These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Two Step, what about...?

First post
Author
MadbaM
Viziam
Amarr Empire
#21 - 2012-12-04 11:01:23 UTC  |  Edited by: MadbaM
I think the new outpost system that has already been discussed will change allot of things for us in WH's and will render this SD issue kind of pointless. Like has already been mentioned the trashing system is the real issue we should be trying to prevent rather than attempting to change the semi broken situation we currently have.

Personally i don't like SD in shield's and no mater what some people have said in this thread most farmers don't even attempt to defend even an even fight. They put all there **** in a suitcase and logg burning everything else on there way out, but this in fairness to them is something that's been done for 1000's of years in the real world why not here.

But i do want more communication from CCP during the development of the new system after all prevention is beater than cure, nobody wants a system that has to be constantly bodged over the year following its release to make work.
RioCrokite
Ministry of War
Amarr Empire
#22 - 2012-12-04 11:22:11 UTC
Gnaw LF wrote:
You guys are forgetting something, I mean go back and read the information Two Step passed down from CCP. CCP is not happy with maintaining multiple inventory systems, that is why the new POS system is going to be a mini-outpost. That means you will now share the same inventory mechanic as all the other outpost in the game, which means you will be able to TRASH items and ships. No more waiting two minutes, no more screenshots from invading forces depicting the amount of stuff you had to SD, now everyone can just SHIFT-click and Trash.

Why do you guys think I have been so vocal against the new system? Because if it does bring us the benefits of all that Outposts have to offer, trashing items is going to be one of them. On the other hand I absolutely abhor the idea of preventing SDing in w-space, unlike HS / low / Null w-space is already harsh on assets of the defending force, if they get podded out they can say goodbye to them. You literally get to make one mistake as a defender in w-space and I don't see asset denial as a major problem. I also have to state that I spent a bit of time working with Hard Knocks in defense of their system this weekend, and more invasions is not what w-space needs. Trust me on that.


What about disabling 'thrash' button in new wspace POSes? Shouldn't be that difficult to implement code-wise. All that is needed is our support. And people have been living without 'thrash' ability in poses for ages now.

On the other hand Gnaw, I hate to see hundreds of corps that are in-active in wspace. No one benefits from poses with inactive corps :/

To Cipreh:

That's actually a very good idea - cutting c5 systems i.e. by half would make farming and escalating a bit more risky. But I can bet that c5/c6 boys won't be supporting this since this would cut their risk-free-solo-boxing-150km-sniper-dreads-carriers-alt-corp income too much.

To Svodola Darkfury:

Actually according to whkills.info I and my dps alts killed twice as much ISKs as your char (excluding pod mods ofc) so you can assume I've been doing at least as much lower class wh diving as you.



From what I read the general mood among big boys is that we are happy with SD as it is now. Fair enough. Also good bye to pos passwords and stealing ships floating inside :(
MadbaM
Viziam
Amarr Empire
#23 - 2012-12-04 11:43:47 UTC
Removing the trashing option once your outpost is re-enforced would seem more appropriate maybe?
Maggeridon Thoraz
Viziam
Amarr Empire
#24 - 2012-12-04 12:29:27 UTC
MadbaM wrote:
Removing the trashing option once your outpost is re-enforced would seem more appropriate maybe?



this
Bleedingthrough
#25 - 2012-12-04 13:30:44 UTC
What the OP suggests would have very severe consequences for any smaller and independent WH entity.

For instance, it is ridiculous to assume an unaffiliated C4 entity can defend themselves against eviction from a C5+ aggressor that is bored enough to attempt this. The aggressor will outgun and out number the defender in any way.

Smaller entities serve as a punching ball already and there is really is no need to implement additional threats to them.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#26 - 2012-12-04 19:34:59 UTC  |  Edited by: Svodola Darkfury
RioCrokite wrote:


To Svodola Darkfury:

Actually according to whkills.info I and my dps alts killed twice as much ISKs as your char (excluding pod mods ofc) so you can assume I've been doing at least as much lower class wh diving as you.


What you did there:

1. Find the least used Killboard
2. Add my main to my alts to make myself look better
3. Try to make the forum people think I'm good.

I'm not the best PVPer in the world, AT ALL. I'm ranked in the 13,000s on Battleclinic. I've still got 1071 kills, 111 losses, which is a 9.65:1 ratio, and 86 Billion recorded in destruction on my personal killboard. Battleclinic records me at 94.43 billion ISK destroyed, and 963 kills 112 losses which is a 9:1 ratio.

The fact that you said "i've killed twice as much ISKs as your char" tells me right off you don't know anything about PVP. There are guys in null-sec that bash capital ships and towers all day, they've destroyed 20 trillion ISK... with 150-1000 of their buddies. They're not "better" than me. They're just different. You've killed fewer ships than I've lost in this game, and I've killed AND lost fewer ships than many of my former compatriots in Mad Bombers and Born-2-Kill.

There's a relative level of "know what the hell you're talking about" that I don't think you have reached yet. Your record shows that you're a promising pilot; it's just too bad you're too ignorant for words.

Svodola Darkfury.

Director of Frozen Corpse Industries.

Joshua Lorne
The Night Crew
#27 - 2012-12-04 20:00:10 UTC
there are some features that may be nice, and it's pretty clear force fields are going to go bye-bye, and so I'll adapt to whatever changes come.
However, I still feel that WH mechanics are NOT broken and are fine as is.

I simply believe more people need to learn to adapt their play style to better suit the game mechanics rather then ***** on the forums to change the game mechanics to better suit their play style.

But maybe that's just me
Raptors Mole
Deep Core Mining Inc.
Caldari State
#28 - 2012-12-04 22:11:00 UTC
Rio and Svodola,

Meet at the sun in the T3 of your choice, then we will see if........



R&K read the forums and drop a logofski cap fleet on you Big smile
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#29 - 2012-12-04 23:01:06 UTC
Raptors Mole wrote:
Rio and Svodola,

Meet at the sun in the T3 of your choice, then we will see if........



R&K read the forums and drop a logofski cap fleet on you Big smile



Approved! J100200 in 3 days, at the sun, MAKE YOUR PREPARATIONS R&K!

:D

Director of Frozen Corpse Industries.

Akyla Dey
Sebiestor Tribe
Minmatar Republic
#30 - 2012-12-05 00:29:07 UTC
To be honest, this mechanic is touted by larger wormhole corps for combat with larger wormhole corps. As in C5/C6. Nobody likes POS bashing, but it happens for a variety of reasons. Normally because you repeatedly won't man up and fight, but also because you did something to really **** another group off or some other perceived slight. It's rarely 'to take all your stuff', and I doubt that will change if they fix SDing in POSs.

To effectively expel someone from a system, you have to get a scan alt in, watch the system for days, gather intel, scan out low/nullsec holes at odd hours to move caps in or chain roll statics. You infiltrate over days or weeks then finally mobilize, spend a weekend maintaining hole control and finally blow the hell out of the other guy, and hopefully get a good fight out of the deal. Usually you spend 48 hours watching them pop on and offline, SDing ships of all sizes (even the frigates). Does this sound like fun to you? While you can have a sense of pride from a job well done, I assure you it's not fun at all. Couple that with the fact that most major corps home holes are ridiculously well defended with Death Stars, full moon coverage, etc, that just rolling into someone and starting to pop their stuff isn't going to happen.

What removing SDing from POSs does is make people come out and fight. Better to go down blazing than give it up to your enemies. The change does nothing but promote more PvP. As for you guys living in lower class wormholes, the only people that are going to siege you are people of your own size. If you live in a C2, nobody in a C5 cares what you have or what you do. You don't have Cap capable statics, you generally don't have anything of worth to us. We love ganking your haulers and site runners, but that's the extent of the lovefest. If you can't secure your assets from people in BSs and BCs, well... sorry. But nothing changes. You're not much more of a target than you were before, and you should be prepared to defend yourself accordingly (this is still 0.0 space, remember?).

I agree about the size of towers/lower class wspace thing being stupid and ill thought out. Just like the argument above, there's no reason for big bad corps to invade lower class holes. We've got a good thing going blowing each other up, sieging you guys is not only not fun and not profitable, it's just not worth the effort. Keep the Large Towers in the lower class holes, let them beat each other up with subcaps and see if there's profit in it. My guess is other than an initial rush to try it out, very little will change in the long run.

tl;dr No SD in FF = MOAR PVP! Smaller guys generally unaffected.


^^ My own ideas and not my corp's blah blah blah disclaimer
Joshua Lorne
The Night Crew
#31 - 2012-12-05 00:49:25 UTC
If, as you say, no one cares about what us in lower class wormholes have, then why do you suddenly care what size towers we have?

I don't actually care about the SDing in POS shields one way or the other. Personally I'd rather lose it all in a blaze of glory then SD everything. But then I don't really care that much about killboards either.

But limiting tower size in lower class wh's is absurd.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#32 - 2012-12-05 05:19:38 UTC
Akyla Dey wrote:


tl;dr No SD in FF = MOAR PVP! Smaller guys generally unaffected.




An interesting perspective Akyla. I still don't understand why you putting in a lot of effort hunting them should make it so they can't ruin that by self-destructing.

People warp off-grid ALL the time when we're out hunting, how is this any different? In this case, they're actually LOSING a ship. The people that want to Self-Destruct are not going to come out and fight. They're going to launch a bunch of stuff they don't care about (frigates, etc.) and log out in the carriers full of Tengus and Proteii and Lokis. They will then log off, and because they're Wormholers who are rich, they'll play their alts for 2 weeks while you slowly disperse out of their system. Then they'll log back in and A) drop another tower or B) self-destruct on their own damn time.

So when this change goes live, and the above described happens, are we going to nerf the Ship Maintenance Array? Are we going to nerf logging off in shields? Where does it stop?

Your goal was to get them to die, and to remove their tower. You've done that. What you're complaining about is that you don't have proof of that. I think that's an ego problem more than a game problem.

Svodola Darkfury.

Director of Frozen Corpse Industries.

Akyla Dey
Sebiestor Tribe
Minmatar Republic
#33 - 2012-12-05 06:15:12 UTC  |  Edited by: Akyla Dey
Svodola Darkfury wrote:
An interesting perspective Akyla. I still don't understand why you putting in a lot of effort hunting them should make it so they can't ruin that by self-destructing.

Quite frankly, because it's not as fun. It's a game, it's about fun, and having your fun ruined in this case is a bit disappointing, considering the amount of time that has to be put into it. I think this is probably the case for most people who think SDing and POSs shouldn't mix. It's certainly just an opinion. CCP may well have a different one. We'll see.

Quote:
People warp off-grid ALL the time when we're out hunting, how is this any different? In this case, they're actually LOSING a ship. The people that want to Self-Destruct are not going to come out and fight. They're going to launch a bunch of stuff they don't care about (frigates, etc.) and log out in the carriers full of Tengus and Proteii and Lokis. They will then log off, and because they're Wormholers who are rich, they'll play their alts for 2 weeks while you slowly disperse out of their system. Then they'll log back in and A) drop another tower or B) self-destruct on their own damn time.

So when this change goes live, and the above described happens, are we going to nerf the Ship Maintenance Array? Are we going to nerf logging off in shields? Where does it stop?

It stops at POSs. This isn't about a guaranteed loot pinata, it's about scaling back the mechanics of self destruct, for the hopeful promotion of PvP. Logoff is always going to be a viable tactic. As it should be - it requires planning and patience, and it's a shrew use of game mechanics. This isn't a cry for 'give us more!', it's an issue with a single mechanic. I don't think any reasonable person asking for the change would go farther than that, were it done.

Quote:
Your goal was to get them to die, and to remove their tower. You've done that. What you're complaining about is that you don't have proof of that. I think that's an ego problem more than a game problem.

Not at all, though some would argue that they're one and the same in this game. For myself, it's never a matter of proof - we have screenshots and videos for that. I simply think the idea of SDing in POSs to be less fun than the option not to. Call it a sense of self satisfaction, call it a desire to reap the rewards of my hard work, but I think the game plays out better with the mechanic gone than not, without a lot of repercussions in the long term. Again, it's an opinion. No one could say how exactly things would work out were it changed.

Honestly, the point's probably moot. As was mentioned, CCP doesn't like Force Fields, and the new POSs will probably have completely different mechanics to deal with.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#34 - 2012-12-05 07:39:50 UTC  |  Edited by: Svodola Darkfury
Akyla, once again thanks for a thoughtful counter-post. However, I completely disagree with you :p

While I don't think it's fun for the self-destruct-er to lose a ship, I think it gives them a great deal of satisfaction to deny that kill mail. It's no more "Fun" for them to lose that ship to an overwhelming force; in fact its much worse.

I've never been in the "defender" position here. I've never had to self-destruct a ship to deny a kill. We've forced the hand of an Orca to self destruct, and to be honest, I tell that story more than I tell stories about killing Orcas.

So if the issue is the mechanic, my stance is, too bad. It's really not broken; they don't get a "get out of jail free card." They still lose the ship.

If it's specific corps who do this to you repeatedly; they're just jack-holes. But that's their right as well.


TLDR; you're only considering the attacker's position. The attacker loses time. The Defender loses at least a ship, and probably a tower and everything inside it. I don't think you should punish the defender for blowing all his stuff up. But this is clearly a difference in philosophy.

[edit]: as you said, this is primarily a C5/C6 issue. The argument could be made that ISK has no effective meaning in the calculation for the defender's loss because you guys earn ISK hand over fist. That is a much larger problem than self destructing in force fields.

Svo.

Director of Frozen Corpse Industries.

RioCrokite
Ministry of War
Amarr Empire
#35 - 2012-12-05 12:19:13 UTC  |  Edited by: RioCrokite
to Svodola:

I'm going to give you a break because you don't have enough PVP experience to make this kind of call, but I'll explain why this is completely wrong.

1. Find the least used Killboard

2. Add my main to my alts to make myself look better

Wrong assumptions. Assuming your arguments are the only right ones. Possible fail at reading with comprehension. Possible butthurt.

First of all define enough pvp exeperience. I took most appropriate killboard out there since we are speaking only about hunting and killing stuff in w-space. Riocrokite is my scanner char, has ****** gunnery/missile skills so he misses most of kills. I killed twice as much isk in ships in wormholes as you in +/- 6 months time. And this all with being in similar sized gangs, hunting in lower class wormholes etc. Want to compare who spent more time hunting stuff? What other measurements do you want to make? You talk about efficiency? TBH it tells you nothing. I have 87-92% efficiency depending on what char are you looking at but I like to get into more risky fights having increased chance of loosing ship. I don't care as long as I can get a good fight.

I don't care whether people think I'm good or not. But someone stating I don't have enough PVP experience (especially in wh context you're refering to) and having stats much worse than me requires immediate correction.

I'm not the best PVPer in the world, AT ALL.

I never said that.

There are guys in null-sec that bash capital ships and towers all day, they've destroyed 20 trillion ISK... with 150-1000 of their buddies.

Again possible fail at reading with comprehension. I was comparing just our WH ship kills without pos mods. And when you browse through the kills both of us were flying in small 2-7 man gangs mostly.

You've killed fewer ships than I've lost in this game

Wrong assumption. Do you even know my combat dps chars who get most kills? Anyway your killboard tells the story. Until mid 2012 mostly nullsec pvper. I see more kills in wh from aug-sep 2012. Tell me if I'm wrong. Since PVP in wh is completely different than nullsec (I hope that you have enough experience to know that) I can farily assume I have at least the same amount of wh pvp experience as you. Unless you have other wh combat chars of course that started killing stuff in wh before mid 2012.

I'm a little surprised that you're so short-sighted.

Not really. Stick has always two ends. TBH most WH corps hate pos bashing. Even wh mercs find it boring. Ask them. It's reflected i.e. in their services prices. Safety of assets and denial to aggressor, on the other hand, is keeping too many inactive corps in w-space. If any new rule would learn people not to keep assets they are not ready to loose @ poses and if not deal with consequences. It would increase diplomacy role in w-space which is underused imho.

I don't really have time to comment about your other statements that are false becuase of wrong assumptions.

To everyone:

What I was trying to communicate:

Hey guys let's try to change self-destruct @ POS rule for some time (before POS revamp hits) and see what happens. If it's bad let's go back to previous system. If it happens to be good let's push for no 'trash' button in new poses having a good evidence of increased pvp activity (and tears ?) because of that. I was also a little bit surprised (as well as others) that this hasn't been changed in this patch. So I started a thread about it. So far people are divided by the topic but consensus among big guys (at least those closer to Two Step) is that SD change won't be a good thing. Fair enough.
Viaana
Perkone
Caldari State
#36 - 2012-12-05 14:31:35 UTC
Oh dear....
Casirio
Aliastra
Gallente Federation
#37 - 2012-12-05 15:11:17 UTC
my epeens bigger ...
RioCrokite
Ministry of War
Amarr Empire
#38 - 2012-12-05 15:55:39 UTC
Svodola Darkfury wrote:
Raptors Mole wrote:
Rio and Svodola,

Meet at the sun in the T3 of your choice, then we will see if........



R&K read the forums and drop a logofski cap fleet on you Big smile



Approved! J100200 in 3 days, at the sun, MAKE YOUR PREPARATIONS R&K!

:D


I can easily beat him in mah t2 + t2 fit ship
WInter Borne
Caldari Provisions
Caldari State
#39 - 2012-12-05 17:02:43 UTC
Cipreh wrote:
Svodola Darkfury wrote:



TLDR; There's been a big change on the forums lately for people wanting their PVP spoon-fed to them. Buck up and get out there and do the hunting like the rest of us. There will be days where you can't catch anybody, and there will be days where you have to bash a tower to get a fight. And there will be better days where you catch an Orca dropping a tower; or a C4 fleet that's not being careful enough. That's EVE PVP. If you're not used to it by now join Red Vs. Blue. That's instant action. This is real pvp.

Svodola Darkfury.



This!

I do agree that people self destructing inside force fields is frustrating, particularly for an invading force who's spent the time setting up and effort pulling off the often daunting logistics of such an operation, only to see the opposing side give up and self destruct without a fight. People are risk adverse, particularly if they aren't "PvP" players, no amount of patching or new mechanics will be able to change that.

Even if you disallow self-destructing in a POS, you will still see people figuring out ways to deny us fights and assets.

To really improve the quality of pvp in w-space, we need a new conflict driver.

My suggestion has been to reduce the number of unoccupied w-space systems for certain classes (class 5 specifically), which I feel will drive conflict by bringing people into contact with each other more often, and forcing people to fight over access to the newly limited resources.

Not only does it lessen the number of empty holes, it will help to drive the price of w-space gases and loot higher due to reduction of available resources from all the empty systems. If there aren't tons of empty systems, you will see less "farming" corps setting up, because the ability to defend ones operations would become a near necessity.

Another option would be to increase the number of connections to and from certain classes, perhaps allowing more systems to have dual statics, again, if CCP makes it so people run into each other more often, the explosions will inevitably happen.

It's human nature.

I would not mind something along these lines.
Robot Monster
Brutor Tribe
Minmatar Republic
#40 - 2012-12-05 17:38:31 UTC
You could also approach this from a different angle. Instead of getting rid of SD in the pos shields you just remove insurance payouts from the SD. I can understand the principle of scorched earth and asset denial but you shouldn't get rewarded for it. If you don't get insurance from it then it might encourage people to lose their ships in a fight so they get something from it and if they chose to SD then the guys on the other side of the shield can giggle knowing they are actually losing something and not becoming billionaires off their corpies ships.
Previous page123Next page