These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Future of marauders?

Author
PavlikX
Scan Stakan
HOLD MY PROBS
#1 - 2012-12-02 10:57:48 UTC
Hi there. New expansion will bring us new salvaging drones. Also, for few years, we already have loot/salvage monster - Noctis.
Probably time has come to rebalance and reveiw the posibilities of marauders? Especially when pirates, and even navy BSs are better ships.
I guess that buff ofentire marauders class is necessary
Rammes lol
Federal Navy Academy
Gallente Federation
#2 - 2012-12-02 11:24:23 UTC
Agreed i fly the Kronos and i thought it would be more shock and awa. insted left a big whole in my wallet as well as my spiritCry yea its kool that i can salvage and loot but no real reason to have one. now you saying it needs a buff but what are u going to buff on it?

Gallente Battleship Skill Bonus:
5% bonus to large hybrid weapon damage and 10% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus:
7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon tracking per level
Role Bonus:
100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams

If you find yourself in a fair fight in EvE your tactics suck!!!

Tanith YarnDemon
Hypernet Inc.
Umbrella Chemical Inc
#3 - 2012-12-02 12:07:03 UTC
As is all the marauders are pretty useless for many reasons.

They have a tiny sensor strength, making ECM a pain in missions(When marauders were introduced sensor strength didn't matter to NPC jamming)
They have WAY less damage than the faction and often even t1 versions of the same ships. (Mach does almost 50% more dps than a vargur, domi does some 30% more than a kronos. Nightmare is kind of an exception as it only gets a tracking bonus which can typically be circumvented in missions and even then is just comparable to the web bonus. Golem has no faction counterpart)
Their traditional redeeming factor of looting and salvaging have been repeatedly nerfed(Loot nerf, Noctis, second loot nerf, salvage drones, drone loot nerf, bounty nerf*)

So... until another iteration of marauders is around, I'd suggest pretty much avoiding them as far as pve goes. The SP are much better spent elsewhere.
It'sNotMyFaultYourMother ThrewYouAway
University of Caille
Gallente Federation
#4 - 2012-12-02 12:33:07 UTC
Tanith YarnDemon wrote:
As is all the marauders are pretty useless for many reasons.

They have a tiny sensor strength, making ECM a pain in missions(When marauders were introduced sensor strength didn't matter to NPC jamming)
They have WAY less damage than the faction and often even t1 versions of the same ships. (Mach does almost 50% more dps than a vargur, domi does some 30% more than a kronos. Nightmare is kind of an exception as it only gets a tracking bonus which can typically be circumvented in missions and even then is just comparable to the web bonus. Golem has no faction counterpart)
Their traditional redeeming factor of looting and salvaging have been repeatedly nerfed(Loot nerf, Noctis, second loot nerf, salvage drones, drone loot nerf, bounty nerf*)

So... until another iteration of marauders is around, I'd suggest pretty much avoiding them as far as pve goes. The SP are much better spent elsewhere.


Honestly this must be one of the worst posts I've ever read... So much bullshit it's not even worth replying to.
McRoll
Extraction and Exploration Ltd.
#5 - 2012-12-02 13:42:27 UTC  |  Edited by: McRoll
Tanith YarnDemon wrote:
As is all the marauders are pretty useless for many reasons.

They have WAY less damage than the faction and often even t1 versions of the same ships. (Mach does almost 50% more dps than a vargur



ROFL


If your fitting skills are as bad as your face looks maybe

Then again must be professional troll
Kasutra
No Vacancies
No Vacancies.
#6 - 2012-12-02 13:46:55 UTC  |  Edited by: Kasutra
I'm not sure this is going to have some horrible effects on the Marauders' competitiveness. Sure, anyone can now salvage on the go, which has been the Marauders' niche. But any non-Marauder who wants to do that needs to give up his normal flight of drones, which means less DPS, which means the Marauder is comparatively more effective.

The only boats where I'm worried about salvage drones being too effective are the pirate boats that kill so fast they don't manage to apply a lot of light/medium drone damage anyway.
Songbird
#7 - 2012-12-02 14:51:02 UTC
haha that post by Tanith put a smile on my face - I give it 7/10 for making me laugh , as a trolling post it failed though .
Teardrop Butterfly
Republic Military School
Minmatar Republic
#8 - 2012-12-02 15:24:40 UTC
Tanith YarnDemon wrote:
As is all the marauders are pretty useless for many reasons.

They have a tiny sensor strength, making ECM a pain in missions(When marauders were introduced sensor strength didn't matter to NPC jamming)
They have WAY less damage than the faction and often even t1 versions of the same ships. (Mach does almost 50% more dps than a vargur, domi does some 30% more than a kronos. Nightmare is kind of an exception as it only gets a tracking bonus which can typically be circumvented in missions and even then is just comparable to the web bonus. Golem has no faction counterpart)
Their traditional redeeming factor of looting and salvaging have been repeatedly nerfed(Loot nerf, Noctis, second loot nerf, salvage drones, drone loot nerf, bounty nerf*)

So... until another iteration of marauders is around, I'd suggest pretty much avoiding them as far as pve goes. The SP are much better spent elsewhere.


Don't believe everything you read kids!
I like explosions.
PavlikX
Scan Stakan
HOLD MY PROBS
#9 - 2012-12-02 15:27:02 UTC
2 Rammes lol
It's good question indeed. Probably skills are enough, only armor/shield, capasitor or something like that parameters to change?
Tanith YarnDemon
Hypernet Inc.
Umbrella Chemical Inc
#10 - 2012-12-02 15:40:26 UTC
Funny you say that, lots of posts saying that it's wrong, not a single post hinting what in it that is wrong?

I wonder why...
Exploited Engineer
Creatively Applied Violence Inc.
#11 - 2012-12-02 15:53:32 UTC
McRoll wrote:
ROFL


If your fitting skills are as bad as your face looks maybe

Then again must be professional troll


I think he's including drone dps in his calculation.

As far as guns go, the Mach does about 10% more paper dps than the Vargur; however, the latter also has a tracking bonus which increases applied dps in many situations.
Tanith YarnDemon
Hypernet Inc.
Umbrella Chemical Inc
#12 - 2012-12-02 16:10:01 UTC
Exploited Engineer wrote:


I think he's including drone dps in his calculation.

As far as guns go, the Mach does about 10% more paper dps than the Vargur; however, the latter also has a tracking bonus which increases applied dps in many situations.


Gun dps alone is on paper 16.67% more on the mach. Before factoring in drones. Yes, the vargur gets a tracking bonus, which luckily is fairly pointless for most mission situations as it's terribly easy to force NPCs to approach or straightline burn away from you as long as you're mobile(The mach is far more mobile than the vargur). So after the on paper higher dps, the better slotlayout, the better mobility, the ability to use sentry drones the vargur really doesn't have much going for it.

And no, the by far best solution to compare ship performance for missions is to parse combat logs(Cheers chribbs) and meassure mission times, and I'd be happy to wager the mach comes out on top over the vargur.

The kronos suffers the same fate, however has the mobility on it's side, but again much less damage. That topic has been discussed to death on this very forum already so I see no reason to reiterate it yet again.
Gingerlord
Center for Advanced Studies
Gallente Federation
#13 - 2012-12-02 16:10:06 UTC
I don't understand why we can't have T2 resists on our Marauders
Derath Ellecon
University of Caille
Gallente Federation
#14 - 2012-12-02 18:13:37 UTC
Gee, CCP is going through a rebalance/update of every ship in game already. I'm pretty sure marauders are on their list.
It'sNotMyFaultYourMother ThrewYouAway
University of Caille
Gallente Federation
#15 - 2012-12-02 19:43:34 UTC
Tanith YarnDemon wrote:
Funny you say that, lots of posts saying that it's wrong, not a single post hinting what in it that is wrong?

I wonder why...


I'll give you a hint. Just about everything. If it was a single line or two, several people would be pointing it out. But there is so much wrong in that post that replying to all of the missinformation and missconceptions you have about marauders would recuire me to write a whole friggin book based on it. And it'd be thicker then a friggin Koran!
Red Teufel
Calamitous-Intent
#16 - 2012-12-03 01:20:19 UTC
It'sNotMyFaultYourMother ThrewYouAway wrote:
Tanith YarnDemon wrote:
Funny you say that, lots of posts saying that it's wrong, not a single post hinting what in it that is wrong?

I wonder why...


I'll give you a hint. Just about everything. If it was a single line or two, several people would be pointing it out. But there is so much wrong in that post that replying to all of the missinformation and missconceptions you have about marauders would recuire me to write a whole friggin book based on it. And it'd be thicker then a friggin Koran!


Bible thin pages too!
stoicfaux
#17 - 2012-12-03 01:50:59 UTC
Tanith YarnDemon wrote:
As is all the marauders are pretty useless for many reasons.

They have a tiny sensor strength, making ECM a pain in missions(When marauders were introduced sensor strength didn't matter to NPC jamming)

Not true. It was empirically proven that sensor strength did affect NPC ECM jamming. The 'NPC ECM is chance based' misconception got started with a bad statement by a CCP dev a long time ago.


Quote:
They have WAY less damage than the faction and often even t1 versions of the same ships. (Mach does almost 50% more dps than a vargur, domi does some 30% more than a kronos. Nightmare is kind of an exception as it only gets a tracking bonus which can typically be circumvented in missions and even then is just comparable to the web bonus. Golem has no faction counterpart)

Vargur has firepower equivalent to the Mach. However, the Mach as speed and agility which means that for every ~11km close the Mach is to target, its effective DPS goes up 10% over the Vargur. MWD Mach for the win. Also, the Mach/Vargur kill things so quickly that drone dps is pretty meaningless.


Quote:
Their traditional redeeming factor of looting and salvaging have been repeatedly nerfed(Loot nerf, Noctis, second loot nerf, salvage drones, drone loot nerf, bounty nerf*)

The drone poo and loot nerfs hurt a bit. Salvage prices dropped. Last I checked, running another mission was more profitable than making a Noctis run.

Quote:
So... until another iteration of marauders is around, I'd suggest pretty much avoiding them as far as pve goes. The SP are much better spent elsewhere.

Well... maybe, maybe not. The Missile and TP changes in Retribution might make the Golem useful again, especially when/if the 'tarcking mods' affect missile explosion radius and/or range feature goes in. (Sometime after Retribution.) Post retribution, a Golem will need 0-1 TPs for battleships and ~2 for elite cruisers (IIRC.) Torpedo range is still the main sticking point.

And then there's the recent comment by a Dev that the Mach's fallout got double buffed when two devs didn't coordinate on the falloff bonus and the TE changes. So the Mach (and Vargur) may get nerfed when battleships undergo tiericide.





Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Zan Shiro
Doomheim
#18 - 2012-12-03 03:46:40 UTC
Derath Ellecon wrote:
Gee, CCP is going through a rebalance/update of every ship in game already. I'm pretty sure marauders are on their list.


BS class weapons are supposedly coming up in the future. Torps jsut got the love since they piggy backed off of the unguided/guided redo. And well they are also a frigate weapons sytem too.


yes salvage drones are a ding but....a maruader can still clean wreck while running hobs and the high slots. Its give and take.

PLus maruaders do get the tank bonuses. Lots of pirate ships can do better but to me are more isk intensive with the bling they need. A marauder tank can usually be fit that is alot cheaper. Or the an uber pimp tank makes it damn near turn on and jsut roll with it.

Maruaders are also somewhat inflation proof. They are t2 costs and labor charges. They go up no doubt, but that is hard and fast rules applied by market price of moon goo. Vargur vs mach....man that mach jsut creeps up in the price range. And its value is mostly imaginary. In that the bulk of the price is some guys going I think the bpc is worth xyz isk this week.


Trinkets friend
Sudden Buggery
Sending Thots And Players
#19 - 2012-12-03 04:26:11 UTC
I out shoot my mate's Mach in my Vargur. numptycakes says the mach can also use sentries...and is more speedy. So I assume you factor in going back to scoop your sentries in the completion time of missioning with your sentry Mach?

Regarding Marauders themselves, they are mostly obsolete, and while the Vargur is a beast that can snoozebutton most missions with ease (and 90% of people overdo the tank, hence why the Mach looks like it does better) the others suck. They are very handy in 0.0 doing high-end complexes where you do need the crazy tanks - but in most cases there's no point salvaging anyway, because most of the reward is actually in the shinies at the final drop.

Or you just take a Tengu.

For sanctum ratting, you just use a Tornado these days, or a Naga. Deploying a carrier or Marauder into an open space complex is just asking for trouble, and to be honest, the ISK for either is much the same.

Does the Marauder class need a look at? Yes. Will it get a look at? Yes.

What will the end result be? Not sure. I think the sensor strength and T2 resist profile needs a look at, and the salvage bonus is a joke nowadays, but aside from that, they are as useless in PVP as every other battleship these days - and that is a general problem which CCP needs to address well before balancing T2 battleships.
Rammes lol
Federal Navy Academy
Gallente Federation
#20 - 2012-12-03 08:32:30 UTC
The only thing need to change is the looks really the ships are not broken in anyway for PVE tell me another ship that can kill, loot, and salvage all solo yes they have a weak point with jams got it but every ship will have a weak point for PVP explotation. (some more obvious then others) so my question still stands what needs to change besides look of there own?

If you find yourself in a fair fight in EvE your tactics suck!!!

12Next page