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Dev blog: War. War never changes..until it does

First post First post
Author
usrevenge
Viziam
Amarr Empire
#101 - 2012-11-30 07:12:57 UTC
why does it feel like FW farming will continue with this change?
warp in
kill a frig rat
orbit for a bit
next target!
Aidan Patrick
Aldebaran Foundation
#102 - 2012-11-30 07:32:21 UTC
Glad to see more positive faction warfare changes. However I'm sad that there still isn't a removal of standings penalties for engaging in FW.

I want to participate in FW, in fact it's really the only thing in EVE I'm interested in. I've never even done it though because I don't want to tank my standings. I wish THAT aspect of FW would be changed. Every EVE player I know and play with in and out of EVE would participate in FW if the standings penalties were removed.

It wont let me have an empty signature...

Vaerah Vahrokha
Vahrokh Consulting
#103 - 2012-11-30 07:37:33 UTC
Gibbo3771 wrote:
I love how you add basic functions, then declare them new, game changing features.


The fact they were missing does not make them less than new, game changing features.

It does indeed make just wonder why such game changes features were missing to begin with.
malaire
#104 - 2012-11-30 08:46:16 UTC
Quote:
If you try to buy more than you can afford, it will automatically tell you the maximum number affordable in the pop-up.

This doesn't seem to be working - in devblog image player is buying 100 Raven Navy Issues for 60,000,000 LP while he/she only has 31,860,000 LP - and there is no warning.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Ronin Chance
Black Watch Guard
#105 - 2012-11-30 09:59:57 UTC
well its something...

However I need to add my voice to the chorus of players who have pointed out that the ship size restrictions will really harm the great work that is being done on Tech 1 Frigs & Cruisers. Please rethink the size restrictions.

Also, moving the button closer to the warp in is a good idea but 10k is too close. Really restricts the type of ship that will go into an occupied plex if you know that the opposing player is running the button AND within scram range of the warp in
Othran
Route One
#106 - 2012-11-30 12:06:35 UTC
I'm not sure I see the point of a link between Siseide and Eszur given that it is only 3 jumps between the two systems now.

Siseide <-> Egmar
Gulmorogod <-> Eszur
Kurnianen <-> Isbrabata

Would make more sense.
Rengerel en Distel
#107 - 2012-11-30 14:23:24 UTC
Aidan Patrick wrote:
Glad to see more positive faction warfare changes. However I'm sad that there still isn't a removal of standings penalties for engaging in FW.

I want to participate in FW, in fact it's really the only thing in EVE I'm interested in. I've never even done it though because I don't want to tank my standings. I wish THAT aspect of FW would be changed. Every EVE player I know and play with in and out of EVE would participate in FW if the standings penalties were removed.


If you just pvp in FW, your standings will be fine if you leave FW.
If you sister plex, you never get promoted, so all losses are due to ship kills, which will be fewer now. (haven't tested the new npcs to see if you do actually lose standings killing them)
Otherwise, it doesn't make sense that you can be in a war with 2 empires, and not expect there to be a downside.

With the increase in shiptoasting, the Report timer needs to be shortened.

Desiderya
Blue Canary
Watch This
#108 - 2012-11-30 16:22:56 UTC
Allowing pirate frigates into the novice plex is pretty harsh. The balance works in minors at the moment because destroyers are a cheap (and therefore novice) choice that can be made comparable.
I'd favor merely allowing tech1 frigates into the novice size to create probably the most balanced playground of all sizes.

Destroyers as well as faction ( especially pirate ) frigates can reasonably compete with T2 frigates in the small.


I'm disliking having tech 1 and tech 2 cruisers in the same complex, too, but I guess at the end of the day the main issue will boil down to surprise falcon alt/buddy.

Ruthlessness is the kindness of the wise.

Scrapyard Bob
EVE University
Ivy League
#109 - 2012-11-30 17:00:18 UTC
Inquisitor Kitchner wrote:
Adding in new stargates?

What madness is this?!


And maybe look at adding a few more stargates around the map at the chokepoints to add a 5-or-so detour around them instead of a 30J detour? (Make the hunters have to work a bit harder instead of all their prey focusing down to a single point.)
Rynnik
Evasion Gaming
The Ancients.
#110 - 2012-11-30 17:50:29 UTC  |  Edited by: Rynnik
The plex ship restriction changes are definitely controversial. Keep a close eye on them hardworking CCP folks!

I think for balance related purposes T2 bundles better with navy and pirate faction then T1 does with navy or pirate faction. Having vanilla T1 be the highest 'ship type' for any relative size makes sense if the goal is to promote FW as a low tech battleground for new players and vets both to engage in. As soon as you allow faction ships in you are best to allow the respective T2 in as well, in my opinion.

This could potentially cause a problem in FW novice plexes right away with the balance of pirate, navy, and T1 frigs. Cruors supported by armour logi frigs, AB boosted drams of running away, Hookbill spam - we will have to see how it plays out but I see no reason in that environment not to include the poor combat inties, AFs, and EAFs. Or better yet ban all faction frigs (including navy) out of this size and leave it as a novice plex which highlights all the rebalance completed and ongoing for T1 frigs and let them become their own small PvP microclimate. Just my opinion, but I think this size as announced could end up dominated by epeen warriors and become the least oriented towards novices at all, and with the lowest proportion of actual good fights.

Since interdictors only really provide utility instead of straight combat improvement over most of their T1 varients and there are no faction versions to muddy the balance waters; FW small plexes are looking like they are in a really nice place right now. The AF vs Dessie vs Sabre vs Pirate frigs sounds like fun.

The announced medium plex is a bit more problematic again. If you are going to allow SFIs and Cynabals you need to allow the HACs and recons in my opinion. But like many people are already saying this doesn't allow much room for the T1 cruisers, despite not seeing the rebalance in action yet. I still think this will be less of an issue then the novice size presents, but it will still be worth keeping a close close eye on.

Anyways, great work overall and this is big step in the correct direction, but I hope whoever is responsible for it keeps an extremely close eye and a mouse hand hovering over the 'change ship restrictions' button. A lot of the problematic indicators here are only really problems for the 'frig' and 'cruiser' sized plexes because those are the only ones with robust faction lines for the hull sizes (since BS don't apply) . The novice/medium plex balance issue could crop up in the other sizes if you do add in dessie and other faction hulls in the future.
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#111 - 2012-12-01 12:33:38 UTC
"quote: You can no longer access the Market in a station in a Factional Warfare system that does not belong to your faction or your factions ally."

You know what, why can't this also be set for nullsec (sov) stations if the person docked in them doesn't have standings to allow docking?
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Veshta Yoshida
PIE Inc.
Khimi Harar
#112 - 2012-12-01 19:06:24 UTC
Blog wrote:
After Retribution, upon entering a FW complex, one NPCs will spawn and if you manage to kill the NPC within 5 minutes for Novice and Small complexes and within 10 minutes for Medium and Large, no further NPCs will spawn during the capture time. The main purpose of the NPC is now to avoid quick complex farming and to encourage you to bring enough DPS.

When did that get on the table and who's head will be offered to the ravenous horde when the :obvious: abuse lets the farm go ahead full steam?

1. Alt's touch timer to initiate spawn.
2. Main (completely irrelevant where/what/who it belongs to so probably a 'neutral') enters in maximum viable size gankship (guessing DD's will be very popular for this).
3. Main blasts NPC in 30s flat and leaves alt to do the usual AFK plexing.

Congratulations! You managed to add a full five minutes worth of work for the farm handler mains per system farmed .. *sigh*

/me looks over shoulder and sobs as she realises we just lost sight of square one and now have to go all the way back.
Guttripper
State War Academy
Caldari State
#113 - 2012-12-01 19:30:29 UTC
Perhaps this was already suggested, but limit the use of the new star gates to those involved in factional warfare? That is, those flagged as a factional warfare participant can activate the gates, but others are restricted - the gates are military owned and operated.
Iris Bravemount
Golden Grinding Gears
#114 - 2012-12-02 01:35:05 UTC
Great changes! Really, this is all great!

BUT: Why do you allow faction frigates in novice complexes? What?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

KiithSoban
Mackies Raiders
Wild Geese.
#115 - 2012-12-03 16:57:59 UTC
KiithSoban wrote:
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes!

Exactly what I wanted =)


I retract my previous statement.

I now realise that by moving the capture point closer to the warp in it gives a major defensive advantage outlined by 2manno Asp in his thread linked here: https://forums.eveonline.com/default.aspx?g=posts&t=177156

I could argue for moving the capture point to within 40km to the warp in, but 10km is just too much.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Andiedeath
We Aim To MisBehave
Wild Geese.
#116 - 2012-12-04 11:06:57 UTC
What happened to the system upgrade changes? I dont seem to see them listed in the new patch notes.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

TestAlt-PleaseIgnore
Doomheim
#117 - 2012-12-04 16:18:24 UTC
You have really outdone yourselves CCP.

Such amazing things we got this patch.

You've completely changed the rules of the game and given us the ships to embrace those changes with.

Also, it was completed in record time.
However you managed to build three entire highways over that small down time I'll never know, but Thank you CCP for all the hard work, I am so excited to get in game and check it out!

Especially the FW changes. I'm really excited for the fresh mix of risk/reward to bring in people and the level of pvp you can find there. More involved than undock and shoot. SO many opportunities to be had.

Why am I still typing! SEE YOU IN GAME!!!
Zoe Panala
Blobcats
#118 - 2012-12-07 16:28:58 UTC
Desiderya wrote:
Allowing pirate frigates into the novice plex is pretty harsh. The balance works in minors at the moment because destroyers are a cheap (and therefore novice) choice that can be made comparable.
I'd favor merely allowing tech1 frigates into the novice size to create probably the most balanced playground of all sizes.

Destroyers as well as faction ( especially pirate ) frigates can reasonably compete with T2 frigates in the small.


I'm disliking having tech 1 and tech 2 cruisers in the same complex, too, but I guess at the end of the day the main issue will boil down to surprise falcon alt/buddy.


It's all irrelevant as long as at the end of the day the main issue will boil down to not so surprise off-grid booster T3s in novice/small plexes.
Saorlan
Fight Club Outfit
DammFam
#119 - 2012-12-16 08:40:35 UTC
So all these months worth of work = a few UI tweeks..... come on guys is that all you are doing in there? Pathetic!

FW needs a massive overhall. We need meaning to the game, not LP and **** like that. I mean recognition from NPCs, access to new areas of the game with increased rank, new abilities like calling NPC militia and stuff like that.

We need a proper war not these artificial plexes and this ****** version we have now.

How many people are in Games of Drones? Is this all you were able to come up with?

Why is no one else saying the obvious here? Get doing some proper work, some 1 men teams can produce a whole game, you lot write a line of code a month it seems. Sort it out.