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[Proposal] Improve Experience of Being Podded

Author
Galaxy Pig
New Order Logistics
CODE.
#21 - 2012-10-03 05:56:31 UTC
You may have got me on the temp thing man, but your source there doesn't say how long it takes to become a "frozen corpse". Though I don't claim to know the composition and intermolecular forces of pod goo, I'd imagine it may sublime more like H2O than the mercury in a barometer, or at least expand to some degree. Also, the mask slipping off is a good thought, but, as i said, it has been established in multiple canons that by that time you are both euthanized and brain-fried, a cognitive state can't be copied that quickly without destroying the original. Anyway, this is getting really far away from the original intent of my post.
It's lame, make it awesomer.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Galaxy Pig
New Order Logistics
CODE.
#22 - 2012-10-03 06:06:43 UTC
Garviel Tarrant wrote:
the idea isn't bad but is it really necessarily to add rp fluff to ideas in the assembly hall?

It seems a bit counter productive to the whole "Explaining your idea clearly" thing...


What, you don't like my hook? T_T

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Vertisce Soritenshi
The Scope
Gallente Federation
#23 - 2012-10-03 18:24:57 UTC
I think it all depends on the person...everybody takes negative things in their own way. Personally...I look at it as a game...grab another ship and move on. Maybe get some revenge.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Eidric
Private Shelter for Mad People
#24 - 2012-10-03 21:49:49 UTC  |  Edited by: Eidric
Sigh here we go again

Galaxy Pig wrote:
You may have got me on the temp thing man, but your source there doesn't say how long it takes to become a "frozen corpse".....


Then I guess you haven't read the 2nd link: Space itself isn't "cold" or "hot" it can't be - the temperature can only apply to matter, Vacuum is absence of matter (or very very tiny amount) as such space itself if very very good insulator. There is a reason your coffee stays so hot in thermos for such long time - due to vacuum in the hollow walls.

Yes eventually the body will radiate enough heat to freeze but it won't be fast enough at all.


Galaxy Pig wrote:
....Though I don't claim to know the composition and intermolecular forces of pod goo, I'd imagine it may sublime more like H2O than the mercury in a barometer, or at least expand to some degree...


I am not sure you know the meaning of words you say: google sublimation - it cannot apply neither to water nor mercury inside barometer. And liquids don't expand in same way as gasses do, they might experience depressed boiling point + increased evaporation causing the said goo to actually boil outside (and this could lower the temperature of it btw) but that would depend on the goo itself and its surface tension (which would probably be higher than that of water)


Galaxy Pig wrote:
Also, the mask slipping off is a good thought, but, as i said, it has been established in multiple canons that by that time you are both euthanized and brain-fried, a cognitive state can't be copied that quickly without destroying the original..

You know how canon works? it is main intent is to describe the current game effects if you follow it to the letter you will wind up with exact mechanic we have now - maybe your memory is still weak and you simply forgot you waking up in the lag and only started properly remembering things when you are up, dressed and back in your CQ.

Funny thing again but your initial design was also contradictory to the cannon but you kinda ignored that. In fact your version is even more far fetched as you imagine the now corpse not only injected with toxins but nerve fried. While still maintaining stable connection to the camera drones outside of the pod. Seems very unlikely to me.

While the idea of a Neo awakening could actually hold ground even with neurotoxins, because think about it - who actually tested the results? And how can they be tested? we are talking about seconds even milliseconds here: maybe toxins are not fast enough to effectively shut the consciousness down before the pod cracks open. But it can't be proven because capsuleers do not retain that memory - memory has been transferred before application of neurotoxin.

About nerve damage - don't forget, that one of the things our body knows how to do best even without consciousness is to collect information from sensory organs (unless you specifically kill these). maybe the dying body will not be able to process it but while sensory system is active it will see it.

Besides Capsuleers might start to develop some sort of resistance to the memory transfer as technologies get better and our brain is better adapted for such transfer (If you remember correctly your jump clones aren't really damaged that much by it, this could also "help" )


Galaxy Pig wrote:
...Anyway, this is getting really far away from the original intent of my post.
It's lame, make it awesomer.


Note I didn't try to kill your suggestion at all - i tried to elaborate it, enhance it even. In turn you are calling stuff "lame" because it apparently a bit different from your suggestion. If you are that stubborn - I am afraid you idea would never work at all.

Learn to adapt
Arduemont
Rotten Legion
#25 - 2012-10-04 15:59:02 UTC  |  Edited by: Arduemont
Eidric wrote:
Stuff + References


Owned.

When I said you were wrong, I just meant they'd be dead before the capsule even breached.
I wasn't questioning the science of it. I tend to do a fair bit of research before anything like that.

Anyway though. Being podded really does need to get upgraded. It could start as simply as the screen quickly fading out as you reach very low structure. They can work on changing the captains quarters bit later if it comes to it. I would love to have a room attached to the captains quarters that the fresh clone wakes up in.

Eidric wrote:
maybe your memory is still weak and you simply forgot you waking up in the lag and only started properly remembering things when you are up, dressed and back in your CQ.


Lets face it, coming to standing up dressed in your captains quarters is ridiculous. If your nervous functions are that poor that your short term memory is that bad after waking up, how exactly would you get dressed, and walk over to your ship balcony to look stoically over at the hangar?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Eidric
Private Shelter for Mad People
#26 - 2012-10-04 20:41:50 UTC
Actually that is entirely plausible to find yourself standing fully dressed without memory how you did that. If just the memory is affected, but not reasoning sort of like early onset of Alzheimers.

And still living body emerging from the pod is likely too: although there is also a similar possibility of the body being destroyed by the actual ammunition (exactly on the moment of hull breach).

Problem with the suggestion of additional stuff in CQ lies very close to the problem of incarna itself: There are numerous people that never leave the pod in stations - and many never will even with incarna getting a second breath. For them it is the space game only. As such there will be a quite large chunk of people, who will not even notice the difference. In fact even detest it if it would be a requirement. Since they would not see it as immersion but additional hurdle after death that is handled by the stuff they never really liked in the first place.

And afaik the most deadly battles usually happen in places where RP is not as common (bubbles help greatly) So our primary target audience should actually be the 0.0 population - And speaking from my previous experience of nullsec life - they will treat it as waste of time.

The cinematic before death however would be actually treated differently due to psychological reasons as well: They are still on battlefield, perhaps seeing the final moments of the battle, and the change in perspective due to size difference would not only add immersion, but also contribute to the cinematic effect of ones life in battle. While the cinematic after battle would be usually psychologically treated as dead cutscene: you are already at the station - how come I have to watch it and not just jump into next ship - my people need me!


Just think about it from coolness factor - what is more awesome to add to the game - image of the epic battle above you, or the image of you getting dressed and wobbly walking from the "axlotl tanks".
Galaxy Pig
New Order Logistics
CODE.
#27 - 2012-10-05 08:29:01 UTC
Sigh... You greatly insult my intelligence sir, but I suppose I started it. Your BS understanding of science speaks for itself, though apparently by the ignorant court of popular opinion, I am defeated. I do like some of the cunstructive thoughts you seem to be stirring up though, and you ARE trying.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Eidric
Private Shelter for Mad People
#28 - 2012-10-05 16:06:51 UTC
it is your words, that greatly insult your intelligence.

I have shown proof of my ideas with 2 links: one if directly from NASA.GOV, while second one was written by NASA-employed, MIT physics graduate.

You on the other hand never went beyond personal attacks without any scientific backing or constructive thought.



If you want to continue discussion that could actually benefit this idea of yours come back with at least scientifically-backed results. Any further attempts to ruin your own idea will be ignored.

(Yes I've decided to step down to this level simply because I actually liked the idea (but not the execution of it))
z Flint
z Mining Corp
#29 - 2012-10-06 17:56:51 UTC
Arduemont wrote:
Supported.

Being podded is obviously a terrible experience (especially for new players). In corp generally new players get a bit quiet, say they were podded, say they're going afk and then not log on again for a day or so. Wouldn't it be cool to see the new guys saying in corp "Holy ****! I just got podded! That was awesome."

Food for thought, it might negate some of the sinking feeling you get >.<


+1 support
Mort ach
True Grit Logistics
#30 - 2012-10-07 15:16:24 UTC
Eidric,

Pig's ideas are better than any of yours. Instead of debating science, how about you debate the effects in which he refers? Its obvious this game isn't pinned down completely to science, otherwise stations would actually orbit planets and moons and my spaceship wouldn't slow down when the engines stopped or I would at least see some retro rocket fire I mean come on! So stop trying to show off how smart you think you are because you half-*** read some science articles and admit that the effect could use some change!
Mr Adama
Center for Advanced Studies
Gallente Federation
#31 - 2012-10-08 00:55:36 UTC
Quote:
it should be a traumatic experience, and if anything I hope they make it even more gruesome and jarring.

+1 for projectile body parts Twisted
Galaxy Pig
New Order Logistics
CODE.
#32 - 2012-11-17 07:42:28 UTC
Podded again, still lame...

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Bugsy VanHalen
Society of lost Souls
#33 - 2012-11-20 20:36:58 UTC
Galaxy Pig wrote:
I've been pod killed so many times that I've lost all grasp on the human condition. My current incarnation is just a small and temporary mechanism that serves a greater immortal will. Life and death are a seamless continuum to me, so why is it that even on the fanciest of machines, when I die the first thing I usually notice is my evemail flash informing me that a new clone has been activated, meanwhile my screen has already begun to load the station ship-spinner, or! if you are one of those damn hippies like me who run captains quarters because they like the whole 'seamless' thing CCP was going for despite the obvious shortcomings of incarna, then you find yourself standing upright in your quarters like "wtf dude...". Not very seamless.

So CCP, how about we stay up late one night and come up with something a little cooler than that. I know you guys could come up with an awesome way to die. I would also wager that you could improve the seamlessness of the life/death experience without demanding more from the machines/slowing your battle against lag.

I'd love to see my pod split open and a frozen corpse fly out with goo crystalizing and all that, but hell, I'll take a kind of visual effect where you see it explode like most any other ship and then your screen narrows to tunnel vision like you're being pulled away like Tony Gonzales describes in EVE Empyrean Age. Something, anythin

OO I know. Add a cut scene of you waking up in the cloning station, getting dressed and leaving. Then cut to a scene of you entering your captains quarters through the mysterious locked door.... Completely a video cut scene that could be disabled in the menu.
Would be really good for immersion.
Galaxy Pig
New Order Logistics
CODE.
#34 - 2012-11-20 20:46:53 UTC
Yeah, I could go for a neat lil video maybe the first time you get podded, for the noobs, but I'm as concerned about refitting and redeploying quickly as the next guy. Gotta keep the regular everyday clip/effect/whatever short.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Bugsy VanHalen
Society of lost Souls
#35 - 2012-11-20 20:52:28 UTC  |  Edited by: Bugsy VanHalen
Galaxy Pig wrote:
Yeah, I could go for a neat lil video maybe the first time you get podded, for the noobs, but I'm as concerned about refitting and redeploying quickly as the next guy. Gotta keep the regular everyday clip/effect/whatever short.

Well, put a tick box right under load station environment to disable it. But I would agree anything over 10-15 seconds would be too long.
I just though actually have a video of you entering your quarters through the locked door would be cool. it would help make the station feel bigger than your captains quarters. Even if you could not interact with it.
Santiago Fahahrri
Aliastra
Gallente Federation
#36 - 2012-12-02 07:59:36 UTC
Supported. Every experience should be cool, even the ones that suck.
Agromos nulKaedi
The Scope
Gallente Federation
#37 - 2012-12-03 02:34:15 UTC  |  Edited by: Agromos nulKaedi
Eidric wrote:
You are in the collapsing pod - there is a chance of slight mask slip and tiny peek into the great beyond until you lose consciousness...

But none of that matters, because all you experience was up to the transfer process. All that is after, and that info is a lost fork. Not to say that there shouldn't be some confusing stuff, but it would be experienced during/after upload in the cloning bay.
I'd suggested a quick cutscene for the beginning of the game, first person, of the pod filling with fluid while the system jacks you in and initializes the HUD and camera as a replacement for the loading screen. Could be just a couple seconds long.
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