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Remove Mining Entirely... (a semi-serious thought experiment)

Author
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#21 - 2012-12-01 19:53:53 UTC
I really don't want to buy minerals from an NPC. Doing so would basically kill industry, given that unless the NPCs prices fluctuated with demand, all minerals would be bought at a set price. This would result in fixing the price of production and killing off a huge part of what makes EvE great.

I enjoy mining. I actually made quite a few of my own spreadsheets and charts, because I wanted to. Yes there are several already available. Yes there are better ones available. But they are not mine. I get a sense of satisfaction from completing various goals. I want to buy as little as possible. I enjoy being as self sufficient as possible. I have not bought ammo for myself for about 6 months, I make it with minerals I mine. I break down mods that are selling poorly for the rarer minerals I need. The only exception is T2, I have to buy the moon goo stuff. But given time, that will hopefully be remedied.

I don't focus on efficiency. I focus on what make EvE fun for me. Sometimes I want to kill hordes of rats. Sometimes I want to roam around low or null looking for an unsuspecting ratter or pirate for some pew pew. Sometimes I just like to chill out and decimate some inanimate roids.

Here is the greatest thing about EvE. One way or another, if you want to do something, you can find a way to do it. And if you can't yet, then CCP is hopefully working out a way you can. That's what's so awesome about EvE.

TL;DR - Don't take my roid bashing away from me!
Dawn DiDacyria
The Scope
Gallente Federation
#22 - 2012-12-01 20:49:31 UTC
I'm sorry but you don't strike me as the kind of person that enjoys mining and similar kind of tasks. I do, and in High-Sec too. Socializing with friends, checking up on forums on-line, planning on what to do with the ore once I have it, setting up spreadsheets for various things; mining gives me the chance to leisurely enjoy a game I otherwise bore of very fast as I am not a PvP person and would rather go out of my way to avoid that. If I'd do mission running I'd bore within a month, only exploring I'd bore within a week. Mix the two and it's still only a month. Not being able to play the market with ore and minerals wouldn't work either as everyone would put up orders for the ore they needed and thus the mineral part of the market would disappear or be diminished rather fast.

You also have your numbers skewered quite a bit:

A Hulk has 7k cargo hold or so. It's not a matter of killing a roid that ends the mining, it's filling the hold. One stone or three doesn't make a difference, hold is still filled and mining stops.
A Hulk also brings in roughly 1500 m3 of ore every minute if not in a fleet with boost. Your industrial miner brings in 60 m3 per minute. That's 25 times as much, at least. In fleet with boosts and being social while mining the Hulk can reach up towards 2750 m3 ore per minute, or more than 45 times as much as your indyminer.
If your Indyminer mines 23/7 (and doesn't need to haul but can mine, mine, mine, which of course is not the case) then he can pull in 2'484'000 m3 ore in 30 days. With a decently valuable high-sec ore you might make as much as 200-210 ISK per m3.
So, 23/7 mining, someone else to haul, in 30 days your non-skilled indyminer would get maybe, if really lucky as well as mining the best ore every time, get 521'640'000. In effect the indyminer would not even mine enough to get you your PLEX value back. Having 46 of them would just be even more loss for your afk mining theory, not to mention the haulers needed to haul for 46 accounts would need to be kept active too.
Also not to mention the time and effort needed to put in to get 46 accounts up and running. During which time the miners will be mining away and making ISK while you are still in your planning stage of your millions per account loss indyminer plan.

See, lots of math involved and put to good use.

If it came to a vote I'd for to keep mining in. Adding something to make it more involved I'm not sure about. As it stands it's more involved and needs more thought and planning than running High-Sec missions. Now there's something where getting the skills necessary for the right ship and fitting means more than actual skill at running missions. Try doing the level 3's in a Frigate instead, or the level 4's in an Assault Frigate, and we'll talk about skill at running missions. Otherwise it's just everyone with the right character skills doing it and running through the same motions time after time. It might make more ISK per hour but it's a lot more repetitive than mining, though that last is a matter of opinion really, or preference.

Each to their own I say, and let those that mine complain if they want it gone.

Cheers
Tinu Moorhsum
Random Events
#23 - 2012-12-01 22:17:20 UTC
I see nothing particularly wrong with mining other than the ease of automation/botting.

It makes no sense to remove bottom-up ways to make isk and some people (myself included) enjoy it as a way to get a break from all the fleet action.

T-
Minty Moon
#24 - 2012-12-01 22:24:24 UTC  |  Edited by: Minty Moon
I lol'd.

So I typed up a nice post full of calculations mining 18hours with an itty miner vs a hulk. And the forums wonderful "save draft" feature replaced what I wrote with just what i quoted and deleted everything else. (Seriously why doesnt it just post it the first time I press post >.> Why reload the "draft")

Anyway im not retyping it again. But the math came out to taking into various factors mining 18hours a day checking on your computer every hour to about 800km3 worth of ore a month. If that was veld you'd be making 180mil< roughly a month I think it was. with a hulk mining 2 hours a night you'll just about triple what the the itty brought in at about 2.2mil m3 a month worth of veld.

So ya its not unfair at all. an afk miner will never even come close to matching a hulks yield even if they put in 23hours day.

And afk miner wouldnt even be able to plex their account with the income. So essentially they'd be losing money every month
Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2012-12-02 01:04:48 UTC
Crimeo Khamsi wrote:


What am I missing here? I've mined quite a lot and dont recall any other "math."

Industry has nothing to do with it. Even if youre building something with minerals A,B, and C, that doesn't mean you should mine A+B+C. You should mine whatever is highest profit (perhaps D) and then buy anything that isnt your highest profit. So the interface between mining and industry doesn't really have any complexity either. Unless maybe youre mining strategic, scarce, defended resources like nullsec ores or whatever. Again, I don't have a problem with nullsec mining.


u suck at mining lol

because the prices of ores AND minerals are not set against eachother, they can change by different proportional amounts. checking the margins and profitability of mining is something thats best done regularly and by urself against the market you use.

also, when ur mining the most profitable ores and buying other minerals u need to take into account sales taxes and transportation time/costs to get the ore or minerals to a market. if the character doing the transporting is also one of ur miners (or capable of mining) then the time spent traveling is costing u the ore they could have mined instead. so no, u are wrong, u need to calculate which is better for u; mining the most profitable ore, or the right ore.

some miners and industrialists are also taking into account the amount of times they might get attacked or have items stolen by gankers, awoxers and other griefers. redundancy systems like a section of the corp wallet to right off losses and/or doubtful debts.

i'm aware of a few industrial corps that use the same systems as businesses in RL

like is said, miners (or at least the good ones) are thinking on a whole different level to ppl like urself.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Crimeo Khamsi
Viziam
Amarr Empire
#26 - 2012-12-02 05:33:27 UTC  |  Edited by: Crimeo Khamsi
Quote:
I don't focus on efficiency. I focus on what make EvE fun for me. Sometimes I want to kill hordes of rats. Sometimes I want to roam around low or null looking for an unsuspecting ratter or pirate for some pew pew. Sometimes I just like to chill out and decimate some inanimate roids.

Yes, this is a good point. And like I said in the first post, this thread's suggestion is just the most radical and direct way to address AFK mining. It is not the only way, by any means.

However, something does need to be done. Commander Ted's suggestion on the previous page, that mining could be tweaked to require you to fiddle with your equipment every couple of minutes to keep it mining, could possibly work just fine, by acting as a way of verifying that peoplare are indeed not abusively AFK. (one easy way to do this would be to simply make all asteroids a maximum of 1,000-2,000 or so ore). I was suspicious of it, because current AFK miners might stop mining, and there could be shortages.

BUT if you all are confident enough that there are enough people who honestly find it fun, then that might just work after all *shrug*

Quote:
I really don't want to buy minerals from an NPC. Doing so would basically kill industry, given that unless the NPCs prices fluctuated with demand, all minerals would be bought at a set price. This would result in fixing the price of production and killing off a huge part of what makes EvE great.

Okay seriously, why is literally nobody reading the second post in the thread? It clearly stipulates that both price and supply would be very much dynamic, and player-influenced.

Also, there's really very little if any difference economically between ore generating in the hands of NPCs, and asteroids re-generating in space, anyway.

Quote:
[snip] So, 23/7 mining, someone else to haul, in 30 days your non-skilled indyminer would get maybe, if really lucky as well as mining the best ore every time, get 521'640'000. In effect the indyminer would not even mine enough to get you your PLEX value back.

Get what PLEX back? As i explained earlier, you can get a 1.5 month long subscribed account for FREE - no real life money or plex required. You invite an alt, give it one plex, activate it, and then your main gets a plex back for the referral. I.e., you can get infinitely many activated accounts for no net cost, that last 44 days each. Since skills for an indy miner take like 2 hours to train, they can get started immediately.

Let's say, realistically, you do this 6 times, as many as you can run on a spare computer box in your living room. And let's say you have time to station them and send them out 2-3 times a day (before work after work, before bed, for example). VERY doable and VERY easy to set up every 44 days. And the isk investment is like... less than a few million for some beginner indy ships and a few mining lasers. Then, even if you use a mediocre indy ship that can hold 20,000 m^3 (due to few skills and not drawing attention), like a bestower, then you could check in as rarely as once every 5 hours before the hold fills up, and go click click click and send them all to station and back in under 5 minutes.

Every time you do that, you would make 24,000,000 in ore for those 5 minutes' hauling effort (not even a full 5 minutes. you could check your email while they fly to the station). 3 times a day * 30 days = 2.16 billion a month. For <15 minutes a day and 2 hours' worth of skill training. That blows PI and missioning and ratting and everything else out of the water, by a HUGE margin, especially considering somebody could do this on their second day ever of playing EVE, theoretically. Thus, it should be compared to LEVEL ONE missions and hi-sec ratting for a fair comparison, if anything.

it's also almost 3 times as much as a Hulk per time spent actually at the keyboard. Even with fleet boosts (again, using your own math, not mine. And again, with less than 0.1% of the SPs needed)

That's with 6 alts, not dozens...


Anyway, point being: AFK mining is a very realistic, very potentially profitable activity. You can do it in a way that only requires you to check in after many hours, with much much higher profits per time spent playing than almost anything else, and without even cheating (no bots used in the above scenario). THAT is the problem that needs solving.

Obviously, getting rid of mining ain't the only way or by any means necessarily the best way of doing that. But the problem needs fixing.
Crimeo Khamsi
Viziam
Amarr Empire
#27 - 2012-12-02 06:01:49 UTC  |  Edited by: Crimeo Khamsi
Daichi Yamato wrote:


u suck at mining lol

[other words]


Well that's all nice, but none of the things you said in your post have anything to do with MINING... As in, the actual act of mining - clicking on asteroids and shooting lasers at them, etc. That's what I meant. Sorry if I was unclear.

But since my suggestion was only to remove the actual act of mining itself, and NOT to remove any of the logistical or ore distribution details or hauling, etc. that surround it, then none of your post really pertains to this thread.



All of the stuff you mentioned, like deciding where to mine, choosing which ores to mine when you get there, keeping track of the markets, hauling things to different strategic locations, etc.... all of that would still be completely relevant if the change suggested in this thread were implemented. The same ores would still be available in the same ratios in the same systems, and would require you to go there and haul them back in the same volumes. You would just bid on them from NPCs, instead of clicking your lasers to get them. All else remains the same.
Minty Moon
#28 - 2012-12-02 06:01:58 UTC
What ore are you mining that you're getting these numbers from?

The largest roids I calculated using your "itty" or "bestower" miner maxed out at 3 hours continues mining if you're lucky to find a roid that large each time And if no one comes along and mines it out from under you while you're "afk" The rarer hisec ores you'd probably get maybe an hour out of them and those would be mined under you.
Also those large roids were Veld and scordite. And like i mentioned putting in full effort to check on your account every 2-3 hours working them 18 hours a day you'd net close to 150-190 million a month
you're also ignoring rats. Even hisec rats are enough to pop your newbie hauler over time. And leaving every 3-5 hours your guaranteed to see your ship popped by them every time you return and your ore gone bye bye.
Please tell me what ore you're mining in hisec, the yield you're pulling in in m3 thats letting you mine non stop for 5 hours and pulling in 24mil isk

You've honestly thought about very deeply and created a hypothetical problem that actually doesnt exist in game. You're ignoring an immense amount of facts and issues with your theory due to an only theoretical ignorant knowledge of how this field of game play works and the reasons why your hypothetical can't actually be implemented and exploited. People tried trust me. I've known many miners who started out using haulers to mine and moved away quickly due to the low profits and the fact that, you know they want to actually play the game. Not pay 15 a month to walk away from a game. Or use up all their time doing an afk activityRoll in order to support a single account they can rarely enjoy.

Anyway point being, afk mining is not a real threat at all, in anyway shape or form. The only threat to active miners is botters, which is being dealt with by CCP

I can also make a valid point that this is not an issue, as in all my years mining in hi and null, i've maybe seen a couple use a hauler to mine in. So please tell me where these afk miners are hiding that are destroying the mining systems and forcing a need for change because of this epidemic, if they are on all day every day why don't i see more of them? Because where ever they're mining must be secluded with untouched ore that i want in on. Cause quite frankly a lot of systems get stripped quite often.

Oh ya and miners have to deal with the dickery of bumpers, another thing that will take away isk from your afk miner =p
Crimeo Khamsi
Viziam
Amarr Empire
#29 - 2012-12-02 06:25:17 UTC  |  Edited by: Crimeo Khamsi
A few points:

1) It doesn't have to happen on a scale large enough to rob ore from non-AFK miners to be a problem. Even if only 2-5% of people do large scale AFK mining, and mine 1% of the ore, it would still be unfair / imbalanced for those people to be able to make so much isk for so little effort. it's not just about the economy at large. Now, granted, if numbers are anywhere near that low, then it would be ridiculous to remove mining to fix it (the OP is addressing a scenario where like 30%+ true AFK miners, or thereabouts). But it MIGHT be worth doing things like requiring you to fiddle with your instruments more often to fix it, even if it's <5%.

2) Indy ships with lasers is just an example. You not seeing those does not mean people aren't AFK mining en masse. That was simply the most optimized way I could think of over the course of a day or two. That doesn't mean its the only way or the best way. People might indeed be AFK mining on a vast scale, but you don't see indy ships, because they've simply thought about it more than I have, and came up with some better system. I don't really see how you or I or anybody other than CCP would have a decent chance at guessing how many AFK miners there truly are, since we wouldn't know their exact strategies or what to look for. I'm purely describing an example of how it would be POSSIBLE.

3) I don't see how bumping would be any serious threat to a plan like this. A bumper has to sit there and actively do stuff the entire time they're bumping you, if you're orbiting a bookmark, for example. When you're running 6 alts at once 15 hours a day, that's 90 man-hours of mining time. To put a serious dent in your yields, bumpers would have to spend 10-20+ hours at their keyboards bumping you every day. Don't see that happening. Maybe one of your ships will get bumped for an hour or something, but your profits wouldn't notice it at all.

4) You're right about the size of asteroids versus rarity (i.e. only veldspar have the huge ones). I didn't factor that in correctly, so yes, it is probably less than I calculated. But even at 150-190 million a month per alt x 6 running on one box, that still puts you at more than enough to finance a real account (and a handsome fleet of disposable pvp ships and fittings, for example). And it would still be 8,000,000+ for 5 minutes' effort, which still makes you competitive with maxxed out fleet bonus'ed hulk miners, in terms of isk per time spent at the keyboard.

Quote:
they want to actually play the game.

I own a desktop and a laptop, which is not all that uncommon. I could easily run 6 accounts on my desktop on minimum graphics settings, etc., and then actually PVP or do whatever else I wanted to do on my laptop whenever I actually felt like seriously playing...
Minty Moon
#30 - 2012-12-02 06:44:35 UTC
Crimeo Khamsi wrote:
A few points:

1) It doesn't have to happen on a scale large enough to rob ore from non-AFK miners to be a problem. Even if only 2-5% of people do large scale AFK mining, and mine 1% of the ore, it would still be unfair / imbalanced for those people to be able to make so much isk for so little effort. it's not just about the economy at large. Now, granted, if numbers are anywhere near that low, then it would be ridiculous to remove mining to fix it (the OP is addressing a scenario where like 30%+ true AFK miners, or thereabouts). But it MIGHT be worth doing things like requiring you to fiddle with your instruments more often to fix it, even if it's <5%.

2) Indy ships with lasers is just an example. You not seeing those does not mean people aren't AFK mining en masse. That was simply the most optimized way I could think of over the course of a day or two. That doesn't mean its the only way or the best way. People might indeed be AFK mining on a vast scale, but you don't see indy ships, because they've simply thought about it more than I have, and came up with some better system. OR those people who are motivated to actually do stuff like this simply are also the kind of people who use bots. And thus, they could do much more complex and subtle things like jetcan mining and flying to station and back, etc. all automatically, which you would not distinguish from newbie miners. I don't really see how you or I or anybody other than CCP would have a decent chance at guessing how many AFK miners there truly are, since we wouldn't know their exact strategies or what to look for. I'm purely describing an example of how it would be POSSIBLE.

3) I don't see how bumping would be any serious threat to a plan like this. A bumper has to sit there and actively do stuff the entire time they're bumping you, if you're orbiting a bookmark, for example. When you're running 6 alts at once 15 hours a day, that's 90 man-hours of mining time. To put a serious dent in your yields, bumpers would have to spend 10-20+ hours at their keyboards bumping you every day. Don't see that happening. Maybe one of your ships will get bumped for an hour or something, but your profits wouldn't notice it at all.

4) You're right about the size of asteroids versus rarity (i.e. only veldspar have the huge ones). I didn't factor that in correctly, so yes, it is probably less than I calculated. But even at 150-190 million a month per alt x 6 running on one box, that still puts you at 8,000,000+ for 5 minutes' effort, which still makes you competitive with maxxed out fleet bonus'ed hulk miners, in terms of isk per time spent at the keyboard.

Quote:
they want to actually play the game.

I own a desktop and a laptop, which is not all that uncommon. I could easily run 6 accounts on my desktop on minimum graphics settings, etc., and then actually PVP or do whatever else I wanted to do on my laptop whenever I actually felt like seriously playing...


bumpers only need to bump you once to put you out of range of your roid and if your afk, you wont notice till you come back that you actually havent been mining for hours on end.

In null sec ratters can make 8mil on a single acount easily for 5-10 minutes work. It's also more then 5 minutes work for your mining alts
As i've stated before you're actually not being a miner you have no idea the actual logistics involved in finding belts with 0 competition that would let you do this. Not only do you have to find a large roid for each of your toons to mine in your afk periods. You will have to find a new one to mine each time you come back. And just from personal experience thats going to be in a new belt or even a new system that might be many jumps away. This takes quite a bit more time then 5 minutes. And again i point out that hisec rats can kill your low skilled bestower and will kill it every time you go afk.

Though if its really only 5 minutes of work to figure out and so easy why don't you put your money where your mouth is. Create multiple extra accounts or even just one and see how much you can make off it. Only touching it once every 3-5 hours at min

Theres no real way to afk mine without either using bots or a hauler. Everything else has too small a cargo bay. Jetcans are very commonly stolen in belts.

And for fun ill just mention it again, since this seems to be related of isk vs time spent at your keyboard. Go get a domi some sentry drones and go run missions while reading a book. lol
Crimeo Khamsi
Viziam
Amarr Empire
#31 - 2012-12-02 07:33:09 UTC  |  Edited by: Crimeo Khamsi
I never said drones weren't also questionable...

But anyway, okay. I WILL go get an actualy indy ship sometime in the next few days and go and try out my example plan as a small scale experiment to get some hard numbers, then Ill report back here. Challenge accepted.

oh but also, while I'm posting:

Quote:
bumpers only need to bump you once to put you out of range of your roid and if your afk, you wont notice till you come back that you actually havent been mining for hours on end.

Not if you're orbiting. And to avoid smashing into asteroids as part of your orbit, you can just approach to 5 km or so from the warp point (off to the side of the belt), place a bookmark, and then orbit it at 2500m. You won't hit any rocks, youll always be within 10km for your laser, and if you get bumped, your ship will auto return to its orbit without you being there, over and over until the bumper gives up. And you can do all of that with shortcut keys in a couple seconds.
Jeremy Soikutsu
Kite Co. Space Trucking
#32 - 2012-12-02 08:19:05 UTC
Minty's pretty well illustrated how you don't know anything, so I don't feel the need to repeat any of that. The only thing I'd like to add is if mining is such a brainless activity, what does it say about you when you're so terrible at it. Seriously, people in general need to stop mouthing off about **** they don't have experience in.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

DJ P0N-3
Table Flippendeavors
#33 - 2012-12-02 15:25:40 UTC
Crimeo Khamsi wrote:
Quote:
[snip] So, 23/7 mining, someone else to haul, in 30 days your non-skilled indyminer would get maybe, if really lucky as well as mining the best ore every time, get 521'640'000. In effect the indyminer would not even mine enough to get you your PLEX value back.

Get what PLEX back? As i explained earlier, you can get a 1.5 month long subscribed account for FREE - no real life money or plex required. You invite an alt, give it one plex, activate it, and then your main gets a plex back for the referral. I.e., you can get infinitely many activated accounts for no net cost, that last 44 days each. Since skills for an indy miner take like 2 hours to train, they can get started immediately.


Not any more. They killed that a while back. Now the sponsor account just gets game time or some other prize of their choosing, not PLEX.

if you really, really think that people flying T1 haulers with Miner Is strapped to them afk mining veldspar in hisec are the scourge of this game, go find them and bump them or suicide gank them or something. You have options in game if the (theoretical) playstyle offends thine eyes. If they have terribad skills and are deliberately using a bad ship and bad equipment so they don't have to be at their computer, they're not competitive with anyone else. Someone with good skills can ram them off the rock and take it for themselves and they'd never notice.
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