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feature request

Author
Gunship
Viziam
Amarr Empire
#21 - 2012-12-03 12:19:16 UTC
tbh local is a **** scanner.

Better to have an instant better D-scan (30 AU for argument's sake, anything above this range could just as well be in another system) as you jump in , giving you 10 reds, 5 neutrals, 7 friendlies (example).

...then you could happily get rid of local.



Morgan Torry
Arma Purgatorium
#22 - 2012-12-03 14:19:45 UTC
Gunship wrote:
tbh local is a **** scanner.

Better to have an instant better D-scan (30 AU for argument's sake, anything above this range could just as well be in another system) as you jump in , giving you 10 reds, 5 neutrals, 7 friendlies (example).

...then you could happily get rid of local.



No thanks.

Arma Purgatorium - What is Podded May Never Die

Gibbo3771
AQUILA INC
Verge of Collapse
#23 - 2012-12-03 15:48:55 UTC
2manno Asp wrote:
you should have to DSCAN for any local entities to show.

You don't see them, they don't see you.

You see them, they see you.

Will increase use of DSCAN and allow those that want to remain hidden, hidden.


This guy is onto something.....what if you had to D-Scan to connect the concord local feed and had to be refreshed to see any new entrants or after someone leaves.
Cearain
Plus 10 NV
#24 - 2012-12-03 22:35:31 UTC
Dildus Maximus wrote:
ok than.. seeing as nearly every poster disagrees with the idea lets try reverse engineering

what would you guys do to improve this and create more immerse feeling?

Can't just say its fine as or working as intended, thats just too easy.

Because obviously there is no magic unicorn in dead space and reveals every player as soon as they hop on the other side of the gate swings a magic horn and poof here you are in the locals.

Come on guys bring that intellectual wraith inside you and post some creativity



People here mostly like to find fights not warping around for hours scanning.

If you like to warp around "hunting" in empty space then wormholes are for you. They just aren't that popular for people who like allot of good fights.

David gave you a role play reason if you need that. If you want to use a star gate or station then it needs to identify who you are and if you have aggression etc.

Unlike david, I would say the only way around local would be if you are in a ship that cant use stargates or dock.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

2manno Asp
Death By Design
#25 - 2012-12-04 01:48:28 UTC
well then idk why we can't compromise here.

if local is basically on OP scanner, and DSCAN is basically an UP local, make them work together.

perhaps what's needed is a better scanning system, one that shows ship locations on your solar system map, but only those ships within range, and you can't warp to them unless they're at a location.

or something like that. this way you usually find people with between 1-4 scans/system, and you'll see their location without having to do all the silly narrowing/scoping of your DSCAN (so easily fixed, that it's a silly waste of time for that reason).

this way you won't have a local showing everyone in a system anymore, but with a bit of scanning you'll find them.

Cearain
Plus 10 NV
#26 - 2012-12-04 14:33:36 UTC  |  Edited by: Cearain
2manno Asp wrote:
well then idk why we can't compromise here.

if local is basically on OP scanner, and DSCAN is basically an UP local, make them work together.

perhaps what's needed is a better scanning system, one that shows ship locations on your solar system map, but only those ships within range, and you can't warp to them unless they're at a location.

or something like that. this way you usually find people with between 1-4 scans/system, and you'll see their location without having to do all the silly narrowing/scoping of your DSCAN (so easily fixed, that it's a silly waste of time for that reason).

this way you won't have a local showing everyone in a system anymore, but with a bit of scanning you'll find them.




IMO Local is already a compromise. It tells you the basic information you need to guesstimate if there are more people there in a gang. But it doesn't give you shiptypes or location or even if people are docked.

Having to scan systems just to find out they are empty is not an improvement. Nor is having a bunch of people (you had no idea were there) decloak as soon as you attack someone.

No local creates more random risk. Local is a tool to help you figure out risks. Removing intel tools actually dumbs down the game.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Moonlit Raid
Doomheim
#27 - 2012-12-04 17:37:13 UTC
Dildus Maximus wrote:
so you guys are saying is that you want everything handed out on a silver plate with cherry on top?

what?!

you afraid to miss out on a opportunity when you camping gate?

afraid that someone will ruin your day when they enter wormhole and you can't see them?

you feel threaten in case large fleet warps in to ruin your day on the other side?

or afk mining would about to go wrong, which one is it? pick you're poison.

do I smell carebears afraid to loose their pretty pixels?

give me good reason to stfu




Oval er afraid to miss out on blowing up some pixels?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Juliade
The Scope
Gallente Federation
#28 - 2012-12-05 12:21:38 UTC
As much as we like to hate each other with the war on and all that, we actually want to fight each other. What better way than to quickly glance at local and deciding on a whim wether to move on or hunt the local gang (yes, hunt. Because knowing they are in local is only half the game).

Removing local makes finding interesting fights more tedious than it needs to be. We can argue about Covops ships since the surprise buttsecks from one of those might be an interesting addition (something along the lines of 10min cloak or using covert cyno = invisible in local until decloak). But for actually removing local, I tend to agree with the majority here.
Hazzard
Chaotic Dynamics
#29 - 2012-12-05 12:43:23 UTC
Dildus Maximus wrote:
pls. remove local from the low and null sec. only list/show players when they say something or if they are in same fleet/corp/alliance

in simple terms it ruins the immersion

/sign if you agree


That already exists, called WH space.
Hidden Snake
Inglorious-Basterds
#30 - 2012-12-05 14:06:37 UTC
David Devant wrote:
There should be a local in low and null sec because the gates 'remember' who's come and gone.

Having said that, covert cynos should allow you into a system without being registered in local. Now that's a feature.



I am not roleplayer too much, but I like the idea ..... kinda
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