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Player Features and Ideas Discussion

 
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Hiding in Eve- Why We Cloak

Author
Vae Abeo
Viziam
Amarr Empire
#301 - 2012-11-08 03:26:21 UTC
Devon Krah'tor wrote:
+10

Could we please have a Dev comment or acknowledge this idea, its truly brilliant.


bumps
Reaver Glitterstim
The Scope
Gallente Federation
#302 - 2012-11-08 14:55:56 UTC
If you give intelligence an advantage over brute force, what'll happen, Pandemic Legion will finally kick Goon's ass?

I've got cookies, anyone bring popcorn?

+1 for active and passive sensors

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Saede Riordan
Alexylva Paradox
#303 - 2012-12-02 21:25:39 UTC
I'd like to bump this again, and if CCP Fozzie hasn't seen it yet, he really should.
Endymion Varg
Interstellar Vermin Inc.
#304 - 2012-12-04 07:12:58 UTC
My humble suggestion for an addition to this great concept:

Make solar systems dynamic. Planets, asteroids, moons, stars and all other objects should follow orbits and constantly move.

Will pirate for food.

Reaver Glitterstim
The Scope
Gallente Federation
#305 - 2012-12-04 08:24:53 UTC  |  Edited by: Reaver Glitterstim
Endymion Varg wrote:
My humble suggestion for an addition to this great concept:

Make solar systems dynamic. Planets, asteroids, moons, stars and all other objects should follow orbits and constantly move.
I wholeheartedly agree, and for many reasons! After all, they already have orbit lines. Now they just need to follow them! Bookmarks made close to a celestial should be bound to that point in relation to that celestial. Also, I'd like to see ships able to orbit celestials. You know, the first time I saw the orbit command, this is what immediately came to mind:
http://www.youtube.com/watch?v=w9wFS45NmsA

Then again, when I mine, I imagine I'm doing this:
http://www.youtube.com/watch?v=af2-A_PyhhU

And I'm hoping orbital bombardment is something like this:
http://www.youtube.com/watch?v=dULS20a9vrw

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tempelman N
Biomass Transit
Seven Four Five
#306 - 2012-12-12 16:33:54 UTC
I run a stealth bomber squadron most days and I think these changes would let us bombers truly hunt among the stars like I always wanted to. But right now? I come into local and everybody runs like a ***** because I'm to well known. CCP has basically let players take the surprise out of the only ship in the game THAT'S DESIGNED AROUND SURPRISE! I say the changes suggested are WAY WAY WAY overdue. Lets face it guys, EVE's at 50 0-00 people and its been that way for a while, lets start showing CCP that this changes are necessary not only for the longevity of the game but for the players as well.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#307 - 2012-12-12 19:36:12 UTC
I'm in favor of complexity but this is still a stealth cloaking nerf thread. The change to cloaking you ask for is not acceptable; timers cause problems at gate camps and in WH's where they get in the way of normal sensitive use; yes, I am bringing up wormholes.. because any change you make to cloaks will effect wormhole play in a big way.

-1 in general.. but interesting read on some specifics

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Saede Riordan
Alexylva Paradox
#308 - 2012-12-13 08:26:29 UTC
Streya Jormagdnir
Alexylva Paradox
#309 - 2012-12-14 18:22:20 UTC
I like these ideas. I have always wondered why you can't hide behind planets, moons, or even asteroids (for small enough ships) in order to avoid detection. Gathering information is too perfect. Why am I, a low-SP toon, able to distinguish between a Stabber and Vagabond at 14 AU away with one click of a button just as well as a high-SP toon? How can ship sensor distinguish between the tiny energy signature of a frigate at a star over that of the star itself? Warping to the star should serve a purpose, rather than act as a place where people warp to in order to duel. The various regional descriptions should also impact visibility. I liked how on the first few pages someone referenced to the Vatta War series. I LOVED how sensor were depicted there, and would also love it if EVE were the same way.

Looking at the star map, you see bits of RP fluff such as the Cord of the Elements, the Vapor Sea, black holes. Look at the regional description of Scalding Pass! These are all areas that should realistically mask signatures, distort readings, and generally make it harder to detect ships or even pilot.

+1 to this post. Make space space-y.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Reaver Glitterstim
The Scope
Gallente Federation
#310 - 2012-12-15 09:33:47 UTC
Streya Jormagdnir wrote:
Warping to the star should serve a purpose, rather than act as a place where people warp to in order to duel.
This gives me an idea:

I think warping to the star should land you in a random place at a specific distance from the star instead of a specific place (fleet members would all warp to the same spot of course), and you should suffer some negative effects while at the star but it'll protect you from on-board sensors and make you more difficult to probe.

Perhaps the negative effect would be that your capacitor and shield regen are reduced while you have shields (diverting power to protect you from the radiation), and if your shields go down, your whole ships starts to gradually take heat damage, though much slower than overheating modules would. And the longer you stay, the stronger the effect gets (up to a max at around 5 minutes). So if you're alone, you could hang out there for a while and be fine, but if you get into PVP with someone who just arrived, you might be at a disadvantage. Also, some players might design fits specifically for attacking sun-hiders.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Saede Riordan
Alexylva Paradox
#311 - 2013-02-08 14:23:17 UTC
bump for the bump gods! topics for the topic throne!
Daichi Yamato
Jabbersnarks and Wonderglass
#312 - 2013-02-08 16:14:15 UTC
much love for this thread.

always wanted to be able to use other objects to mask my signature and generally use terrain more.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#313 - 2013-02-08 16:38:00 UTC
A lot of this is fantastic. I wish it did not have the impression of being such a major change to implement.
Thorian Crystal
Viziam
Amarr Empire
#314 - 2013-02-08 20:56:13 UTC
Well the change would have to be gradual and preinformed. Add something then and more later and so on. Any suggestions of the steps, what to add first and what next?
Wu Jiaqiu
#315 - 2013-02-08 21:00:51 UTC
If they choose to implement this idea, we should expect to wait a good year or year and a half. Theres balancing and lots of other improvements going on at the moment. I expect this to be taken up quite a bit later.
Nikk Narrel
Moonlit Bonsai
#316 - 2013-02-08 21:01:31 UTC
Thorian Crystal wrote:
Well the change would have to be gradual and preinformed. Add something then and more later and so on. Any suggestions of the steps, what to add first and what next?

Oh, that's fairly easy.

Start with the changes requiring the least programming changes as well as the least player effort to adapt to.

I would suggest things like I posted here:
https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

Which basically uses the current overview, adds an auto-cycle to d-scan, and encourages use of sensors more.

Local Chat is kind of overpowered, there are many ideas how to modify that. I won't go into that here, but I can suggest a few ways to change it gradually if needed.
Dexterous Spider
Perkone
Caldari State
#317 - 2013-02-08 21:33:04 UTC  |  Edited by: Dexterous Spider
Players currently complain about the lack of ability to carve out a small niche of space to call their own without belonging to a major Alliance or Coalition. The reason this doesn't currently work is because players are too easily tracked down and precisely located. It's simply impossible to exist somewhere and not be found.

~What would be the point of PVP if all people did was hide and NOT be found? I know you say dont bring up W space but thats what it offers, for the most part.

An important bit here: EVE NEEDS "SPACE TERRAIN" ON A SYSTEM AND GALACTIC LEVEL that will allow players to mask and hide their presence.

~No, we dont. Even if it exsisted, there are SOV units, and if you cannot defend them, you lose space. Once more, I refer you to W space.


Further more, EVEN IF all the changes you wanted were taken into effect, imagine the implications of jumping into a system, and being insta-boomed by said larger forces of people. None of these implimented ideas help the smaller gangs. But hey, +20 for 30 onlined hidden not seen nyx's to **** up your chosen roam.


Everything else, however, seems legit. Allow me to clarify.
Daichi Yamato
Jabbersnarks and Wonderglass
#318 - 2013-02-09 01:47:25 UTC  |  Edited by: Daichi Yamato
i can see why no one 'likes' u P
Dexterous Spider wrote:


~What would be the point of PVP if all people did was hide and NOT be found? I know you say dont bring up W space but thats what it offers, for the most part.

as oppose to what they do now? which is dock, POS up, cloak or log off. the changes put forward would also make it easier to ambush and spring traps on the un-witting.
Dexterous Spider wrote:

An important bit here: EVE NEEDS "SPACE TERRAIN" ON A SYSTEM AND GALACTIC LEVEL that will allow players to mask and hide their presence.

~No, we dont. Even if it exsisted, there are SOV units, and if you cannot defend them, you lose space. Once more, I refer you to W space.

using terrain has been a part of masking ones presence since forever, and hiding ships in asteroid belts and gas clouds has been often represented in sci-fi culture. it also means u dnt need a cloak or hold one system out for every single clandestine maneuver.

Dexterous Spider wrote:

Further more, EVEN IF all the changes you wanted were taken into effect, imagine the implications of jumping into a system, and being insta-boomed by said larger forces of people. None of these implimented ideas help the smaller gangs. But hey, +20 for 30 onlined hidden not seen nyx's to **** up your chosen roam.


u could not be more wrong. smaller gangs are much harder to lock down than blobs, which are obvious to identify and locate. it greatly empowers small gangs by allowing them to circumvent detection or pursuit by larger forces. in essence, small and fast gangs become more useful for slipping into enemy territory and attacking exposed targets. the raw strength of the blob however, remains unaffected and just as useful for direct attacks and defences, ur enemy is just more likely to see that u are coming.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

hacksideways
Wayward Fleet
#319 - 2013-02-09 08:09:21 UTC
+1

I've always wanted a better method of information distribution in EVE. At first I thought I wouldn't like where the OP was going, but the ideas are solid, elegant, and set the stage for more complex information warfare and manipulation to build down the road.
Bum Shadow
Viziam
Amarr Empire
#320 - 2013-02-15 19:45:56 UTC
This, along with celestials following their orbits would be extremely cool.

It would make for an extremely dynamic galactic map and each system due to orbits wouldn't have "known" safe and dangerous areas as they would shift and move.


By adding this system you remove the requirement of the cloak. But to prevent half the game crying. You could make the covops ship tree be the only ships capable of using an actual cloak at all. Perhaps not as powerful as a covops cloak. Maybe just a standard T2 cloak would be the new covops cloak. So you still have the option to completely hide. But you cannot move around totally safe. And only the specific stealth ships can fit them too. Not normal ships.


Overall though, these would be AWESOME changes.