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Player Features and Ideas Discussion

 
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Remove the Titan bridge

First post
Author
M1k3y Koontz
House of Musashi
Stay Feral
#161 - 2012-12-02 16:57:29 UTC
Vaerah Vahrokha wrote:
Wodensun wrote:
Mirima Thurander wrote:
The reason The Blob is so effective a weapon is the titan bridge. The Blob is currently the EVE version of the ICBM. It allows for force projection and a delivery of an epic level of force instantly on a scale that is so unbalanced as to be ludicrous. The entirety of an alliance’s forces can be committed instantly from anywhere within a minimum of (about) 8 light years. Add a few more titans and you can be anywhere in EVE within minutes.


This simply isnt true. Long before you can jump anywhere you need to sort out feul consumption, have your cynos and safes in place. Theres a whole bunch of preperations that need to be made before you can jump anywhere. The clock doesnt start ticking when you press the bridge button. The clock starts ticking long before that when the preperations are made for the OP.


Two factors:

1) "A" Titan is fine and I recall when they were individually tracked. A power to be, having one was an important goal for the wanna be prominent alliance. It was also a symbol of power, a bit like those huge medieval cathedrals or castles that shown how powerful a certain town was.

It's the impossible spamming of Titans that creates an issue. The hugely powerful platform is fine if their numbers are compatible with the galaxy's extension. They passed that limit since years now.


2) It's true that setting up a bridge is not trivial and requires time and effort.

But then, why do alliances still do that?

Simple: because despite it's not trivial and requires time and effort, it requires a tiny fraction of the organization, time and effort of actually flying multiple fleets to the destination. Having been in some of those "pre-bridge" large fleets I know how time consuming, error prone and even dangerous it could be.
The bridge just removes all of that, exactly like JFs (another dire CCP mistake) remove the risk from logistics and allow for "logistics projection".

EvE should be 10 times as large to really accomodate these advanced mechanics without secondary effects.



I dont want to get too far off topic, JFs is another thread (anyone post about that yet? That would be a good discussion)

But, without JFs 0.0 would be strangled because (titan bridge connection here) fleets escorting the freighters through 0.0 would be hotdropped, and logistics would get even tougher.
0.0 Industry needs to be made not only possible, but PRACTICAL before CCP can nerf the JF.
Its just not possible with the way 0.0 is now (theres some good articles about fixing 0.0 industry, pretty sure they have been posted on the forums somewhere)

How much herp could a herp derp derp if a herp derp could herp derp.

Alavaria Fera
GoonWaffe
#162 - 2012-12-02 18:04:00 UTC
Vaerah Vahrokha wrote:
1) "A" Titan is fine and I recall when they were individually tracked. A power to be, having one was an important goal for the wanna be prominent alliance. It was also a symbol of power, a bit like those huge medieval cathedrals or castles that shown how powerful a certain town was.

It's the impossible spamming of Titans that creates an issue. The hugely powerful platform is fine if their numbers are compatible with the galaxy's extension. They passed that limit since years now.

You know how a cathedral is made of many bricks and several stained glass windows?

Now the important goal for the prominent alliance is to a "a titan (blob) (with accompanying supercarrier blob)".

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

NEONOVUS
Mindstar Technology
Goonswarm Federation
#163 - 2012-12-02 18:07:26 UTC
I approve of the plans of adding mass and capacitor limits to jump bridging along with requiring a gimping module.
What would happen if the mod was removed and you had to use the pos variant?
Adeleda Adoudel
Federal Navy Academy
Gallente Federation
#164 - 2012-12-02 18:16:10 UTC
Nerf titans! They aren't useless enough yet!
Alavaria Fera
GoonWaffe
#165 - 2012-12-02 18:17:11 UTC
NEONOVUS wrote:
I approve of the plans of adding mass and capacitor limits to jump bridging along with requiring a gimping module.
What would happen if the mod was removed and you had to use the pos variant?

Then the nullbears need not worry about being hotdropped by a blob, as jump bridges need sov 3, if I remember.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rovinia
Exotic Dancers Union
#166 - 2012-12-02 19:04:53 UTC  |  Edited by: Rovinia
What about:

- Titans have to jump with the fleet if they open a jumpbridge.
- Titans can be tackled with a normal Warpscrambler

Most big Alliances wouldn't stop hotdroping completly, the tactical advantage is too big to give it up. But it would lead to a lot of Titan losses. And there are way to many titans out there ;)
Marlona Sky
State War Academy
Caldari State
#167 - 2012-12-02 19:09:48 UTC
Wodensun wrote:
So how do you get that titan there?, and its feul?, and its exit cyno?

Its not like you can simply walk into 0.0 and pop a titan, they have to be moved, feuled, brought online for the OP, kept safe for the duration of the OP then have to be feuled again for the exit bridge ect. Theres a whole process for deploying one which can be disrupted at several points.


Titans are not just piled up into one system and stored there. They are spread out to key systems and mostly just left there. There is actually a lot that the only purpose they fulfill is to bridge. Also I can't help but laugh a bit if you think that they somehow travel with the fleet constantly to the battle. Most of the time it is simply someone logging in their titan alt at a safe spot and warping to the safety of a POS shield and they wait there till everyone is in range and they bridge them. Job done they then warp off to a safe spot and log. Done. Also you have got to be joking about having to fuel up after the bridge part. One of the things pointed out is that titan bridges are by far the most fuel efficient. By an extreme amount efficient. As far as disrupting them at several points while they are used; only on the ultra rare occasion where a titan pilot does not notice scan probes looking for him from a hostile in local does one get burned. Or just as rare; accidentally jumping instead of bridging. While it is funny when those things happen, bridging titans should have more risk involved than a 'miss click'.

Wodensun wrote:
As it stands now they function a bit like aircraft carriers in the way they allow for power projection and as far as I can tell that was the intent. Theres a substantial SP value asociated with these ships and the modules they run personally I dont see something wrong with them and I think most alliance leadership will take into account a titans ability to project forces far across the map which incidentally also means they are cut of from their supply chain. Also the ability to project force is limited by the target system you cant jump into cyno jammed systems.


Just because a ship is expensive and or requires a ton of skill points to fly; is no excuse to make it unbalanced and over powered. Another thing to keep in mind is something can be balanced for the time it was introduced into the game and as the game evolves, become unbalanced. Long ago a personal repair module was fine for fights you would encounter would be a couple dozen ships. Now fights are hundreds and sometimes, thousands of players at a time. Which is why buffer tank with logistics is the better choice.

Wodensun wrote:
Also the source post for this thread contains some intresting fallacies. I 'll quote one.

"A galaxy of over five thousand systems cannot be vast and epic if it is able to be crossed in minutes. A sandbox/butterfly effect combat experience cannot be made with an “instant action button.” Wars need to be about strategy, maneuver, and intelligence."

At first glance this makes a lot of sense untill you realise that the preparations for the titan bridge had to be made prior to jumping. Feul has to be made available, the cyno/scout has to make its way to the target system and stay alife long enough to pop the cyno ect.


Fueling a titan is trivial when you take into consideration jump bridges and the fact titans just sip the fuel compared to other means of bridging. Cynos/scouts are no big deal either. They are sprinkled across the appropriate routes logged off and ready to go. And if they die while the titan is bridging, most likely a couple of the ships that were bridged in have a backup cyno fit.

You are trying to make the process of bridging seem like major work and tons of effort involved, but you are highly exaggerating.

There have been suggestions like, increase fuel consumption, force jump after bridging and even not allowing titans to bridge while in a POS shield. All with the intent to add some risk to titan bridging. The big question is how do we add risk to a process that enables force projection without turning titans into a POS ornament? Titans do have other qualities like bonuses, powerful guns/launchers and doomsdays against other capital ships. Should the ability to bridge just be removed from it? Will the titan still feel like it is a complete ship and has a purpose? I do realize there is a lot of players out there whole solely trained for and acquired a titan for only bridging. So I can understand how they must feel if we are talking about nerfing/removing it.

I just want what is best for the game and overall player experience. In the end I put sole blame on super capitals requiring a sole player to use it instead of it being more like an alliance asset that no sole player has to fly per say. I also strongly think they would be risked a lot more if all the risk was not all on the one pilot who has it. Can something like that be changed without regulating super capitals to be only seen dry humping a POS tower? I think so.
SmilingVagrant
Doomheim
#168 - 2012-12-02 19:16:35 UTC
I see our solution is still looking for a problem to solve.
Vaerah Vahrokha
Vahrokh Consulting
#169 - 2012-12-02 19:19:06 UTC
M1k3y Koontz wrote:

But, without JFs 0.0 would be strangled because (titan bridge connection here) fleets escorting the freighters through 0.0 would be hotdropped, and logistics would get even tougher.
0.0 Industry needs to be made not only possible, but PRACTICAL before CCP can nerf the JF.
Its just not possible with the way 0.0 is now (theres some good articles about fixing 0.0 industry, pretty sure they have been posted on the forums somewhere)


Hot dropping is another completely UNFUN (for most) mechanic that imo should go.
It's actually the most evident power projection device.
Of course it requires planning and ability to execute, but like titan bridge, it requires less resources and drawbacks than doing it the "straight old way" and thus it gives a potent lever that trivializes encounters and the very reason to have a large universe.



Alavaria Fera wrote:

Now the important goal for the prominent alliance is to a "a titan (blob) (with accompanying supercarrier blob)".


This is also known as "power creep" and is an evil affecting mature MMOs. Guess what's the cure to that?
Vaerah Vahrokha
Vahrokh Consulting
#170 - 2012-12-02 19:23:51 UTC
SmilingVagrant wrote:
I see our solution is still looking for a problem to solve.


Is this a rephrase of:

"I see titans are still looking for a role to fulfill"?
SmilingVagrant
Doomheim
#171 - 2012-12-02 19:32:11 UTC
Vaerah Vahrokha wrote:
SmilingVagrant wrote:
I see our solution is still looking for a problem to solve.


Is this a rephrase of:

"I see titans are still looking for a role to fulfill"?


They have a role now. This discussion is attempting to take away the only role they have left.
Marlona Sky
State War Academy
Caldari State
#172 - 2012-12-02 19:33:17 UTC
Alavaria Fera wrote:
NEONOVUS wrote:
I approve of the plans of adding mass and capacitor limits to jump bridging along with requiring a gimping module.
What would happen if the mod was removed and you had to use the pos variant?

Then the nullbears need not worry about being hotdropped by a blob, as jump bridges need sov 3, if I remember.

Changing the requirement to use a cyno jammer to Strategic Index level 1 instead of level 3.
Ptraci
3 R Corporation
#173 - 2012-12-02 19:38:14 UTC
@Misha: No, the rules of quoting are quite clear and explained to everyone in high schools around the world. I did not change the meaning of what you said, and thus I am free to cut the quote wherever I want.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#174 - 2012-12-02 19:40:42 UTC
SmilingVagrant wrote:
Vaerah Vahrokha wrote:
SmilingVagrant wrote:
I see our solution is still looking for a problem to solve.


Is this a rephrase of:

"I see titans are still looking for a role to fulfill"?


They have a role now. This discussion is attempting to take away the only role they have left.

What would happen if the cooldown on DD was halved and all the restrictions on targetting were removed?

I like the idea of the titan being about the Ultimate Kill dealer Ship Ne plus Ultra 9000, not being a taxi with an auto cannon.
Nylith Empyreal
Sutar Rein
#175 - 2012-12-02 19:42:24 UTC
I really feel sorry for this ship class.

Who's the more foolish the fool or the fool who replies to him?

Ptraci
3 R Corporation
#176 - 2012-12-02 19:42:43 UTC
Remiel Pollard wrote:
Ptraci wrote:
Misha M'Liena wrote:
This! Oh so much this. Remiel said it greatly.

You have to figure out how to fight it,
Misha.



Except, the way to fight it now is to figure out the passwords to the enemy POS and bump it out. Because titans are rarely put at risk. The fly from POS to POS and are only outside the shield for the time it takes to move from the jump beacon to the shield bubble.

The only time a titan or ten are only put at risk is when an alliance is absolutely sure of overwhelming force. Yeah. Figure out how to fight that.

I don't agree with nerfing hot drop quantity. Let the titan project power, that's what it's for. But I do agree with making titans more vulnerable. They should not be allowed to POS up.


Doesn't anyone have any kind of strategic ability at all?

So lure it out - give the titan a target. Give your enemy a reason to bring it out, and set a trap.

This is why you fail at titaning - it has nothing to do with the mechanics.


It won't come. Titans simply are not used that way. They are roving taxis and placed into combat only when the pilot is absolutely sure of overwhelming force. In fact there are very few alliances that drop titans on targets, and they usually do so ten at a time, along with supercarriers, dreads and triage carriers. Not one titan at a time.

I still argue that it's not the bridging that needs to be nerfed. Bridging is fun, being hotdropped is fun (after you get past the initial butt-hurt), and it keeps the game fluid. It's the damned titans lurking in POSes all the time that need to be nerfed.
Typherian
V.O.I.D.
Pandemic Legion
#177 - 2012-12-02 20:00:53 UTC
So make it even easier for people to run away? Titan bridging is the only way to avoid the easymode intel tool of local. Nerfing bridges while leaving local as it is just makes it easier to avoid fights.
Marlona Sky
State War Academy
Caldari State
#178 - 2012-12-02 20:25:28 UTC
Typherian wrote:
So make it even easier for people to run away? Titan bridging is the only way to avoid the easymode intel tool of local. Nerfing bridges while leaving local as it is just makes it easier to avoid fights.

Remove local. Cool
NEONOVUS
Mindstar Technology
Goonswarm Federation
#179 - 2012-12-02 20:56:48 UTC  |  Edited by: NEONOVUS
ooh what if titans always existed?
that even logged off they were still there, but you couldnt board them or anything. (optionally a titan has a password given to it by the first boarder and can be changed by the pilot while boarded)
thus you would be able to actually kill one.
To compensate the dd is reduced to 10 minute interval and has target restrictions removed.
Now it can stay in a pos feild but has to leave it to jump (if this is the case already then good) (also this behavior, persistence passwording should be applied to all capitals. Use a cap sma if you are worried of being killed)
JBing is still allowed as now, but is basically a wh and thus you can jump to the titan. (if it is in a POS you get ejected for not knowing the pw, if you do know it though Twisted)
So that the fights are now possible both ways, the titan is in danger but can still be protected, and both sides are penalized by the lack of local knowledge.
Escomboli
Ministry of War
Amarr Empire
#180 - 2012-12-02 21:02:56 UTC  |  Edited by: Escomboli
Teebling wrote:
Please thumbs up this post or sign below as a show of support for removing the game-killing hot drop feature from EvE forever.

http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/#idc-cover

Signed.



I agree wholeheartedly with the article except for the solution regarding moon-goo. Turning it into a "mining" based operation instead of passive would just lead to a certain alliance changing their bots from rat farming, to moon goo farming. It would probably make the problem 1000x worse.

There are a few solutions to this problem of blobbing because of no real need to grind for isk. First would be to disperse moon-goo throughout Eve instead of right smack dab in the middle of the space the Goons were given. Yes, they were given a large majority of their space/moons. They took very few of the tech moons by force by themselves.

The second solution comes in the form of a tax for the size of an alliance. Concord needs to pay for their shinies as well so they decided to tax the ever loving **** out of alliances to do so. Remove gobs of the disposable, passive, excessive amounts of isk that have been gotten from ******** game mechanics (moon-go), and botting.

Titan bridging is a problem because of the amount of isk that certain alliances have. Start chipping away at the vast "isk pools" that they have, and start seeing them think twice before risking 100b titans for the lawls. Maybe the risk of losing ships would start to sink in since their income would start to become hampered, and losses would hurt instead of being instantly replaced.