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How to initiate a bounty hunting engagement?

First post
Author
J3ssica Alba
Federal Navy Academy
Gallente Federation
#1 - 2012-12-04 14:17:31 UTC
Been over the dev blog and comments of it but haven't seen it spelled out clearly ...

how exactly do you engage someone that has a bounty on them in high sec? Just pew pew him or will concord still intervene?
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
CCP Soundwave
C C P
C C P Alliance
#2 - 2012-12-04 14:18:04 UTC
Concord will intervene (unless they have an open killright you can trigger of course)
J3ssica Alba
Federal Navy Academy
Gallente Federation
#3 - 2012-12-04 14:19:54 UTC
So people with bounties on them are only attackable in low and null .. unless they have a kill right?
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#4 - 2012-12-04 14:22:25 UTC
J3ssica Alba wrote:
So people with bounties on them are only attackable in low and null .. unless they have a kill right?


No, you can attack them anywhere. You'll just get concorded in HS if they're not:

a) a global target (suspect, criminal, outlaw)

b) a war target

c) a corpmate
J3ssica Alba
Federal Navy Academy
Gallente Federation
#5 - 2012-12-04 14:27:17 UTC
Adriel Malakai wrote:
J3ssica Alba wrote:
So people with bounties on them are only attackable in low and null .. unless they have a kill right?


No, you can attack them anywhere. You'll just get concorded in HS if they're not:

a) a global target (suspect, criminal, outlaw)

b) a war target

c) a corpmate


Ye those are all attackable bounties or no bounties, just for the bounties sake though, concord will intervene in HS. got it :)
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Mirima Thurander
#6 - 2012-12-04 14:31:26 UTC
Or if there of low enough standings to allow it.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#7 - 2012-12-04 14:33:04 UTC
Mirima Thurander wrote:
Or if there of low enough standings to allow it.


Adriel Malakai wrote:
a) a global target (suspect, criminal, outlaw)
Dark Long
Sebiestor Tribe
Minmatar Republic
#8 - 2012-12-04 14:34:56 UTC
why do people think the new bounty system is open killing rights its not.

Read the notes.
Liafcipe9000
Critically Preposterous
#9 - 2012-12-04 14:39:00 UTC
look out for buyable killrights.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2012-12-04 14:39:25 UTC
And so far I have provided a wonderful ISK sink for 1,500,000,000 !

This is the best thing for the eVE Economy in ages Big smile

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Warde Guildencrantz
Caldari Provisions
Caldari State
#11 - 2012-12-04 14:48:24 UTC
Krixtal Icefluxor wrote:
And so far I have provided a wonderful ISK sink for 1,500,000,000 !

This is the best thing for the eVE Economy in ages Big smile


well, doesnt it just go to another person who kills the person you put bounty on? not really a sink

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Mirima Thurander
#12 - 2012-12-04 14:48:48 UTC
Krixtal Icefluxor wrote:
And so far I have provided a wonderful ISK sink for 1,500,000,000 !

This is the best thing for the eVE Economy in ages Big smile

ISK trading player hands is not a ISK sink.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2012-12-04 14:50:57 UTC
Warde Guildencrantz wrote:
Krixtal Icefluxor wrote:
And so far I have provided a wonderful ISK sink for 1,500,000,000 !

This is the best thing for the eVE Economy in ages Big smile


well, doesnt it just go to another person who kills the person you put bounty on? not really a sink



Payout is now based on percentage of ship and loot value destroyed. They would have to blow up approx 10,000,000,000 ISK worth of me to get the full bounty back.

That will take quite awhile tbh.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bagrat Skalski
Koinuun Kotei
#14 - 2012-12-04 14:59:55 UTC
What? Are you CCP alt? Shocked
Krixtal Icefluxor
INLAND EMPIRE Galactic
#15 - 2012-12-04 15:01:05 UTC
Bagrat Skalski wrote:
What? Are you CCP alt? Shocked



No.

I just have the magical ability to read Dev Blogs.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gangname Style
Doomheim
#16 - 2012-12-04 15:01:58 UTC
J3ssica Alba wrote:
Been over the dev blog and comments of it but haven't seen it spelled out clearly ...

how exactly do you engage someone that has a bounty on them in high sec? Just pew pew him or will concord still intervene?


You call them out in local then a giant space flag hits a point in space between you two.

Then the bunty hunting sesshun will begin.
Lipbite
Express Hauler
#17 - 2012-12-04 15:39:32 UTC
I wouldn't call that bounty *hunting* system because it doesn't worth hunting.

tl;dr for "bounty hunting" patch notes: it didn't change anything except you'll get a small amount of ISK for popped ships and pods unless you are lucky to pop someone really evil and stupid with 4b implants, in officer fit ship and a billion(s) bounty on them.
Renier Gaden
Immortal Guides
#18 - 2012-12-04 15:56:25 UTC
CCP Soundwave wrote:
Concord will intervene (unless they have an open killright you can trigger of course)

What I want to know is how do you activate a Suspect flag on the target of a Kill Right? Does shooting someone you have a Kill Right to activate the Suspect flag, or does the Kill Right give you a menu option to activate the Suspect Flag so that you can kill them without being Concorded?
Schmata Bastanold
In Boobiez We Trust
#19 - 2012-12-04 16:05:36 UTC
Renier Gaden wrote:
CCP Soundwave wrote:
Concord will intervene (unless they have an open killright you can trigger of course)

What I want to know is how do you activate a Suspect flag on the target of a Kill Right? Does shooting someone you have a Kill Right to activate the Suspect flag, or does the Kill Right give you a menu option to activate the Suspect Flag so that you can kill them without being Concorded?


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Invalid signature format

Vol Arm'OOO
Central Co-Prosperity Union
#20 - 2012-12-04 16:05:59 UTC  |  Edited by: Vol Arm'OOO
Dark Long wrote:
why do people think the new bounty system is open killing rights its not.



Because thats the way it should have been - the way people expected it to be. The current change is nothing but a minor incremental little tweak that does nothing to really boost pvp -- after all in low/null people dont need a reason to shoot at folk while in empire you are still inhibited by concord and sec status. So basically bounty hunting boils down to a mechanism to promote suicide ganking. Its a shame since it could have been so much more, e.g. purchasable aggro rights akin to individual war decs between individual players similar to the war decs that exist between corporations. Kinda reminds me of incursions in how they just dont live up to their potential.

I don't play, I just fourm warrior.

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