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Faction Frigates but no Destroyers in Novice Plexes?

First post
Author
Cearain
Plus 10 NV
#21 - 2012-11-30 19:01:32 UTC
Milton Middleson wrote:
Cearain wrote:

The new plexes that allow the new destroyers and t2 frigates should be interesting. I really have no clue how that will pan out.



Coercers.



Thats a decent pick but I really haven't looked at the t2 frigates much lately.

Also won't the missile changes help the missile dessie quite a bit. I think rockets will now benefit from the skill that allows you to hit smaller targets. Plus the drone boats might be tough. One destroyer gets a bonus to neuts I think. That plex size will have too many uncertainties for me to try to figure out. I will let other do that, and copy fits.

Finally IMO losing a low slot wiill hurt the coercer more than gaining a mid.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Schalac
Apocalypse Reign
#22 - 2012-11-30 19:12:13 UTC
Morgan Torry wrote:
Schalac wrote:
Worm does a decent job on the hookbill.


I'd imagine, but paying nearly five times that of the Hookbill to counter it kind of defeats the purpose. I can counter any solo BS easily...with a carrier.

Price is relative. When I started flying hookbills they were 40-50 mil a pop and rarely seen. Now since everyone has seen how powerful a hookbill is they are flooding the market with them. Now if the worm gets the same exposure it would be cheap as well because anything a worm can catch it can kill, and anything that can catch a worm can be killed by it. All drone frigs are just borderline OP.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

X Gallentius
Black Eagle1
#23 - 2012-11-30 19:33:14 UTC
(Increased supply due to several Caldari Tier V payouts)
Super Chair
Project Cerberus
Templis CALSF
#24 - 2012-11-30 19:43:53 UTC
Sniper corms are 100% balanced and require lots of skill to press f1 from 100 km away.



Now with the corax even if you get close we still have the same tracking as you were when you were 60km away Big smile I think I will prefer to stick my nose on the F1 key, and gently roll my face to the right when flying a corax (why group my guns when I can rollface?).
Hazen Koraka
HK Enterprises
#25 - 2012-11-30 20:51:50 UTC
Aducat Ragnarson wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=2240176#post2240176

Here is the Devpost where CCP Fozzie says that maybe faction frigs will be restricted.


Thanks!

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

ShahFluffers
Ice Fire Warriors
#26 - 2012-11-30 20:53:55 UTC
Princess Nexxala wrote:
Well, when you want to wave your epeen, I recommend finding ones that are not 100% **** fit, solo would help as well. Blink
Otherwise your point is irrelevant.

X Gallentius wrote:


Most of those Thrasher fits are actually pretty standard. Many of them are solo too. What?
Vaal Erit
Science and Trade Institute
Caldari State
#27 - 2012-11-30 21:43:55 UTC
They split up frigate plexs into one for t1 and one for t2 but they didn't do it for cruiser plexs?
Odd. I thought one of the best parts about FW was that t1 ships could fly around without being wrecked by the much superior t2 ships. I guess there are still novice plexs but really tech1 ship fights sound way more fun than t2 ship fights.
Feffri
Dead's Prostitutes
The Initiative.
#28 - 2012-12-03 07:54:17 UTC
X Gallentius wrote:


nice x gal... thrasher is not op'd and gets beat on a regular basis many counters to thrasher. With the new novice plexes one ship i was trying to figure how to counter 1v1 is the rail daredevil. I can't really think of a t1 ship counter any ideas... maybe hookbill with td and dual web to force it close and dual webs to hold it? Like to hear thoughts from the more experienced guys. Hopefully not too many.. umm just fly a dd :)

I also agree with the guy about the cruiser plex changes.. I liked how medium plexes were and was excited to see how the medium plex would evolve with t1 cruisers getting a boot. However now I fear that all you'll see now are vagabonds with scimitars in mediums where before there was pretty good variety of ships. Thoughts on this?
Opera Noir
Ministry of War
Amarr Empire
#29 - 2012-12-03 09:12:05 UTC
Feffri wrote:


I also agree with the guy about the cruiser plex changes.. I liked how medium plexes were and was excited to see how the medium plex would evolve with t1 cruisers getting a boot. However now I fear that all you'll see now are vagabonds with scimitars in mediums where before there was pretty good variety of ships. Thoughts on this?

Take a Curse and a dps buddy in (Rupture maybe) and cap both of them out? With the cruiser rebalanced though there may be more viability for T1 cruisers in general to be used. Especially now with t1 logi support, because if you can fit a somewhat useful logi for under 20 mil and same with the rest of the cruisers. You could have a hole gang out there for the cost of one Scimi or one Vaga. Which would hopefully mean more willingness to fight and put those not so shiny T1 boats at risk.
X Gallentius
Black Eagle1
#30 - 2012-12-03 15:09:06 UTC
Feffri wrote:
With the new novice plexes one ship i was trying to figure how to counter 1v1 is the rail daredevil.

They really ought to split the classification for empire faction and pirate faction frigates since they are designed to be two separate tiers.
Seraph Castillon
Death Metal Frogs
Ribbit.
#31 - 2012-12-03 15:57:42 UTC  |  Edited by: Seraph Castillon
X Gallentius wrote:
They really ought to split the classification for empire faction and pirate faction frigates since they are designed to be two separate tiers.


I think the price difference, now more than ever, is plenty to stop a real proliferation in pirate faction frigates. Also, some of the faction frigates can be very effective in countering the pirate ones.
The main problem now will not be faction versus pirate faction. It will be T1 versus faction. Most of them are worlds apart. Ships like the Hookbill can be fit as an effective counter to an enormous range of fits on T1 frigates and as is the privilege of frigates you just don't engage what you can't kill. A quick look at their speed and guns and you still have the time to warp off.

I thought the novice plexes were meant to be a playing group for the cheap ships. Currently they will not be, far from it in fact. And as I stated in my original post, there is no reason to ban destroyers from them if faction frigates aren't.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#32 - 2012-12-03 19:43:52 UTC
Navy ships is fine but DD's and drams in novice plexes is ********.

BYDI recruitment closed-ish

Feffri
Dead's Prostitutes
The Initiative.
#33 - 2012-12-03 19:54:26 UTC
Seraph Castillon wrote:
X Gallentius wrote:
They really ought to split the classification for empire faction and pirate faction frigates since they are designed to be two separate tiers.


I think the price difference, now more than ever, is plenty to stop a real proliferation in pirate faction frigates. Also, some of the faction frigates can be very effective in countering the pirate ones.
The main problem now will not be faction versus pirate faction. It will be T1 versus faction. Most of them are worlds apart. Ships like the Hookbill can be fit as an effective counter to an enormous range of fits on T1 frigates and as is the privilege of frigates you just don't engage what you can't kill. A quick look at their speed and guns and you still have the time to warp off.

I thought the novice plexes were meant to be a playing group for the cheap ships. Currently they will not be, far from it in fact. And as I stated in my original post, there is no reason to ban destroyers from them if faction frigates aren't.


This has never been true imo. I always hear this argument that price is a barrier, but the fact is that there are lots of players in fw and the local pirate community, that have more then enough isk to field dd's and drams. Price is never a barrier if it was they wouldn't of nerfed the dramiel. I hope that they change the novice to just t1 and perhaps navy faction or if pirate is to remain i hope they allow the destroyers. However then why have the novice. To me the word novice next to dramiel and daredevil just looks silly. Only new players who are stupid and have more money then skill and brains fly dd's and dramiels. Those ships are mostly flown by the most expierenced pilots in the game. It seems novice is meant to be a play ground of pvp for newer players to have a level playing field and allowing the pirate faction ships in what is suppose to be "novice" is a little ridiculous and not well thought out by ccp.
Cearain
Plus 10 NV
#34 - 2012-12-03 22:51:53 UTC  |  Edited by: Cearain
Seraph Castillon wrote:
X Gallentius wrote:
They really ought to split the classification for empire faction and pirate faction frigates since they are designed to be two separate tiers.


I think the price difference, now more than ever, is plenty to stop a real proliferation in pirate faction frigates. Also, some of the faction frigates can be very effective in countering the pirate ones.
The main problem now will not be faction versus pirate faction. It will be T1 versus faction. Most of them are worlds apart. Ships like the Hookbill can be fit as an effective counter to an enormous range of fits on T1 frigates and as is the privilege of frigates you just don't engage what you can't kill. A quick look at their speed and guns and you still have the time to warp off.

I thought the novice plexes were meant to be a playing group for the cheap ships. Currently they will not be, far from it in fact. And as I stated in my original post, there is no reason to ban destroyers from them if faction frigates aren't.



I think the new destroyers will fit well with the t2 frigates in the new small/minor plexes. If they were allowed in novice plexes then they might dominate 2 groups of plexes.

Its true that the hookbill, worm, and daredevil will likely be the toughest ships in these novice plexes. But then players flying them may not get many fights. Some of the new t1 frigates will be competitive with some of the other faction frigates and who knows maybe people will find a use for the succubus.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Seraph Castillon
Death Metal Frogs
Ribbit.
#35 - 2012-12-03 23:26:38 UTC
Feffri wrote:
This has never been true imo. I always hear this argument that price is a barrier, but the fact is that there are lots of players in fw and the local pirate community, that have more then enough isk to field dd's and drams. Price is never a barrier if it was they wouldn't of nerved the dramiel


It's not for everyone. It is for many. Also: back then Dramiels were like 45mil. Now they're close to 80mil. Daredevils are even more expensive.
Yes, a lot of people can afford them, but many still can't. And out of those that can a lot won't fly them simply because they don't feel comfortable flying 100mil frigates.

Cearain wrote:
I think the new destroyers will fit well with the t2 frigates in the new small/minor plexes. If they were allowed in novice plexes then they might dominate 2 groups of plexes.


I agree. I'd only want them in the novice if faction frigates remained in those.
Renix Xerar
Hedion University
Amarr Empire
#36 - 2012-12-03 23:59:23 UTC
I think a lot of people are forgetting the buffs that frigates are getting. The role bonuses and whatnot of the t1 frigs are going to be glorious. Faction frigates are just another combat ship. There's still ewar and logi frigates that will work as support (ewar can essentially nullify a frig on its own) and it'll be fine. The goal of tiericide is to bring tactics to the tech 1 class anyway. Maybe we'll se structured gangs taking over minor plexes now? Don't fret at any rate. Destroyers aren't the only thing that will be able to keep pirate/faction frigates in check post patch.
Feffri
Dead's Prostitutes
The Initiative.
#37 - 2012-12-04 01:02:17 UTC
Renix Xerar wrote:
I think a lot of people are forgetting the buffs that frigates are getting. The role bonuses and whatnot of the t1 frigs are going to be glorious. Faction frigates are just another combat ship. There's still ewar and logi frigates that will work as support (ewar can essentially nullify a frig on its own) and it'll be fine. The goal of tiericide is to bring tactics to the tech 1 class anyway. Maybe we'll se structured gangs taking over minor plexes now? Don't fret at any rate. Destroyers aren't the only thing that will be able to keep pirate/faction frigates in check post patch.


this is true and whats nice is that a dd or dramiel is not gonna take on a goup of t1's and murder them anymore. Heck a merlin and griffin can take out anyone of these frigs. I guess i'm thinking more about solo 1v1 fights. Although like the other guy said if i'm in t1 ship i'm not gonna fight any of those ships without back up so they wont get fights but i'm not really arguing that. I'm more stating that it's let down for me that pirate frigs are allowed in novices because if it was only t1 or t1 and navy frigs then there would be a whole lot of fights. ships like dd's and dramiels in a novice won't promote fights it will promots guys in those ships sitting in plexes killing any t1's 1 v 1 or warping away when they see that there is two. I think novices would be better as just t1 or at most navy factions. Anyway i'm repeating myself hopefully others feel the same but either way i'm stoked about up comming changes and hope it leads to more small gang space fights then we currently have in gal v cal fw.
Renix Xerar
Hedion University
Amarr Empire
#38 - 2012-12-04 01:07:28 UTC
Feffri wrote:
Renix Xerar wrote:
I think a lot of people are forgetting the buffs that frigates are getting. The role bonuses and whatnot of the t1 frigs are going to be glorious. Faction frigates are just another combat ship. There's still ewar and logi frigates that will work as support (ewar can essentially nullify a frig on its own) and it'll be fine. The goal of tiericide is to bring tactics to the tech 1 class anyway. Maybe we'll se structured gangs taking over minor plexes now? Don't fret at any rate. Destroyers aren't the only thing that will be able to keep pirate/faction frigates in check post patch.


this is true and whats nice is that a dd or dramiel is not gonna take on a goup of t1's and murder them anymore. Heck a merlin and griffin can take out anyone of these frigs. I guess i'm thinking more about solo 1v1 fights. Although like the other guy said if i'm in t1 ship i'm not gonna fight any of those ships without back up so they wont get fights but i'm not really arguing that. I'm more stating that it's let down for me that pirate frigs are allowed in novices because if it was only t1 or t1 and navy frigs then there would be a whole lot of fights. ships like dd's and dramiels in a novice won't promote fights it will promots guys in those ships sitting in plexes killing any t1's 1 v 1 or warping away when they see that there is two. I think novices would be better as just t1 or at most navy factions. Anyway i'm repeating myself hopefully others feel the same but either way i'm stoked about up comming changes and hope it leads to more small gang space fights then we currently have in gal v cal fw.


Pirate frigates are rarely flown. And think about this - With the t1 buff, they are highly capable of killing a pirate frigate in small groups. People will flock to novices if a pirate frigate is in there. Also don't forget that the warp-ins are going to drop on the button now. Getting away is highly unlikely if they wait until you're inbound.

I think the lack of risk involved with losing t1 frigates is going to promote interesting t1 frig gangs more than it will solo/duo pirate frigs. Probably not worth worrying about.
CCP Affinity
C C P
C C P Alliance
#39 - 2012-12-04 09:20:05 UTC
Just to stress what Fozzie said - none of the complex ship restrictions are set in stone until the end of time... we will monitor the situation and if we feel some ships offer an unfair advantage we will change it up.

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Hidden Snake
Inglorious-Basterds
#40 - 2012-12-04 11:22:27 UTC
I am fascinated by usual bullshit of overpowered ships in eve .... huh .... AC thrasher can be killed one way .... 10mn ab cormy other one .... that how this game works. Unfortunately some CCP thinks that tears polishing is the way to design the game Roll

and BTW Xgal ... some of the thrashers u posted are arty .... very easy to kill in ur usual blaster comet.