQ.

So what we're going to do is roll back this whole change as the first available patch opportunity and then go back to the drawing board to create a more complete plan to both make capital effects more understandable and ensure that the mechanics stay balanced and that we don't crush capital pilots.

We'll keep you updated, and once again I'm very sorry.



Boo make all cap rr stack... Otherwise cap rr scales to efficiantly
At the end of the game both the pawn and the Queen go in the same box.
Rroff
Antagonistic Tendencies
#15 - 2012-12-04 18:04:34 UTC  |  Edited by: Rroff
Still updating the client atm so can't check but hearing varied rumours on this and the affect of implants on capital RR modules... as a player changes to established mechanics like this (especially so vague as to if they are in effect or not, will be in a effect or not) and in some cases just seem to be done for changes sake rather that in response to emergent gameplay or progression is seriously turning me away from the game.
Korinne
The Partisan Brigade
#16 - 2012-12-04 19:26:20 UTC
"First available patch opportunity" sounds like code for "sometime this decade".
JagerJake
Legio Noviomagum
#17 - 2012-12-04 19:40:31 UTC
Korinne wrote:
"First available patch opportunity" sounds like code for "sometime this decade".



or tomorrow :)

or incase of a major issue when they take it down
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2012-12-04 19:44:58 UTC
fukier wrote:
James Amril-Kesh wrote:
Changing capital remote armor reps so they're no longer affected by fleet boosting is something that should absolutely have been in the patch notes and discussed with players prior to deployment. However, neither was done.

Neither of these were done, however. The modules were nerfed without any mention of it whatsoever.
This is absolutely unacceptable, CCP. You must reverse these changes.



You say this as if its a bad thing...

Cap armor ,rr is op anyways... Hopefully more sc will die now...

Capital remote rep has nothing to do with why supercarriers aren't dying.

Enjoying the rain today? ;)

Korinne
The Partisan Brigade
#19 - 2012-12-04 19:48:38 UTC
James Amril-Kesh wrote:


Capital remote rep has nothing to do with why supercarriers aren't dying.


Agreed, supercaps don't die because there is no reason to commit them to anything short of a massive gank. And given that you have factions like CFC, as well as the fact there is no reason to actually defend your sov in any realistic manner (thus creating gaps in your defense) you will never see most supercaps in any position to actually be killed short of sheer stupidity on the pilot's fault.
Get Paid
0.0 Massive Dynamic
Pandemic Horde
#20 - 2012-12-04 20:10:32 UTC
armor caps = slave set
shield caps = lol what?

glad to see some balance is being worked in.
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