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Cloaking...

Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#21 - 2011-10-08 02:03:13 UTC  |  Edited by: Barbara Nichole
Shey Danu wrote:
Tired of being prema-camped due to some asswipe cloaking in the system and keeping everyone in dock since we can't locate the asswipe?

Hello CCP!

Cloaking needs to be addressed, as it is a majorly uneven mechanic in the game play. Nothing big needs to be done, but how about a limit to cloak time so someone can't go AFK in a system all day thus killing all operations there.

Or maybe an ability to scan cloaked ships?

Something! idea's welcome.




no it doesn't need to be addressed... the only thing that needs to be done is a change to local so cloakers do not show when they are cloaked. AFK is not the problem.. you know very well, it's not the AFK who are a danger to you. Quit trying to make it seem like thats what you are interested in nerfing.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Renan Ruivo
Forcas armadas
Brave Collective
#22 - 2011-10-08 02:16:26 UTC
AFK cloaking anywhere in the system = not a problem.

AFK cloaking inside anomalies to prevent them from respawning.... Now what?!

The world is a community of idiots doing a series of things until it explodes and we all die.

holding pattern58
Science and Trade Institute
Caldari State
#23 - 2011-10-08 04:25:48 UTC
Ingvar Angst wrote:
I suppose I'll reiterate my original idea on how to "fix" that which isn't broken.

1. When a vessel cloaks, remove it from local. It doesn't make sense that it can mask it's signature from all forms of detection except local.
2. When a vessel cloaks, remove the ability of that vessel to see local. You can't be seen, you can't see who's there without a visual, probes, whatever. You're cloaked, it's a two-way street. In addition, when cloaked you can't be used as a warp-to target either.
3. When a vessel uncloaks, put a time delay of 30 or so seconds before that vessel can fire up a cyno. This will prevent abuse of the feature.

So what happens with this solution? First of all, people whining about afk cloakers won't have anything to whine about anymore. They won't see the scary ship that isn't there. There may or may not be a cloaked ship in the system but hey... it's friggin null. Grow a pair. Secondly, the cloaked vessel won't have the free no-effort intel of local at his disposal. You want to see who's there, warp over and look. Uncloak and drop probes. Earn the intel. You know... like everyone in wormholes does. Without bitching. Ultimately it adds to the experience of null space. You need to be alert in case someone's there. You may need to actually use that thing called DScan! Shocked It adds to the hunter's ability to hunt without overpowering the cyno feature. And, very importantly... it'll scare the living fecal matter out of the bot users.

Yeah, that's right... your bots won't be able to insta-warp to the station the moment a neutral shows in local... he could be already in range to scram and shoot. (If you're not a bot and have a friend handling the defenses, which should be a requirement in null anyhow, this won't be a problem.)

It's time null stopped being a field of bunnies and flowers and instead earned it's sec status.


This.
Nutty Grandad
Ascendance
Goonswarm Federation
#24 - 2011-10-08 06:31:52 UTC
I know of 3 actual people who are colorblind and therefore CANNOT pewpew in 0.0 !!
So what CAN they do? just MINE MINE MINE

AFK cloakies in 0.0 ARE a real nuisance and DO prevent people from mining - FACT (unless indies are nerfed to withstand a huge attack and invul to disrupters of any sort) ! How often are your corp and allies in a different time zone leaving dedicated miners at the mercy of these AFK Asshats? A lot!

CCP - I suggest that you actually fix game mechanics as a priority instead of cosmetic changes to Captains Quarters until such time as one could actualy DO something with it! I am pretty sure that a poll will reveal that not all players are so vain as to want to look at their image in their mirror all day!

AND as for all the carebear haters...get real...that ship you are flying was MINED for and built by a CAREBEAR somewhere!

My solution? If you are a fighter toon you should NOT be able to mine, research and craft - Leave it to the carebears and then we will see a different picture!

Herold Oldtimer
State War Academy
Caldari State
#25 - 2011-10-08 10:05:59 UTC
Verity Sovereign wrote:
Jint Hikaru wrote:
Lamthara Lachesis wrote:
Verity Sovereign wrote:
I think cloaking should require energy.

When cloaked, your cap cannot regen any energy, and 1% cap is consumed every 30 seconds.
Thus if you go afk, you decloak in less than an hour.


honestly this should solve a lot of problems.

CCP please implement this mechanism.... NOW!



This kinda screws the cloaker who is traveling, or the cloaker bomber who is stalking prey..... or pretty much all cloaking activity.



Maybe make it 1% every 60 seconds, then you have 1 hour 40 mins before decloaking from a full capacitor.
1% ever 120 seconds - 3 hours 20 minutes.
Maybe covert ops cloaks take twice as long to drain the cap?

You can't even activate modules while cloaked

You'd get plenty of cloaking time under this scheme

Keep in mind, you can decloak, and regenerate power.

The recloak delay is what, 25 seconds? less than 15 with good skills?
How long does it take from your capacitor to go from 25% to 45%?
Not very long for any ship...
How long would it take to scan you down?
What are the chances they are trying to scan you down during your breifrecloak delay?
(use D scan, duh)

briefly decloak, allow your cap to regenerate 20%, and you've got 10/20/40 min more cloaking time.

Guess what else- decloak in warp, allow and your cap will regenerate mid warp, cloak before you touch down. (of course being cloaked while warped does have its advantages)

It may make cloaked attacks more complicated, requiring more hit and runs to allow time for the cap to recharge, but it certainly won't screw over all cloaking activity.

How much cloaking time do you really need in between brief recloaks to recharge cap?

It won't make cloaking useless, it will make cloaking a bit more complicated to use, and it will make afk cloaking non-viable for prolonged periods.
(assuming no botting)


I agree with this.
Robert Caldera
Caldera Trading and Investment
#26 - 2011-10-08 10:57:41 UTC
cloak is besides stations and POS the only method to stay in any system in 0.0 relatively safe.
In hostile territory you cant dock, so the only way to stay there for a longer period of time is cloak.

there is no single reason ppl should have the ability to chase everyone they dont like out of a particular system, NONE!
The space is for everyone, if you dont like it, go back to empire.
Ingvar Angst
Nasty Pope Holding Corp
#27 - 2011-10-08 15:00:16 UTC
Robert Caldera wrote:
cloak is besides stations and POS the only method to stay in any system in 0.0 relatively safe.
In hostile territory you cant dock, so the only way to stay there for a longer period of time is cloak.

there is no single reason ppl should have the ability to chase everyone they dont like out of a particular system, NONE!
The space is for everyone, if you dont like it, go back to empire.


Bingo. Null isn't meant to be warm and fuzzy. Null isn't a safe field of clovers for you to mine in. Don't like that cloaked ship there? Either bring a combat guard or try the next system over. If you don't mine because of someone cloaked in your system, it's not the cloaked ships fault.

Six months in the hole... it changes a man.

Jack Carrigan
Order of the Shadow
#28 - 2011-10-08 16:38:18 UTC
Show me on the doll where the AFK cloaker touched you.


I say we grab a SB fleet and go nuke this toolbox.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Shey Danu
CSR Star Command
Citizen's Star Republic
#29 - 2011-10-21 19:06:56 UTC
We don't mind cloakers, as after about an hour of them sitting there being bored we just mine and function around them. The alliance and the collision doesn't play hide scared. But lets face it.. it's annoying to watch someone sit in local who is a nuet just cloaked up all day long. We bleed for our system - go home or do something.

As per the balance (which is my only concern actually) yes - I agree - either add some kind of timer to cloaking, make local so it doesn't pick up cloakers, but instead, you have to scan for them. Add probes that can scan down a cloaked ship - that would add a product to the market. There can so many solutions to this.

I'm saying don't do go camp a system. I'm saying there should be a way to counter it - even if its expensive as all hell. Doesn't have be a perfect counter measure - make is a bloody skill you have to learn to use a certain new probe or something. Make it like Cyno Jammers are, which are a good resource, even if its a limited resource.

All of you who say I need my balls checked? Well.. I live in NC space - we don't get there by not having balls. We live in a very active region. Campers - so be it. All good by me, hell.. I have to compress our ore, run my corp, POS maintenance.. ****.. I have plenty to do without being at risk of a camper. No sweat off my back. And unless that camper has non-combat probes he'll never find our grav-sites, so we don't worry all that much. Hell - we even say hi in local for ***** and giggles. I have even told one guy thanks for camping - as he gave me time to tend to my POSs and Outposts.

But this thread is only created to let CCP know that there is a balance issue here. How do you fix it - hell if I know - ideas we come up can be read by CCP.. bring the ideas. Who knows. they might like one. :)

Either way - Fly Safe everyone!
Shey Danu
CSR Star Command
Citizen's Star Republic
#30 - 2011-10-21 19:12:59 UTC
Ingvar Angst wrote:
[quote=Bingo. Null isn't meant to be warm and fuzzy. Null isn't a safe field of clovers for you to mine in. Don't like that cloaked ship there? Either bring a combat guard or try the next system over. If you don't mine because of someone cloaked in your system, it's not the cloaked ships fault.


I agree 100%. This isn't about how it stops us from doing ****.. it's about game balance across the board, nothing more, nothing less. Null sec isn't meant to be warm and fuzzy. We have security and the last response to a perma-camp setup ended up with that camping alliance losing 60 ships in a NC hot drop. (that was a damn fun day) but hey.. that is what null-sec is about. Risk, fun, activity, control of your region by use of force.

But I say again - this is about GAME MECHANICS OVER ALL. I'm not saying make it harder to perma-camp, but even if you introduce a way to scan down a cloaked ship.. hell.. make it hard as hell to do... but at least the option would be there to learn a (however slight) counter measure.

I say this not only as a guy who see camps in our region, but does them too. It isn't fun to sit there with no risk to me for hours on end.. bring me a challenge! Scan me down! Make you work for my location.. so I can then move and we do this again. Hey.. its better then the current setup.

Kiciamizia
Imperial Shipment
Amarr Empire
#31 - 2011-10-22 00:27:49 UTC
I have nothing against the active use of "Cloak", maneuvers, tactics ... without, this in a different space than the High Sec, it would be hard. It's a very interesting module with a very wide use.

However, if this module is only used for 24 hours hiding from DT to DT in our system, the blood begins to pour my eyes and mind ...

You have to balance it!
J T Kirk
Sebiestor Tribe
Minmatar Republic
#32 - 2011-10-22 00:51:33 UTC
Pretty sure you never hear wormhole dwellers complain about "afk cloakers"
Hmmm what could that possibly mean...
Ingvar Angst
Nasty Pope Holding Corp
#33 - 2011-10-22 03:50:00 UTC
If only there was a better way that actually enhanced the game... oh wait... what's this?

https://forums.eveonline.com/default.aspx?g=posts&t=23439&find=unread

Six months in the hole... it changes a man.

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