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EVE Online: Retribution Deployment

First post
Author
Forumalt777
Science and Trade Institute
Caldari State
#41 - 2012-12-03 14:11:36 UTC
Quote:
Exequror:

Role bonuses: +1000% remote armor repair system range and +100% drone repair amount
Amarr Cruiser bonuses: -5% remote armor repair system capacitor use and +12.5% remote armor repair system amount per level
Slot layout: 3 H, 4 M, 6 L, 3 turrets, 0 launchers
Fittings: 610 PWG, 275 CPU
Defense (shields / armor / hull): 1000 / 1400 / 1600
Capacitor (amount / recharge rate / cap per second): 1375 / 264 s / 5.2
Mobility (max velocity / agility / mass / align time): 240 / 0.61 / 11020000 / 6.3 s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 365 / 8
Sensor strength: 15 Magnetometric
Signature radius: 80


did not know a gallente ship was really amarr
CCP Navigator
C C P
C C P Alliance
#42 - 2012-12-03 14:26:58 UTC
Hello all,

Just a quick message to let you know that the downtime schedule has been amended slightly.

Downtime will now run from 09:00 to 11:35 UTC on Tuesday, December 4.
Darth Mellor
Imperial Academy
Amarr Empire
#43 - 2012-12-03 16:06:54 UTC
Warde Guildencrantz wrote:
when's the REAL end of downtime though >: )



11.35 UTC + 6 hours


place your bets lol
Gibbo3771
AQUILA INC
Verge of Collapse
#44 - 2012-12-03 16:08:40 UTC
Cya on Wednesday then
cBOLTSON
School of Applied Knowledge
Caldari State
#45 - 2012-12-03 16:29:21 UTC  |  Edited by: cBOLTSON
Giz me dem new shineyyyyzzzz

Nom nom moarrrrr ships to abuse nom nom!

Added:

"Launching a Warp Disrupt Probes is no longer an offensive action, and as such will not incur a weapons timer"

I did not know this was coming back, thankyou very much! Maybe our flying coffins are now not quite a guaranteed death!

Is it the same for heavy dictors and the big bubble? I guess I should check this.

Overall with all the fixes, optimizations etc that you guys are adding im very pleased with this update =D
Good luck and smooth updating!

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Jorma Morkkis
State War Academy
Caldari State
#46 - 2012-12-03 16:51:27 UTC
James Amril-Kesh wrote:
Freelancer117 wrote:
Quote:
Blockade Runners are now immune to cargo scanners.


Are you sure you didn't got your Deep space transports and Blockade runners mixed up, it happens.

Blockade runners can fit covert ops cloak, which is very handy to avoid schip scanners, why the extra immunity ?

(you can't cloak exiting the station but that is why you have a bookmark of the station, for insta warp)

If the cargo scanning immunity is supposed to be on Deep space transports, I won't blame you for mixing them up, it happens.

There was another thread about this, they affirmed it's meant for blockade runners and not DSTs.
No, it doesn't make sense, you're right about that.


But of course DSTs have the tank.
How often you guys even bother to scan Occators/Impels?
Bessa Miros
#47 - 2012-12-03 19:05:14 UTC
The trailer is intense and exciting... and clearly an ad for new players just like the last few (Inferno, Incarna, etc...). To be expected.

love the fanfest videos more because they show current players get to see EVE as we only imagine it and advance the IP more - which what I love about EVE - the IP and the Player made lore.
Somatic Neuron
Masterwork Productions Inc
#48 - 2012-12-03 19:16:57 UTC
So, the graphics are out for Retribution...when can we get the data dump?
GaiusAlexander
Starcorp Heavy Industries
#49 - 2012-12-03 19:51:08 UTC  |  Edited by: GaiusAlexander
saw this nugget toward the bottom of the release notes
Quote:
Sleeper AI has been added to mission and belt NPCs


Where is this explained in more detail? Are all missions (1-5) getting the AI upgrade? Will there be better rewards due to the increased difficulty?

Second question. Will the new bounty rules effect the "Attacking Wanted Players" rules as laid out here:
Attacking Wanted Players
Raser Moonstrider
Raser Industries
#50 - 2012-12-03 20:43:23 UTC
GaiusAlexander wrote:
saw this nugget toward the bottom of the release notes
Quote:
Sleeper AI has been added to mission and belt NPCs


Where is this explained in more detail? Are all missions (1-5) getting the AI upgrade? Will there be better rewards due to the increased difficulty?

Second question. Will the new bounty rules effect the "Attacking Wanted Players" rules as laid out here:
Attacking Wanted Players


You'll want to read this: https://forums.eveonline.com/default.aspx?g=posts&t=155690
James Cruciable
The Zero Dark Initiative
#51 - 2012-12-03 21:03:13 UTC  |  Edited by: James Cruciable
What time is the downtime on the Eastern Seaboard?
Twisted Chick
Sebiestor Tribe
#52 - 2012-12-03 21:10:53 UTC
Just watched the trailer after getting off work. Got to say great job again CCP, it really pulled me in more to EvE than even now :D

Title: She who hunts Pandas

"Remember you can't spell Slaughter without Laughter!"

          ~Pinkamena Diane Pie~
Stephen Mcqueen
State War Academy
Caldari State
#53 - 2012-12-03 22:36:51 UTC
0900 UTC? what would that be CST?
Kosetzu
The Black Crow Bandits
Northern Coalition.
#54 - 2012-12-03 22:46:07 UTC
Stephen Mcqueen wrote:
0900 UTC? what would that be CST?

http://www.worldtimezone.com/

If you can't place what time zone you are in there... well.. I won't say anything else
Lee Anderson
Caldari Provisions
Caldari State
#55 - 2012-12-03 22:49:04 UTC
Get ready for 10 hrs of D/T people sense CCP is always on time...

Welcome to EVE were _fake _ISK and ships rule space! If you care about your "fake" killboard or ships, then please consult your doctor for medications.

Stephen Mcqueen
State War Academy
Caldari State
#56 - 2012-12-03 23:08:27 UTC
Kosetzu wrote:
Stephen Mcqueen wrote:
0900 UTC? what would that be CST?

http://www.worldtimezone.com/

If you can't place what time zone you are in there... well.. I won't say anything else



would've been easier if someone had responded saying "server time".......
Toterra
Parental Control
Didn't want that Sov anyway.
#57 - 2012-12-04 00:04:34 UTC
Quote:
1/10 and 2/10 static DED complexes have been moved to the exploration system.

Can we get an official DEV response on this disastrous change? No problem loosing them in hi-sec, but low-sec needs these sites since they are PvP hubs. Several threads have already been created discussing this with no DEV response.

https://forums.eveonline.com/default.aspx?g=posts&t=177254
https://forums.eveonline.com/default.aspx?g=posts&t=177309



Warde Guildencrantz
Caldari Provisions
Caldari State
#58 - 2012-12-04 04:35:43 UTC
Alara IonStorm wrote:
Will the new Crime Watch System stop insta docking for logistics neutral or otherwise that put reps on a ship?


They inherit the flags of the other ship, so whatever they are repping has to deagress for their deagression timer and then both of them can dock.

Doesn't really help much but at least they aren't just completely immune.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Ender Sai
Perkone
Caldari State
#59 - 2012-12-04 04:42:37 UTC
You know.

What would be nice.

Just an idea.

Is that the bulk of the update could be downloaded BEFORE it goes live, and then you let out a small patch for any last minute changes you may require once the update is finished.

Just saying.

Because we are patient people.
Lolmer
Merciless Reckoning
#60 - 2012-12-04 06:20:11 UTC
Quote:
The 'Quantity' field will be highlighted by default on newly opened Buy/Modify windows so you don't need to mouse-click before modifying the quantity


I hope you mean Buy/Sell. I want my Modify windows to have the cost highlighted, since I can't change quantity... ;)

Proofing your release notes would be nice (the above is not the only typo).