These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Finn McCaan
1 man and his dog
#321 - 2012-11-04 10:11:25 UTC
this is pretty cool, huge and sprawling but awesome. You could even use it to allow for player created maps for dust.
Come one where's my collaborative sci-fi simcity?
Irya Boone
The Scope
#322 - 2012-11-05 20:15:59 UTC
totally agree with all ideas of OP need more of this for PI

CCP please do something give spaceships a break and work on Wis and PI Thx

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Lin-Young Borovskova
Doomheim
#323 - 2012-11-05 20:29:48 UTC  |  Edited by: Lin-Young Borovskova
This is an awesome job Asuka, thank you for sharing your awesome ideas and for how you gave those to us.

+1 for everything, some points I'd might have a slightly different opinion but over all, excellent.

CCP, you should take this guy seriously.

Edit: ho this is one of the reasons I still play Eve: see and profit of such an awesome platform (single shard universe) that waits nothing more than to become greater and better, share it with far more friends to shoot at or fly with.

brb

tankus2
HeartVenom Inc.
#324 - 2012-12-03 21:57:30 UTC
another idea for PI: DUST arenas!

basically, a PVE arena for DUST players that would be a lot like Firefight in Halo, though some arena maps can allow for vehicles from the word 'go' for extra mayhem. This would include two new structures:

Arenas -
the structure that the DUST players actually fight in. Largely halographic with the skybox, the terrain itself is a nanite carpet that can replicate most textures from rock and concrete to grass and leaves. Not a perfect copy of organics; bare hands can know the difference right off the bat. Then again, I doubt there will be any bare hands on the battlefield that are also not disembodied.

Broadcast Node-
a spaceborne structure that allows for pod pilots to actually take an observer's view of the goings in the arena (DUST players can simply be at the arena proper and watch), though should the rest of this thread be taken to the server, then the need for the Broadcast Node would only be for those who don't want to dock planetside for whatever reason.

Where the science gets done

Serpensor
Affluence Industries
#325 - 2012-12-04 02:20:32 UTC  |  Edited by: Serpensor
Amazing!

Bravo!

I vote for stripping PI 1.0 out of EVE online and having CCP build a 3rd game linked to the EVE Online and DUST Universe that implements these PI 2.0 features.

...and if there is an issue with CCP having enough resources to do this then I say:

1. Put this effort on Kickstarter and see how the EVE Online community responds
2. Hire Asuka Solo
Me ofcourse
KarmaFleet
Goonswarm Federation
#326 - 2012-12-04 03:35:02 UTC
+1

CCP you HAVE to hire asuka, hell he/she's pretty much explained all of it, in EXTREME detail
tankus2
HeartVenom Inc.
#327 - 2012-12-04 04:11:12 UTC
perhaps both there Serpensor

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#328 - 2012-12-04 17:59:53 UTC
tankus2 wrote:
another idea for PI: DUST arenas!

basically, a PVE arena for DUST players that would be a lot like Firefight in Halo, though some arena maps can allow for vehicles from the word 'go' for extra mayhem. This would include two new structures:

Arenas -
the structure that the DUST players actually fight in. Largely halographic with the skybox, the terrain itself is a nanite carpet that can replicate most textures from rock and concrete to grass and leaves. Not a perfect copy of organics; bare hands can know the difference right off the bat. Then again, I doubt there will be any bare hands on the battlefield that are also not disembodied.

Broadcast Node-
a spaceborne structure that allows for pod pilots to actually take an observer's view of the goings in the arena (DUST players can simply be at the arena proper and watch), though should the rest of this thread be taken to the server, then the need for the Broadcast Node would only be for those who don't want to dock planetside for whatever reason.


Which network type would you allocate those structures to?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Beta Miner
COBRA Logistics
#329 - 2012-12-04 18:44:25 UTC
This is a magnificent concept.

+1

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

tankus2
HeartVenom Inc.
#330 - 2012-12-04 21:56:14 UTC
Social networks would be the most likely, with Civilian second and Military third. Why? because the arenas are more for entertainment than training!

Where the science gets done

Nastrata
Earthside Mixlabs
#331 - 2012-12-05 00:02:55 UTC  |  Edited by: Nastrata
You mean to say that you want to introduce an aspect of EVE that would allow me to build a planetary empire?

I think I need to change my spacepanties...

This topic now has my full support and interest, please carry on.

Can we add planetary drug labs?

Perhaps, in the event this hasn't been proposed, some manner of ecology monitor to measure overdevelopment versus planetary preservaton, naturally focused toward terrestrial worlds and post-terraforming worlds? Perhaps such ecological destabilization would impose penalties until reterraforming or scaling down one's facilities? If the planetary overlord even cared about the health of the denizens or the environment of their worlds, perhaps riots or rebellions or plagues or natural disaters or any manner of awful, terrible things?

Oh, golly...I'm getting excited.

Anyone who says that a successful drug dealer doesn't dip into their own produduct isn't harvesting their base materials and cooking them in their own spacegarage. Besides, you never know what that stuff you buy off the guy on the corner of Jita and Sobaseki is cut with.  >:3

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#332 - 2012-12-05 04:24:41 UTC  |  Edited by: Asuka Solo
Nastrata wrote:
You mean to say that you want to introduce an aspect of EVE that would allow me to build a planetary empire?

I think I need to change my spacepanties...

This topic now has my full support and interest, please carry on.

Can we add planetary drug labs?

Perhaps, in the event this hasn't been proposed, some manner of ecology monitor to measure overdevelopment versus planetary preservaton, naturally focused toward terrestrial worlds and post-terraforming worlds? Perhaps such ecological destabilization would impose penalties until reterraforming or scaling down one's facilities? If the planetary overlord even cared about the health of the denizens or the environment of their worlds, perhaps riots or rebellions or plagues or natural disaters or any manner of awful, terrible things?

Oh, golly...I'm getting excited.


Perhaps you should read the Assembly Hall version very closely.

You'll see we've already included planetary labs and manufacturing slots, similar to those found in towers and stations. You will be able to do everything you can do in towers and stations, on planetary networks.

The service delivery system for civilian networks does have a happyness/crappyness factor involved. Better services = happier crowds and vice versa.

Worlds better suited to civilian habitation could easily be ruined by industrialization and vice versa.

Including a revolt system shouldn't be too difficult.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Cailais
The Red Pill Taker Group
#333 - 2012-12-05 17:31:06 UTC
I think this is a quite interesting topic, but it does need to link into DUST 514 to make it truly meaningful.

I would suggest that this could be achieved relatively simply -

Each planet has a given population figure. Each player with operational PI infrastructure on the surface would then hold a share of control (political influence) over that population. e.g. 2 x players = 50% influence each. Naturally the higher your influence the more productive your PI processes are (and arguably enable the production of increasingly advanced products or mineral extraction up to and including traditional moon goop or modules).

Influence would be modified +/- by the placement of 'structures' each of which relate to a given DUST map. EVE players can then create standing contracts for the successful capture or defence of given structures which is realised through DUST games.

There are naturally some difficulties to overcome - DUST would need sufficient relevant map types for example. Equally players 'ownership' of given structures would need to be held in a database format somehow and that might be problematic.

However it is realised some form of competitive relationship between PI players for higher tier rewards could conceivably work, and still be overlaid the existing PI system (i.e what we have now is the bottom of the chain of production capabilities on a planet).

C.
AnJuan Jackson
Red Star Trading Corporation
#334 - 2012-12-05 18:50:29 UTC  |  Edited by: AnJuan Jackson
I must throw my support into this thread as well, CCP if you are listening, this is the kind of intricacy planets deserve! The level of immersion even half of these ideas implemented would bring would launch this game into a new age of success. Please pay extra special attention to these ideas! Thanks :)

Edit: I also believe this does -not- need Dust connected to it. It will however make planets more valuable, and therefore Dust by itself will add value to these ideas. Give them something worth fighting over. Does not need to be directly connected however.
Dersen Lowery
The Scope
#335 - 2012-12-05 19:10:30 UTC
Asuka Solo wrote:
You'll see we've already included planetary labs and manufacturing slots, similar to those found in towers and stations. You will be able to do everything you can do in towers and stations, on planetary networks.

The service delivery system for civilian networks does have a happyness/crappyness factor involved. Better services = happier crowds and vice versa.

Worlds better suited to civilian habitation could easily be ruined by industrialization and vice versa.

Including a revolt system shouldn't be too difficult.


<3

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Nastrata
Earthside Mixlabs
#336 - 2012-12-05 22:08:38 UTC
Dersen Lowery wrote:
Asuka Solo wrote:
You'll see we've already included planetary labs and manufacturing slots, similar to those found in towers and stations. You will be able to do everything you can do in towers and stations, on planetary networks.

The service delivery system for civilian networks does have a happyness/crappyness factor involved. Better services = happier crowds and vice versa.

Worlds better suited to civilian habitation could easily be ruined by industrialization and vice versa.

Including a revolt system shouldn't be too difficult.


<3


Second. <3

Perhaps I shall read that other version very closely, as I just skimmed this one and got all giddy. :3

Anyone who says that a successful drug dealer doesn't dip into their own produduct isn't harvesting their base materials and cooking them in their own spacegarage. Besides, you never know what that stuff you buy off the guy on the corner of Jita and Sobaseki is cut with.  >:3

tankus2
HeartVenom Inc.
#337 - 2012-12-06 01:37:28 UTC
well I'm glad everyone else is actually reading the first 14 meaningful posts of this threadnaught and overlooking other ****'s dustbowl comments.

Where the science gets done

Daichi Yamato
Jabbersnarks and Wonderglass
#338 - 2012-12-06 03:29:48 UTC
+1

like alot of other ppl, this is what i thought tyrannis would be more like. especially when they asked me if i would 'rule with fear or benevolence'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Siobhan MacLeary
Doomheim
#339 - 2012-12-06 08:54:10 UTC  |  Edited by: Siobhan MacLeary
Asuka, I think I need to change my pod fluid. There's this salty-sweet taste to it.

Seriously, this is awesome. I'd love to have what amounts to a city sim in my EVE. I've long had a dream for a game that is multi-layered like this. And I can tell that this is designed to be granular, people can go as deep into as they feel comfortable with.

About the only suggestions I can think of is to add the possibility of Sleepers attacking PI2 cities in the higher-class wormholes (C4-6).

Actually, I had another thought to add: Your idea for capsuleers and mercenaries to interact on the surface of a planet is great. It would be very cool to expand it to where, say, a capsuleer could be on the planet and suddenly is caught in the midst of an attack by enemy mercst. It could be very interesting to have capsuleers using sidearms and stealth to get back to a ship - and the safety of their pod - while immortal mercenaries defend their benefactor.

Going from there, I think it would make sense for the security status of the system a City is in to affect the building models - Cities in hisec would have buildings that are very open to the street (large windows and doors, etc.) and with little in the way of visible security. Buildings in owsec cities would have, for example, smaller windows and recessed doors as well as things such as bars over windows. Nullsec and wormhole cities would have buildings that are practically bunkers.

Adding to that, each sub-network of a City (that is, the parts owned by individual players - Boroughs, perhaps? Or would Districts work better for tying into DUST?) could have different building models depending on the race of the Borough owner. Though this would also be affected by the ownership of the system - systems that are owned by capsuleers (or in the case of wormholes, nobody) could have Cities with a mix of differently styled Boroughs, while Cities in Amarr space for example would only have Amarr-styled buildings. In losec, building style would also depend on system ownership, with the exception of FW systems - in these systems, Borough styles would be dictated by what empire owned the system when the Borough was constructed. We could even go deeper and tie the style of each individual installation within a Borough to which Empire owned the system when that particular installation was placed. So, for example, if I built a Factory in an Amarr owned FW system and the next day it was owned by the Minmatar, that Factory would still have an Amarr building model while anything I might build that day would have a Minmatar model.

Just my two cents. This is really getting more into quality-of-play stuff than actual mechanics, but vOv

(Also, where did you get that awesomely skimpy shirt?)

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#340 - 2012-12-06 09:22:08 UTC  |  Edited by: Asuka Solo
Siobhan MacLeary wrote:
Asuka, I think I need to change my pod fluid. There's this salty-sweet taste to it.

Seriously, this is awesome. I'd love to have what amounts to a city sim in my EVE. I've long had a dream for a game that is multi-layered like this. And I can tell that this is designed to be granular, people can go as deep into as they feel comfortable with.

About the only suggestions I can think of is to add the possibility of Sleepers attacking PI2 cities in the higher-class wormholes (C4-6).

Actually, I had another thought to add: Your idea for capsuleers and mercenaries to interact on the surface of a planet is great. It would be very cool to expand it to where, say, a capsuleer could be on the planet and suddenly is caught in the midst of an attack by enemy mercst. It could be very interesting to have capsuleers using sidearms and stealth to get back to a ship - and the safety of their pod - while immortal mercenaries defend their benefactor.

Going from there, I think it would make sense for the security status of the system a City is in to affect the building models - Cities in hisec would have buildings that are very open to the street (large windows and doors, etc.) and with little in the way of visible security. Buildings in owsec cities would have, for example, smaller windows and recessed doors as well as things such as bars over windows. Nullsec and wormhole cities would have buildings that are practically bunkers.

Adding to that, each sub-network of a City (that is, the parts owned by individual players - Boroughs, perhaps? Or would Districts work better for tying into DUST?) could have different building models depending on the race of the Borough owner. Though this would also be affected by the ownership of the system - systems that are owned by capsuleers (or in the case of wormholes, nobody) could have Cities with a mix of differently styled Boroughs, while Cities in Amarr space for example would only have Amarr-styled buildings. In losec, building style would also depend on system ownership, with the exception of FW systems - in these systems, Borough styles would be dictated by what empire owned the system when the Borough was constructed. We could even go deeper and tie the style of each individual installation within a Borough to which Empire owned the system when that particular installation was placed. So, for example, if I built a Factory in an Amarr owned FW system and the next day it was owned by the Minmatar, that Factory would still have an Amarr building model while anything I might build that day would have a Minmatar model.

Just my two cents. This is really getting more into quality-of-play stuff than actual mechanics, but vOv

(Also, where did you get that awesomely skimpy shirt?)


Thanks for the feedback.

Please ensure you've read the assembly hall version (PI 2.1), as we've already touched on allot of the points you've raised there.

The custom graphics for varying networks is still being fleshed out.

Hope to repost the updated PI 2.2 PDF sometime this month with graphical illustrations.

And I bought this shirt from the Nex store.

Eve is about Capital ships, WiS, Boobs, PI and Isk!