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How many of you have NEVER left highsec? Why?

Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#21 - 2012-12-03 17:20:24 UTC
Rek Seven wrote:


You do realize this is a computer game and that ship you lost was just pixels and data, right?



With that attitude, why bother playing if it all 'means nothing' ?

Most of the time those 'pixels' were worked for very hard just to even see them.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Akirei Scytale
Okami Syndicate
#22 - 2012-12-03 17:29:09 UTC
Krixtal Icefluxor wrote:


I other words, you want easy violence. Good for you to have a place for it to happen.

But in a game that has an easy (too, too easy) counter to just about everything makes the other security areas of the game unviable for most standard gamepley functionality.

When a T2 Transport with 4 stabs giving it Wapr Protection +6 can be countered with a single module providing focused interdiction..........that's handing out 'victories on a platter' with lazy effort:

http://eve-kill.net/?a=kill_detail&kll_id=14682167


Holy **** look at all that bitter.

Pro tip: there is nothing in EVE that cannot be countered.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#23 - 2012-12-03 17:29:11 UTC
High sec... where most people are = trade hubs and markets - kind of like being in NY or London versus in the middle of Nebraska on route 80. Though like a big city it does have it excitement and it's fun, and like a big city your not likely to have a war or air-strikes (well until about 2000 I guess) but there is always the unsafe and dangerous side of muggings, robbery, etc...

Low Sec... hmmm it's like HS only a slumm... or the ghetto side... I guess I don't see the point, unless the rent was low and I couldn't make ISK, but I can and the above markets suck, it's pretty boring socially, and everyone is hiding from everyone else alot like gangland, for fear some crack-head is going to freak out with an AK-47 or MAC10.

Null...Boring, Null-bear land... its safer than HS, with no commerce other than the pets and renters, it's often times so dull with only the blues to talk to, it reminds me of being stuck at your aunts house for the holidays and all you can do is talk to family you find annoying or dull and just wish you could get back to your own home, stuff and people you actually like to deal with.

W-Space - fun, if you want a vacation, it's like being on a long-road trip or a camper somewhere far off from most people with bears and wolves and cool stuff to look at, a few weeks at most and your read to go home, mostly because you found all the cool stuff you wanted and no are ready to get on the internet and play on your gaming-rig at home... eg, you miss your hangar toys.

Log-off-ski-space, it's where beer, food and women are, along with work and other drudgery, but you deal with it and at times you just have to go there.

Biomass-break-space... it's a good thing, but sometimes gets you podded if you don't plan the trip correctly.

Significant-other-space... very dangerous, it can actually cost you all that you have in EVE, you should either make sure you well away from any gates that lead ot it or throw up a bubble and hope nothing comes through while you in any other space... or you will get and ear full and also perhaps no nooky later.

Hope that answers this question, and I pass the test questions.
Akirei Scytale
Okami Syndicate
#24 - 2012-12-03 17:30:01 UTC
Krixtal Icefluxor wrote:
Rek Seven wrote:


You do realize this is a computer game and that ship you lost was just pixels and data, right?



With that attitude, why bother playing if it all 'means nothing' ?

Most of the time those 'pixels' were worked for very hard just to even see them.


Because, like all games, it should be fun to play. Nothing you do in game means jack ****, its just fun.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#25 - 2012-12-03 17:33:56 UTC
Akirei Scytale wrote:

Holy **** look at all that bitter.



Your words, not mine.

It was no big deal really, and we all laughed about it.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#26 - 2012-12-03 17:35:03 UTC
Akirei Scytale wrote:
. Nothing you do in game means jack ****.


Again, your words not mine.

You folks really assume a whole lot.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Kimsemus
Imperial Academy
Amarr Empire
#27 - 2012-12-03 17:38:14 UTC
Krixtal Icefluxor wrote:


I other words, you want easy violence. Good for you to have a place for it to happen.

But in a game that has an easy (too, too easy) counter to just about everything makes the other security areas of the game unviable for most standard gamepley functionality.

When a T2 Transport with 4 stabs giving it Wapr Protection +6 can be countered with a single module providing focused interdiction..........that's handing out 'victories on a platter' with lazy effort:

http://eve-kill.net/?a=kill_detail&kll_id=14682167


Maybe I do enjoy easy violence. I enjoy killing people. I guess what I'm driving at is I prefer to kill my foe looking at him, him knowing I am there to kill him, and me knowing he is there trying to kill me. There is a certain decorum and order to that kind of killing. I appreciate that.
Daimon Kaiera
Science and Trade Institute
Caldari State
#28 - 2012-12-03 17:40:52 UTC
Asa mining carebear, I have neither the protection to be in 0.0 nor is going to low-sec an option as its not really worth it. Sometimes I'll go through it on a 55,000 skillpoint alt, but that's only when I'm bored.
Yes, everytime I go through there I'm podded, but that's probably because I always warp to 0 and am in a shuttle.

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

psycho freak
Sebiestor Tribe
Minmatar Republic
#29 - 2012-12-03 17:52:34 UTC
Aurelius Valentius wrote:
High sec... where most people are = trade hubs and markets - kind of like being in NY or London versus in the middle of Nebraska on route 80. Though like a big city it does have it excitement and it's fun, and like a big city your not likely to have a war or air-strikes (well until about 2000 I guess) but there is always the unsafe and dangerous side of muggings, robbery, etc...

Low Sec... hmmm it's like HS only a slumm... or the ghetto side... I guess I don't see the point, unless the rent was low and I couldn't make ISK, but I can and the above markets suck, it's pretty boring socially, and everyone is hiding from everyone else alot like gangland, for fear some crack-head is going to freak out with an AK-47 or MAC10.

Null...Boring, Null-bear land... its safer than HS, with no commerce other than the pets and renters, it's often times so dull with only the blues to talk to, it reminds me of being stuck at your aunts house for the holidays and all you can do is talk to family you find annoying or dull and just wish you could get back to your own home, stuff and people you actually like to deal with.

W-Space - fun, if you want a vacation, it's like being on a long-road trip or a camper somewhere far off from most people with bears and wolves and cool stuff to look at, a few weeks at most and your read to go home, mostly because you found all the cool stuff you wanted and no are ready to get on the internet and play on your gaming-rig at home... eg, you miss your hangar toys.

Log-off-ski-space, it's where beer, food and women are, along with work and other drudgery, but you deal with it and at times you just have to go there.

Biomass-break-space... it's a good thing, but sometimes gets you podded if you don't plan the trip correctly.

Significant-other-space... very dangerous, it can actually cost you all that you have in EVE, you should either make sure you well away from any gates that lead ot it or throw up a bubble and hope nothing comes through while you in any other space... or you will get and ear full and also perhaps no nooky later.

Hope that answers this question, and I pass the test questions.



YaY im a crack head with AK47
Tbh why get stressed or fear any sec be warry and use your head yea but never scard or stressed i play for lulz

hisec = city centre markets trade jobs[missions] i use alts there for numbrr of activtys
losec = gangland hotdrops gate camps solo psychos with guns but most importantly free liveing no politics no rules oh and realy good isk
0.0 sov= Backwater country were crime lords fight for diomond mine [moons] were the grunts get scraps and leaders get ritch oh and way to much politics

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Krixtal Icefluxor
INLAND EMPIRE Galactic
#30 - 2012-12-03 17:55:24 UTC
psycho freak wrote:

YaY im a crack head with AK47
Tbh why get stressed or fear any sec be warry and use your head yea but never scard or stressed i play for lulz


We can tell.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Rek Seven
University of Caille
Gallente Federation
#31 - 2012-12-03 17:57:38 UTC  |  Edited by: Rek Seven
Jame Jarl Retief wrote:
Rek Seven wrote:
You do realize this is a computer game and that ship you lost was just pixels and data, right?


If you look at it this way, EVE totally falls apart at the seams. There's no risk, no reward, no nothing, since it's all pixels. In fact, from this point of view, EVE is no different from every other MMO out there, including WoW. All that is left is entertainment value, content, storyline, etc., of which EVE has precious little.

And many folks like to avoid stress, in gaming anyway, because their daily lives are stressful enough as it is. Really nothing wrong with that. In fact, the way combat in EVE is done, it lends itself very well to low-stress gameplay, at least as far as PvE goes. Most other MMOs, even PvE can be very hectic and you constantly need to watch for respawns, patrols, live events, etc., all of which are absent in EVE (in a good way). Spawns are predictable and usually predicated on triggers, incoming DPS is often known, meaning if your ship fits a tank that can easily handle incoming DPS, it is impossible for you to die no matter how badly you screw up. Very few MMOs have that.


Oh there is nothing wrong with avoiding stress, I just think that if you suffer from crippling stress by playing a video game, then you need to do something about it or chage your outlook. Hell, some peole choose to view life as a dream to escape the pain of reality.

Letting fear shape your experience it's a good thing.
Doddy
Excidium.
#32 - 2012-12-03 17:59:56 UTC
Why would I want my trade alts to leave hi sec?
Traska Gannel
Deep Core Mining Inc.
Caldari State
#33 - 2012-12-03 18:03:25 UTC
Here are some of the reasons from my perspective:

1) High sec feels safer. There are suicide gankers but to be honest they are usually only after worthwhile targets and most players are not worthwhile.
2) You can make income in high sec with relatively low risk.
3) You can always access your assets in high sec ... stations are always accessible.
4) You can do almost any activity in high sec except pvp ... you might be able to do them better in 0.0 or WH space but you can still do them and the additional reward does not appear to be equal to the perceived risk of 0.0 and low sec.
5) If you like mission running ... high sec is good ... the only player interference you might encounter are ninja salvagers (not really worth it at current salvage prices) and ninja looters (who can probably find more enjoyable ways to PVP). 0.0 and low sec missions are much more risky since they run out of areas that can be easily camped for the most part.
6) Mining in high sec is more problematic but if you mine in groups or with high hp mining ships the risk is less. In addition, ganking high sec miners is really only worthwhile when someone else is footing the bill and paying you for the kills (e.g. Hulkageddon).

Why is nullsec less attractive?
1) Logistics - if your corp/alliance is organized, supportive, friendly then getting stuff moved out there is pretty easy - industrialists stock local markets with reasonable markups ... but this is sometimes not the case. You can make loads of isk running anomalies and exploration sites but there is a certain amount of effort needed to get going.
2) 0.0 really needs team players and not everyone wants to be a team player. Standing fleets, home defense fleets, CTAs, owning and being able to fly appropriate doctrine ships ... ready in hangar at whichever system is selected as the jump off point. What you own and the skills you train are often dictated by the alliance you are with until you get those skills to an acceptable level ... T3 BC ... armor HACs ... Abbaddons .... Tengu. It can be expensive, time consuming and a significant commitment to be a member of a 0.0 alliance.
3) Renters. If you go to 0.0 as a renter or pet there can be a huge rental bill. Good PVE operations will usually easily cover it but folks need to be active on close to daily basis either PVE, mining or manufacturing to make it worthwhile.
4) 0.0 is generally not as casual/relaxed ... if you log in once a week for a few hours you could find your local station changed hands, your POS is gone, customs offices blown up. 0.0 isn't that good for casual play ... though there are parts of 0.0 that have remained stable for a long time and probably feel pretty safe.
5) Many 0.0 and all WH dwellers operate out of a POS. This requires trust. Shared access to Ship Maintenance Arrays and Corporate Hangar Arrays means that the corp is always vulnerable to theft. Of course, in 0.0 you are welcome to blow them up ... but by the time you realize you should have done that it is usually too late.
6) Cloaky campers can make it risky to do your every day activities. You can be forced into either doing nothing which is boring or risking a hot-drop. In high sec this can only happen during a war dec or possibly if you have somehow become a target for suicide gankers.
7) Gate camps can make it tough to get out there the first time ... but once you have a jump clone or two in place it is trivial t go back and forth. First timers in 0.0 also don't know the basic rules ...
- never warp gate to gate ... you might be able to risk it if the system is empty but you still might end up in a drag bubble 100km off the gate you were warping to ... usually warp to a planet off the direct line between gates then to the exit gate
- use dscan to see what ships are in space and within range ... get within dscan range of the exit gate to see if any folks are sitting waiting for you
- use dotlan and the in-game tools to look for kills in the last hour and pilots in space ... this will often give a clue to gate camps.


What are the good things about nullsec?
1) In a good corp, with good people, it is fun!
2) It is generally safer than high sec ... in Alliance space with NBSI (not blue shoot it) ... the bad guys are easy to identify.
3) Intel channels and small lists of folks in local make spotting the bad guys really easy.
4) You can make a lot of ISK from PVE in null sec both from anomalies and plexes.
5) Opportunity to PVP - roams, fleet ops, gate camps



After you have lived in null sec for a while ... the local display in high sec feels dangerously full ... and most are neutrals (which is bad on the nerves :) ).




Kimsemus
Imperial Academy
Amarr Empire
#34 - 2012-12-03 18:03:29 UTC
I think everyone reacts to different situations differently. I am actually at the lowest "stress" level in big fights. Any trepedation I feel is completely wiped out by a burning adrenaline rush that no other game has been able to replicate for me (Except the occasional FPS match).

I feel like I'm at my finest when I'm a hictor bubbling enemy fleets or supers. When I FC, I eventually will flat out screaming targets because I am so excited about the fight and the kills, and especially winning.

In highsec, I just don't get that kind of rush. Just stress, just a desire to finish my business and go "home" to 0.0. I've had fun in lowsec too, but everyone is usually too afraid of everyone else to do anything real most of the time.
Zim69
Zombie Apocalypse Redux
#35 - 2012-12-03 18:24:04 UTC
I think its more of a generational thing really. In nullsec, u see alot of 5-9 yo old toons. Back when they first started, Nullsec was dynamic and full of excitement. Now its all locked down and has been for years, same people, same corps and alliances, stagnate, boring. Also gatecamps at most of the entrances, bubbles everywhere, hinder people of the second generation 2-3yo toons for exploring nullsec to any significant degree
Tauranon
Weeesearch
CAStabouts
#36 - 2012-12-03 18:40:33 UTC
Krixtal Icefluxor wrote:


But in a game that has an easy (too, too easy) counter to just about everything makes the other security areas of the game unviable for most standard gamepley functionality.

When a T2 Transport with 4 stabs giving it Wapr Protection +6 can be countered with a single module providing focused interdiction..........that's handing out 'victories on a platter' with lazy effort:

http://eve-kill.net/?a=kill_detail&kll_id=14682167


You died in a transport, hauling a low value cargo that would fit into a blockade runner, to a group that had more than 6 points of scramble without the hictor, on a character that has the skill to fly a blockade runner and fit a covops cloak.

Merouk Baas
#37 - 2012-12-03 18:41:09 UTC  |  Edited by: Merouk Baas
What is it with you NC. people and these questions? What keeps you from PVP'ing? Why aren't you leaving high-sec? Why are you a carebear? Why? Why?

Is this philosophy month or something? These threads are flame bait.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#38 - 2012-12-03 18:42:27 UTC  |  Edited by: Krixtal Icefluxor
Tauranon wrote:
Krixtal Icefluxor wrote:


But in a game that has an easy (too, too easy) counter to just about everything makes the other security areas of the game unviable for most standard gamepley functionality.

When a T2 Transport with 4 stabs giving it Wapr Protection +6 can be countered with a single module providing focused interdiction..........that's handing out 'victories on a platter' with lazy effort:

http://eve-kill.net/?a=kill_detail&kll_id=14682167


You died in a transport, hauling a low value cargo that would fit into a blockade runner, to a group that had more than 6 points of scramble without the hictor, on a character that has the skill to fly a blockade runner and fit a covops cloak.




Oh really. I had no idea what I was flying for once, just to give it a try. Roll

EDIT: not really sure what you are trying to accomplish beyond obviously stating the Obvious, just to be obvious.

See Post #10.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Vaerah Vahrokha
Vahrokh Consulting
#39 - 2012-12-03 18:47:50 UTC  |  Edited by: Vaerah Vahrokha
Kimsemus wrote:

Tell me your stories: Why highsec?


Hi sec is where I do a lot of my business.

If I had something worth my time to do in nullsec I'd go back there in 10 minutes.


See today I had business at the end of a WH chain: went there like a man, in a shuttle (!!!) and full implants clone.

But then once I finished I returned back where ISK flows, ISK *I* can grab not some distant director at the top of the food chain.
Escomboli
Ministry of War
Amarr Empire
#40 - 2012-12-03 18:53:38 UTC
Null sec has always been safer than High if you are in an alliance holding Sov. It takes very little effort to make your Sov safe once you hold it. Don't **** the wrong people off, join an alliance, set up JB highway, cyno-jammers, and you are free to do whatever you want. Why do you think the majority of botters are found in Sov held alliance null space? Because they run almost no chance of getting attacked.

This is the exact reason I think the wealth should be moved out of Null and into Low, and w-space. At least those areas have an inherent sense of danger about them.


Null-seccers are the true carebears of Eve. Who cares about PvP losses when your alliance replaces all of your ships? Who cares about PvP when you blob the **** out of everything? Who cares about the random rolling through your systems when your bot is automated to warp to a POS when a non-blue pops into local (please remove local from low/null ffs). Need isk? Go farm rats in your fully upgraded Sov that hasn't had a hostile through it in months. Get those officer spawns, high value ores, high value moon goo, great PI.

Really makes sense for CCP to push more and more of the game into null, the safest place in Eve.